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{{Perk Article|Yes|Survivor|MT|40-S}}
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{{Perk Article|Yes|MT|40}}
   
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{{Perk Table Teachable}}
==History==
 
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===Version 1.0.0===
 
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== History ==
 
=== Version 1.0.0 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! {{clr|3|Tier I}} !! {{clr|4|Tier II}} !! {{clr|5|Tier III}} !! Description
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! width="64px"|Icon !! width="150"|{{clr|3|Tier I}} !! width="150"|{{clr|4|Tier II}} !! width="150"|{{clr|5|Tier III}} !! Description
 
|-
 
|-
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! [[File:IconPerks adrenaline.png|64px]]
 
| Instantly heal from Injured State
 
| Instantly heal from Injured State
 
3 seconds
 
3 seconds
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| Instantly heal from Injured or Dying State
 
| Instantly heal from Injured or Dying State
 
5 seconds
 
5 seconds
| You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150%}}''' your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} {{clr|8|seconds}}''' when an Exit Gate opens.
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| You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} seconds''' when an Exit Gate opens.
 
''Adrenaline'' does not apply if you are disabled at the moment it should take effect.
 
''Adrenaline'' does not apply if you are disabled at the moment it should take effect.
 
|}
 
|}
 
=== Version 1.5.0 ===
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{| class="wikitable"
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|-
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! width="64px"|Icon !! width="150"|{{clr|3|Tier I}} !! width="150"|{{clr|4|Tier II}} !! width="150"|{{clr|5|Tier III}} !! Description
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|-
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! [[File:IconPerks adrenaline.png|64px]]
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| Instantly heal from Injured State
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3 seconds
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60 seconds
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| Instantly heal from Injured State
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5 seconds
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50 seconds
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| Instantly heal from Injured or Dying State
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5 seconds
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40 seconds
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| You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal from}} {{clr|3|Injured State}}/{{clr|4|Injured State}}/{{clr|5|Injured or Dying State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} seconds''' when an Exit Gate opens.
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''Adrenaline'' is on hold if you are disabled at the moment it should take effect and will activate when freed.
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''Adrenaline'' ignores '''Exhaustion'''.
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Causes '''Exhaustion''' for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''.
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|}
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=== Version 1.8.1 ===
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{| class="wikitable"
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|-
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! width="64px"|Icon !! width="150"|{{clr|3|Tier I}} !! width="150"|{{clr|4|Tier II}} !! width="150"|{{clr|5|Tier III}} !! Description
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|-
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! [[File:IconPerks adrenaline.png|64px]]
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| 60 seconds
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| 50 seconds
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| 40 seconds
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| You are fuelled by unexpected energy when on the verge of escape. '''{{clr|2|Instantly heal one Health State}}''' and sprint at '''{{clr|6|150 %}}''' of your normal running speed for '''{{clr|8|5 seconds}}''' when an Exit Gate opens.
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''Adrenaline'' is on hold if you are disabled at the moment it should take effect and will activate when freed.
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''Adrenaline'' will '''wake you up''' if you are asleep when it triggers.
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''Adrenaline'' ignores '''Exhaustion'''.
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Causes '''Exhaustion''' for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''.
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|}
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  +
 
== Change Log ==
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=== [[Patch 1.5.0]] ===
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* '''''Mechanics Change:''''' '''{{PAGENAME}}''' now causes [[Exhaustion]] for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|5|40}} seconds'''.
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* '''''{{clr|6|Quality of Life}}:''''' ignores the [[Exhaustion]] condition.
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* '''''{{clr|6|Quality of Life}}:''''' '''{{PAGENAME}}''' is now on hold if you are disable at the moment it should take effect and will activate when freed.
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=== [[Patch 1.8.1]] ===
 
* '''''{{clr|6|Quality of Life}} & {{clr|2|Buff}}:''''' '''{{PAGENAME}}''' now '''{{clr|2|heals one Health State}}''' no matter the state the Survivor is in and grants a sprint burst of '''{{clr|8|5 seconds}}''' across all Tiers.
 
* '''''{{clr|6|Quality of Life}}:''''' '''{{PAGENAME}}''' now wakes up sleeping Survivors.
   
==Change Log==
 
===[[Patch 1.5.0]]===
 
* '''{{PAGENAME}}''' now causes [[Exhaustion]] for '''{{clr|3|60}}/{{clr|4|50}}/{{clr|4|40}} seconds'''.
 
* '''{{PAGENAME}}''' ignores the [[Exhaustion]] condition.
 
* '''{{PAGENAME}}''' is now on hold if you are disable at the moment it should take effect and will activate when freed.
 
   
===[[Patch 1.8.1]]===
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== Trivia ==
 
* If a Survivor is in the {{IconLink|Dying State}} during '''{{PAGENAME}}''''s activation, they will be healed to the {{IconLink|Injured State}}.
* '''{{PAGENAME}}''' now '''{{clr|2|heals one Health State}}''' no matter the state the Survivor is in and grants a sprint burst of '''{{clr|8|5 seconds}}''' across all Tiers.
 
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* If the {{IconLink|Exit Gates}} are powered while a Survivor is on a {{IconLink|Hook}} or being carried by the Killer, '''{{PAGENAME}}''' will apply '''''after''''' they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does '''''{{clr|8|not}}''''' when trapped in a {{IconLink|Cage of Atonement}}.
* '''{{PAGENAME}}''' now wakes up sleeping Survivors.
 
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** If the {{IconLink|Exit Gates}} are powered while a Survivor is being picked up or carried by the Killer before being hooked, '''{{PAGENAME}}''' will '''''{{clr|8|not}}''''' activate upon that Survivor being unhooked.
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* '''{{PAGENAME}}''' will not immediately activate if a Survivor is currently falling over as a part of entering the {{IconLink|Dying State}}. '''{{PAGENAME}}''' will instead activate after the animation.
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* While under the effects of the '''''{{IconLink|Deep Wound}}''''' '''Status Effect''', '''{{PAGENAME}}''' will heal you to the {{IconLink|Injured State}}.
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* '''{{PAGENAME}}''' will not heal a Survivor affected by the '''''{{IconLink|Broken}}''''' '''Status Effect''', but will still receive the sprint burst upon activation, as demonstrated in the video below.
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* On the official website, '''{{PAGENAME}}''' features the following flavour text: ''{{clr|9|"I've never missed a race, I always reach the finish line!"}}''
   
==Trivia==
 
* If you are in the {{IconLink|Dying State|IconHelp|dying}} during its activation, '''Adrenaline''' will only heal you to {{IconLink|Injured State|IconHelp|injured}}.
 
* If the {{IconLink|Exit Gates|IconHelp|exitGates}} became powered while you were on a {{IconLink|Hook|IconHelpLoading|hook}}, Adrenaline will heal you '''after''' you are unhooked. This will also apply to being carried by [[Killer]] and managing to wiggle free.
 
** This does '''''not''''' apply when the Killer managed to hook you and you are unhooked afterwards.
 
* Adrenaline will override the {{IconLink|Borrowed Time|IconPerks|borrowedTime}} bleed-out timer and heal you one [[Health State]], even when using {{IconLink|No Mither|IconPerks|noMither}} as you can see in the video below.
 
   
==Movies==
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== Video ==
[[File:Adrenaline.mp4|500px|frameless|left|border]]
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[[File:PerkAnimation Adrenaline WhileInjured.mp4|500px|frameless|left|border]]
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[[File:PerkAnimation Adrenaline WhileDyingState.mp4|500px|frameless|left|border]]
   
   
[[Category:Perks]]
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[[Category:Teachable Survivor Perks]]
   
[[de:Adrenalin]]
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[[de: Adrenalin]]
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[[es: Adrenalina]]
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[[it: Adrenalina]]
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[[pl: Adrenalina]]
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[[pt: Adrenalina]]
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[[zh: 腎上腺素]]

Revision as of 13:15, 19 May 2021

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heal from Injured State

3 seconds

Instantly heal from Injured State

5 seconds

Instantly heal from Injured or Dying State

5 seconds

You are fuelled by unexpected energy when on the verge of escape. Instantly heal from Injured State/Injured State/Injured or Dying State and sprint at 150 % of your normal running speed for 3/5/5 seconds when an Exit Gate opens.

Adrenaline does not apply if you are disabled at the moment it should take effect.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heal from Injured State

3 seconds

60 seconds

Instantly heal from Injured State

5 seconds

50 seconds

Instantly heal from Injured or Dying State

5 seconds

40 seconds

You are fuelled by unexpected energy when on the verge of escape. Instantly heal from Injured State/Injured State/Injured or Dying State and sprint at 150 % of your normal running speed for 3/5/5 seconds when an Exit Gate opens.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline ignores Exhaustion.

Causes Exhaustion for 60/50/40 seconds.

Version 1.8.1

Icon Tier I Tier II Tier III Description
IconPerks adrenaline 60 seconds 50 seconds 40 seconds You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when an Exit Gate opens.

Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores Exhaustion.

Causes Exhaustion for 60/50/40 seconds.


Change Log

Patch 1.5.0

  • Mechanics Change: Adrenaline now causes Exhaustion for 60/50/40 seconds.
  • Quality of Life: ignores the Exhaustion condition.
  • Quality of Life: Adrenaline is now on hold if you are disable at the moment it should take effect and will activate when freed.

Patch 1.8.1

  • Quality of Life & Buff: Adrenaline now heals one Health State no matter the state the Survivor is in and grants a sprint burst of 5 seconds across all Tiers.
  • Quality of Life: Adrenaline now wakes up sleeping Survivors.


Trivia

  • If a Survivor is in the Template:IconLink during Adrenaline's activation, they will be healed to the Template:IconLink.
  • If the Template:IconLink are powered while a Survivor is on a Template:IconLink or being carried by the Killer, Adrenaline will apply after they are unhooked, dropped by the Killer, or escape the Killer's grasp. However, this does not when trapped in a Template:IconLink.
    • If the Template:IconLink are powered while a Survivor is being picked up or carried by the Killer before being hooked, Adrenaline will not activate upon that Survivor being unhooked.
  • Adrenaline will not immediately activate if a Survivor is currently falling over as a part of entering the Template:IconLink. Adrenaline will instead activate after the animation.
  • While under the effects of the Template:IconLink Status Effect, Adrenaline will heal you to the Template:IconLink.
  • Adrenaline will not heal a Survivor affected by the Template:IconLink Status Effect, but will still receive the sprint burst upon activation, as demonstrated in the video below.
  • On the official website, Adrenaline features the following flavour text: "I've never missed a race, I always reach the finish line!"


Video