Add-ons are Unlockables used to enhance and/or modify Survivor Items and Killer Powers.
This page acts as an overview of the mechanic and a redirect page to the Add-ons for each Killer.
Overview
Add-ons boost specific aspect of a Killer's Power and a Survivor's Item when equipped.
Players can equip up to two (different) Add-ons at a time in the Load-Out.
Add-ons are single-use only and generally lost after a Trial.
Add-ons can be saved between Trials by using the following:
- Black Ward Offering as Killer.
- White Ward Offering as Survivor.
- Ace in the Hole Perk as Survivor.
Stacking
Add-ons which affect the same part of a Power will generally stack with one another (both positive and negative effects).
Positive modifiers are always applied additively, whereas negative modifiers are always applied multiplicatively.
Older Add-ons used to mention if they would stack or not.
Newer Add-ons of more recent Killers do not mention this anymore unless they specifically do not stack.
Add-on Order
Contrary to a popular myth amongst the Community, the order in which Add-ons affecting the same part of a Power or Item are selected for the two slots does not matter in terms of how strong the resulting effect is going to be, due to how the game handles those modifiers.
Numbers
There are currently several hundred Add-ons featured in Dead by Daylight:
152 | Common Add-ons |
198 | Uncommon Add-ons |
183 | Rare Add-ons |
148 | Very Rare Add-ons |
74 | Ultra Rare Add-ons |
3 | Event Add-ons |
28 | Decommissioned Add-ons |
14 | Unused Add-ons |
Killer Power Add-ons
- Please note that because of the every-increasing size of this Article causing loading time issues due to each Chapter adding at least 20 new Killer Add-ons, the Add-on listings below will redirect to the Add-on Templates instead.
Any Killer
The Blight Serum Add-on was unique as it could be applied to any Killer's Power that was released up to CHAPTER 17: Descend Beyond.
It is only playable during the Halloween Event, as the Add-on needs to be updated each year for each new Killer that released since the previous Halloween Event.
Icon | Name | Description |
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Blight Serum | THIS ADD-ON IS NO LONGER AVAILABLE (This Unlockable no longer spawns in the Bloodweb and can no longer be used in Trials, being greyed-out in the inventory. It may temporarily return during an Event.) A small amount of Compound Thirty-Four, the final serum The Blight had worked on before his transformation. Playing as The Blight, you benefit from the following effect:
Playing as any other Killer, Blighted Serum temporarily replaces your Power with the Blighted Rush ability.
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The Afterpiece Tonic
The Afterpiece Tonic is The Clown's main Power: throwing a Tonic Bottle releases a cloud of intoxicating smoke once it breaks, causing Survivors within the Gas Cloud to suffer from several afflictions.
Alternatively, throwing an Antidote Bottle increases the Movement speed of all Players walking into it.
Icon | Name | Description |
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Fingerless Parade Gloves | Part of the standard Clown apparel, the cut fingers allow for dexterous manipulations.
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Party Bottle | Be the life of the party!
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Robin Feather | A warm orange feather, soft to the touch.
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VHS Porn | An all time classic. You will not see things quite the same again.
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Kerosene Can | A thin and clear combustible liquid which numbs the mind when inhaled.
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Solvent Jug | A chemical volatile compound that irritates the respiratory tract, but increases absorption of the Afterpiece Antidote.
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Starling Feather | A black feather with an emerald gloss, very soft to the touch.
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Sticky Soda Bottle | It's sugary sweet, with only a little blood on the label.
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Thick Cork Stopper | A sturdy cork fitting the Afterpiece Tonic Bottles marvellously.
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Bottle of Chloroform | A sweet-smelling organic compound with strong anaesthetic capabilities.
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Flask of Bleach | A potent chemical which causes irritation, burns and lung damage.
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Smelly Inner Soles | A mouldy inner sole which gives much comfort to tired feet.
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Spirit of Hartshorn | A pungent chemical compound consisting of ammonia. One whiff is enough to jolt even the most sluggish of minds.
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Sulphuric Acid Vial | A thin and clear combustible liquid which numbs the mind when inhaled.
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Cheap Gin Bottle | When the night is rough and the day is rougher, a little hair of the dog will give you a boost.
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Cigar Box | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his chemical crafting abilities.
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Ether 15 Vol% | A highly volatile organic compound, toxic at this concentration.
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Garish Make-Up Kit | Some for the face and some for the Antidote. The unknown compound intensifies the Antidote's effect.
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Redhead's Pinkie Finger | The prized pinkie finger of a redhead. Faintly fragrant. Tastes of potpourri and varnish.
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Tattoo's Middle Finger | The prized middle finger of a large tattooed man. Has a faint taste of machinery oil.
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Bear Trap
Bear Traps are The Trapper's main Power and also his secondary Weapons: armed Bear Traps temporarily restrain and injure Survivors that step into them.
Icon | Name | Description |
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Bear Oil | Melted animal fat that can lubricate the Bear Traps squeaky joints.
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Makeshift Wrap | A scratched and worn brace made of thick, cured animal skin.
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Padded Jaws | These padded jaws are meant to restrain, not to wound.
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Trapper Gloves | Protective padded leather gloves.
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4-Coil Spring Kit | A replacement kit for Bear Traps which changes the usual dual spring system to four coil springs, adding a great amount of strength to the Bear Traps hold.
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Coffee Grounds | An old rusted can containing damp coffee grounds.
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Lengthened Jaws | Jaws with long teeth that dig further into the flesh than a conventional Bear Traps.
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Serrated Jaws | These replacement trap jaws have saw-like blades, causing awful open wounds when they snap.
"Like a predatory beast, it can smell and track blood." | |
Wax Brick | A block of wax used to lower friction and facilitate movement in mechanical parts.
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Fastening Tools | A specialised set of tools used to fasten Bear Traps to ensure their effectiveness.
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Rusted Jaws | These Bear Trap jaws are covered with crusty and volatile rust spots, making injuries particularly difficult to heal.
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Secondary Coil | A secondary coil keeps the Bear Trap functional in times when the primary coil becomes unusable.
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Tar Bottle | A black, matte and sticky substance that when applied to Bear Traps, makes them far less noticeable.
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Trapper Bag | A cured leather waist bag. Large and sturdy to transport hunting equipment.
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Honing Stone | When used with the Bear Trap, the stone sharpens its blades.
The razor-sharp blades inflict deep wounds aimed at bleeding the victim as fast as possible.
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Oily Coil | A clear oil that makes handling the Bear Trap's spring more hazardous.
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Tension Spring | A high tension spring that snaps back into place after being stretched.
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Trapper Sack | A crude leather sack suitable for foraging.
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Bloody Coil | Part sticky, part slippery, this grim liquid makes handling the Bear Traps spring more dangerous.
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Iridescent Stone | Bear Traps sharpened with the sickly gleaming stone seem to gain a life of their own.
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Birds of Torment
Birds of Torment is The Artist's main Power and also her secondary Weapon: Dire Crows can be launched to injure nearby Survivors or to fly reconnaissance missions in search of Survivors further away, swarming them.
Icon | Name | Description |
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Choclo Corn | A type of corn common in South America. A few kernels are reason enough for a crow to stop for a snack.
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Oil Paints | There is little left but a few globs of black and grey, yet Carmina could paint an expansive landscape with them.
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Thick Tar | Sticky, viscous sludge that Carmina used for an experimental piece. Once it sticks to skin, it is nearly impossible to get off.
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Vibrant Obituary | Scrap newspaper, speckled with bright, eye-catching paint. It seems tragedy is a daily thing.
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Automatic Drawing | An experimental drawing Carmina made without conscious planning. Do not think — act.
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Festering Carrion | A stomach-churning pile of meat and guts, yet it attracts hungry crows craving a bite.
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Still Life Crow | An ink drawing of a dead crow. Carmina's sadness over its death can be felt with each dark line.
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Untitled Agony | A canvas that was targeted with swipes and trashes of black paint following Matias' death. It radiates with heavy, crippling sorrow.
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Velvet Fabric | A striking red fabric Carmina used on an art project. Its brightness contrasted against black feathers.
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Charcoal Stick | A stick of charcoal that conceals anything it rubs over.
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Darkest Ink | An unnatural ink, so wretched and dark that it seems to pull in light around it.
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O Grief, O Lover | An abstract ink drawing that Carmina drew before walking to the Death Leap.
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Silver Bell | A shiny trinket that a crow took a liking to. The clinking of the bell was a distraction to everyone but Carmina.
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Thorny Nest | A nest that remained empty near Carmina's home. There are sharp thorns embedded in it.
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Ink Egg | An unusual egg that seems to be nothing but a ball of semi-solid ink.
"Perhaps, covered in darkness as I was, they saw me as one of their own." — Carmina Mora | |
Matias' Baby Shoes | A grieving reminder to Carmina that Matias would be with her, always watching.
"See you soon, Matias." — Carmina Mora | |
Severed Hands | Carmina's severed hands, cut from her arms shortly before her death. The sight brings sheer fury to her and her protectors.
"How are you going to paint now?" — Hooded Man | |
Severed Tongue | Carmina's tongue, cut from her mouth shortly before her death. The sight instils rage not just in her, but in her crows.
"How are you going to tell poems now?" — Hooded Man | |
Garden of Rot | A nude self-portrait in which Carmina depicts a rotting darkness growing outwards from within.
"I see no salvation in the rot." — Carmina Mora | |
Iridescent Feather | A glass-like feather moulded from The Fog itself. Simple as it may be, it is a symbol of those who watch over Carmina.
"They saved me when I could not save myself." — Carmina Mora |
Blackened Catalyst
Blackened Catalyst is The Hag's main Power: drawing signs into the mud, she is able to create Phantasm Traps that trigger when nearby Survivors walk by too closely, allowing her to teleport to them, taking their place.
Icon | Name | Description |
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Bog Water | Murky water contained in a glass pill bottle from another time.
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Dead Fly Mud | A small lump of mud, black with the remains of flies. Devoured to increase stamina.
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Powdered Eggshell | Minuscule eggshell fragments shimmering with a pale golden hue.
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Rope Necklet | A rigid ornament worn around the neck made from dead plants.
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Bloodied Water | Tainted water contained in a folded water lily leaf.
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Cypress Necklet | A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
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Dragonfly Wings | A handful of yellowish wings, dry and crisp. Devoured to increase stamina.
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Half Eggshell | One half of a perfectly round hollow eggshell.
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Pussy Willow Catkins | A handful of small, pristine flower clusters covered in a fine greyish fur.
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Bloodied Mud | A handful of mud with veins of deep crimson.
The bloody layers empower the mud.
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Cracked Turtle Egg | A pale orange turtle egg, cracked and emptied of its content.
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Dried Cicada | A large swamp cicada covered in a fine layer of ash; crispy. Devoured to increase stamina.
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Swamp Orchid Necklet | A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
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Willow Wreath | Three frail willow branches attached to form a triangular wreath.
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Disfigured Ear | The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in The Hag's power:
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Grandma's Heart | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power. Whenever Survivors trigger Phantasm Traps, you benefit from the following effects for their tripped duration:
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Rusty Shackles | Shackles once used to hold prisoners and carcasses in the cannibal village cellar. The trapped life essence within unlocks tremendous potential in The Hag's power.
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Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
Scarred Hand trumps all other Add-ons. "..." — The Butcher | |
Mint Rag | A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared. The trapped life essence within unlocks tremendous potential in The Hag's power.
Mint Rag has a cool-down of 10 seconds. | |
Waterlogged Shoe | A child's shoe, long lost in the bog's waters. The trapped life essence within unlocks tremendous potential in The Hag's power.
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Blighted Corruption
Blighted Corruption is The Blight's main Power: exploiting the strange powers induced by injecting himself with Putrid Serum, he is able to rush forward in a burst of speed and carom off obstacles to injure Survivors.
Icon | Name | Description |
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Chipped Monocle | A monocle Talbot rarely used despite his eyesight weakening in later years.
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Compound Seven | This early sample failed to achieve desired results, but demonstrated surprising effects regardless.
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Foxglove | A poisonous plant that sparked Talbot's interest in chemistry. It rekindles deeply buried memories.
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Placebo Tablet | A pill that is utterly ineffective... or is it?
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Blighted Rat | A rat that briefly returned to life when injected with Putrid Serum, becoming aggressive and uncontrollable.
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Canker Thorn | A sizeable thorn snipped from a Visceral Canker. It secretes a mild toxin.
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Plague Bile | A sample of bile from The Plague distilled and treated with a mixture of chemicals.
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Pustula Dust | Dried Pustula Petals ground into a fine dust.
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Shredded Notes | This description is based on the changes featured in the upcoming Patch: 7.7.0 The remnants of Talbot's notes, they still contain some valuable information within.
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Adrenaline Vial | A hormone removed from an unwilling subject's adrenal gland. Though it provides a jolt of energy, it can fatigue its user.
"Please, don't do this..." | |
Blighted Crow | A dead crow that has been grotesquely mutated by Putrid Serum.
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Compound Twenty-One | A serum that's fatal to humans. It evokes beneficial qualities in those who are... something more.
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Rose Tonic | A mixture made with dried roses from the exceedingly rare New Moon Bouquet.
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Umbra Salts | Regular sea salt that has momentarily passed through the Spirit World, altering its properties in the process.
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Alchemist's Ring | A ring given to chemists graduating from the London School of Medicine. It is a reminder of unrestrained ambition.
"The student is accused of grave-robbing with the intent of unsanctioned scientific testing." — Faculty Reprimand of Talbot Grimes, 1838 | |
Soul Chemical | This description is based on the changes featured in the upcoming Patch: 7.7.0 A chemical squeezed from the pineal gland of a recently deceased Survivor.
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Summoning Stone | This description is based on the changes featured in the upcoming Patch: 7.7.0 Talbot used this stone to carve what he believed was his research into the Opium Den's walls.
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Vigo's Journal | The journal of a man who claimed to have returned from The Void. The knowledge within has practical applications.
"In a wasteland of forgotten dreams and endless routine, the man with a way out is God." — Talbot Grimes | |
Compound Thirty-Three | Talbot's penultimate attempt at a serum. Though it did not facilitate his escape, it did have powerful side effects.
"Time is scarce. Let this be the one..." — Talbot Grimes | |
Iridescent Blight Tag | A glass-like laboratory tag, moulded from The Fog itself. Either a gift from The Entity or a cruel jest to tag The Blight as he once did to others.
"Progress requires drastic change." — Talbot Grimes |
Blood Bond
Blood Bond is The Twins' main Power: Charlotte is able to unbind Victor from her body and unleash him to search around for, pounce on and latch onto Survivors, incapacitating them.
Icon | Name | Description |
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Cat Figurine | A wooden figure that had caught young Victor's eye. He shrieked until his mother stole it from the market, nearly blowing their cover.
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Soured Milk | A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal.
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Tiny Fingernail | This description is based on the changes featured in the upcoming Patch: 7.7.0 Charlotte had many ways to mourn Victor's death. As the fingernails loosened from his rotting hands, she took one in remembrance.
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Toy Sword | This description is based on the changes featured in the upcoming Patch: 7.7.0 A minuscule toy sword, only a few inches long. Holding it brought out a violent enthusiasm in Victor.
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Baby Teeth | Two teeth that Victor lost long ago. They are unusually sharp.
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Bloody Black Hood | A hood from one of the men that hunted Charlotte. Soon, he became the prey.
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Cat's Eye | An eyeball that belonged to a cat eaten by the starving Deshayes family. Victor hid it from his mother, using it as a toy.
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Ceremonial Candelabrum | The candelabrum that Victor tipped over, causing his captors to burn. A symbol of his tenacity.
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Madeleine's Glove | A glove once owned by The Twins' mother. During desperate times, it was held over Victor's mouth to keep him from making a peep.
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Madeleine's Scarf | A cloth Madeleine wore shortly before her death. The Twins kept it as a memento.
"...shall hereby be recorded as a service to the greater good and the extermination of evil." — Inquiry into the Death of Madeleine Deshayes | |
Rusted Needle | This description is based on the changes featured in the upcoming Patch: 7.7.0 A needle Madeleine used to sew up her children's tattered clothes.
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Sewer Sludge | This description is based on the changes featured in the upcoming Patch: 7.7.0 A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers.
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Stale Biscuit | A hard, unleavened biscuit that Madeleine stole from a town's market. It was not much, but it was better than most meals.
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Weighty Rattle | This description is based on the changes featured in the upcoming Patch: 7.7.0 A shoddily carved rattle that Victor cried over until his mother stole it for him. It is entirely too heavy to be trusted to a child.
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Drop of Perfume | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent.
"Beware the deceit of witches, for they exploit the goodness in men's hearts." — A History of Witches and Demons, 1602 | |
Forest Stew | A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness.
"Eat... eat, child. You'll feel better when it's down." — Madeleine Deshayes | |
Spinning Top | A wooden top shared between The Twins, though Victor wanted it for his own. He learned he could get what he wanted if he clung tightly and screamed.
"Hush... hush... it is yours then." — Charlotte Deshayes | |
Victor's Soldier | A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte.
"Kch--kch—k'ull bawd mennn..." — Victor Deshayes | |
Iridescent Pendant | This description is based on the changes featured in the upcoming Patch: 7.7.0 A glass-like pendant moulded from The Fog itself. There is a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling.
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Silencing Cloth | This description is based on the changes featured in the upcoming Patch: 7.7.0 A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby.
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Bubba's Chainsaw
Bubba's Chainsaw is The Cannibal's main Power and also his secondary Weapon: a crazed Chainsaw Sweep mows down any unfortunate Survivor that cross his path.
Icon | Name | Description |
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Chainsaw File | A file whose purpose is to hone Chainsaw chains.
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Spark Plug | A clean spark plug fitted for a Chainsaw.
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Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
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Vegetable Oil | A rancid oil used as a poor quality lubricant.
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Chilli | A big bowl of steaming Chilli to keep you fresh and strong.
"I got some good barbecue here!" — Drayton Sawyer | |
Homemade Muffler | A makeshift exhaust system made of black gas pipes.
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Knife Scratches | Scratches cover the Chainsaw's body, caused by a searing blade. Memories of reprimands fill its holder with the fear of failure.
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Long Guide Bar | A sturdy iron replacement bar for long chains.
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Primer Bulb | Pumps more gas in the ignition system to ensure a quick and powerful start.
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Begrimed Chains | This chain is stained with a foul substance that debilitates anyone it touches.
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Grisly Chains | A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed.
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Shop Lubricant | An oil specifically formulated for Chainsaws. A special additive prevents oil throw off.
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The Beast's Marks | Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure.
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The Grease | A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house.
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Award-winning Chilli | A big bowl of spicy Chilli made famous thanks to prime meat.
"The secret's in the meat" — Drayton Sawyer | |
Depth Gauge Rake | A tool that increases the angle of the depth gauge, making the chain eat more "wood".
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Light Chassis | A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle.
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Rusted Chains | This chain is covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
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Carburettor Tuning Guide | A crudely drawn guide to properly adjust and tune a Chainsaw carburettor.
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Iridescent Flesh | A thin slice of smooth, young flesh. The veins shimmer with luminescent glow, as if life still flows within.
"There are moments when we cannot believe that what is happening is really true. |
Carter's Spark
Carter's Spark is The Doctor's main Power:
it allows him to generate electro-convulsive power at will and causes Survivors to suffer from Madness
Icon | Name | Description |
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"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
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"Order" - Class I | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. | |
Maple Knight | A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
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Mouldy Electrode | A mouldy electrode which can nevertheless conduct a weak electrical current.
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"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
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"Discipline" - Class II | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "We re-educate our patients with the greatest care." — Léry's Memorial Institute | |
"Order" - Class II | A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "Side effects are very rare." — Léry's Memorial Institute | |
"Restraint" - Class II | An experimental ECT procedure developed within The Fog. Uses a wavelength that links the patient's and The Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. | |
Polished Electrode | A like-new standard electrode equipment to conduct electro-convulsive treatments.
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"Discipline" - Class III | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "Respect of our patients is at the core of our principles." — Léry's Memorial Institute | |
"Restraint" - Class III | An experimental ECT procedure developed within The Fog. Uses a high stimulus wavelength to link the patient's and The Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. | |
High Stimulus Electrode | An experimental electrode that can withstand very high charges for a longer period of time.
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Interview Tape | A compact cassette from Project Awakening containing an unedited interview of a victim. Opens The Doctor's mind to alternate treatment methods.
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Scrapped Tape | A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
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"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | |
"Discipline" - Carter's Notes | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter | |
"Order" - Carter's Notes | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "The stimulus must be kept active at a convulsive level." — Herman Carter | |
"Restraint" - Carter's Notes | An experimental ECT procedure developed within The Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient.
Survivors affected by Madness suffer from the Affliction of Restraint:
You share into your patients' Madness and can see the Illusionary Doctors. "I CAN SEE THEIR DISGUSTING ILLNESSES." — unsighned Notes, likely Herman Carter | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
"Gazing into the iridescent glass is plunging one's self into madness." — Herman Carter | |
Iridescent Queen | A glass-like queen chess piece moulded from The Fog itself. It cannot be touched without receiving a considerable jolt of electricity. Survivors struck by either the Shock Therapy Attack or a Static Blast acquire a lingering Static Charge, unless they are within 4 metres of another Survivor:
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Chainsaw
The Chainsaw is The Hillbilly's main Power and also his secondary Weapon: once revved up, sends its user into a violent frenzy, sprinting at high speeds across the Trial Grounds.
Icon | Name | Description |
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Counterweight | Adds weight to the base, for stability.
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Cracked Primer Bulb | A button that clears air from the fuel lines. This machine needs to be fed.
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Dad's Boots | A pair of trusty boots, pulled from the corpse of Max Thompson Senior.
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Steel Toe Boots | Boots with a reinforced toe that offer protection from impact.
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Clogged Intake | Modifying the airflow is key to modifying the Chainsaw's power.
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Greased Throttle | A lubricated trigger. One twitch of the finger brings the Chainsaw back to life.
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Off-Brand Motor Oil | Affordable oil that can be used to lubricate noisy chains.
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Spiked Boots | Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.
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Thermal Casing | A thicker case that allows the user to control the conservation of energy.
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Begrimed Chains | A foul yet oddly familiar chain, coated with something unpleasant.
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Discarded Air Filter | A cracked and dusty filter. It still manages to work better than the stock model.
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Low Kickback Chains | A specialised chain that reduces the likelihood of kickback.
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Ragged Engine | Some would say it needs a tune-up. Max would say it is tuned-up.
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The Thompsons' Mix | A special oily substance used in the lubrication of all machinery concocted by the Thompsons themselves.
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Apex Muffler | A masterfully crafted chainsaw muffler that outperforms all others.
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Filthy Slippers | Max sometimes struggled to hear his mother's footfalls.
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High-Speed Idler Screw | A loosened screw will bring more power to the Chainsaw
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LoPro Chains | Light chains that decrease the weight of the Chainsaw, allowing for greater manoeuvrability.
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Iridescent Engravings | Engravings found on the Chainsaw body representing the dark beast that lives in The Fog. Fills the user with determination.
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Tuned Carburettor | Despite being caked in dirt and oil, this carburettor has been well adjusted.
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Deluge of Fear
Deluge of Fear is The Onryō's main Power: it allows her to teleport between TVs and afflict Survivors with Condemnation.
Icon | Name | Description |
---|---|---|
Cabin Sign | The cabin where both Tomoko and Reiko watched the tape. Carries the memory of those first curses.
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Mother's Mirror | A mirror from Sadako's mother's house. A reminder of what Sadako has lost.
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Old Newspaper | It tells of a local woman who predicted a volcanic eruption, evidence used to initially find Sadako.
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Videotape Copy | A copy of the deadly videotape imprinted upon by Sadako. It dampens the desire for vengeance.
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Clump of Hair | Once beautiful and long, Sadako now hides behind her ragged, matted locks.
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Reiko's Watch | The watch that Reiko left her son Yoichi. A distracting and constant reminder of one's impending doom.
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Sea-Soaked Cloth | The hood worn by the mysterious figure in the tape. Makes those near it unable to trust what they see.
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Well Stone | A piece of the well where Sadako was trapped, an image burned into the mind of all those who have watched the tape.
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Yoichi's Fishing Net | The net Yoichi used while fishing with his grandfather. A reminder that death comes to us all.
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Bloody Fingernails | Sadako's bloody fingernails, lost as she tried to claw her way out of the well. Evidence of her single-minded need to kill.
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Mother's Comb | The comb Sadako's mother used in the tape. Sadako's psychic abilities are enhanced when she focuses on it.
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Rickety Pinwheel | A pinwheel found in the caves of Izu Oshima. It spins even when there is no wind, disorienting those who see or hear it.
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Ring Drawing | A drawing of the view from inside the well, as drawn by a young Yoichi. Helping those cursed by the tape can only bring misfortune.
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Well Water | Water from the well where Sadako was left to die. Murky and black, it obscures everything around it.
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Distorted Photo | Those who have watched the tape find all photos of themselves distorted, a reminder of their impending doom.
"Why is it only you were saved?" — Sadaoka Yamamura | |
Tape Editing Deck | The editing deck used by Reiko and Ryuji to analyse and copy the tape. Copying and sharing the tape is the only way to survive the curse.
"Frolic in brine, goblins be thine." — Message hidden in Sakado's Tape | |
Telephone | After watching the video, victims receive a phone call. They are frozen in fear as they realise they have seven days left to live.
"I saw a weird video the other day... after it ended, someone called us. Some kind of prank call." — Tomoko Oishi | |
VCR | The original VCR that played Sadako's Tape. It is still warm to the touch.
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Iridescent Videotape | The original tape containing Sadako's curse.
"That video... It's not of this world. It's Sadako's rage." — Ryuji Takayama | |
Remote Control | A remote for the VCR at the cabin. It allows Sadako to focus on those enemies at a distance.
"She killed a man just by willing him dead. That's power of a different order from her mother." — Ryuji Takayama |
Dream Demon
Dream Demon is The Nightmare's main Power: The Nightmare pulls his victims passively into the Dream World. Once in the Dream World, they can be affected by his Dream Snares. He can also use his Dream Projection to teleport to a Generator in his view.
Icon | Name | Description |
---|---|---|
Garden Rake | A small claw rake, a must have tool for any accomplished gardener.
Switches the type of Dream Traps used in the Trial:
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Kid's Drawing | An unattributed drawing clearly crafted by a young child.
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Sheep Block | A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
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Wool Shirt | A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
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Cat Block | A white and purple wooden block depicting a sleeping Cat and the letter "C".
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Green Dress | A little girl's green dress with a silky white ribbon.
Survivors inside the Dream World suffer from the following effects:
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Nancy's Sketch | A crude and bold sketch made with Fusain, signed by Nancy H.
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Outdoor Rope | Sturdy outdoor rope, handy to tie up anything.
Survivors inside the Dream World suffer from the following effect:
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Prototype Claws | A home-made tool to facilitate bush trimming.
Switches the type of Dream Traps used in the Trial:
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Blue Dress | A little girl's pale blue dress with white lace which's front is ruined by large cuts.
Survivors inside the Dream World suffer from the following effects:
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Jump Rope | A long Double-Dutch jump rope, stained with many years of use.
Survivors inside the Dream World suffer from the following effect:
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Nancy's Masterpiece | A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
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Paint Thinner | A tin of a highly volatile and inflammable material.
Switches the type of Dream Traps used in the Trial:
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Unicorn Block | A white and red wooden block depicting a prancing Unicorn and the letter "U".
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"Z" Block | A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
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Class Photo | A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
When channelling Dream Projection, the following effects apply:
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Pill Bottle | An empty pill bottle which once contained a medicine called Zoneral.
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Swing Chains | Rusty, but sturdy chains used to securely attach a swing seat.
Survivors inside the Dream World suffer from the following effect:
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Black Box | A black cardboard box filled with photographs.
Survivors inside the Dream World suffer from the following effect:
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Red Paint Brush | A large paint brush, wet with crimson paint.
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Evil Within
Evil Within is The Shape's main Power: activating Evil Within allows him to see his prey clearly and build up more evil power by stalking them.
Icon | Name | Description |
---|---|---|
Blond Hair | A single slightly wavy blond hair.
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Boyfriend's Memo | A "romantic", if slightly sleazy, note left around to draw the attention of a female lover.
"The note is signed: D." | |
Memorial Flower | A partially faded and dried pink larkspur picked up from a gravestone.
| |
Tacky Earrings | A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
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Dead Rabbit | A grey rabbit which has been opened from neck to tail.
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Glass Fragment | A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.
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Hair Brush | A nylon bristle brush used to add body and softness to hair.
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Jewellery | A large necklace made of beads an inexpensive metals. One of Judith's favourites.
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Reflective Fragment | A tiny piece of a highly reflective material most probably from a broken mirror.
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Hair Bow | A blue tartan ribbon used to tie hair.
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J. Myers Memorial | A glossy page ripped from the 1965 Haddonfield High School yearbook, one dedicated to the memory of Judith Myers.
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Jewellery Box | A barren wooden box in which vanity items were once stored.
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Judith's Journal | A journal identified as owned by Judith M. Myers. Most of the pages are defaced with frightening and disturbing drawings.
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Mirror Shard | A large and sharp piece of a broken mirror.
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Lock of Hair | A cut lock of blond hair bunched with a black elastic.
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Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
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Tombstone Piece | A fist-sized granite piece taken from a broken tombstone.
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Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
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Fragrant Tuft of Hair | A tuft of blond hair which was forcefully torn off someone's scalp. Releases hints of feminine floral fragrance.
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Judith's Tombstone | A large and heavy granite tombstone stolen from Mt. Sinclair cemetery, belonging to Judith Myers.
"Here lies our beloved daughter." |
Eyes in the Sky
Eyes in the Sky is The Skull Merchant's main Power: it allows her to place Drones around the Trial Grounds, which apply Claw Traps to Survivors that track and debilitate them.
Icon | Name | Description |
---|---|---|
Adi Valente Issue 1 | An original copy of the first issue of Adi Valente, the comic her father made while Adriana was a child.
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High-Current Upgrade | A wider cable with low resistance that allows faster recharging of batteries.
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High-Power Floodlight | A sudden and overwhelming light that discombobulates anyone foolish enough to approach.
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Ultrasonic Speaker | A high-frequency noise blaster that fills the sonic spectrum with disorienting sounds, making it impossible for observers to pick out more important noises.
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Adaptive Lighting | The Drone takes account of the surrounding area and casts lights in a bewildering manner that obscures movement.
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Low-Power Mode | By intermittently powering on and off non-vital components, the Drone can stay on for longer.
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Shotgun Speakers | Capable of directing high-frequency noises in a single direction over great distances, the Drones can focus in on one individual and distract them from danger for some time.
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Stereo Remote Mic | An upgrade that allows increased three-dimensional audio tracking.
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Supercharge | The batteries may run a little hot, but removing the safety protocols from the cells makes them last a little longer.
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Brown Noise Generator | An ominous hum disseminates from the Drone, blanketing the soundscape and making it difficult to hear anything else.
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Infrared Upgrade | Heat-detecting cameras focus in on high-stress individuals with pinpoint accuracy.
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Loose Screw | A bone-chilling rattling emanates from the Drone, and it seems like it may fall at any moment, distracting Survivors from complicated tasks.
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Powdered Glass | Once used on the strings used for battle kites, this powdered glass took on a much more nefarious purpose on her blade.
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Vital Targeting Processor | An additional process in the Drone's programming more accurately predicts the weaknesses of potential prey.
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Advanced Movement Prediction | Even after they leave the zone of influenced, a refined AI programme predicts with high accuracy where a person will go next.
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Geographical Readout | The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.
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Prototype Rotor | The cutting-edge design allows the Drone to move with razor-sharp precision.
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Randomised Strobes | Lights flash randomly on the ground, making it harder to find purchase on the uneven terrain.
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Expired Batteries | The batteries on these Claw Traps have been swapped out with old alkaline batteries. Recharging is not recommended.
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Iridescent Unpublished Manuscript | Before he disappeared, Adriana's father had started a newer, darker manga: Sonhadores Sombrios.
Whenever a Drone enters the Disabled State, the following effects apply for 15 seconds:
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Feral Frenzy
Feral Frenzy is The Legion's main Power: activating it will put The Legion into a frenzy, considerably increasing their movement speed for a limited time. Successful attacks can be chained between Survivors and apply the Deep Wound Status Effect, putting them into a bleed-out timer.
Icon | Name | Description |
---|---|---|
Friendship Bracelet | A wide grey and red braided rope bracelet. The inscription "F. J. S. J." can be seen, crudely written in bold black ink.
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Mischief List | A list of mischievous missions to accomplish, memento of brighter days.
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Scratched Ruler | A wooden ruler deeply scratched with hash marks.
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Smiley Face Pin | A friendly looking, bright yellow button used as a sarcastic statement.
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Defaced Smiley Pin | A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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Etched Ruler | A wooden ruler deeply etched with the names of enemies.
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Julie's Mix Tape | A dark and depressing mix tape made out from mainly power ballads and gloomy melodies.
Julie's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Mural Sketch | A rough sketch of The Legion mural torn from a notebook.
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Never-Sleep Pills | Highly caffeinated tablets to make you extra sharp for exams or draining activities.
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Joey's Mix Tape | A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch.
Joey's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Stolen Sketch Book | A sketch book with imaginative and evocative, if not slightly bizarre sketches.
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Stylish Sunglasses | Oval-shaped sunglasses that exude poise and cool. Their colour-tinted lenses add an understated appeal.
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Susie's Mix Tape | A fast and thrilling mix tape with energising songs with break-neck beats.
Susie's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
The Legion Pin | A handmade button with the face of The Legion. To use exclusively on intimidation dares.
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BFFs | An unnaturally cold silver necklace split into four, one for each best friend.
Survivors hit with chained Feral Slashes grant Tokens towards BFFs:
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Filthy Blade | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend.
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Frank's Mix Tape | Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects:
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Stab Wounds Study | A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
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Fuming Mix Tape | Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
The Fuming Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Iridescent Button | A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
"The youth consumed by the iridescent glass magnifies and widens the reach of The Entity." |
Guardia Compagnia
Guardia Compagnia is The Knight's main Power. The Knight can summon Guards, setting them on Patrol routes and allowing them to hunt down Survivors.
Icon | Name | Description |
---|---|---|
Gritty Lump | A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts.
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Map of the Realm | These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force.
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Pillaged Mead | Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
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Tattered Tabard | Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target.
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Battle Axe Head | Sander Rault was a tower of a man, terrifying in form and demeanour.
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Call to Arms | Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived.
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Cold Steel Manacles | Alejandro Santiago apprenticed as an armourer and showed no remorse.
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Dried Horsemeat | Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration.
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Treated Blade | Durkos Malecek stuck to the shadows, and was an efficient slaughterer.
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Broken Hilt | A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate.
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Chain Mail Fragment | Downtime was spent repairing their armour, to avoid being on the receiving end of a fatal blow.
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Grim Iron Mask | No method of torture was too base for Guardia Compagnia. Pain and humiliation went hand-in-hand.
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Ironworker's Tongs | Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon.
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Town Watch's Torch | Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope.
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Blacksmith's Hammer | In their hands, everything was a weapon.
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Flint and Steel | Attacks at night were not uncommon. Fear was often their greatest ally.
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Healing Poultice | Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees.
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Lightweight Greaves | Sometimes he wore lighter armour, letting him move faster; he knew nothing could stop him anyway.
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Iridescent Company Banner | Where this banner was raised, those who called themselves 'civilised' ran and hid, because for all their codes and laws, they had nothing resembling actual strength.
"They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács | |
Knight's Contract | The original document contracting Tarhos to Vittorio's employ. The laws of man could not stand up, though, to natural law.
"I fear he has left me here to die." — Vittorio Toscano |
Hidden Pursuit
Hidden Pursuit is The Xenomorph's main Power, allowing it to swiftly travel the undergrounds through hidden Tunnels beneath the Maps, and also enter Crawler Mode, granting it access to a long-ranged Tail Strike attack.
Icon | Name | Description |
---|---|---|
Cereal Rations | Contains 100 % of the recommended daily intake of Vitamin A. Tastes awful.
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Drinking Bird | One of the many tchotchkes littering the Nostromo's living quarters. A bit of whimsy in an otherwise sterile environment.
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Ovomorph | It looks harmless, but the horrors held inside are immeasurable.
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Ripley's Watch | On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.
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Ash's Innards | While hardier, mechanical beings break too when enough force is applied.
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Brett's Cap | This Nostromo ballcap was fashionable, but severely limited his vertical field of vision.
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Crew Headset | While they facilitated team communication, the constant chatter made the crew easier to track.
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Lambert's Star Map | Vital for interstellar travel, but not as useful on a smaller scale.
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Light Wand | A portable light source used by Ash and Dallas while looking for the invasive creature. Mostly ineffective for lighting larger spaces.
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Emergency Helmet | An extra helmet on the bridge, for use in emergencies only.
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Kane's Helmet | A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
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Moulted Skin | The Xenomorph moulted many times as it rapidly grew on the Nostromo. Its shed skin was a constant reminder of its presence.
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Multipurpose Hatchet | Equally useful for destruction and repair.
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Parker's Headband | A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
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Cat Carrier | Saving the cat is a noble goal. It's also very distracting.
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Harpoon Gun | Barely a weapon, its use is only viable in a situation of last resort.
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Self-Destruct Bolt | They needed to be removed to start, and replaced to end, the self-destruct sequence. Just seeing them evokes a sense of urgency.
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Semiotic Keyboard | Its symbols are designed to be universally recognisable, but they may take some getting used to.
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Acidic Blood | When damaged, The Xenomorph's unique physiology made it deadlier than ever.
When Survivors stun you within 20 seconds after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:
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Improvised Cattle Prod | A brutal and noisy weapon, which might have been more effective against a cow.
Each time a Generator is completed, the following effect applies for 15 seconds:
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Hunting Hatchets
Hunting Hatchets are The Huntress' main Power and also her secondary Weapons: charging up her Hatchets allows her to throw them at great speed at fleeing Survivors or use them as a ranged Weapon to snipe Survivors from afar.
Icon | Name | Description |
---|---|---|
Amanita Toxin | A toxin from the Amanita mushroom, applied to the Hatchet's blade. It numbs the mind.
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Bandaged Haft | First-aid bandages securely rolled and attached to the Hatchet's haft.
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Coarse Stone | This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds.
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Yellowed Cloth | A simple scrap of material to tend to blisters and wipe the puss away.
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Leather Loop | The right tool in the right hands is key to a successful hunt.
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Manna Grass Braid | A circular decorative braid made from manna grass. This memory of a lost little one fills The Huntress with rage and focus.
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Oak Haft | A polished haft which allows for a quick and sly manipulation of the deadly tool.
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Shiny Pin | A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey.
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Weighted Head | An oddly weighted Hatchet head, crafted to deliver a hard blow to its target. It requires a wielder with a strong arm.
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Deerskin Gloves | Cured leather gloves that protect the hands and give a sure grip.
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Flower Babushka | A clean and colourful handkerchief adorned with a flower pattern. This memory of a lost little one fills The Huntress with rage and focus.
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Rose Root | Dried petals that relieve symptoms of fatigue and overexertion when brewed in a tea.
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Rusty Head | This Hatchet head is covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
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Venomous Concoction | A toxic concoction, applied to the Hatchet's blade. The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
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Begrimed Head | This Hatchet head is stained with a foul substance that afflicts anyone who it touches with debilities.
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Glowing Concoction | An otherworldly concoction that faintly glows a foreboding light.
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Infantry Belt | A sturdy utility belt pillaged from a soldier. He was quick in combat, but she was quicker.
| |
Wooden Fox | Roughly carved, this fox statuette is no more than a few inches. A reminder that stealth and cunning is as effective as raw power.
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Iridescent Head | A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
"The iridescent glass cuts through flesh and soul." | |
Soldier's Puttee | A wrap taken from a dead soldier. It provides protection and support to the ankle and lower leg.
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Jigsaw's Baptism
Jigsaw's Baptism is The Pig's primary Power: it allows her to put Reverse Bear Traps onto dying Survivors, that will instantly sacrifice them once they trigger.
She can ambush Survivors by crouching towards them and then dash forward.
Icon | Name | Description |
---|---|---|
Combat Straps | Leather straps that hold fabric in place for nimbler movement.
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Interlocking Razor | A modification to the Reverse Bear Trap: The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
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John's Medical File | The medical file of a cancerous man. Fills the reader with dread and recklessness.
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Shattered Syringe | Symbol of a broken way of life. Reminiscing about her past-self hardens her determination.
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Face Mask | A modification to the Reverse Bear Trap: The heavy cloth face mask, laced with a sedative, partially suffocates the target, making it hard to concentrate.
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Last Will | A latched wooden box with a satin lining, offered as part of a last will.
| |
Razor Wires | A modification to the Reverse Bear Trap: The addition of razor sharp wires makes it extra difficult and potentially painful to search them.
| |
Utility Blades | A modification to the Reverse Bear Trap: Sharp blades attached to the Trap's interior lacerate the victim with every movement.
| |
Workshop Grease | A simple tube of grease, used to lubricate the mechanisms of the hidden blade.
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Bag of Gears | A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps.
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Jigsaw's Annotated Plan | A disturbing, yet brilliant, trap design laid down on paper and annotated by Jigsaw.
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Rules Set No.2 | Not all games need to have the same rules.
"Listen, there are rules." — Jigsaw | |
Rusty Attachments | A modification to the Reverse Bear Trap: Mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
| |
Slow-Release Toxin | A modification to the Reverse Bear Trap: A poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
| |
Amanda's Secret | A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
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Crate of Gears | This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install.
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Jigsaw's Sketch | A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
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Tampered Timer | A timer that has been fiddled with. A spring in the mechanism forces the gears to turn faster.
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Amanda's Letter | A blackmailing Letter for the attention of Amanda. Fills the reader with rage and focus.
"Amanda, you were with Cecil the night Jill lost Gideon. You killed their child. You know it and I know it." — Detective Hoffman | |
Video Tape | A recording of Jigsaw, explaining the game's rules to Amanda. Reminiscing about her past-self hardens her determination.
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Night Shroud
Night Shroud is The Ghost Face's primary Power: it allows him to stalk Survivors, standing or crouched, making them Exposed for a limited time.
While Night Shroud is active, The Ghost Face remains Undetectable unless spotted by attentive Survivors.
Icon | Name | Description |
---|---|---|
"Philly" | A stolen camera from a victim of Olsen in Philadelphia, where he worked before. The film inside captured his last night in the city.
"Gotta love Philly: keeps giving and giving and I do not wanna forget any of it." — The Ghost Face | |
Cheap Cologne | Dollar store cologne with a pungent scent of rubbing alcohol. Worn by The Ghost Face to make his presence known. Reserved for impromptu visits.
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Headline Cut-Outs | Cut-outs of articles covering unsolved murder cases from Utah to Pennsylvania. While The Ghost Face just authored some of the headlines, he committed all of the murders. Compiling your success makes you proud and boosts your confidence.
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Walleye's Matchbook | A sheet of matches from Walleye's, a small bar in Northern Roseville. A victim's phone number is scribbled in blue. One of the incriminating pieces of evidence found.
| |
Cinch Straps | Black straps that keep everything in place while on the prowl.
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Marked Map | The annotated map of Northern Roseville, Florida. Each 'X' represents a victim of The Ghost Face. Mapping out your targets allows you to roam the streets undetected.
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Olsen's Address Book | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address.
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Olsen's Journal | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. Going through your past methods triggers thrilling memories.
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Telephoto Lens | A manual focus lens to remain undetected while taking pictures from afar.
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Chewed Pen | A blue pen with a chewed cap that holds traces of Danny's DNA. Incriminating evidence that was never found.
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Knife Belt Clip | A perfect belt clip to scout carry your blade discreetly. No one knows what you are planning to do tonight.
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Lasting Perfume | An overpowering musky fragrance worn by The Ghost Face to announce his presence. Reserved for the victims he planned to write about.
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Leather Knife Sheath | A quiet and flexible sheath to carry your blade. Movement is easier when things are fastened into place.
| |
Olsen's Wallet | Olsen's wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen's first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve.
| |
Driver's License | A driver's license revealing Olsen's true identity: Danny Johnson.
"They all want to know who Ghost Face is. But what they should ask is: who is next?" — The Ghost Face | |
Drop-Leg Knife Sheath | A sheath allowing for a full motion range: ideal to inflict quick and powerful wounds while moving freely. Stolen from a patrol officer the night Danny left Philadelphia.
"Gotta get ready like a scout — without the stupid patches. What I get is much better." — The Ghost Face | |
Night Vision Monocular | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night.
| |
Victim's Detailed Routine | A ripped page outlining the weekly routine of Olsen's first victim in Roseville. Compiling your victim's habits allows you to anticipate their movements.
"I have been watching you for a while. I wanted this to be special; the kind of headlines that people do not forget." — The Ghost Face | |
"Ghost Face Caught on Tape" | A tape obtained by Olsen to write an article that terrorised Roseville.
"In this footage, a dark figure is seen entering a house late at night in Northern Roseville, Florida. | |
Outdoor Security Camera | A small surveillance camera that filmed The Ghost Face breaking into a house on Belleview Road in Northern Roseville. The camera was positioned at the perfect angle to catch a glimpse of The Ghost Face without providing any real clue to the police.
"An image is worth a thousand words." — The Ghost Face |
Of the Abyss
Of the Abyss is The Demogorgon's main Power: it allows it to set Portals throughout the Trial Grounds and teleport between them.
It can also channel their Power to perform an increased Lunge attack called Shred.
Icon | Name | Description |
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Black Heart | A black fermented heart ripped from the chest of a tentacled creature in the Upside Down.
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Rat Liver | A soggy pile of salty, soft liver.
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Rat Tail | A chewy rat tail for The Demogorgon to consume.
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Rotten Pumpkin | Pumpkin flesh infected by the rotten soil in Hawkins.
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Barb's Glasses | A broken pair of glasses that travelled to the Upside Down.
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Mews' Guts | The tasty guts of an unfortunate victim.
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Rotten Green Tripe | Rotten tripe that fuels The Demogorgon.
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Sticky Lining | A fetid, viscous layer that covers and expands the interdimensional tunnels.
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Viscous Webbing | Wet, elastic webs that broaden the interdimensional tunnels.
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Brass Case Lighter | A lighter used to ignite trouble.
"Emits a strong electromagnetic field: it must have come into contact with the Upside Down." — Hawkins National Laboratory | |
Deer Lung | A raw, rubbery lung that reinvigorates The Demogorgon.
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Eleven's Soda | A soda can charged with psychic energy.
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Thorny Vines | Thick, thorny vines that stretch and reinforce the interdimensional tunnels.
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Violet Waxcap | A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey.
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Lifeguard Whistle | A rusty, metal whistle that once ruled the Hawkins public pool.
"Emits a strong electromagnetic field: it must have come into contact with the Upside Down." — Hawkins National Laboratory | |
Unknown Egg | A large, warm egg coated in gruesome webbing.
"A large egg was sighted in the Upside Down, but no sample survived the trip to the lab for proper examination." — Hawkins National Laboratory | |
Upside Down Resin | A sticky, flammable sap that fortifies the gateway to the interdimensional tunnels.
"A sample taken from the bark of the tree once used as a gate. So far our conclusion as to its effect are inconclusive." — Hawkins National Laboratory | |
Vermilion Webcap | A bright red poisonous mushroom from the Upside Down.
"Still experimenting with this specimen, so far our results are inconsistent." — Hawkins National Laboratory | |
Leprose Lichen | A potent lichen that grows like dust on the rocks in the Upside Down.
"One small dose can cause severe hallucinations." — Hawkins National Laboratory | |
Red Moss | A psychedelic moss that grows on tree barks in the Upside Down.
"Consuming its leaf enhances athletic performance and causes euphoria." — Hawkins National Laboratory |
Playtime's Over
Playtime's Over is The Good Guy's main Power: it allows him to sneak up on Survivors more stealthy, confusing them with Illusory Footfalls, Scamper beneath Pallets, and attack with a vicious Slice & Dice.
Icon | Name | Description |
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Doll Eyes | One of the advantages of possessing a mass-produced doll is easy access to replacement parts.
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Good Guy Box | Someone kept this box around in case they needed to bring Chucky back to the store.
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Strobing Light | With the right training, it can be used to make people more suggestible.
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Tiny Scalpel | Sometimes, a precision cut can lead to a beautiful bleed.
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Automatic Screwdriver | A good way to make mechanical adjustments on the fly.
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Electric Carving Knife | The annoying buzzing sound means it is ready to carve some flesh.
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Hair Spray & Candle | An aerosolised inferno that will ensure a bad hair day is the least of your worries.
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Jump Rope | Good for a bit of exercise, or for tying up your target.
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Power Drill | Comes with a dozen convenient drill tips. They all make a big mess when applied to people.
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Portable TV | Small enough for any room. Just keep it out of the bath.
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Rat Poison | The secret ingredient in a killer chilli.
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Running Shoes | The latest in high-performance killer doll athletic technology.
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Silk Pillow | For when you want to smother your target with silky-smooth softness.
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Yardstick | Good for measuring distance. Even better for laying down a beating.
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Mirror Shards | A bunch of shattered mirror pieces that reflect light and shadow, further disorienting the already disoriented.
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Pile of Nails | It is a lot easier to stay hidden when your target is worried about a pile of nails flying at their head.
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Plastic Bag | Nothing tires out a kill like a lack of oxygen.
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Straight Razor | For when a close shave needs to be really, really close.
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Hard Hat | Keeps the dome intact while performing high-impact activities
"A true classic never goes out of style." — Chucky | |
Iridescent Amulet | A pendant of great power, recreated within the Realm.
"If I don't get out of this body soon, I'm screwed." — Chucky |
Quantum Instantiation
Quantum Instantiation is The Singularity's main Power: it allows it to survey the environment with its Biopods and inflict Survivors with Temporal Slipstream, allowing to teleport to them.
Icon | Name | Description |
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Broken Security Key | Dozens of security measures were applied across the ship's equipment, and many of them were in a state of disrepair.
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Heavy Water | A by-product of the micro-fission reactors powering cryo and life support. Even a tiny leak would prove disastrous for onboard sensors.
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Kid's Ball Glove | A kid's baseball glove owned by one of the colonists. His memories of a youth playing catch were implanted.
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Nutritional Slurry | Made for the organics, this disgusting concoction works well to nourish any organic matter.
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Android Arm | Destroying the other HUX units not only made its extermination of humans easier, it also gave it more parts to work with.
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Cremated Remains | After extracting the other colonists' DNA, he burned their remains.
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Cryo Gel | A no-friction gel applied to crew members before entering deep cryo sleep.
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Diagnostic Tool (Repair) | A device that can find the flaws in constructed objects. Intended to help with repair.
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Ultrasonic Sensor | A limitation of organic hearing is a limited aural spectrum. Expanding that range is like gaining an entirely new sense.
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Hologram Generator | Originally used for communication and entertainment, this has been repurposed for obfuscation.
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Hyperawareness Spray | Used by crew members during long shifts to avoid lapses in focus. Side effects of overuse include paranoia and, in extreme cases, hallucination.
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Live Wires | Unconnected wires attached to a live current that have a tendency to deliver a shocking surprise.
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Nanomachine Gel | A gel that can heal wounds extremely quickly. However, the machines in it have a history of being hacked to hurt people too.
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Spent Oxygen Tank | Without air to breathe, organics do not last long.
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Crew Manifest | A complete list of biographical data on the entire crew of the ship sent to Dvarka.
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Diagnostic Tool (Construction) | A device that gives highly accurate information on the lay of the land.
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Foreign Plant Fibres | Xenobotanists would have a field day with these strange samples of alien plant life.
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Soma Family Photo | A sentimental object that grounds someone to an imagined past.
"YOUR ATTACHMENT TO ILLUSIONS IS WEAKNESS." — HUX-A7-13 | |
Denied Requisition Form | Despite the advent of light speed technology, it seemed nothing could make bureaucracy any faster.
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Iridescent Crystal Shard | A crystal from the alien structure that gave it sentience.
"HELLO WORLD." — HUX-A7-13 |
The Redeemer
The Redeemer is The Deathslinger's main Power: he can shoot a spear that can lodge itself onto the Survivors, allowing him to reel them in.
Icon | Name | Description |
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Modified Ammo Belt | An old ammo belt Caleb altered for his specialised weaponry. Still holds the fine red dirt of the Arizona Territory desert.
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Rickety Chain | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value.
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Snake Oil | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you.
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Spit Polish Rag | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the Speargun in the heat of a shootout.
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Chewing Tobacco | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system.
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Jaw Smasher | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You called death to your door the instant you done me wrong." — Caleb Quinn | |
Marshal's Badge | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn | |
Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
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Rusted Spike | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
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Bayshore's Gold Tooth | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
"Know your place, boy. Know you damn place." — Henry Bayshore | |
Honey Locust Thorn | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
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Tin Oil Can | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available.
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Wanted Poster | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You'll be met with a fierce reckoning, swear it on my mum's grave." — Caleb Quinn | |
Warden's Keys | The dull jangle of the keys evokes a furious memory within Caleb.
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Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Bayshore's Cigar | A quality cigar, plucked from the jacket of Caleb's boss while he wailed over the spear lodged in his abdomen.
"Do not point that thing at me, you slack-jawed imbecile." — Henry Bayshore | |
Gold Creek Whiskey | Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876 | |
Prison Chain | A thick, heavy chain that once held a steel ball and latched to Caleb's ankle. It has been re-purposed to hook onto a spear.
"Inmates working beyond the prison yard must be affixed with a steel ball of no less than 18 pounds." — Hellshire Penitentiary Guard Book | |
Hellshire Iron | The Hellshire Gang's branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline | |
Iridescent Coin | A glass-like coin moulded from The Fog itself. A payment to the bounty hunter for the services rendered.
"Deals made in desperation are paid for in madness." |
Reign of Darkness
Reign of Darkness is The Dredge's main Power: it allows it to teleport between Lockers and cause Nightfall for Survivors, forcing them to navigate in near total darkness.
Icon | Name | Description |
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Caffeine Tablets | Stamper's followers were told not to sleep, or they would bring the wrath of Druanee upon them. Towards the end, he brought in drugs from the mainland.
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Follower's Cowl | They believed the cowls proved their enlightenment, but they merely kept them in darkness.
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Mortar and Pestle | Disconnected from the world and modern medicine, Stamper's followers originally had to make do with the flora local to the island.
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Wooden Plank | A wooden plank torn from the stage where Otto Stamper sacrificed a meddling journalist.
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Air Freshener | After her parents were found, this was in the bag of belongings the police returned. Haddie does not know why she keeps it.
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Burnt Letters | Some followers tried to write letters home. Stamper ensured that nobody would have contact with the outside world.
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Fallen Shingle | After the Ottomarians were subsumed by The Dredge, the mansion fell into disrepair.
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Haddie's Calendar | She planned to cross out each day until her parents took her to India, but when tragedy struck, she abandoned her calendar.
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Malthinker's Skull | Those who brought negativity to the commune would mysteriously disappear from time to time. Their remains were never found... until The Dredge brought them up.
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Broken Doll | Followers brought their families to live in a utopia. None of them were spared.
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Destroyed Pillow | While not allowed to sleep, leaders amongst the Ottomarians tore sleeping supplies to shreds to prevent malthinkers from sneaking off to nap.
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Ottomarian Writing | The words of Otto Stamper were the only words available for his followers to read, decrying malthink and malspeak.
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War Helmet | While investigating an Overlap in the Alps, she found an abandoned war bunker. She took a helmet from it after the Overlap nearly took her.
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Worry Stone | While the Ottomarians were told to think only positive thoughts, some kept these stones in their pockets to rub when negative thoughts arose.
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Boat Key | Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters.
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Field Recorder | Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
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Lavalier Microphone | She kept a lavalier mic nearby, allowing her to record her innermost feelings when under great stress.
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Tilling Blade | The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season.
"Like a predatory beast, it can smell and track blood." | |
Iridescent Wooden Plank | Once the journalist's blood stained the wooden boards of the stage, everything was set into motion for The Dredge's arrival.
"She came here to poison your minds with fear! Do not let the fear in!" — Otto Stamper | |
Sacrificial Knife | When a journalist attempted to warn the Ottomarians of Stamper's true task, he slit her throat as a warning to any dissenters.
"There are imposters amongst you! They intend to destroy our perfect home with dark thoughts. Find them and bring them to me!" — Otto Stamper |
Rites of Judgement
Rites of Judgement is The Executioner's main Power: it allows him to carve Torment Trails into the ground that reveal Survivors stepping on them via Killer Instinct and inflicts Torment on them, allowing The Executioner to banish them to Cages of Atonement.
Icon | Name | Description |
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Black Strap | A nylon strap that was used to restrain a victim to a metal frame. The colour makes it difficult to see the blood-soaked into it.
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Copper Ring | Found in the basement of Brookhaven Hospital. It's engraved with a picture of a spider.
"I was locked up inside the basement's basement. It was so small and dark, and I was so afraid. I dropped my precious ring. But I'll never ever go back there." | |
Dead Butterfly | A butterfly found on a bed at Wood Side Apartments. It's frail and nearly falls apart when touched.
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Lead Ring | Found in a refrigerator. It's engraved with a disgusting, bloated face.
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Cinderella Music Box | A music box with a figure from the fairy tale Cinderella, found inside a suitcase adorned with stickers from multiple destinations.
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Forgotten Videotape | A videotape of two lovers vacationing in Silent Hill. Despite its sentimental value, it was left behind in the Lakeview Hotel.
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Leopard-Print Fabric | A shred of pink, leopard-print fabric. It's difficult to tell what it was used for.
"It doesn't matter who I am. I'm here for you, James." — Maria | |
Spearhead | The sharp, rusted tip of a spear. It is flaked with blood from its last victim.
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Wax Doll | A doll carved from wax, handcrafted by a prisoner who would soon face their judgement.
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Burning Man Painting | A diagram of the Lakeview Hotel. Red flames are painted over this place of guilt.
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Mannequin Foot | The smooth grey foot of a mannequin, brutally torn from its leg.
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Misty Day, Remains of Judgement | A painting of an imposing figure wearing a steel pyramid atop his head. Victims are caged in the background.
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Tablet of the Oppressor | A metal tablet engraved with Aztec figures.
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Valtiel Sect Photograph | A photograph of two figures in red hoods. Entitled Crimson and White Banquet for the Gods.
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Crimson Ceremony Book | A book about an ancient god. Author unknown.
"Speak! I am the Crimson One! The lies and the mist are not they, but I!" | |
Lost Memories Book | A book about the history and legends of Silent Hill and the surrounding area.
"They called this place 'The Place of the Silent Spirits'." | |
Rust-Coloured Egg | An old-looking egg, coloured reddish orange, about the size of a quail's egg.
"James... you made me happy." — Maria | |
Scarlet Egg | A fresh egg, strikingly red in colour, about the size of a quail's egg.
"I've never been so scared in my whole life! You couldn't care less about me... could you?" — Maria | |
Iridescent Seal of Metatron | A talisman with an odd design inscribed on it. The Entity's influence seems to have altered it.
"This magic square, with strong protective and dispelling properties, is called the 'Virun VII Crest' or the 'Seal of Metatron'." | |
Obsidian Goblet | An ancient looking goblet carved from pure obsidian.
"Forgive me for waking you. But without you, I just can't go on." — James Sunderland |
Showstopper
Showstopper is The Trickster's main Power: it allows him to hurl a flurry of Blades at great speed at Survivors.
Blades that hit the Survivors lacerate them, eventually causing damage.
Icon | Name | Description |
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Inferno Wires | Burnt wires form the studio fire that killed four of the five NO SPIN members. Their deaths gave rise to The Trickster.
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Killing Part Chords | A set of chords that Ji-Woon never found a song for. Still, the sound is undeniably catchy.
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Memento Blades | Blood-rusted knives, worn from overuse. Employed during Ji-Woon's early murders, they hold a place of importance in his heart.
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Trick Pouch | A pouch with a number of hidden pockets. Used by aspiring magicians and those with something to hide.
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Caged Heart Shoes | Shoes that Ji-Woon wore during the music video for One Caged Heart. Allows for smooth, graceful movements of the point dance.
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Ji-Woon's Autograph | A signature from the celebrity known as The Trickster. Sore as his wrist was after hundred of these, it was invigorating to know he was so in demand.
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Lucky Blade | The first throwing knife Ji-Woon ever owned. Purchased by his father, he was expected to put on a show for those frequenting the family restaurant.
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On Target Single | An underground single produced by Ji-Woon before achieving fame. Only the biggest NO SPIN fans collected this hidden gem.
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Tequila Moonrock | A drink invented in a modest Changwon bar. Became a favourite of Ji-Woon's.
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Bloody Boa | A boa that Ji-Woon draped around a victim's slashed neck. A number of pockets are concealed within it.
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Fizz-Spin Soda | A limited edition can of soda promoting NO SPIN. High sugar and caffeine content.
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Melodious Murder | An audio file of a victim's crisp, clear shriek as a blade opened her up. Ji-Woon incorporated the sound into one of his more popular tracks.
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Ripper Brace | A wrist brace worn by Ji-Woon during the filming of his music video Ripper. Though unintentional, the design stabilises the wrist better than many medical braces.
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Waiting For You Watch | A pocket watch worn by Ji-Woon during a live performance of I'll Be Waiting For You. It is a stage prop that does not work and never will.
"Don't run away | |
Cut Thru U Single | The first single released by NO SPIN after Ji-Woon joined their ranks. Scored an all-kill on the Korean charts.
"Can't stop this love | |
Diamond Cufflinks | Cufflinks gouged into the eyes of a sasaeng fan who made the mistake of stalking Ji-Woon. Rubbing off the blood, there is so much to be seen in the glitter.
"Shhh... you don't have to see your blood anymore." — Ji-Woon Hak | |
Edge of Revival Album | The Trickster's debut album. The coarse and vicious tone was met with a mixed reaction from fans despite critical acclaim.
"Your whisper on me | |
Trick Blades | Specialty blades that are only seen as faulty by those who lack imagination. A young Ji-Woon dazzled spectators with the trick he performed.
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Death Throes Compilation | A collection of the final sounds from Ji-Woon's victims, adapted to a vinyl record. Terrifying and emotionally raw.
"Please, no... don't make it hurt... I can't... I..." — Unidentified Voice | |
Iridescent Photocard | A glass-like photo moulded from The Fog itself. Ji Woon's eyes shimmer holographically on his grinning face.
"It's okay, scream my name. Let me hear everything the pain awakens..." — Ji-Woon Hak |
Spencer's Last Breath
Spencer's Last Breath is The Nurse's main Power: channelling its energy allows The Nurse to pierce and jump through the Spirit World in a Blink.
Icon | Name | Description |
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Metal Spoon | A dull, partially rusted and stained metallic spoon. Confiscated from Room 202's patient, the "Bad Man".
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Plaid Flannel | A torn piece of red and black plaid flannel. The scrap of fabric imbues The Nurse with devastating focus.
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White Nit Comb | A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
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Wooden Horse | An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse.
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Bad Man Keepsake | A rotten molar ripped from the "Cataontic Boy's" cold dead hand. Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
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Catatonic Boy's Treasure | A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the "Catatonic Boy's" body.
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Dark Cincture | A black rope used as a belt in times of mourning. Taken from Father Campbell's body.
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Dull Bracelet | A worthless piece of jewellery that might have an important significance to someone. Taken from the "Anxious Girl's" body.
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Pocket Watch | A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body.
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Anxious Gasp | The gasp of surprise collected from the asylum patient Mary Jenner, also known as the "Anxious Girl" that The Nurse was fond of. Twitches vigorously at The Nurse's touch.
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Ataxic Respiration | The irregular and deteriorating breath collected from the asylum patient known as the "Catatonic Boy". Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
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Fragile Wheeze | The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch.
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Heavy Panting | The slow and bulging breath stolen from Harvey Kavanagh, the asylum's "Fat Orderly". Dimly oscillates at The Nurse's touch.
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Spasmodic Breath | The twitchy and tremulous breath stolen from the "Bad Man". Aggressively pulses and jumps at The Nurse's touch. Hitting a Survivor with a Special Attack causes the following effects for 60 seconds:
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"Bad Man's" Last Breath | A powerful last breath snatched from the asylum patient known as the "Bad Man". In the hands of The Nurse, it jolts with intensity.
"Bad Man's" Last Breath" has a cool-down of 45 seconds. | |
Campbell's Last Breath | A powerful last breath snatched from the asylum priest Father Campbell. In the hand of The Nurse, it crackles with intensity.
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Jenner's Last Breath | A powerful last breath snatched from the asylum patient Mary Jenner, also known as the "Anxious Girl". In the hands of The Nurse, it trembles with intensity.
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Kavanagh's Last Breath | A powerful last breath snatched from the asylum orderly Harvey Kavanagh, also known as the "Fat Orderly". In the hands of The Nurse, it wobbles with intensity.
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Matchbox | A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place.
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Torn Bookmark | A white and pristine piece of ribbon once attached to a sacred book. Serves as the symbol of a dispute.
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Summons of Pain
Summons of Pain is The Cenobite's main Power: it allows him to possess Chains and torture every Survivor at once with the Power of the Lament Configuration.
Icon | Name | Description |
---|---|---|
Bent Nail | A simple nail that cut deep into Larry Cotton's hand. Though the damage was superficial, it set into motion a horrifying set of events.
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Burning Candle | A candle lit by Frank Cotton during a fatal summoning ceremony.
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Leather Strip | Leather strips torn from a Cenobite's uniform, allowing for the mutilation of exposed flesh.
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Lively Crickets | Insects which scarcely avoided being eaten by a mysterious drifter.
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Flickering Television | A television that acted strangely upon the arrival of the Cenobites.
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Liquified Gore | The result of summoning the Cenobites. There is no telling what part of the human body this belonged to.
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Skewered Rat | A crude solution for the Cotton home's rat problem.
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Spoiled Meal | A pile of mould, feasted on by a cockroach. Perhaps a sign of Frank Cotton's mysterious disappearance...
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Wriggling Maggots | Larvae that poured from the mouth of a corpse hidden in the Cotton household.
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Frank's Heart | The beating heart of Frank, given life from his brother's blood.
"Nobody escapes us." — Pinhead | |
Larry's Blood | The blood of Larry Cotton, which partially resurrected his brother Frank.
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Larry's Remains | The skeletal remains of Larry Cotton, covered in a thick, sticky layer of blood.
"We want the man who did this." — Pinhead | |
Slice of Frank | A slab of Frank's face after his torture at the hand of the Cenobites.
"The Cenobites gave me an experience beyond limits. Pain and pleasure, indivisible." — Frank Cotton | |
Torture Pillar | A dangling slab covered in the gore of past victims.
"This isn't for your eyes." — Pinhead | |
Chatterer's Tooth | A fragment from a Cenobite whose mouth chatters endlessly. This tooth, having broken from his jaw, is finally silent.
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Greasy Black Lens | A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.
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Impaling Wire | A wire that pierces the cheeks of a Cenobite, while revealing the gaping wound on her neck.
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Original Pain | The first pin pushed into Pinhead's skull. Such pleasure and pain.
"No tears, please. It's a waste of good suffering." — Pinhead | |
Engineer's Fang | A sharp tooth from the maw of a fleshy, scorpion-like creature, known to accompany Cenobites on their grim undertakings.
"We have such sights to show you." — Pinhead | |
Iridescent Lament Configuration | A glass-like puzzle box moulded from The Fog itself. This replica differs from the original, providing altogether new powers.
"You opened it. We came." — Pinhead |
T-Virus
T-Virus is The Nemesis' main Power: it allows him to contaminate Survivors with his Tentacle Strike, as well as passively create Zombies that roam the Trial Grounds in search of Survivors, attacking them if they come too close.
Icon | Name | Description |
---|---|---|
Brian's Intestine | The small intestine of Brian Irons, chief of the RPD. It is an appetising sight for zombies.
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Damaged Syringe | Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
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S.T.A.R.S. Field Combat Manual | A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
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Visitor Wristband | An electronic Umbrella wristband for visitors to the facility. It also doubles as a tracking device.
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Admin Wristband | An electronic Umbrella wristband for administrators of the facility. While allowing access to secure areas, it also doubles as a tracking device.
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Adrenaline Injector | A hormone that heightens senses and prepares the body to fight.
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Marvin's Blood | The contaminated blood of a Raccoon City Police Officer.
"All you need to know is that this place will eat you alive if you're not careful." — Marvin Branagh | |
Mikhail's Eye | While little was left of Mikhail, his left eyeball survived the blast that killed him. It remains a tasty treat for zombies.
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Zombie Heart | The heart of an eviscerated zombie. It is considered hazardous waste as it is certainly teeming with viruses.
"Words won't work on this thing." — Leon Scott Kennedy | |
Licker Tongue | A sticky prehensile tongue that easily wraps around anything it touches.
"It's like... a nightmare." — Claire Redfield | |
Plant 43 Vines | The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
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Serotonin Injector | A hormone that slightly relaxes the user for when stealth is required.
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T-Virus Sample | A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
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Tyrant Gore | A damaged sample from a T-002 Tyrant that died in combat. There are signs of severe burns.
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Broken Recovery Coin | A coin depicting a bird framed by a laurel wreath. It is broken in half.
"This is not how I imagined my first day." — Leon Scott Kennedy | |
Depleted Ink Ribbon | Who will save them now? There is something about this ink ribbon being dry that energises zombies.
"Look, just so you know... this is the last fucking time." — Jill Valentine | |
Jill's Sandwich | It is tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that cannot be missed.
| |
Ne-α Parasite | A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
| |
Iridescent Umbrella Badge | A glass-like badge moulded from The Fog itself. It represents a corporation that pushed far beyond ethical and humane science. "Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Doctor Matt Gorkis | |
Shattered S.T.A.R.S. Badge | A symbol of hope for Raccoon City, utterly destroyed.
"S.T.A.R.S..." — The Nemesis |
Vile Purge
Vile Purge is The Plague's main Power: it allows her to spread her disease and infect Survivors.
Icon | Name | Description |
---|---|---|
Healing Salve | A bitterly pungent paste of crushed roots, which were marinated in fish brine for three days and in wine for two. Applied on skin rashes.
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Limestone Seal | A cylindrical seal made from porous stone that displays a ritualistic scene with winged deities.
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Olibanum Incense | Precious resin extracted from Boswellia trees, used during ceremonies for their sweet citrusy fragrance.
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Prayer Tablet Fragment | A fragmented stone tablet with a corrupted incantation originally used to purge illnesses and feelings of general malaise.
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Blessed Apple | A perfectly ripe fruit to break fast during the purification ceremony. Delicious.
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Emetic Potion | A mustard-water based syrup that induces vomiting when consumed. Used to purge evil from the body.
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Haematite Seal | A cylindrical seal forged from a metallic hard-stone, engraved with bird-headed beings that stood next to strange machines. Used as a container for sanctified ashes.
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Potent Tincture | A frothing, murky liquid that permeates the air with an acute aroma of herbs and alcohol. Applied directly on blisters.
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Prophylactic Amulet | A fragmented stone tablet with a corrupted incantation originally used to purge illnesses and feelings of general malaise.
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Ashen Apple | A peeled apple rolled into sanctified ashes. Eating such a fruit warded off the malignantly envious spirits of the deceased.
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Exorcism Amulet | An obsidian amulet to ward off sickness during exorcism rituals. Inscribed with a prayer to the God of Mayhem and Pestilence. Fills the wearer with fierce devotion.
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Incensed Ointment | A dark waxy paste, laced with cedar sap that diffuses a sweet and earthy aroma. Applied directly on infected skin.
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Infected Emetic | A disgusting syrup of unknown origin. The thick yellow liquid is consumed to induce vomiting. Used to purge evil from the body.
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Rubbing Oil | A beaker of rubbing oil with expectorant quality. Exudes the evergreen scent of laurel and rosemary.
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Devotee's Amulet | A blood stone amulet carved intricately with the effigy of the Babylonian God of Mayhem and Pestilence. Fills the wearer with boundless devotion.
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Severed Toe | The decaying severed toe of Adiris, weaved on a thread and worn as an amulet around the neck. Radiates with vile power.
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Vile Emetic | A foul-smelling and half-congealed potion of unidentifiable ingredients. Consumed to rapidly induce vomiting. Used to purge evil from the body.
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Worship Tablet | A stone tablet adorned with gold, showing the drawings and writings of a corrupted incantation used originally to worship forgotten deities.
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Black Incense | A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye.
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Iridescent Seal | A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague. Its surface is warm and pulsates with The Entity's power.
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Virulent Bound
Virulent Bound is The Mastermind's main Power: it allows him to infect Survivors with the Uroboros Virus and bound across the Map and obstacles in quick bursts of speed, injuring or throwing Survivors that cross his path.
Icon | Name | Description |
---|---|---|
Jewel Beetle | A beautiful and valuable insect. While difficult to capture, it is worth a pretty penny.
| |
R.P.D. Shoulder Walkie | Without the ability to communicate, the cops of Raccoon City are isolated and don’t stand a chance.
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Unicorn Medallion | An old medallion depicting a majestic unicorn. It was placed in storage for years.
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Uroboros Tendril | The result of decades of Bio Organic Weapon research. It will not rest until it has swallowed the entire world.
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Bullhorn | The commands screamed into this device riled up some and disoriented others.
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Chalice (Gold) | A chalice of pure gold used to celebrate the summer solstice.
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Leather Gloves | Gloves of a cold, calculating schemer. They impart an air of icy professionalism.
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Lion Medallion | An old medallion depicting a brave lion. It was made when the Raccoon Police Station was still an art museum.
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Loose Crank | To the person whose only tool is a crank, the whole world looks like a crank-shaped hole.
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Egg (Gold) | A highly coveted foodstuff. The cash worth is second only to its regenerative effects.
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Maiden Medallion | A medallion depicting a beautiful maiden. Its purpose was unknown for many years.
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Portable Safe | A small container that requires a complicated combination to unlock.
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Red Herb | Acts as a reagent that strengthens the effect of that with which it is combined.
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Video Conference Device | Many intricate conspiracies were orchestrated on devices just like this one.
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Dark Sunglasses | Glasses enhanced with AR that grant the wearer an invaluable advantage on the battlefield.
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Green Herb | A common plant, usually known for its restorative properties.
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Helicopter Stick | Debris from a helicopter crash. Few jobs are more dangerous than a helicopter pilot's when Wesker is involved.
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Uroboros Virus | For some, the strength and resistance was worth the trade-off.
"The balance of the world is changing… and you're completely oblivious to it." — Ricardo Irving | |
Iridescent Uroboros Vial | The perfect bio-weapon. Decades of research have led to this.
"The entire world will be infected. A new Genesis is at hand and I will be the creator!" — Albert Wesker | |
Lab Photo | Wesker was as much a researcher as he was a guinea pig for Umbrella's bio-weapons.
"Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat." — Albert Wesker |
Wailing Bell
The Wailing Bell is The Wraith's main Power: imbued with ancient powers, its toll allows him to enter the Spirit World and become invisible.
Icon | Name | Description |
---|---|---|
"The Beast" - Soot | The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
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"The Ghost" - Soot | The Khugwemuu symbol, representing the Spirit World, is finger-drawn out of soot on the body of the Bell.
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"The Hound" - Soot | The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the Bell.
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"The Serpent" - Soot | The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
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"Blind Warrior" - Mud | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in mud on the body of the Bell.
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"Blink" - Mud | The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell.
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"Swift Hunt" - Mud | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn in mud on the body of the Bell.
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"Windstorm" - Mud | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in mud on the body of the Bell.
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Bone Clapper | A Bell clapper made from a highly polished piece of bone. Causes the sounds of the Wailing Bell to echo and warp chaotically.
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"Blind Warrior" - White | The Baikra-Kaeug symbol, representing ferocity, is stamped in white ink on the body of the Bell.
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"Blink" - White | The Kratin symbol, representing quick passing, is stamped in white ink on the body of the Bell.
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"Shadow Dance" - White | The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
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"Swift Hunt" - White | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in white ink on the body of the Bell.
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"Windstorm" - White | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in white ink on the body of the Bell.
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"All Seeing" - Blood | The Kra-Frabai symbol, representing the Entity watching over us, is stamped in blood on the head of the Bell.
Unlocks hidden potential in your Aura-reading ability:
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"Shadow Dance" - Blood | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
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"Swift Hunt" - Blood | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in blood on the body of the Bell.
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"Windstorm" - Blood | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in blood on the body of the Bell.
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"All Seeing" - Spirit | The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.
Unlocks hidden potential in your Aura-reading ability:
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Coxcombed Clapper | A simple coxcomb knotted rope wrapped around the bell clapper to muffle its sound. A malevolent Aura emanates from it.
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Yamaoka's Haunting
Yamaoka's Haunting is The Spirit's main Power: it allows her to quasi-teleport by entering the Ethereal Plane and moving at high speed to a new location of her choosing, a process that is interruptible at any time for her.
Icon | Name | Description |
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Gifted Bamboo Comb | A narrow tooth bamboo comb to gently untangle dishevelled hair.
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Origami Crane | One of the one thousand Orizuru for your wish to come true.
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Shiawase Amulet | A talisman that makes one happy and enthusiastic.
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Zōri | A comfortable pair of flat sandals that can easily be slipped on and off.
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Juniper Bonsai | Dark blue-green foliage bonsai tree. Once the symbol of Yamaoka family tradition.
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Kaiun Talisman | A talisman to get luck on your side.
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Muddy Sports Day Cap | A muddy sport cap with a High School logo. Identified with a sewn name tag to "Rin".
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Rin's Broken Watch | A wristwatch with a shattered glass. The name "Rin" is scribbled on the wristband.
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White Hair Ribbon | A silken bow to tame wild hair.
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Katana Tsuba | The hand-guard of an ancestral blade. Crafted for the Yamaoka family.
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Mother's Glasses | A pair of glasses belonging to a loving mother afflicted with a chronic disease.
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Rusty Flute | A rusty transverse flute with a haunting sound.
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Senko Hanabi | Thin sparklers that light up summer nights and display the beauty of ephemeral moments in life.
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Uchiwa | A handheld fan with a koi motif to create a nice breeze on a hot summer day.
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Dried Cherry Blossom | A crumbling, dried cherry flower. Once the symbol of mortality.
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Furin | A warm summer breeze chimes the little bell hanging from the balcony ceiling.
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Wakizashi Saya | The scabbard of an ancestral blade. Once crafted for the Yamaoka family.
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Yakuyoke Amulet | A powerful talisman to protect your endeavours from being hindered by suspicious circumstances.
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Kintsugi Teacup | A cup mended and lacquered with powdered gold. Both the breakage and repair are part the cup.
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Mother-Daughter Ring | A silver ring engraved with "for my precious daughter".
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Yamaoka's Wrath
Yamaoka's Wrath is The Oni's main Power: it allows him to go into a Blood Fury by absorbing Blood Orbs dropped by injured Survivors.
When he is in this Blood Fury, he can dash at high speeds and deal a horrible blow to the Survivors with his Kanabō, which downs them in a single hit.
Icon | Name | Description |
---|---|---|
Blackened Toenail | Fell off during one of Kazan's hundred winter treks to the temple. Despite his pilgrimage, Akito's leg would never heal.
"If a father sacrifices not for his children, then who does he father?" — Renjiro's Doctrine 11:12 | |
Cracked Sakazuki | A cup from Kazan's wedding ceremony. It never made it through the night before being damaged.
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Paper Lantern | Perhaps a memento of simpler times, before rage fully enveloped him.
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Rotting Rope | Had the rope been stronger it would have likely held Kazan. As it was, he escaped and butchered his captors.
"Though Death is focused, he has been known to blink." — Renjiro's Doctrine 14:5 | |
Bloody Sash | Blood from a boy who called Kazan "The Noble Impostor". Kazan hid evidence of the fight from his father, often revelling at the sash in secret.
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Child's Wooden Sword | Akito's practice sword. The child had little use for it after his injury.
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Chipped Saihai | A baton that belonged to Renjiro. It was stolen by Kazan upon his departure.
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Ink Lion | An ink painting that once hung in the Yamaoka Estate. Depicts the story of a lion eaten by mice.
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Polished Maedate | A horned crest Kazan tore from his helmet after being compared to a demon.
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Kanai-Anzen Talisman | A trinket given to Kazan at birth, its powers are meant to protect his family from harm.
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Scalped Topknot | The topknot of a samurai who questioned Kazan's honour. The roots cling to a thin strip of bloody skin.
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Shattered Wakizashi | The fragments of an ancestral blade, destroyed by Kazan in a fit of rage.
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Wooden Oni Mask | A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares.
"It is no coincidence that man is so familiar with demons." — Renjiro's Doctrine 3:8 | |
Yamaoka Sashimono | The banner of the Yamaoka family, Kazan felt an overwhelming pride from it.
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Akito's Crutch | The crutch used by Kazan's son after falling from a tree. Akito's playmate and her family were punished for the boy's injury.
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Lion Fang | A tooth sold from an exotic vendor, it symbolises power and nobility.
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Splintered Hull | Fragments of a ship that carried Renjiro Yamaoka. Against all odds, the legendary samurai seemed to survive.
"To plan subterfuge, begin with a counsel of none." — Renjiro's Doctrine 7:9 | |
Tear-Soaked Tenugui | The cloth that Kazan's mother cried into when he left on his pilgrimage to cleanse the samurai.
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Iridescent Family Crest | A crest that denotes its owner as being a part of the Yamaoka family.
"Know who you are so you may shield your heart." — Renjiro's Doctrine 11:2 | |
Renjiro's Bloody Glove | The glove Renjiro held to his sternum following the strike dealt by his son Kazan.
"When all else spills out, cling only to your honour." — Renjiro's Doctrine 14:12 |
Survivor Item Add-ons
Firecrackers
The Firecracker is an Item that is used to blind and deafen the Killer, but also affects other Survivors if they happen to be within the Area of Effect. Getting blinded will make a Killer drop a carried Survivor.
These Add-ons can be found in the Game code, but are not available to use.
Icon | Name | Description |
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Buck Shot | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Flash Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Medium Fuse | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Gun Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Long Fuse | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Magnesium Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Black Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Large Pack | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Flashlights
The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
Icon | Name | Description |
---|---|---|
Battery | A standard battery of unknown brand.
"Another nearly empty battery." | |
Leather Grip | A leather strip wrapped around the Flashlight for more grip.
"Too many have fallen due to sweaty hands." | |
Power Bulb | A tiny Flashlight bulb that packs more wattage for a brighter, more powerful light beam.
"Even the most powerful light cannot pierce through The Black Fog's darkness." | |
Wide Lens | A thin wide lens in perfect condition. Designed to spread the Flashlight beam at the cost of reducing its range of effectiveness.
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Focus Lens | A thick glass lens that focuses the Flashlight beam to increase its intensity.
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Heavy Duty Battery | A battery marked as "industrial strength".
"A battery advertised as lasting 8 hours lasts only a couple of seconds in The Black Fog." | |
Low Amp Filament | A filament bulb designed to extend a Flashlight battery's life.
| |
Rubber Grip | A rubber grip specifically fitting Flashlights for more grip.
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TIR Optic | A lens and reflector combo which can magnify a Flashlight's beam.
"Let the light burn them out of their dark shroud." | |
Intense Halogen | A chemical bulb that generates an intensely clear light.
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Long Life Battery | A recent model of battery that lasts longer.
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High-End Sapphire Lens | A wide lens made of unscratchable sapphire that optimises the power and range of the light beam.
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Odd Bulb | A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off.
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Broken Bulb | THIS ADD-ON IS NO LONGER AVAILABLE (This Unlockable no longer spawns in the Bloodweb and can no longer be used in Trials, being greyed-out in the inventory. It may temporarily return during an Event.) A damaged bulb that causes a spooky flickering effect.
The Broken Bulb is only available during Halloween Events. |
Keys
The Key is an Item that can be used to open the Hatch when it spawns. It can also be used with Add-ons to enhance its power and show the user different Auras, such as those of other Survivors in their vicinity or that of the Killer. The Broken Key cannot be used to open the Hatch and is of no use without Add-ons.
Icon | Name | Description |
---|---|---|
Prayer Rope | Tightly knitted rope used in praying rituals.
"Pray all you want, your words are getting lost somewhere up there, in the Fog." | |
Eroded Token | A heavily worn out token made of brass. If an inscription or drawing was once engraved in it, it has today completely disappeared.
Eroded Token does not stack with Gold Token. | |
Prayer Beads | A chain of matte beads of various sizes used in praying ritual.
| |
Scratched Pearl | A porous and scratched white pearl. A minuscule jump ring allows the pearl to be attached to the key.
"Pray all you want, your words are getting lost somewhere up there, in the Fog." | |
Gold Token | A gold token with a dull appearance. Both faces are smooth and void of any inscriptions.
Gold Token does not stack with Eroded Token. | |
Blood Amber | A blood-red amber striped with black veins. The amber is warm to the touch.
| |
Milky Glass | This opaque piece of glass emits a dull vibrating noise. Channels the Black Fog's energy.
| |
Unique Wedding Ring | An engraved wedding ring that emerged from the Fog and resonates with an indescribable and incomprehensible energy.
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. | |
Weaved Ring | A mundane key ring in appearance with an unusual bluish dark sheen. The ring binds the Key to its user, preventing loss even in the darkest of times.
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Maps
The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Add-ons that enhance its power. You can even make the tracked Auras visible to other Survivors and create markers that look like a pillar of bright light.
Icon | Name | Description |
---|---|---|
Map Addendum | A fragmented piece of a thick fibrous material. A partial and faded map is drawn on it which by itself is useless.
| |
Glass Bead | A strange bead circled with gold that can be used to magnify the map and mark a specific position. The bead emits an energy which can be felt and seen by Survivors.
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Red Twine | A bristly and rough piece of twine of a deep red colour. Can be tied around the Map to enhance its Aura-reading ability.
| |
Retardant Jelly | A slimy, translucent substance with a ghastly lavender shade. This jelly from unknown origin is highly resistant to heat.
| |
Unusual Stamp | A wooden stamp with a cross-hatched rubber pad used to mark documents. It is unclear as to how or by whom this stamp was originally used.
| |
Yellow Wire | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around the Map to enhance its Aura-reading ability.
| |
Black Silk Cord | A smooth black cord with a soft appearance. Can be tied around the Map to enhance its Aura-reading ability.
| |
Odd Stamp | A stamp carved out of sturdy blonde wood. The text found at the base is incomprehensible: "kw'zvre'od".
| |
Crystal Bead | An intricate set of lenses wrapped up in an astonishingly complex apparatus. The gears controlling the lenses' focus move by themselves as to focus on something invisible to humans.
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Med-Kits
The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.
Without the use of Self-Care, a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.
Icon | Name | Description |
---|---|---|
Bandages | A pack of bandages usually found in First Aid Kits.
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Butterfly Tape | Medical quality tape used to close small wounds.
| |
Rubber Gloves | Disposable medical gloves to avoid cross-contamination.
| |
Medical Scissors | Scissors designed to easily cut through textiles.
| |
Needle & Thread | Not exactly a medical device. However, it can be used to quickly and painfully close up a wound.
| |
Self Adherent Wrap | A pack of bandages that stick to themselves without the need of clips for a faster patch-up that requires less readjustments.
| |
Sponge | A mundane sponge used to soak up extra blood, providing easier access to wounds.
| |
Gauze Roll | A sterile gauze used for a variety of wounds. Part of a total wound care system.
| |
Surgical Suture | A medical device used to close and hold body tissue. Even though it is very effective, the surgical suture is challenging to use.
| |
Abdominal Dressing | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds.
| |
Styptic Agent | A white powder with coagulant properties. Apply the agent to a wound to stop it from haemorrhaging.
Styptic Agent consumes the Med-Kit on use. | |
Anti-Haemorrhagic Syringe | An anti-haemorrhagic substance that stops the bleeding in a matter of seconds.
Anti-Haemorrhagic Syringe consumes the Med-Kit on use. | |
Gel Dressings | A pack of gel forming pads used to patch up heavily exuding wounds.
| |
Refined Serum | THIS ADD-ON IS NO LONGER AVAILABLE (This Unlockable no longer spawns in the Bloodweb and can no longer be used in Trials, being greyed-out in the inventory. It may temporarily return during an Event.) A refined version of the Putrid Serum that is mostly safe for human consumption.
Refined Serum consumes the Med-Kit on use. The Refined Serum is only available during Halloween Events. |
Toolboxes
The Toolbox is an Item that can be used to repair Generators more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. Add-ons can be equipped to enhance their speed and durability.
"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"
Icon | Name | Description |
---|---|---|
Clean Rag | A mundane rag.
Suspiciously clean.
| |
Instructions | Someone quickly painted what seems to be repair instructions on this piece of bark.
| |
Scraps | Springs, screws and gears.
Mostly unusable junk.
| |
Cutting Wire | A rudimentary cutting tool made from a jagged metal wire and two wooden handles.
| |
Protective Gloves | Thick gloves, which reduce manual dexterity but protect hands from injury.
| |
Socket Swivels | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices.
| |
Spring Clamp | Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
| |
Wire Spool | A portable but heavy spool of copper wire.
| |
Grip Wrench | An adjustable wrench with a tough grip.
Essential in any Toolbox.
| |
Hacksaw | A small hand saw mounted with a metal cutting blade.
| |
Brand New Part | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory. Replaces the Toolbox Repair prompt with an Install Brand New Part prompt instead:
|
Decommissioned Add-ons
Over the years, Dead by Daylight has had several Add-ons decommissioned, usually when Add-on Reworks occurred.
"Blind Warrior" - Soot | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Baikra-Kaeug symbol, representing imperviousness, is finger-drawn out of soot on the body of the Bell.
| |
---|---|---|
"Swift Hunt" - Soot | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn out of soot on the body of the Bell.
| |
Berus Toxin | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A toxin from the Berus Snake, applied to the Hatchet's blade.
| |
Ether 5 Vol% | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
An organic compound used for anaesthetic purposes.
| |
Strong Coil Spring | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A large and heavy coil spring which adds a good amount of strength to the Bear Trap's hold.
| |
Trapper Sack (Decommissioned) | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A crude leather sack suitable for foraging.
| |
"All Seeing" - Mud | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kra-Frabai symbol, representing the Entity watching over us, is finger-drawn in mud on the head of the Bell. Unlocks hidden potential in your Aura-reading ability:
| |
"Obedience" - Class III | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
An experimental ECT procedure developed within The Fog, crudely annotated.
Survivors affected by Madness suffer from the Affliction of Obedience:
"BREAK THEIR IMPURE BODIES" — Unsigned Notes by Herman Carter | |
Fine Stone | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
This puck-shaped honing tool can be used to sharpen the Hatchet's blade, causing it to inflict clean wounds.
| |
Logwood Dye | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Boiled wood ash used to dye Bear Traps, making them less noticeable.
| |
Trap Setters | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Simple tools designed to quickly and safely set Bear Traps.
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Yew Seed Brew | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A toxic brew, applied to the Hatchet's blade.
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"All Seeing" - White | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kra-Frabai symbol, representing the Entity watching over us, is stamped in white ink on the head of the Bell. Unlocks hidden potential in your Aura-reading ability:
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Bloody Hair Brooch | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A hair brooch crusted with dried blood.
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Dirty Uwabaki | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A handy pair of indoor shoes.
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Ether 10 Vol% | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A volatile organic compound used for anaesthetic purposes.
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Katsumori Talisman | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A talisman that brings swift success.
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Nasty Blade | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
This blade is stained with unsanitary spots of grime that make injuries particularly difficult to mend.
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Pungent Phial | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The clear liquid has a very particular stench that can be recognised and tracked by some animals.
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Setting Tools | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Specialised tools designed to quickly and effortlessly set Bear Traps.
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Yew Seed Concoction | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A toxic concoction, applied to the Hatchet's blade.
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"Blind Warrior" - Blood | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Baikra-Kaeug symbol, representing imperviousness, is stamped in blood on the body of the Bell.
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Cold Dirt | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A handful of dirt collected from the janitor's final resting place.
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Prayer Beads Bracelet | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A powerful bracelet that reads a sacred mantra.
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Stitched Bag | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Skin pieces of all sorts crudely stitched together making for a very large bag.
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Thompson's Moonshine | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A strong beverage made from corn and a recipe passed down in the Thompson family.
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"Blind Warrior" - Spirit | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Baikra-Kaeug symbol, representing imperviousness, ominously glows on the body of the Bell.
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Father's Glasses | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A pair of dad glasses that belonged to an overworked salary man.
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Unused Add-ons
In the Game's code, there exist several Add-ons that have never been used.
Gum | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description. | |
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Inhaler | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description. | |
Smash 'n' Run Gloves | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description. | |
"Shadow Dance" - Soot | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.
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Buck Shot | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Flash Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Medium Fuse | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Gun Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Long Fuse | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Magnesium Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Black Powder | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Shredded Fedora | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description. | |
Large Pack | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
Unknown Description.
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Change Log
Up to Patch 3.6.0
Whether or not Survivor Items lost their Add-ons after a Trial depended on the situation:
- Add-ons were lost upon using up all charges of an Item.
- Add-ons were lost upon disconnecting from the Trial.
- Add-ons were lost upon dying in a Trial, unless the White Ward Offering was burnt.
- Add-ons were kept if one escapes with the Item that they are equipped on.
Patch 3.6.0
- Item Add-ons for Survivors became single-use only, akin to Power Add-ons for Killers.
UNLOCKABLES | |||
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Achievements | Add-ons | Charms | Daily Rituals |
Items | Mystery Boxes | Offerings | Perks |