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2v8 is a limited-time Game Mode Modifier in Dead by Daylight.
2v8 modifies the Gameplay Loop completely by doubling the Player count on both sides, as its name indicates, and adjusting the main objectives, as well as giving all Players Skills.
Overview[]
There have currently been 2 instances of 2v8, as well as 2 Game Mode Tomes:
- Game Mode: 2v8 (v1)
- Game Mode: 2v8 (v2)
- Game Mode Tome 2 - 2v8
Iterations[]
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Gameplay Changes[]
Load-outs[]
2v8 is restricted to a variety of predetermined Loadouts.
Regular Perks, Add-ons
, Offerings
, and Items
are not accessible.
Both Survivors and Killers can choose from a variety of Classes, which feature the new Skills.
Emblems[]
In 2v8, Emblems are hidden from the Tally Screen and do not factor into a Player's Grade, as they would in regular ranked Trials.
This has the side-effect that Players who are playing 2v8 exclusively do not progress their Grades at all.
Generators[]
Each 2v8 Map features a total of 13 Generators, of which Survivors have to repair 8 in order to power the Exit Gates
.
Exit Gates[]
Due to the 2v8 Maps being supersized, they spawn with 3 Exit Gates.
Hatches[]
For similar reasons, each 2v8 Map features a total of 3 Hatches.
They only become accessible when there are just 2 Survivors remaining alive in the Trial.
When either one of them escapes through a Hatch, it closes and cannot be used by the other Survivor.
Cages of Corruption[]
Instead of hooking Survivors, a mechanic similar to Cages of Atonement is used; the Cages of Corruption, which causes Survivors to have Cage States, rather than Hook Stages.
After successfully picking up a downed Survivor, they are immediately sent to a Cage of Corruption.
Uncaging a Survivor does not trigger a Loud Noise Notification, unlike unhooking does.
Unlike Cages of Atonement, if there is another Survivor around, Cages of Corruption will remain at their original location even if the Killers camp it.
However, the Caged Survivor can be uncaged +15 % faster in those situations.
Chests[]
Each Map spawns a total of 20 Chests.
Self-Heal Ability[]
After progressing 2 Cage States, Survivors automatically unlock the Self-Heal and Self-Recovery abilities.
This is the so-called "Unlockable Skill" shared across all Classes.
Playing with Friends[]
Both Survivors and Killers can queue up together with friends playing the same side, which was a first for the latter, to play a 2v8 Trial.
DC Bots[]
Survivor Players who disconnect are replaced with a Survivor Bot, just like in regular Trials.
Unique to 2v8, however, this also applies to one of the two Killer Players disconnecting, replacing them with a Killer Bot.
Should the second Killer Player also disconnect, then the match will conclude immediately.
Character Selection[]
Killers[]
Not all Killers in Dead by Daylight can be played in 2v8, as their Powers need to be adapted individually.
As of May 2025, Players can choose the following Killers (in release-order):
- The Trapper
- The Wraith
- The Hillbilly
- The Nurse
- The Huntress
- The Spirit
- The Deathslinger
- The Blight
- The Legion
- The Nemesis
- The Mastermind
- The Ghost Face
- The Oni
It should be noted that each Killer can only be selected by one Killer Player at a time.
Survivors[]
Since Survivors have no inherent abilities, they have no restrictions in 2v8.
Survivor Players can choose any Survivor they own.
Map Selection[]
2v8 Trials take place on special supersized versions of regular Maps that are only accessible during this Game Mode.
The following 10 Maps are available and chosen at random:
Realm | Map |
---|---|
Autohaven Wreckers | Azarov's Resting Place Wreckers' Yard |
Coldwind Farm | Rancid Abattoir The Thompson House |
Crotus Prenn Asylum | Disturbed Ward Father Campbell's Chapel |
Grave of Glenvale | Dead Dawg Saloon |
The MacMillan Estate | Suffocation Pit |
Red Forest | Mother's Dwelling |
Yamaoka Estate | Family Residence |
Maze Tiles[]
Most Maze Tiles that appear on these modified Maps have been increased in size as well, making them safer for Survivors.
Pallets also spawn more frequently across possible spawn locations, leading to the return of the infamous "Safe Double Pallets" (there exist unsafe versions on Greenville Square).
Classes[]
Classes were determined in the Lobby and influenced how a Survivor would play the Trial.
Classes were visible to all other Survivors, both in the Lobby and on the HUD during the Trial.
Survivors could freely choose their preferred Class, they were not bound to specific Characters or Players, however, there was a limitation of a maximum of 4 Survivors with the same Class.
If a Player joined the Lobby with a Class that was already filled to the limit, they were automatically reassigned to a different Class that has free spots, indicated by a red exclamation mark on the Class icon.
There were a total 4 Classes, which were comparable to a Survivor's version of a Killer Power:
- Escapist
- Guide
- Medic
- Scout
Survivor Skills[]
All four Classes had 4 predetermined Skills:
- Team Skill (Slot 1)
- Aura Skill (Slot 2)
- Innate Skill (Slot 3)
- Unlockable Skill (Slot 4)
- This Skill automatically unlocks upon reaching the second Cage State.
- This Skill is inherent to all four Classes and does not change.
[]
Icon | Name | Description | Slot |
---|---|---|---|
Shared Unlockable Skill |
|
4 |
Escapist Skills[]

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One who can defy the forces of absolute terror will deliver their team to safety... | ![]() |
Icon | Name | Description | Slot |
---|---|---|---|
Escapist Aura Skill |
|
2 | |
Escapist Innate Skill |
|
3 | |
Escapist Team Skill | Starting to run triggers this Skill:
This Skill causes the Exhausted |
1 |
Guide Skills[]

![]() |
One who can bring clarity where there is darkness will deliver their team to safety... | ![]() |
Icon | Name | Description | Slot |
---|---|---|---|
Guide Aura Skill |
|
2 | |
Guide Innate Skill |
This Skill is inactive while hiding inside a Locker |
3 | |
Guide Team Skill |
|
1 |
Medic Skills[]

![]() |
One who can provide a helping hand to their fallen friends will deliver their team to safety... | ![]() |
Icon | Name | Description | Slot |
---|---|---|---|
Medic Aura Skill |
|
2 | |
Medic Innate Skill |
|
3 | |
Medic Team Skill |
|
1 |
Scout Skills[]

![]() |
One who can venture out and uncover hidden secrets will deliver their team to safety... | ![]() |
Icon | Name | Description | Slot |
---|---|---|---|
Scout Aura Skill |
|
2 | |
Scout Innate Skill |
|
3 | |
Scout Team Skill |
|
1 |
Killer Skills[]
All five Killers available in this mode had 4 predetermined Skills:
- Team Skill (Slot 1)
- Innate Skill (Slot 2)
- Killer Skill 1 (Slot 3)
- Killer Skill 2 (Slot 4)
The two Killer Skills were shared across all Killers, whereas the Team Skill and the Innate Skill were unique to each Killer.
Compared to a regular ranked Trial, every Killer had slight balance changes and tweaks to their base-kits specifically for this mode.
[]
These Skills are shared across all five Killers:
Icon | Name | Description | Slot |
---|---|---|---|
Shared Killer Skill 1 |
|
3 | |
Shared Killer Skill 2.1 |
|
4 | |
Shared Killer Skill 2.2 |
|
4 |
Unique Trapper Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Trapper Innate Skill | The Trapper starts the Trial with 4 Bear Traps![]() ![]() ![]()
Neither Killer can be caught in armed Bear Traps when walking over them, but doing so as The Trapper will disarm them, requiring a reset. |
2 | |
Trapper Team Skill | Whenever The Trapper sets or resets a Bear Trap![]() ![]() ![]()
|
1 |
Unique Wraith Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Wraith Innate Skill |
|
2 | |
Wraith Team Skill |
|
1 |
Unique Hillbilly Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Hillbilly Innate Skill |
|
2 | |
Hillbilly Team Skill |
|
1 |
Unique Nurse Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Nurse Innate Skill |
|
2 | |
Nurse Team Skill |
|
1 |
Unique Huntress Skills[]
Icon | Name | Description | Slot |
---|---|---|---|
Huntress Innate Skill |
|
2 | |
Huntress Team Skill |
|
1 |
Change Log[]
Iteration 2[]
Cages[]
- Downed Survivors now require a Killer to pick them up, before they are sent to a Cage.
- This allows for rescue attempts by other Survivors.
- Cages camped by a Killer no longer relocate, if there is another Survivor nearby as well.
- This, however, increases the Uncaging speed for that Cage by +15 % as compensation.
Classes & Skills[]
- Killer Skills are no longer tied to their Power.
- Like Survivors, they can now choose from one of 4 Classes.
- Classes now only feature 3 Skills, instead of 4:
- Survivors:
- Reveal Skill
- Team Skill
- Unlockable Skill
- Killers:
- Innate Skill
- Team Skill
- Reveal Skill
- Survivors:
- All Skills are now unique to their Class, including the Unlockable Skill of Survivors.
- The only exception is a Killer's Innate Skill, which remains the same across Classes.
Generators[]
- Repair speeds are now reduced by a stack-able -5 % per completed Generator.
- Repair speeds are now increased by a stack-able +2.5 % per Cage State.
- Killers may only read their Auras within 64 metres, unless they are being repaired by at least 2 Survivors.