Add-ons/ko
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애드온 are an addition to Killer Powers and Survivor Items .
Contents
- 1 Overview
- 2 Add-on Series
- 3 Add-ons from Chests
- 4 Power Add-ons
- 4.1 Bear Trap
- 4.2 Blackened Catalyst
- 4.3 Bubba's Chainsaw
- 4.4 Carter's Spark
- 4.5 Chainsaw
- 4.6 Dream Demon
- 4.7 Evil Within
- 4.8 Feral Frenzy
- 4.9 Hunting Hatchets
- 4.10 Jigsaw's Baptism
- 4.11 Night Shroud
- 4.12 Of the Abyss
- 4.13 Spencer's Last Breath
- 4.14 The Afterpiece Tonic
- 4.15 The Redeemer
- 4.16 Vile Purge
- 4.17 Wailing Bell
- 4.18 Yamaoka's Haunting
- 4.19 Yamaoka's Wrath
- 5 Item Add-ons
- 6 Decommissioned Add-ons
- 7 Unused Add-ons
- 8 Change Log
Overview[edit | edit source]
- This Article presents an overview of all Add-ons featured in the Game. For more detailed information, such as the numbers behind the adjectives, please refer to an Add-on's respective Article.
애드온 boost specific aspect of a Killer's Power and a Survivor's Item when equipped.
Players can equip up to two 애드온 at the same time, however, it is not possible to equip the same Add-on twice.
애드온 are single-use only and generally lost after a Trial.
- This can only be prevented through the following means:
- Burning the Black Ward
Offering as Killer.
- Burning the White Ward
Offering as Survivor.
- Equipping Ace in the Hole
as Survivor.
- Burning the Black Ward
Stacking[edit | edit source]
애드온 which affect the same part of a Power will generally stack with one another (both positive and negative effects).
Older Add-ons used to mention if they would stack or not. Newer Add-ons of more recent Killers do not mention this anymore unless they specifically do not stack.
Numbers[edit | edit source]
There are currently a total of 436 애드온 featured in Dead by Daylight :
103 | Common Add-ons |
138 | Uncommon Add-ons |
121 | Rare Add-ons |
94 | Very Rare Add-ons |
47 | Ultra Rare Add-ons |
9 | Decommissioned Add-ons |
4 | Unused Add-ons |
Add-on Series[edit | edit source]
- Main article: Add-on Series
Killers tend to have Add-on Series, several 애드온 with similar effects, that increase in effectiveness and power the higher their Rarity class is.
Add-ons from Chests[edit | edit source]
Using the Perk Ace in the Hole , a Survivor will find Items
with 애드온 attached to them.
Power Add-ons[edit | edit source]
Bear Trap
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The Bear Trap is The Trapper's main Power and also his secondary weapon: Bear Traps are found lying around the map. They can be picked up and set down mostly anywhere. Traps are not armed until picked up and placed. The Trapper starts the game with a single trap in his hands, and can only carry one at once unless using Add-ons.
"다리를 잡을 수 있는, 철로 만들어진 덫."
아이콘 | 이름 | 희귀도 | 설명 |
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Trapper Sack | Add-on description has not yet been added to Template:Add-on desc | ||
Trapper Gloves | Protective padded leather gloves.
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Strong Coil Spring | A large and heavy coil spring which adds a good amount of strength to the Bear Trap's hold.
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Padded Jaws | These padded jaws are meant to restrain, not to wound.
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Trapper Bag | A cured leather waist bag. Large and sturdy to transport hunting equipment.
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Trap Setters | Simple tools designed to quickly and safely set Bear Traps.
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Serrated Jaws | These replacement Bear Trap jaws have saw-like blades which cause awful open wounds when they snap.
"Like a predatory beast, it can smell and track blood." | ||
Logwood Dye | Wood ash. When boiled, can be used to dye Bear Traps and make them less noticeable.
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4-Coil Spring Kit | A replacement kit for Bear Traps which changes the usual dual spring system to 4 coil springs, adding a great amount of strength to a Bear Trap's hold.
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Wax Brick | A block of wax used to lower friction and facilitate movement in mechanical parts.
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Tar Bottle | A black, matte and sticky substance similar to tar. When applied to Bear Traps, makes them far less noticeable.
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Setting Tools | Specialised tools designed to quickly and effortlessly set Bear Traps.
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Secondary Coil | A secondary coil which keeps a Bear Trap functional in times when the primary coil becomes unusable.
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Rusted Jaws | These Bear Trap jaws are covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
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Stitched Bag | Skin pieces of all sorts crudely stitched together making for a very large bag.
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Oily Coil | A clear oil that makes handling the Trap's spring more hazardous.
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Honing Stone | When used with the Bear Trap, the Honing Stone sharpens its blades. The razor-sharp blades inflict deep wounds aimed at bleeding the victim as fast as possible.
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Fastening Tools | A specialised set of tools used to fasten Bear Traps to ensure their effectiveness.
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Iridescent Stone | Traps sharpened with this sickly gleaming stone seem to gain a life of their own.
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Bloody Coil | Part sticky, part slippery, this grim liquid makes handling the Trap's spring more dangerous.
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Blackened Catalyst
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The Blackened Catalyst is The Hag's main Power: she bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.
"Source of The Hag's power, a blackened finger used as a catalyst for her terrible power."
Icon | Name | Description |
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Rope Necklet | A rigid ornament worn around the neck made from dead plants.
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Powdered Eggshell | Minuscule eggshell fragments shimmering with a pale golden hue.
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Dead Fly Mud | A small lump of mud, black with the remains of flies. Devoured to increase stamina.
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Bog Water | Murky water contained in a glass pill bottle from another time.
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Pussy Willow Catkins | A handful of small, pristine flower clusters covered in a fine greyish fur.
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Half Eggshell | One half of a perfectly round hollow eggshell.
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Dragonfly Wings | A handful of yellowish wings, dry and crisp. Devoured to increase stamina.
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Cypress Necklet | A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
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Bloodied Water | Tainted water contained in a folded water lily leaf.
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Willow Wreath | Three frail willow branches attached to form a triangular wreath.
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Swamp Orchid Necklet | A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
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Dried Cicada | A large swamp cicada covered in a fine layer of ash. Crispy. Devoured to increase stamina.
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Cracked Turtle Egg | A pale orange turtle egg, cracked and emptied of its content.
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Bloodied Mud | A handful of mud with veins of deep crimson. The bloody layers empower the mud.
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Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
Scarred Hand trumps all other Add-ons. "..." — The Butcher | |
Rusty Shackles | Shackles once used to hold prisoners and carcasses in the cannibal village cellar. The trapped life essence within unlocks tremendous potential in The Hag's power.
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Grandma's Heart | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power.
"Bring me another slice of the girl." — Grandma | |
Disfigured Ear | The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in The Hag's power.
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Waterlogged Shoe | A child's shoe, long lost in the bog's waters. The trapped life essence within unlocks tremendous potential in The Hag's power.
Waterlogged Shoe trumps all other Add-ons. | |
Mint Rag | A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared. The trapped life essence within unlocks tremendous potential in The Hag's power.
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Bubba's Chainsaw
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Bubba's Chainsaw is The Cannibal's main Power and also his secondary weapon: it shares a lot of the Chainsaw's abilities and Add-ons. The Cannibal can charge it up to break into a crazed sprint, wildly swinging his Chainsaw around, putting any Survivor unlucky enough to come in contact with it into the Dying State . Can hit multiple targets on a single charge.
"An incredibly powerful and heavy Chainsaw."
Icon | Name | Description |
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Vegetable Oil | A rancid oil used as a poor quality lubricant.
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Spark Plug | A clean spark plug fitted for a Chainsaw.
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Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
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Chainsaw File | A file whose purpose is to hone Chainsaw chains.
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Long Guide Bar | A sturdy iron replacement bar for long chains.
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Primer Bulb | Pumps more gas in the ignition system to ensure a quick and powerful start.
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Knife Scratches | Scratches cover the Chainsaw's body, caused by a searing blade. Memories of reprimands fill its holder with the fear of failure.
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Homemade Muffler | A makeshift exhaust system made of black gas pipes.
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Chilli | A big bowl of steaming Chilli to keep you fresh and strong.
"I got some good barbecue here!" — Drayton Sawyer | |
The Grease | A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house.
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The Beast's Marks | Jagged marks cover the Chainsaw's body, punishment from the dark beast that lives in The Fog. Memories of violent reprimands fill its holder with the fear of failure.
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Shop Lubricant | An oil specifically formulated for Chainsaws. A special additive prevents oil throw off.
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Grisly Chains | A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed.
Grisly Chains does not stack with other instances of the Mangled Status Effect. | |
Begrimed Chains | This chain is stained with a foul substance that debilitates anyone it touches.
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Rusted Chains | This chain is covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
Rusted Chains does not stack with other instances of the Broken Status Effect. | |
Light Chassis | A light and durable Chainsaw chassis with a shorter guide bar. Makes the Chainsaw easier to handle.
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Depth Gauge Rake | Tool that increases the angle of the depth gauge, making the chain eat more "wood".
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Award-winning Chilli | A big bowl of spicy Chilli made famous thanks to prime meat.
"The secret's in the meat" — Drayton Sawyer | |
Iridescent Flesh | A thin slice of smooth, young flesh. The veins shimmer with luminescent glow, as if life still flows within.
"There are moments when we cannot believe that what is happening is really true. Pinch yourself and you may find out that it is." — Pam Jones | |
Carburettor Tuning Guide | A crudely drawn guide to properly adjust and tune a Chainsaw carburettor.
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Carter's Spark
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Carter's Spark is The Doctor's main Power: The Entity has ignited a corrupted and inexhaustible spark in the Doctor's heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.
"Is it a gift, or a curse?"
Icon | Name | Description |
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Mouldy Electrode | A mouldy electrode which can nevertheless conduct a weak electrical current.
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Maple Knight | A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
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"Order" - Class I | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
Survivors with Madness suffer from the Affliction of Order:
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"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
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Polished Electrode | A like-new standard electrode equipment to conduct electro-convulsive treatments.
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"Restraint" - Class II | An experimental ECT procedure developed within the Fog. Uses a wavelength that links the patient's and Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
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"Order" - Class II | A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
Survivors with Madness suffer from the Affliction of Order:
"Side effects are very rare." — Léry's Memorial Institute | |
"Discipline" - Class II | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
Survivors with Madness suffer from the Affliction of Discipline:
"We re-educate our patients with the greatest care." — Léry's Memorial Institute | |
"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute | |
Scrapped Tape | A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
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Interview Tape | A compact cassette from Project Awakening containing an unedited interview of a victim. Opens The Doctor's mind to alternate treatment methods.
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High Stimulus Electrode | An experimental electrode that can withstand very high charges for a longer period of time.
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"Restraint" - Class III | An experimental ECT procedure developed within the Fog. Uses a high stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
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"Discipline" - Class III | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
Survivors with Madness suffer from the Affliction of Discipline:
"Respect of our patients is at the core of our principles." — Léry's Memorial Institute | |
"Restraint" - Carter's Notes | An experimental ECT procedure developed within the Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
"I CAN SEE THEIR DISGUSTING ILLNESSES ." — Unsigned Notes (potentially Herman Carter) | |
"Order" - Carter's Notes | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion.
Survivors with Madness suffer from the Affliction of Order:
"The stimulus must be kept active at a convulsive level." — Herman Carter | |
"Discipline" - Carter's Notes | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
Survivors with Madness suffer from the Affliction of Discipline:
"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter | |
"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | |
Iridescent Queen | A glass-like queen chess piece moulded from The Fog itself. It can't be touched without receiving a considerable jolt of electricity.
"Once we have established an effective method of treatment, we can focus on its efficient means of delivery." — Herman Carter | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
Survivors with Madness suffer from the following Afflictions: Calm, Discipline, Order, and Restraint.
"Gazing in the iridescent glass is plunging oneself into madness." |
Chainsaw
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The Chainsaw is The Hillbilly's main Power and also his secondary weapon: Once revved up, sends its user into a violent frenzy, running at high speed across the map. The noise can be heard across the whole map, similar to the Wraith's Wailing Bell. It too can be muffled with Add-ons.
"A hulking and deadly chainsaw of terrifying strength. Grinds through flesh, bone and soul."
Icon | Name | Description |
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Steel Toe Boots | Boots with a reinforced toe that offer protection from impact.
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Junkyard Air Filter | A cracked and dusty filter. It still manages to work better than the stock model.
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Heavy Clutch | A well-made clutch that keeps the chain moving smoothly.
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Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
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Dad's Boots | A pair of trusty boots, pulled from the corpse of Max Thompson Senior.
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Punctured Muffler | A roughly modified muffler that allows for extra air flow.
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Off-brand Motor Oil | Affordable oil that can be used to lubricate noisy chains.
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Death Engravings | Engravings found on the Chainsaw body counting the amount of lives it took. Fills the user with determination.
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Big Buckle | A glorious, shining belt worn by many good ol' country boys.
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Mother's Helpers | A small number of caffeine pills found in Evelyn Thompson's purse. Side effects include nervousness and irritability.
"Doctor, please, more of these!" — Evelyn Thompson | |
Low Kickback Chains | A specialised chain that reduces the likelihood of kickback.
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Leafy Mash | A wet mash of fragrant leaves that mask a hunter's scent when stalking prey.
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Doom Engravings | Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Fills the user with determination.
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Black Grease | Thick grease that can be applied beneath the eyes to reduce glare.
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Tuned Carburettor | Despite being caked in dirt and oil, this carburettor has been well adjusted.
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Spiked Boots | Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.
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Pighouse Gloves | Rancid smelling gloves, soiled with unknown substances. Despite everything wrong with them, they do have thick fabric.
"Ain't no mess can stain a hard-workin' man's soul." — Max Thompson Sr. | |
LoPro Chains | Light chains that decrease the weight of the Chainsaw, allowing for greater manoeuvrability.
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Apex Muffler | A masterfully crafted chainsaw muffler that outperforms all others.
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Iridescent Brick | Once representative of Max Junior's confinement, this was the first brick to fall when his room's barricade came crashing down.
"What kinda ruckus you stirrin', boy?" — Max Thompson Sr. |
Dream Demon
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Dream Demon is The Nightmare's main Power: The Nightmare pulls his victims passively into the Dream World. Once in the Dream World, they can be affected by his Dream Snares. He can also use his Dream Projection to teleport to a Generator in his view.
"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger"
Icon | Name | Description |
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Wool Shirt | A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
While Survivors are in the Dream World:
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Sheep Block | A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
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Kid's Drawing | An unattributed drawing clearly crafted by a young child.
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Garden Rake | A small claw rake, a must have tool for any accomplished gardener.
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Prototype Claws | A home-made tool to facilitate bush trimming.
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Outdoor Rope | Sturdy outdoor rope, handy to tie up anything.
While Survivors are in the Dream World:
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Nancy's Sketch | A crude and bold sketch made with Fusain, signed by Nancy H.
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Green Dress | A little girl's green dress with a silky white ribbon.
While Survivors are in the Dream World:
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Cat Block | A white and purple wooden block depicting a sleeping Cat and the letter "C".
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Unicorn Block | A white and red wooden block depicting a prancing Unicorn and the letter "U".
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Paint Thinner | A tin of a highly volatile and inflammable material.
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Nancy's Masterpiece | A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
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Jump Rope | A long Double Dutch jump rope, stained with many years of use.
While Survivors are in the Dream World:
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Blue Dress | A little girl's pale blue dress with white lace which's front is ruined by large cuts.
While Survivors are in the Dream World:
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Pill Bottle | An empty pill bottle which once contained a medicine called "Zoneral".
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Swing Chains | Rusty, but sturdy chains used to securely attach a swing seat.
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Class Photo | A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
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"Z" Block | A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
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Red Paint Brush | A large paint brush, wet with crimson paint.
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Black Box | A black cardboard box filled with photographs.
You can only be obsessed with one Survivor at a time. |
Evil Within
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Evil Within is The Shape's main Power: activating Evil Within allows him to see his prey clearly and build up more evil power by stalking them.
"The darkness inside feeds his determination to take the life of his prey."
Icon | Name | Description |
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Tacky Earrings | A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
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Boyfriend's Memo | A "romantic", if slightly sleazy, note left around to draw the attention of a female lover.
"The note is signed: D." | |
Blond Hair | A single slightly wavy blond hair.
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Reflective Fragment | A tiny piece of a highly reflective material most probably from a broken mirror.
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Memorial Flower | A partially faded and dried pink larkspur picked up from a gravestone.
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Jewellery | A large necklace made of beads an inexpensive metals. One of Judith's favourites.
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Hair Brush | A nylon bristle brush used to add body and softness to hair.
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Glass Fragment | A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.
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Dead Rabbit | A grey rabbit which has been opened from neck to tail.
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Mirror Shard | A large and sharp piece of a broken mirror.
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Judith's Journal | A journal identified as owned by Judith M. Myers. Most of the pages are defaced with frightening and disturbing drawings.
You can only be obsessed with one Survivor at a time. | |
Jewellery Box | A barren wooden box in which vanity items were once stored.
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J. Myers Memorial | A glossy page ripped from the 1965 Haddonfield High School yearbook, one dedicated to the memory of Judith Myers.
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Hair Bow | A blue tartan ribbon used to tie hair.
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Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
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Tombstone Piece | A fist-sized granite piece taken from a broken tombstone.
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Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
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Lock of Hair | A cut lock of blond hair bunched with a black elastic.
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Judith's Tombstone | A large and heavy granite tombstone stolen from Mt. Sinclair cemetery, belonging to Judith Myers.
"Here lies our beloved daughter." | |
Fragrant Tuft of Hair | A tuft of blond hair which was forcefully torn off someone's scalp. Releases hints of feminine floral fragrance.
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Feral Frenzy
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Feral Frenzy is The Legion's main Power: activating it will put The Legion into a frenzy, considerably increasing their movement speed for a limited time. Successful attacks can be chained between Survivors and apply the Deep Wound Status Effect, putting them into a bleed-out timer.
Icon | Name | Description |
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Smiley Face Pin | A friendly looking, bright yellow button used as a sarcastic statement.
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Scratched Ruler | A wooden ruler deeply scratched with hash marks.
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Mischief List | A list of mischievous missions to accomplish, memento of brighter days.
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Friendship Bracelet | A wide grey and red braided rope bracelet. The inscription "F. J. S. J." can be seen, crudely written in bold black ink.
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Never-Sleep Pills | Highly caffeinated tablets to make you extra sharp for exams or draining activities.
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Mural Sketch | A rough sketch of The Legion mural torn from a notebook.
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Julie's Mix Tape | A dark and depressing mix tape made out from mainly power ballads and gloomy melodies.
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Etched Ruler | A wooden ruler deeply etched with the names of enemies.
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Defaced Smiley Pin | A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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The Legion Pin | A handmade button with the face of The Legion. To use exclusively on intimidation dares.
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Susie's Mix Tape | A fast and thrilling mix tape with energising songs with break-neck beats.
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Stolen Sketch Book | A sketch book with imaginative and evocative, if not slightly bizarre sketches.
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Nasty Blade | This blade is stained with unsanitary spots of grime that make injuries particularly difficult to mend.
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Joey's Mix Tape | A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch.
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Stab Wounds Study | A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
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Frank's Mix Tape | Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums.
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Filthy Blade | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend.
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Cold Dirt | A handful of dirt collected from the janitor's final resting place. It is unnaturally cold.
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Iridescent Button | A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
During Feral Frenzy:
This effect lasts until the Power gauge is depleted. "The youth consumed by the iridescent glass magnifies and widens the reach of The Entity." | |
Fuming Mix Tape | Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
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Hunting Hatchets
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Hunting Hatchets are The Huntress' main Power and also her secondary weapons: charging up her Hatchets allows her to throw them at great speed at fleeing Survivors or use it as a ranged weapon to snipe Survivors from afar.
'"A skill taught by her mother and mastered in the wild. The Huntress can throw Hatchets with deadly precision."
Icon | Name | Description |
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Coarse Stone | This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds.
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Berus Toxin | A toxin applied to the Hatchets' blades. The Berus snake toxin causes tiredness in such a small amount.
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Bandaged Haft | First-aid bandages securely rolled and attached to the Hatchets' hafts.
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Amanita Toxin | A toxin applied to the Hatchet's blades. The Amanita mushrooms' toxin numbs the mind.
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Yew Seed Brew | A toxic brew applied to the Hatchets' blades. The thick brew is mainly composed of yew seeds which give it paralytic capabilities.
Yew Seed Brew does not stack with other Yew Seed Add-ons. | |
Shiny Pin | A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey.
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Oak Haft | A polished haft which allows for a quick and sly manipulation of the deadly tool.
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Manna Grass Braid | A circular decorative braid made from manna grass. This memory of a lost little one fills The Huntress with rage and focus.
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Leather Loop | This leather strip tied into a loop can be attached to a belt to allow easy transportation of tools.
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Fine Stone | This puck shaped honing tool can be used to sharpen the Hatchets' blades and inflicts clean wounds.
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Deerskin Gloves | Cured leather gloves that protect the hands and give a sure grip.
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Yew Seed Concoction | A toxic concoction applied to the Hatchets' blades. The muddy concoction is mainly composed of yew seeds which give it paralytic capabilities.
Yew Seed Concoction does not stack with other Yew Seed Add-ons. | |
Venomous Concoction | A toxic concoction applied to the Hatchets' blades. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities.
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Rusty Head | These Hatchets' heads are covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
Rusty Head does not stack with other Head Add-ons. | |
Pungent Phial | The clear liquid has a very particular stench that can be recognised and tracked by some animals. | |
Flower Babushka | A clean and colourful handkerchief adorned with a flower pattern. This memory of a lost little one fills The Huntress with rage and focus.
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Infantry Belt | A sturdy utility belt pillaged from a soldier. Its multiple leather loops and holsters are useful to transport tools.
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Glowing Concoction | An otherworldly concoction that faintly glows a foreboding light.
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Begrimed Head | These Hatchets' heads are stained with a foul substance that afflicts anyone who it touches with debilities.
Begrimed Head does not stack with other Head Add-ons. | |
Iridescent Head | A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
"The iridescent glass cuts through flesh and soul." |
Jigsaw's Baptism
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Jigsaw's Baptism is The Pig's primary Power: It allows her to put Reverse Bear Traps onto dying Survivors, that will instantly sacrifice them once they trigger. She can ambush Survivors by crouching towards them and then dash forward.
""You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism
Icon | Name | Description |
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Workshop Grease | A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
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Shattered Syringe | Symbol of a broken way of life. Reminiscing about her past-self hardens her determination.
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John's Medical File | The medical file of a cancerous man. Fills the reader with dread and recklessness.
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Combat Straps | Leather straps that hold fabric in place for nimbler movement.
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Video Tape | A recording of Jigsaw, explaining the game's rules to Amanda. Reminiscing about her past-self hardens her determination.
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Utility Blades | A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
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Razor Wires | A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
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Last Will | A latched wooden box with a satin lining, offered as part of a last will.
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Face Mask | A modification to the Reverse Bear Trap: the heavy cloth face mask, laced with a sedative, partially suffocates the target, making it hard to concentrate. | |
Slow-Release Toxin | A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
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Rusty Attachments | A modification to the Reverse Bear Trap: mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
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Jigsaw's Annotated Plan | A disturbing, yet brilliant, Trap design laid down on paper and annotated by Jigsaw.
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Interlocking Razor | A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
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Bag of Gears | A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps.
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Tampered Timer | A timer that has been fiddled with. A spring in the mechanism forces the gears to turn faster.
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Jigsaw's Sketch | A disturbing, yet brilliant, Trap design sketched in detail on a sheet of paper.
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Crate of Gears | This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install.
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Amanda's Secret | A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
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Rules Set No.2 | Not all games need to have the same rules.
"Listen, there are rules." — Jigsaw | |
Amanda's Letter | A blackmailing Letter for the attention of Amanda. Fills the reader with rage and focus.
"Amanda, you were with Cecil the night Jill lost Gideon. You killed their child. You know it and I know it." — Amanda's Letter |
Night Shroud
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Night Shroud is The Ghost Face's primary Power: It allows him to stalk Survivors, standing or crouched, making them Exposed for a limited time. While Night Shroud is active, The Ghost Face has no Terror Radius and Red Stain, as long as he isn't seen by any Survivor.
"Don't mind me. That's it, keep going. Perfect. That's the image I'll keep of you." — The Ghost Face
Icon | Name | Description |
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"Philly" | A stolen camera from a victim of Olsen in Philadelphia, where he worked before. The film inside captured his last night in the city.
"Gotta love Philly: keeps giving and giving and I don't wanna forget any of it". — The Ghost Face | |
Walleyes Matchbook | A sheet of matches from Walleyes, a small bar in Northern Roseville. A victim's phone number is scribbled in blue. One of the incriminating pieces of evidence found.
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Headlines Cut-outs | Cut-outs of articles covering unsolved murder cases from Utah to Pennsylvania. While Ghost Face just authored some of the headlines, he committed all of the murders. Compiling your success makes you proud and boosts your confidence.
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Cheap Cologne | Dollar store cologne with a pungent scent of rubbing alcohol. Worn by The Ghost Face to make his presence known. Reserved for impromptu visits.
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Telephoto Lens | A manual focus lens to remain undetected while taking pictures from afar.
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Reusable Cinch Straps | Black straps that keep everything in place while on the prowl.
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Olsen's Journal | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. Going through your past methods triggers thrilling memories.
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Olsen's Address Book | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address.
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Marked Map | The annotated map of Northern Roseville, Florida. Each 'X' represents a victim of The Ghost Face. Mapping out your targets allows you to roam the streets undetected.
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Olsen's Wallet | Olsen's wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen's first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve.
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Leather Knife Sheath | A quiet and flexible sheath to carry your blade. Movement is easier when things are fastened into place.
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Lasting Perfume | An overpowering musky fragrance worn by Ghost Face to announce his presence. Reserved for the victims he planned to write about.
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Knife Belt Clip | A perfect belt clip to scout carry your blade discreetly. No one knows what you are planning to do tonight.
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Chewed Pen | A blue pen with a chewed cap that holds traces of Danny's DNA. Incriminating evidence that was never found.
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Victim's Detailed Routine | A ripped page outlining the weekly routine of Olsen's first victim in Roseville. Compiling your victim's habits allows you to anticipate their movements.
"I've been watching you for a while. I wanted this to be special; the kind of headlines that people don't forget". — The Ghost Face | |
Night Vision Monocular | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night.
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Drop-Leg Knife Sheath | A sheath allowing for a full motion range: ideal to inflict quick and powerful wounds while moving freely. Stolen from a patrol officer the night Danny left Philadelphia.
"Gotta get ready like a scout — without the stupid patches. What I get is much better." — The Ghost Face | |
Driver's License | A driver's license revealing Olsen's true identity: Danny Johnson.
"They all want to know who Ghost Face is. But what they should ask is, who's next." — The Ghost Face | |
"Ghost Face Caught on Tape" | A tape obtained by Olsen to write an article that terrorised Roseville.
"In this footage, a dark figure is seen entering a house late at night in Northern Roseville, Florida. The police were called the next morning to report a murder in the area. Lock your doors: a Killer is in our midst, roaming freely, like a ghost in the night." — The Roseville Gazette | |
Outdoor Security Camera | A small surveillance camera that filmed Ghost Face breaking into a house on Belleview Road in Northern Roseville. The camera was positioned at the perfect angle to catch a glimpse of Ghost Face without providing any real clue to the police.
"An image is worth a thousand words". — The Ghost Face |
Of the Abyss
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Of the Abyss is The Demogorgon's main Power: it allows them to set Portals throughout the Trial Grounds and teleport between them. They can also channel their Power to perform an increased Lunge attack called Shred.
Icon | Name | Description |
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Rotten Pumpkin | Pumpkin flesh infected by the rotten soil in Hawkins.
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Black Heart | A black fermented heart ripped from the chest of a tentacled creature in the Upside Down.
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Rat Liver | A soggy pile of salty, soft liver.
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Rat Tail | A chewy rat tail for The Demogorgon to consume.
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Sticky Lining | A fetid, viscous layer that covers and expands the inter-dimensional tunnels.
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Viscous Webbing | Wet, elastic webs that broaden the inter-dimensional tunnels.
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Rotten Green Tripe | Rotten tripe that fuels The Demogorgon.
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Mew's Guts | The tasty guts of an unfortunate victim.
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Barb's Glasses | A broken pair of glasses that travelled to the Upside Down.
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Eleven's Soda | A soda can charged with psychic energy.
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Thorny Vines | Thick, thorny vines that stretch and reinforce the inter-dimensional tunnels.
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Brass Case Lighter | A lighter used to ignite trouble.
"Emits a strong electromagnetic field: it must have come into contact with the Upside Down." — Hawkins National Laboratory | |
Violet Waxcap | A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey.
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Deer Lung | A raw, rubbery lung that reinvigorates The Demogorgon.
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Lifeguard Whistle | A rusty, metal whistle that once ruled the Hawkins public pool.
"Emits a strong electromagnetic field: it must have come into contact with the Upside Down." — Hawkins National Laboratory | |
Vermilion Webcap | A bright red poisonous mushroom from the Upside Down.
"Still experimenting with this specimen, so far our results are inconsistent." — Hawkins National Laboratory | |
Upside Down Resin | A sticky, flammable sap that fortifies the gateway to the inter-dimensional tunnels.
"A sample taken from the bark of the tree once used as a gate. So far our conclusion as to its effect are inconclusive." — Hawkins National Laboratory | |
Unknown Egg | A large, warm egg coated in gruesome webbing.
"A large egg was sighted in the Upside Down, but no sample survived the trip to the lab for proper examination." — Hawkins National Laboratory | |
Leprose Lichen | A potent lichen that grows like dust on the rocks in the Upside Down.
"One small dose can cause severe hallucinations." — Hawkins National Laboratory | |
Red Moss | A psychedelic moss that grows on tree barks in the Upside Down.
"Consuming its leaf enhances athletic performance and causes euphoria." — Hawkins National Laboratory |
Spencer's Last Breath
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Spencer's Last Breath is The Nurse's main Power: channelling its energy allows The Nurse to pierce and jump through the Spirit World in a Blink multiple times in a row. Doing so leaves her in a state of fatigue.
"A powerful and violent last breath snatched from Crotus Prenn Asylum warden Patrick Spencer."
Icon | Name | Description |
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Wooden Horse | An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse.
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White Nit Comb | A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
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Plaid Flannel | A torn piece of red and black plaid flannel. The scrap of fabric imbues The Nurse with devastating focus.
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Metal Spoon | A dull, partially rusted and stained metallic spoon. Confiscated from Room 202's patient, the "Bad Man".
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Pocket Watch | A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body.
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Dull Bracelet | A worthless piece of jewellery that might have an important significance to someone. Taken from the "Anxious Girl's" body.
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Dark Cincture | A black rope used as a belt in times of mourning. Taken from Father Campbell's body.
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Catatonic Boy's Treasure | A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the "Catatonic Boy's" body.
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Bad Man Keepsake | A rotten molar ripped from the "Bad Man's" cold dead hand.
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Spasmodic Breath | The twitchy and tremulous breath stolen from the "Bad Man". Aggressively pulses and jumps at The Nurse's touch.
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Heavy Panting | The slow and bulging breath stolen from the "Fat Orderly" Kavanagh. Dimly oscillates at The Nurse's touch.
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Fragile Wheeze | The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch.
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Ataxic Respiration | The irregular and deteriorating breath collected from the "Catatonic Boy". Normally stable and calm, becomes incredibly agitated at The Nurse's touch.
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Anxious Gasp | The gasp of surprise collected from the "Anxious Girl", which the Nurse was fond of. Twitches vigorously at The Nurse's touch.
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Kavanagh's Last Breath | A powerful last breath snatched from Crotus Prenn Asylum Orderly Harvey Kavanagh, the "Fat Orderly". In the hands of The Nurse, it wobbles with intensity.
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Jenner's Last Breath | A powerful last breath snatched from Crotus Prenn Asylum Patient Mary Jenner, the "Anxious Girl". In the hands of The Nurse, it trembles with intensity.
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Campbell's Last Breath | A powerful last breath snatched from Crotus Prenn Asylum Priest Father Campbell. In the hand of The Nurse, it crackles with intensity.
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"Bad Man's" Last Breath | A powerful last breath snatched from Crotus Prenn Asylum Patient known as the "Bad Man". In the hands of The Nurse, it jolts with intensity.
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Torn Bookmark | A white and pristine piece of ribbon once attached to a sacred book. Serves as the symbol of a dispute.
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Matchbox | A matchbox containing an odd collection of mismatched buttons. Serves as a reminder of a horrible place.
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The Afterpiece Tonic
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The Afterpiece Tonic is The Clown's main Power: throwing a bottle will release a cloud of intoxicating smoke once it breaks. Survivors passing through the cloud will be affected with blurred vision, slower movement speed and coughing fits, amongst various other afflictions based on the chosen Add-ons.
Icon | Name | Description |
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Smelly Inner Soles | A mouldy inner sole which gives much comfort to tired feet.
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Robin Feather | A warm orange feather, soft to the touch.
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Fingerless Parade Gloves | Part of the standard Clown apparel, the cut fingers allow for dexterous manipulations.
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Ether 5 Vol% | An organic compound used for anaesthetic purposes.
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Thick Cork Stopper | A sturdy cork fitting The Afterpiece Tonic bottles marvellously.
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Sticky Soda Bottle | An empty bottle, sticky with dried sugar and blood.
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Starling Feather | A black feather with an emerald gloss, very soft to the touch.
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Solvent Jug | A chemical volatile compound that irritates the respiratory tract.
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Kerosene Can | A thin and clear combustible liquid which numbs the mind when inhaled.
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VHS Porn | An all time classic.
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Sulphuric Acid Vial | An odour-less syrupy liquid with high corrosiveness.
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Flask of Bleach | A potent chemical which causes irritation, burns and lung damage.
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Ether 10 Vol% | A volatile organic compound used for anaesthetic purposes.
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Bottle Of Chloroform | A sweet-smelling organic compound with strong anaesthetic capabilities.
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Garish Make-up Kit | Some for the face and some for the Tonic. The diluted make-up sticks to the lungs.
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Ether 15 Vol% | A highly volatile organic compound, toxic at this concentration.
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Cigar Box | A grim and incomplete collection of fingers. Fills The Clown with longing and focuses his anaesthetic crafting abilities.
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Cheap Gin Bottle | The only remnant of a cheap good time and one hell of a headache.
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Tattoo's Middle Finger | The prized middle finger of a large tattooed man. Has a faint taste of machinery oil.
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Redhead's Pinky Finger | The prized pinky of a redhead. Faintly fragrant. Tastes of potpourri and varnish.
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The Redeemer
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The Redeemer is The Deathslinger's main Power: the Deathslinger can shoot a spear that can lodge itself onto the Survivors. He can then reel speared Survivors towards him. If the chain breaks or he hits the reeled Survivor with a basic attack, the Survivor will be affected by the Deep Wound status effect regardless of the Survivor's current health state.
Icon | Name | Description |
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Spit Polish Rag | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the speargun in the heat of a shootout.
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Snake Oil | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you.
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Rickety Chain | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value.
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Modified Ammo Belt | An old ammo belt Caleb altered for his specialised weaponry. Still holds the fine red dirt of the Arizona Territory desert.
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Rusted Spike | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
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Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
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Marshal's Badge | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn | |
Jaw Smasher | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You called death to your door the instant you done me wrong." — Caleb Quinn | |
Chewing Tobacco | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system.
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Warden's Keys | The dull jangle of the keys evokes a furious memory within Caleb.
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Wanted Poster | The yellowed remains of a wanted poster for Mason Kelly. It kept Caleb focused on the hunt.
"You'll be met with a fierce reckoning, swear it on my mom's grave." — Caleb Quinn | |
Tin Oil Can | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available.
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Honey Locust Thorn | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
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Bayshore's Gold Tooth | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
"Know your place, boy. Know you damn place." — Henry Bayshore | |
Prison Chain | A thick, heavy chain that once held a steel ball and latched to Caleb's ankle. It's been re-purposed to hook onto a spear.
"Inmates working beyond the prison yard must be affixed with a steel ball of no less than 18 pounds." — Hellshire Penitentiary Guard Book | |
Gold Creek Whiskey | Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876 | |
Bayshore's Cigar | A quality cigar, plucked from the jacket of Caleb's boss while he wailed over the spear lodged in his abdomen.
"Do not point that thing at me, you slack-jawed imbecile." — Henry Bayshore | |
Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Iridescent Coin | A glass-like coin moulded from the Fog itself. A payment to the bounty hunter for the services rendered.
"Deals made in desperation are paid for in madness." | |
Hellshire Iron | The Hellshire's Gang branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline |
Vile Purge
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Vile Purge is The Plague's main Power: it allows her to spread her disease and infect Survivors.
Icon | Name | Description |
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Prayer Tablet Fragment | A fragmented stone tablet with a corrupted incantation originally used to purge illnesses and feelings of general malaise.
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Olibanum Incense | Precious resin extracted from Boswellia trees, used during ceremonies for their sweet citrusy fragrance.
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Limestone Seal | A cylindrical seal made from porous stone that displays a ritualistic scene with winged deities.
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Healing Salve | A bitterly pungent paste of crushed roots, which were marinated in fish brine for three days and in wine for two. Applied on skin rashes.
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Prophylactic Amulet | A soapstone amulet crudely engraved with a winged deity that wards off sickness. Fills the wearer with devotion.
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Potent Tincture | A frothing, murky liquid that permeates the air with an acute aroma of herbs and alcohol. Applied directly on blisters.
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Haematite Seal | A cylindrical seal forged from a metallic hard-stone, engraved with bird-headed beings that stood next to strange machines. Used as a container for sanctified ashes.
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Emetic Potion | A mustard-water based syrup that induces vomiting when consumed. Used to purge evil from the body.
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Blessed Apple | A perfectly ripe fruit to break fast during the purification ceremony. Delicious.
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Rubbing Oil | A beaker of rubbing oil with expectorant quality. Exudes the evergreen scent of laurel and rosemary.
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Infected Emetic | A disgusting syrup of unknown origin. The thick yellow liquid is consumed to induce vomiting. Used to purge evil from the body.
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Incensed Ointment | A dark waxy paste, laced with cedar sap that diffuses a sweet and earthy aroma. Applied directly on infected skin.
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Exorcism Amulet | An obsidian amulet to ward off sickness during exorcism rituals. Inscribed with a prayer to the God of Mayhem and Pestilence. Fills the wearer with fierce devotion.
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Ashen Apple | A peeled apple rolled into sanctified ashes. Eating such a fruit warded off the malignantly envious spirits of the deceased.
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Worship Tablet | A stone tablet adorned with gold, showing the drawings and writings of a corrupted incantation used originally to worship forgotten deities.
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Vile Emetic | A foul-smelling and half-congealed potion of unidentifiable ingredients. Consumed to rapidly induce vomiting. Used to purge evil from the body.
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Severed Toe | The decaying severed toe of Adiris, weaved on a thread and worn as an amulet around the neck. Radiates with vile power.
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Devotee's Amulet | A blood stone amulet carved intricately with the effigy of the Babylonian God of Mayhem and Pestilence. Fills the wearer with boundless devotion.
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Iridescent Seal | A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague. Its surface is warm and pulsates with The Entity's power.
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Black Incense | A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye.
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Wailing Bell
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The Wailing Bell is The Wraith's main Power: the Wailing Bell holds ancient powers, both with good and bad consequences. It allows its user to enter and walk the Spirit World when rung. When cloaked, The Wraith has no Terror Radius, meaning that Survivors do not hear a heartbeat, and The Wraith's Stain is also gone. The Wraith walks moderately faster when cloaked, making up for his inability to interact while in this state. The sound of the Bell is very loud, but can only be heard at a close distance to The Wraith. The accompanying *wooosh* sound, indicating a full uncloak or cloak, is heard by those within 40 metres of range. The volume of the Bell can be reduced with Add-ons.
Icon | Name | Description |
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"The Serpent" - Soot | The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
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"The Hound" - Soot | The Wonnug symbol, representing a peerless tracker, is finger-drawn out of soot on the body of the Bell.
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"The Ghost" - Soot | The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell.
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"The Beast" - Soot | The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
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Bone Clapper | A Bell clapper made from a highly polished piece of bone. Causes the sounds of the Wailing Bell to echo and warp chaotically.
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"Blink" - Mud | The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell.
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"Windstorm" - Mud | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in mud on the body of the Bell.
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"Swift Hunt" - Mud | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn in mud on the body of the Bell.
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"Blind Warrior" - Mud | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in mud on the body of the Bell.
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"Windstorm" - White | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in white ink on the body of the Bell.
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"Swift Hunt" - White | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in white ink on the body of the Bell.
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"Shadow Dance" - White | The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell. | |
"Blink" - White | The Kratin symbol, representing quick passing, is stamped in white ink on the body of the Bell.
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"Blind Warrior" - White | The Baikra-Kaeug symbol, representing ferocity, is stamped in white ink on the body of the Bell.
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"Windstorm" - Blood | The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in blood on the body of the Bell.
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"Swift Hunt" - Blood | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in blood on the body of the Bell.
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"Shadow Dance" - Blood | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell. | |
"All Seeing" - Blood | The Kra-Frabai symbol, representing the Entity watching over us, is stamped in blood on the head of the Bell.
Unlocks hidden potential in The Wraith's Aura-reading ability.
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Coxcombed Clapper | A simple coxcomb knotted rope wrapped around the Bell Clapper to muffle its sound. A malevolent Aura emanates from it.
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"All Seeing" - Spirit | The Kra-Frabai symbol, representing the Entity watching over us, ominously glows on the head of the Bell.
Unlocks awesome potential in The Wraith's Aura-reading ability.
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Yamaoka's Haunting
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Yamaoka's Haunting is The Spirit's main Power: it allows her to teleport by entering an ethereal plane and moving high-speed to a new location.
Icon | Name | Description |
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Zōri | A comfortable pair of flat sandals that can easily be slipped on and off.
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Shiawase Amulet | A Talisman that makes one happy and enthusiastic.
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Origami Crane | One of the one thousand Orizuru for your wish to come true.
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Gifted Bamboo Comb | A narrow tooth bamboo comb to gently untangle dishevelled hair.
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White Hair Ribbon | A silken bow to tame wild hair.
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Rin's Broken Watch | A wristwatch with a shattered glass. The name "Rin" is scribbled on the wristband.
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Muddy Sports Day Cap | A muddy sport cap with a High School logo. Identified with a sewn name tag to "Rin".
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Kaiun Talisman | A Talisman to get luck on your side.
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Juniper Bonsai | Dark blue-green foliage bonsai tree. Once the symbol of Yamaoka family tradition.
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Rusty Flute | A rusty transverse flute with a haunting sound.
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Katsumori Talisman | A Talisman that brings swift success.
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Katana Tsuba | The hand-guard of an ancestral blade. Crafted for the Yamaoka family.
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Dirty Uwabaki | A handy pair of indoor shoes.
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Bloody Hair Brooch | A hair brooch crusted with dried blood.
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Yakuyoke Amulet | A powerful Talisman to protect your endeavours from being hindered by suspicious circumstances.
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Wakizashi Saya | The scabbard of an ancestral blade. Once crafted for the Yamaoka family.
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Prayer Beads Bracelet | A powerful bracelet that reads a sacred mantra.
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Dried Cherry Blossom | A crumbling, dried cherry flower. Once the symbol of mortality.
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Mother-Daughter Ring | A silver ring engraved with "for my precious daughter".
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Father's Glasses | A pair of dad glasses that belonged to an overworked salary man.
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Yamaoka's Wrath
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Yamaoka's Wrath is The Oni's main Power: it allows him to go into a Blood Fury by absorbing Blood Orbs dropped by injured survivors. When he is in this Blood Fury, he can dash at high speeds and deal a horrible blow to the survivor's with his Kanabō, which downs them in a single hit.
Icon | Name | Description |
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Yakuyoke Talisman | Considering his goals pure and just, Kazan carried a trinket to ward off evil that might lead him astray.
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Rotting Rope | Had the rope been stronger it would have likely held Kazan. As it was, he escaped and butchered his captors.
"Though Death is focused, he has been known to blink." — Renjiro's Doctrine 14:5 | |
Cracked Sakazuki | A cup from Kazan's wedding ceremony. It never made it through the night before being damaged.
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Blackened Toenail | Fell off during one of Kazan's hundred winter treks to the temple. Despite his pilgrimage, Akito's leg would never heal.
"If a father sacrifices not for his children, then who does he father?" — Renjiro's Doctrine 11:12 | |
Polished Maedate | A horned crest Kazan tore from his helmet after being compared to a demon.
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Ink Lion | An ink painting that once hung in the Yamaoka Estate. Depicts the story of a lion eaten by mice.
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Chipped Saihai | A baton that belonged to Renjiro. It was stolen by Kazan upon his departure.
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Child's Wooden Sword | Akito's practice sword. The child had little use for it after his injury.
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Bloody Sash | Blood from a boy who called Kazan "The Noble Impostor". Kazan hid evidence of the fight from his father, often revelling at the sash in secret.
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Yamaoka Sashimono | The banner of the Yamaoka family, Kazan felt an overwhelming pride from it.
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Wooden Oni Mask | A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares.
"It is no coincidence that man is so familiar with demons." — Renjiro's Doctrine 3:8 | |
Shattered Wakizashi | The fragments of an ancestral blade, destroyed by Kazan in a fit of rage.
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Scalped Topknot | The topknot of a samurai who questioned Kazan's honour. The roots cling to a thin strip of bloody skin.
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Kanai-Anzen Talisman | A trinket given to Kazan at birth, its powers are meant to protect his family from harm.
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Tear Soaked Tenugui | The cloth that Kazan's mother cried into when he left on his pilgrimage to cleanse the samurai.
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Splintered Hull | Fragments of a ship that carried Renjiro Yamaoka. Against all odds, the legendary samurai seemed to survive.
"To plan subterfuge, begin with a counsel of none." — Renjiro's Doctrine 7:9 | |
Lion Fang | A tooth sold from an exotic vendor, it symbolises power and nobility.
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Akito's Crutch | The crutch used by Kazan's son after falling from a tree. Akito's playmate and her family were punished for the boy's injury.
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Renjiro's Bloody Glove | The glove Renjiro held to his sternum following the strike dealt by his son Kazan.
"When all else spills out, cling only to your honour." — Renjiro's Doctrine 14:12 | |
Iridescent Family Crest | A crest that denotes its owner as being a part of the Yamaoka family.
"Know who you are so you may shield your heart." — Renjiro's Doctrine 11:2 |
Item Add-ons[edit | edit source]
Firecracker
[edit | edit source]
The Firecrackers is an Item that is used to blind and deafen the Killer, but also affects other Survivors if they happen to be within the Area of Effect. Getting blinded will make a Killer drop a carried Survivor.
These Add-ons can be found in the Game's codes, but are not available to use.
Icon | Name | Description |
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Buckshot | Unknown Description.
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Medium Fuse | Unknown Description.
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Flash Powder | Unknown Description.
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Gun Powder | Unknown Description.
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Long Fuse | Unknown Description.
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Magnesium Powder | Unknown Description.
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Black Powder | Unknown Description.
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Large Pack | Unknown Description.
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Flashlight
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The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
Icon | Name | Description |
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Wide Lens | A thing wide lens in perfect condition. Designed to spread the Flashlight beam at the cost of reducing its range of effectiveness.
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Power Bulb | A tiny Flashlight bulb that packs more wattage for a brighter, more powerful light beam.
"Even the most powerful light cannot pierce through the Black Fog's darkness." | |
Leather Grip | A leather strip wrapped around the Flashlight for more grip.
"Too many have fallen due to sweaty hands." | |
Battery | A standard battery of unknown brand.
"Another nearly empty battery." | |
TIR Optic | A lens and reflector combo which can magnify a Flashlight's beam.
"Let the light burn them out of their dark shroud." | |
Rubber Grip | A rubber grip specifically fitting Flashlights for more grip.
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Low Amp Filament | A filament bulb designed to extend a Flashlight battery's life.
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Heavy Duty Battery | A battery marked as "industrial strength".
"A battery advertised as lasting 8 hours lasts only a couple of seconds in The Black Fog." | |
Focus Lens | A thick glass lens that focuses the Flashlight beam to increase its intensity.
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Long Life Battery | A recent model of battery that lasts longer.
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Intense Halogen | A chemical bulb that generates an intensely clear light.
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High-End Sapphire Lens | A wide lens made of unscratchable sapphire that optimises the power and range of the light beam.
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Odd Bulb | A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off.
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Broken Bulb | NO LONGER AVAILABLE
A damaged bulb that causes a spooky flickering effect.
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Key
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The Key is an Item that can be used to open the Hatch when it spawns. It can also be used with Add-ons to enhance its power and show the user different Auras , such as those of other Survivors in their vicinity or that of the Killer. The Broken Key cannot be used to open the Hatch and is of no use without Add-ons.
Icon | Name | Description |
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Prayer Rope | Tightly knitted rope used in praying rituals. Can be attached to the Key.
"Pray all you want, your words are getting lost somewhere up there, in the Fog." | |
Scratched Pearl | A porous and scratched white pearl. A minuscule jump ring allows the pearl to be attached to the Key.
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Prayer Beads | A chain of matte beads of various sizes used in praying ritual. Can be attached to the Key.
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Eroded Token | A heavily worn out token made of brass. If an inscription or drawing was once engraved in it, it has today completely disappeared. Can be attached to the Key using its jump ring to channel the Key's Aura-reading ability.
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Gold Token | A gold token with a dull appearance. Both faces are smooth and void of any inscriptions. Can be attached to the Key using its jump ring to channel the Key's Aura-reading ability.
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Weaved Ring | A mundane key ring in appearance with an unusual bluish dark sheen. The ring binds the Key to the user, preventing its loss even in the darkest of times.
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Milky Glass | This opaque piece of glass emits a dull vibrating noise. When the Skeleton or Dull Key is used to unlock a Black Lock, the glass token protects the Key from breaking, channelling the Black Fog's energy into the glass.
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Blood Amber | A blood-red amber striped with black veins. The amber is warm to the touch. Can be attached to the Key using its jump ring to channel the Key's Aura-reading ability.
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Unique Wedding Ring | An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy.
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Map
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The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Add-ons that enhance its power. You can even make the tracked Auras visible to other Survivors and create markers that look like a pillar of bright light.
Icon | Name | Description |
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Map Addendum | A fragmented piece of a thick fibrous material. A partial and faded map is drawn on it which by itself is useless.
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Yellow Wire | A small electrical wire. Both ends are heavily damaged like it has been forcefully torn out of its intended location. Can be tied around a map to enhance its Aura-reading ability.
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Unusual Stamp | A wooden stamp with a cross-hatched rubber pad used to mark documents. It is unclear as to how or by whom this stamp was originally used. Can be used with a map.
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Retardant Jelly | A slimy, translucent substance with a ghastly lavender shade. This jelly from unknown origin is highly resistant to heat.
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Red Twine | A bristly and rough piece of twine of a deep red colour. Can be tied around a map to enhance its Aura-reading ability.
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Glass Bead | A strange bead circled with gold that can be used to magnify the map and mark a specific position. The bead emits an energy which can be felt and seen by Survivors.
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Odd Stamp | A stamp carved out of sturdy blonde wood. The text found at the base is incomprehensible: "kw'zvre'od". Can be used with a map.
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Black Silk Cord | A smooth black cord with a soft appearance. Can be tied around a map to enhance its Aura-reading ability.
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Crystal Bead | An intricate set of lenses wrapped up in an astonishingly complex apparatus. The gears controlling the lenses' focus move by themselves as to focus on something invisible to humans.
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Med-Kit
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The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.
Without the use of Self-Care , a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.
Icon | Name | Description |
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Rubber Gloves | Disposable medical gloves to avoid cross-contamination.
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Butterfly Tape | Medical quality tape used to close small wounds.
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Bandages | A pack of bandages usually found in First Aid Kits.
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Sponge | A mundane sponge used to soak up extra blood, providing easier access to wounds.
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Self Adherent Wrap | A pack of bandages that stick to themselves without the need of clips for a faster patch-up that requires less readjustments.
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Needle & Thread | Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
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Medical Scissors | Scissors designed to easily cut through textiles.
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Gauze Roll | A sterile gauze used for a variety of wounds. Part of a total wound care system.
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Surgical Suture | A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
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Gel Dressings | A pack of gel forming pads used to patch up heavily exuding wounds.
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Abdominal Dressing | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds.
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Styptic Agent | A white powder with coagulant properties. Apply the agent to a wound to stop it from haemorrhaging.
Using Styptic Agent will destroy the Add-on and deplete the Med-Kit's Charges. | |
Anti-Haemorrhagic Syringe | An anti-haemorrhagic substance that stops the bleeding in a matter of seconds.
Using Anti-Haemorrhagic Syringe will destroy the Add-on and deplete the Med-Kit's Charges. | |
Refined Serum | NO LONGER AVAILABLE
A refined version of the Putrid Serum Press the Secondary Action button while healing with the Med-Kit to use the Refined Serum.
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Toolbox
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The Toolbox is an Item that can be used to repair Generators more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. Add-ons can be equipped to enhance their speed and durability.
"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"
Icon | Name | Description |
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Scraps | Springs, screws and gears. Mostly unusable junk.
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Instructions | Someone quickly painted what seems to be repair instructions on this piece of bark.
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Clean Rag | A mundane rag. Suspiciously clean.
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Wire Spool | A portable but heavy spool of copper wire.
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Spring Clamp | Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
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Socket Swivels | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices.
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Protective Gloves | Thick gloves, which reduce menial dexterity but protect hands from injury.
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Cutting Wire | A rudimentary cutting tool made from a jagged metal wire and two wooden handles.
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Hacksaw | A small hand saw mounted with a metal cutting blade.
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Grip Wrench | An adjustable wrench with a tough grip. Essential in any Toolbox.
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Brand New Part | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
Brand New Part is consumed on use. |
Decommissioned Add-ons[edit | edit source]
These Add-ons have been replaced with new Add-ons during an Add-on Pass and are no longer in use.
Icon | Name | Description |
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"Blind Warrior" - Soot | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Baikra-Kaeug symbol, representing imperviousness, is finger-drawn out of soot on the body of the Bell.
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"Swift Hunt" - Soot | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn out of soot on the body of the Bell.
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"All Seeing" - Mud | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Kra-Frabai symbol, representing the Entity watching over us, is finger-drawn in mud on the head of the Bell. Unlocks hidden potential in The Wraith's Aura-reading ability.
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"Obedience" - Class III | THIS ADD-ON HAS BEEN DECOMMISSIONED.
An experimental ECT procedure developed within the Fog, crudely annotated. The extra surge of power causes extreme muscle tension which depletes the patient's energy.
Survivors with Madness II or III suffer from the following Affliction:
Afflictions of the same type do not stack. "BREAK THEIR IMPURE BODIES" — Unsigned Notes (potentially Herman Carter) | |
The Thompson's Mix | THIS ADD-ON HAS BEEN DECOMMISSIONED.
A special oily substance used in the lubrication of all machinery concocted by the Thompson's themselves.
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"All Seeing" - White | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Kra-Frabai symbol, representing the Entity watching over us, is stamped in white ink on the head of the Bell. Unlocks hidden potential in The Wraith's Aura-reading ability.
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"Blind Warrior" - Blood | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Baikra-Kaeug symbol, representing imperviousness, is stamped in blood on the body of the Bell.
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Thompson's Moonshine | THIS ADD-ON HAS BEEN DECOMMISSIONED.
A strong beverage made from corn and a recipe passed down in the Thompson's family. Instils rage and headache.
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"Blind Warrior" - Spirit | THIS ADD-ON HAS BEEN DECOMMISSIONED.
The Baikra-Kaeug symbol, representing imperviousness, ominously glows on the body of the Bell.
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Unused Add-ons[edit | edit source]
These Add-ons are found in the Game but not are not used.
Icon | Name | Description |
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Gum | THIS ADD-ON IS UN-USED.
Unknown Description. | |
Inhaler | THIS ADD-ON IS UN-USED.
Unknown Description. | |
ArtifactER | THIS ADD-ON IS UN-USED.
Unknown Description. | |
"Shadow Dance" - Soot | THIS ADD-ON IS UN-USED.
The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell. |
Change Log[edit | edit source]
Up to Patch 3.6.0[edit | edit source]
Whether or not Survivor Items lost their 애드온 after a Trial depended on the situation:
- 애드온 were lost upon using up all charges of an Item.
- 애드온 were lost upon disconnecting from the Trial.
- 애드온 were lost upon dying in a Trial, unless the White Ward
Offering was burnt.
- 애드온 were kept if one escapes with the Item that they are equipped on.
Patch 3.6.0[edit | edit source]
- Item Add-ons for Survivors became single-use only, akin to Power Add-ons for Killers.