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Adrenaline is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to Meg ThomasSurvivorMegSurvivorMegSurvivorMeg.
Prestige Meg Thomas to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Adrenaline for all other Characters.

Icon
IconPerks adrenaline
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, Adrenaline activates:

  • Instantly heal the equivalent of 1 Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing.
  • Grants a +50 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds.
Adrenaline ignores an existing ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect , but causes it for 60/50/40 seconds.



History

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heals you from the Injured State

3 seconds

Instantly heals you from the Injured State

5 seconds

Instantly heals you from the Injured or Dying State

5 seconds

You are fuelled by unexpecting energy when on the verge of escape.

Once either of the Exit Gates is fully opened, Adrenaline activates:

  • Instantly heals you from the Injured State/Injured State/Injured or Dying State.
  • Causes you to sprint at 150 % of your normal Running speed for 3/5/5 seconds.

Adrenaline does not apply if you are hooked or being carried at the moment of its activation.

Icon Tier I Tier II Tier III Description
IconPerks adrenaline Instantly heals you from the Injured State

3 seconds

60 seconds

Instantly heals you from the Injured State

5 seconds

50 seconds

Instantly heals you from the Injured or Dying State

5 seconds

40 seconds

You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heals you from the Injured State/Injured State/Injured or Dying State.
  • Grants a +50 % Haste Status Effect for 3/5/5 seconds.

Adrenaline is paused if you are hooked or being carried at the moment of its activation and will instead activate once freed.

Adrenaline ignores an existing Exhausted Status Effect, but causes it for 60/50/40 seconds.

Icon Tier I Tier II Tier III Description
IconPerks adrenaline 60 seconds 50 seconds 40 seconds You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heals you the equivalent of 1 Health State.
  • Grants a +50 % Haste Status Effect for 5 seconds.

Adrenaline is paused if you are hooked or being carried at the moment of its activation and will instead activate once freed.

Adrenaline wakes you from the Dream World.

Adrenaline ignores an existing Exhausted Status Effect, but causes it for 60/50/40 seconds.

Icon Tier I Tier II Tier III Description
IconPerks adrenaline 60 seconds 50 seconds 40 seconds You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heals you the equivalent of 1 Health State.
  • Grants a +50 % Haste Status Effect for 3 seconds.

Adrenaline ignores an existing Exhausted Status Effect, but causes it for 60/50/40 seconds.


Change Log

Patch 1.5.0

  • Rework: Adrenaline now causes the Exhausted Status Effect for 60/50/40 seconds while ignoring existing ones.
  • Buff: now activates as soon as an Exit Gate receives power, rather than when one is opened.
  • QoL: updated the Perk with the Haste Status Effect.
  • QoL: Adrenaline is paused if its user is disabled at the moment it should take effect (i.e. being carried or hooked) and will instead activate once freed.

Patch 1.8.1

  • Buff: now heals 1 Health State, no matter the state the Survivor was in.
  • Buff: changed the Haste duration from a variable 3/5/5 seconds to a fixed 5 seconds across all Tiers.
  • QoL: Adrenaline now wakes up Survivors inside the Dream World.

Patch 7.7.0

  • Nerf: no longer pauses if its user is disabled at the moment of activation.
  • Nerf: no longer wakes Survivors inside the Dream World.
    • This change brings Adrenaline in line with the general shift away from effects that target specific Killer Powers.
  • Nerf: reduced the Haste duration from 5 seconds to 3 seconds.


Trivia

  • On the original Developer Website, Adrenaline featured a different flavour text: "I've never missed a race, I always reach the finish line!"
  • Adrenaline will heal Survivors to the following Health States upon triggering:
    • Injured Survivors become healthy.
    • Dying Survivors or those suffering from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect become injured.
    • Survivors suffering from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect are not healed if injured, but still receive the Haste Status Effect.
  • Before Patch 7.7.0, Adrenaline would be put on hold if a Survivor was disabled at the moment of the Gates receiving power and apply its effects retroactively.
    • If a Survivor was being carried, Adrenaline would trigger right after the Killer dropped them, they wiggled free, or they were rescued with a stun.
      • If the Killer, however, managed to hook a Survivor, the Perk would become disabled.
    • If a Survivor was hooked, Adrenaline would trigger right after they would be unhooked.


Video

Adrenaline activating after repairing the last Generator while Injured Adrenaline activating after the Exit Gates have been powered while in the Dying State
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