Dead by Daylight Wiki

2v8 is a limited-time Game Mode Modifier in Dead by Daylight.

2v8 modifies the Gameplay Loop completely by doubling the Player count on both sides, as its name indicates, and adjusting the main objectives, as well as giving all Players Skills.


Overview[]

There have currently been 2 instances of 2v8, as well as 2 Game Mode Tomes:

Iterations[]

Lua error in Module:Various at line 389: attempt to index local 'rDate' (a boolean value).


Gameplay Changes[]

Load-outs[]

2v8 is restricted to a variety of predetermined Loadouts.

Regular Perks, Add-ons, Offerings, and Items are not accessible.

Both Survivors and Killers can choose from a variety of Classes, which feature the new Skills.

Emblems[]

In 2v8, Emblems are hidden from the Tally Screen and do not factor into a Player's Grade, as they would in regular ranked Trials.

This has the side-effect that Players who are playing 2v8 exclusively do not progress their Grades at all.

Generators[]

Each 2v8 Map features a total of 13 Generators, of which Survivors have to repair 8 in order to power the Exit Gates.

Exit Gates[]

Due to the 2v8 Maps being supersized, they spawn with 3 Exit Gates.

Hatches[]

For similar reasons, each 2v8 Map features a total of 3 Hatches.

They only become accessible when there are just 2 Survivors remaining alive in the Trial.

When either one of them escapes through a Hatch, it closes and cannot be used by the other Survivor.

Cages of Corruption[]

Instead of hooking Survivors, a mechanic similar to Cages of Atonement is used; the Cages of Corruption, which causes Survivors to have Cage States, rather than Hook Stages.

After successfully picking up a downed Survivor, they are immediately sent to a Cage of Corruption.

Uncaging a Survivor does not trigger a Loud Noise Notification, unlike unhooking does.

Unlike Cages of Atonement, if there is another Survivor around, Cages of Corruption will remain at their original location even if the Killers camp it.
However, the Caged Survivor can be uncaged +15 % faster in those situations.

Chests[]

Each Map spawns a total of 20 Chests.

Self-Heal Ability[]

After progressing 2 Cage States, Survivors automatically unlock the Self-Heal and Self-Recovery abilities.

This is the so-called "Unlockable Skill" shared across all Classes.

Playing with Friends[]

Both Survivors and Killers can queue up together with friends playing the same side, which was a first for the latter, to play a 2v8 Trial.

DC Bots[]

Survivor Players who disconnect are replaced with a Survivor Bot, just like in regular Trials.

Unique to 2v8, however, this also applies to one of the two Killer Players disconnecting, replacing them with a Killer Bot.

Should the second Killer Player also disconnect, then the match will conclude immediately.


Character Selection[]

Killers[]

Not all Killers in Dead by Daylight can be played in 2v8, as their Powers need to be adapted individually.

As of May 2025, Players can choose the following Killers (in release-order):

It should be noted that each Killer can only be selected by one Killer Player at a time.

Survivors[]

Since Survivors have no inherent abilities, they have no restrictions in 2v8.
Survivor Players can choose any Survivor they own.


Map Selection[]

2v8 Trials take place on special supersized versions of regular Maps that are only accessible during this Game Mode.

The following 10 Maps are available and chosen at random:

Realm Map
Autohaven Wreckers Azarov's Resting Place
Wreckers' Yard
Coldwind Farm Rancid Abattoir
The Thompson House
Crotus Prenn Asylum Disturbed Ward
Father Campbell's Chapel
Grave of Glenvale Dead Dawg Saloon
The MacMillan Estate Suffocation Pit
Red Forest Mother's Dwelling
Yamaoka Estate Family Residence

Maze Tiles[]

Most Maze Tiles that appear on these modified Maps have been increased in size as well, making them safer for Survivors.

Pallets also spawn more frequently across possible spawn locations, leading to the return of the infamous "Safe Double Pallets" (there exist unsafe versions on Greenville Square).


Classes[]

Classes were determined in the Lobby and influenced how a Survivor would play the Trial.
Classes were visible to all other Survivors, both in the Lobby and on the HUD during the Trial.

Survivors could freely choose their preferred Class, they were not bound to specific Characters or Players, however, there was a limitation of a maximum of 4 Survivors with the same Class.
If a Player joined the Lobby with a Class that was already filled to the limit, they were automatically reassigned to a different Class that has free spots, indicated by a red exclamation mark on the Class icon.

There were a total 4 Classes, which were comparable to a Survivor's version of a Killer Power:

  • Escapist
  • Guide
  • Medic
  • Scout


Survivor Skills[]

Main article: Skills


All four Classes had 4 predetermined Skills:

  • Team Skill (Slot 1)
  • Aura Skill (Slot 2)
  • Innate Skill (Slot 3)
  • Unlockable Skill (Slot 4)
    • This Skill automatically unlocks upon reaching the second Cage State.
    • This Skill is inherent to all four Classes and does not change.

Shared Skill[]

Icon Name Description Slot
Shared Unlockable Skill
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 50 % of the regular Healing speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State without help from other Survivors.
  • Self-Recovery after charging the Health Bar for at least 25 % by yourself grants the following additional effects:
    • Endurance Status Effect for 20 seconds.
    • +10 % Haste Status Effect for 10 seconds.


4

Escapist Skills[]

One who can defy the forces of absolute terror will deliver their team to safety...
Icon Name Description Slot
Escapist Aura Skill


2
Escapist Innate Skill
  • While injured, you are granted a permanent +3 % Haste Status Effect.


3
Escapist Team Skill Starting to run triggers this Skill:
  • Grants a +150 % Haste Status Effect for 3 seconds.
    • This effect is also extended to all other Survivors within 12 metres of your location.

This Skill causes the Exhausted Status Effect for 20 seconds.
This Skill cannot be used when Exhausted.

1

Guide Skills[]

One who can bring clarity where there is darkness will deliver their team to safety...
Icon Name Description Slot
Guide Aura Skill
  • The Auras of Generators are revelaed to you within 16 metres.


2
Guide Innate Skill
  • Survivors within 8 metres of your location benefit from the following effects:
    • The bonus Progression of Great Skill Checks during Repairs is increased by +3 %.
    • The volume of Repair noises is reduced by -50 %.

This Skill is inactive while hiding inside a Locker.

3
Guide Team Skill
  • While repairing a Generator, your Aura and that of the Generator are revealed to the team.


1

Medic Skills[]

One who can provide a helping hand to their fallen friends will deliver their team to safety...
Icon Name Description Slot
Medic Aura Skill
  • The Auras of injured Survivors are revealed to you within 128 metres.


2
Medic Innate Skill
  • Your Personal and Altruistic Healing speeds are increased by +35 %.


3
Medic Team Skill
  • While healing another Survivor, their Aura is revealed to the team.
  • Survivors within 3 metres of your location have their Altruistic Healing speed increased by +25 %.
    • This effects is inactive while you are being chased.


1

Scout Skills[]

One who can venture out and uncover hidden secrets will deliver their team to safety...
Icon Name Description Slot
Scout Aura Skill
  • Whenever either Killer performs the Break or Damage action, their Aura is revealed to you.
    • This effect also triggers when the Killer is stunned by a Pallet.


2
Scout Innate Skill
  • Grunts of Pain are suppressed while crouching.
  • Your Movement speed while crouching is increased by +100 %.


3
Scout Team Skill
  • Whenever a Killer is within 64 metres of your location and you have Line of Sight on them, their Aura is revealed to the team.


1


Killer Skills[]

Main article: Skills


All five Killers available in this mode had 4 predetermined Skills:

  • Team Skill (Slot 1)
  • Innate Skill (Slot 2)
  • Killer Skill 1 (Slot 3)
  • Killer Skill 2 (Slot 4)

The two Killer Skills were shared across all Killers, whereas the Team Skill and the Innate Skill were unique to each Killer.

Compared to a regular ranked Trial, every Killer had slight balance changes and tweaks to their base-kits specifically for this mode.

Shared Skills[]

These Skills are shared across all five Killers:

Icon Name Description Slot
Shared Killer Skill 1
  • When entering a Chase, the targeted Survivors all suffer from the Revealed Status Effect for 5 seconds or until the other Killer comes within 16 metres of their location, whichever is shorter.


3
Shared Killer Skill 2.1
  • After performing the Damage Generator Action, all Survivors within 20 metres of it suffer from the Revealed Status Effect for 5 seconds.


4
Shared Killer Skill 2.2
  • Performing the Damage Generator Action increases the Regression speed of that Generator by +200 %.


4

Unique Trapper Skills[]

Icon Name Description Slot
Trapper Innate Skill The Trapper starts the Trial with 4 Bear Traps equipped with an additional 8 Bear Traps spawning in the environment.
  • Increases the Setting speed of Bear Traps by +50 %.
  • Increases the Escape time from Bear Traps by +25 %.

Neither Killer can be caught in armed Bear Traps when walking over them, but doing so as The Trapper will disarm them, requiring a reset.

2
Trapper Team Skill Whenever The Trapper sets or resets a Bear Trap, he benefits from the following effect:
  • Grants a +150 % Haste Status Effect for 3 seconds.
    • This effect also applies to the other Killer if they are within 16 metres of that Bear Trap.


1

Unique Wraith Skills[]

Icon Name Description Slot
Wraith Innate Skill
  • Increases the Cloaking speed by +22 %.
  • Increases the Uncloaking speed by +22 %.
  • Increases Movement speed while Cloaked by +9 %.


2
Wraith Team Skill
  • While Cloaked, the Undetectable Status Effect is extended to the other Killer whenever they are within 16 metres of The Wraith.


1

Unique Hillbilly Skills[]

Icon Name Description Slot
Hillbilly Innate Skill
  • The Chainsaw no longer deals double damage.
  • Increases the Turn rate of the Chainsaw by +44 %.
  • Reduces the Cool-down time after hitting an obstacle during a Chainsaw Sprint by -12 %.


2
Hillbilly Team Skill
  • During a Chainsaw Sprint, all Survivors coming within 10 metres of The Hillbilly suffer from the Exposed Status Effect until he ends the Chainsaw Sprint.


1

Unique Nurse Skills[]

Icon Name Description Slot
Nurse Innate Skill
  • Increases the range of the Lunge Attack after a Blink by +30 %.
    • This range is further increased by an additional +30 % per Chain Blink, up to a combined total of +90 %.
  • Reduces the duration of Fatigue by -7 %.
  • Reduces the duration of the additional Fatigue gained from Chain Blinks by -65 %.
  • Reduces the duration of the additional Fatigue gained from missed Special Attacks by -0.5 seconds.
  • Teleporting within 1 metre of a Survivor causes them to scream.
  • Increases Movement speed during a Chain Blink by +30 %.
  • Extends the Chain Blink Window by +0.2 seconds.


2
Nurse Team Skill
  • While within 16 metres of the other Killer, The Nurse is granted +1 Token towards her Power.
    • This Token is lost once The Nurse is no longer in range and cannot be saved.


1

Unique Huntress Skills[]

Icon Name Description Slot
Huntress Innate Skill
  • The Huntress starts the Trial with 10 Hunting Hatchets equipped.
  • Increases Movement speed while out of Hatchets by +4.5 % to ~4.6 m/s.
  • Increases Movement speed during the Wind-up Phase by +5 %.
  • Reduces the Reload time at Lockers by -20 %.
  • Reduces the Cool-down time between successive Hatchet throws by -20 %.


2
Huntress Team Skill


1


Change Log[]

Iteration 2[]

Cages[]

  • Downed Survivors now require a Killer to pick them up, before they are sent to a Cage.
    • This allows for rescue attempts by other Survivors.
  • Cages camped by a Killer no longer relocate, if there is another Survivor nearby as well.
    • This, however, increases the Uncaging speed for that Cage by +15 % as compensation.

Classes & Skills[]

  • Killer Skills are no longer tied to their Power.
    • Like Survivors, they can now choose from one of 4 Classes.
  • Classes now only feature 3 Skills, instead of 4:
    • Survivors:
      • Reveal Skill
      • Team Skill
      • Unlockable Skill
    • Killers:
      • Innate Skill
      • Team Skill
      • Reveal Skill
  • All Skills are now unique to their Class, including the Unlockable Skill of Survivors.
    • The only exception is a Killer's Innate Skill, which remains the same across Classes.

Generators[]

  • Repair speeds are now reduced by a stack-able -5 % per completed Generator.
  • Repair speeds are now increased by a stack-able +2.5 % per Cage State.
  • Killers may only read their Auras within 64 metres, unless they are being repaired by at least 2 Survivors.