DocOctober (talk | contribs) m (Text replacement - "Category:Teachable Perks" to "Category:Teachable Survivor Perks") |
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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|MT|40}} |
{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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+ | |||
− | ==History== |
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− | == |
+ | == History == |
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| Instantly heal from Injured or Dying State |
| Instantly heal from Injured or Dying State |
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5 seconds |
5 seconds |
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− | | You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150%}}''' your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} |
+ | | You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} seconds''' when an Exit Gate opens. |
''Adrenaline'' does not apply if you are disabled at the moment it should take effect. |
''Adrenaline'' does not apply if you are disabled at the moment it should take effect. |
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+ | === Version 1.5.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="150"|{{clr|3|Tier I}} !! width="150"|{{clr|4|Tier II}} !! width="150"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks adrenaline.png|64px]] |
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+ | | Instantly heal from Injured State |
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+ | 3 seconds |
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+ | |||
+ | 60 seconds |
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+ | | Instantly heal from Injured State |
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+ | 5 seconds |
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+ | |||
+ | 50 seconds |
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+ | | Instantly heal from Injured or Dying State |
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+ | 5 seconds |
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+ | |||
+ | 40 seconds |
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+ | | You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} seconds''' when an Exit Gate opens. |
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+ | |||
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+ | |||
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+ | |||
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+ | |} |
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+ | === Version 1.8.1 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="150"|{{clr|3|Tier I}} !! width="150"|{{clr|4|Tier II}} !! width="150"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks adrenaline.png|64px]] |
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+ | | 60 seconds |
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+ | | 50 seconds |
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+ | | 40 seconds |
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+ | | You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal one Health State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|8|5 seconds}}''' when an Exit Gate opens. |
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+ | |||
+ | ''Adrenaline'' is on hold if you are disabled at the moment it should take effect and will activate when freed. |
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+ | |||
+ | ''Adrenaline'' will '''wake you up''' if you are asleep when it triggers. |
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+ | |||
+ | ''Adrenaline'' ignores '''Exhaustion'''. |
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+ | |||
+ | Causes '''Exhaustion''' for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''. |
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+ | |} |
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+ | |||
+ | |||
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+ | === [[Patch 1.5.0]] === |
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+ | * '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes [[Exhaustion]] for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''. |
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+ | * '''''{{clr|6|Quality of Life}}:''''' ignores the [[Exhaustion]] condition. |
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+ | * '''''{{clr|6|Quality of Life}}:''''' '''{{PAGENAME}}''' is now on hold if you are disable at the moment it should take effect and will activate when freed. |
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+ | === [[Patch 1.8.1]] === |
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− | == |
+ | == Trivia == |
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+ | * If the {{IconLink|Exit Gates}} are powered while a Survivor is on a {{IconLink|Hook}} or being carried by the Killer, '''{{PAGENAME}}''' will apply '''''after''''' they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does '''''{{clr|8|not}}''''' when trapped in a {{IconLink|Cage of Atonement}}. |
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+ | ** If the {{IconLink|Exit Gates}} are powered while a Survivor is being picked up or carried by the Killer before being hooked, '''{{PAGENAME}}''' will '''''{{clr|8|not}}''''' activate upon that Survivor being unhooked. |
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+ | * '''{{PAGENAME}}''' will not immediately activate if a Survivor is currently falling over as a part of entering the {{IconLink|Dying State}}. '''{{PAGENAME}}''' will instead activate after the animation. |
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+ | * While under the effects of the '''''{{IconLink|Deep Wound}}''''' '''Status Effect''', '''{{PAGENAME}}''' will heal you to the {{IconLink|Injured State}}. |
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+ | * '''{{PAGENAME}}''' will not heal a Survivor affected by the '''''{{IconLink|Broken}}''''' '''Status Effect''', but will still receive the sprint burst upon activation, as demonstrated in the video below. |
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+ | * On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"I've never missed a race, I always reach the finish line!"}}'' |
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− | ==Trivia== |
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− | * If the {{IconLink|Exit Gates|IconHelp|exitGates}} became powered while you were on a {{IconLink|Hook|IconHelpLoading|hook}}, Adrenaline will heal you '''after''' you are unhooked. This will also apply to being carried by [[Killer]] and managing to wiggle free. |
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− | ** This does '''''not''''' apply when the Killer managed to hook you and you are unhooked afterwards. |
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− | * Adrenaline will override the {{IconLink|Borrowed Time|IconPerks|borrowedTime}} bleed-out timer and heal you one [[Health State]], even when using {{IconLink|No Mither|IconPerks|noMither}} as you can see in the video below. |
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− | == |
+ | == Video == |
− | [[File:Adrenaline.mp4|500px|frameless|left|border]] |
+ | [[File:PerkAnimation Adrenaline WhileInjured.mp4|500px|frameless|left|border]] |
+ | [[File:PerkAnimation Adrenaline WhileDyingState.mp4|500px|frameless|left|border]] |
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− | [[Category:Perks]] |
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[[Category:Teachable Survivor Perks]] |
[[Category:Teachable Survivor Perks]] |
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− | [[de:Adrenalin]] |
+ | [[de: Adrenalin]] |
+ | [[es: Adrenalina]] |
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+ | [[it: Adrenalina]] |
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+ | [[pl: Adrenalina]] |
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+ | [[pt: Adrenalina]] |
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+ | [[zh: 腎上腺素]] |
Revision as of 13:15, 19 May 2021
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.0.0
Version 1.5.0
Version 1.8.1
Change Log
Patch 1.5.0
- Mechanics Change: Adrenaline now causes Exhaustion for 60/50/40 seconds.
- Quality of Life: ignores the Exhaustion condition.
- Quality of Life: Adrenaline is now on hold if you are disable at the moment it should take effect and will activate when freed.
Patch 1.8.1
- Quality of Life & Buff: Adrenaline now heals one Health State no matter the state the Survivor is in and grants a sprint burst of 5 seconds across all Tiers.
- Quality of Life: Adrenaline now wakes up sleeping Survivors.
Trivia
- If a Survivor is in the Template:IconLink during Adrenaline's activation, they will be healed to the Template:IconLink.
- If the Template:IconLink are powered while a Survivor is on a Template:IconLink or being carried by the Killer, Adrenaline will apply after they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does not when trapped in a Template:IconLink.
- If the Template:IconLink are powered while a Survivor is being picked up or carried by the Killer before being hooked, Adrenaline will not activate upon that Survivor being unhooked.
- Adrenaline will not immediately activate if a Survivor is currently falling over as a part of entering the Template:IconLink. Adrenaline will instead activate after the animation.
- While under the effects of the Template:IconLink Status Effect, Adrenaline will heal you to the Template:IconLink.
- Adrenaline will not heal a Survivor affected by the Template:IconLink Status Effect, but will still receive the sprint burst upon activation, as demonstrated in the video below.
- On the official website, Adrenaline features the following flavour text: "I've never missed a race, I always reach the finish line!"