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+ | {{#Invoke:Languages|resolveLanguageTable}} |
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− | {{InfoSurvivor |
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+ | {{#Invoke:Survivors|resolveSurvivorCharTable}} |
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⚫ | |||
⚫ | |||
− | | image = S24_charSelect_portrait.png |
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− | | gender = Female |
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− | | role = Occult Investigator |
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− | | dlc = [[A Binding of Kin]] |
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− | | nationality = French Madagassian |
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− | | actor = Unknown |
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⚫ | |||
⚫ | |||
− | She was introduced as the Survivor of |
+ | She was introduced as the Survivor of {{#Invoke:DLCs|getMainDlcFullNameByCharacter}}, a Chapter DLC on 1 December 2020 and retired on 8 January 2024. |
+ | |||
+ | She is still available in the {{#Invoke:Utils|IconLink|In-Game Store}} and as part of the [[Macabre Tales Pack]] Chapter Pack DLC. |
||
== Overview == |
== Overview == |
||
− | [[File: |
+ | [[File:New Store Elodie.png|frameless|left|x275px]] |
+ | {{Quote|Occult investigator Élodie Rakoto has seen first-hand that things are not always as they seem. The comforting rational explanation isn’t always correct, and there’s certainly no reasoning with these merciless Killers. Luckily, she’s got more than a few cunning tricks up her sleeve.}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | Her personal Perks, {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|30}}}}, {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|35}}}}, and {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|40}}}}, allow her to interact with objects in new ways, all while having a backup plan to escape Killers. |
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− | Difficulty rating: '''{{clr|2|Intermediate}}'''<br /> |
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− | ''(based on only using her Unique Perks)'' |
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{{-}} |
{{-}} |
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== Lore == |
== Lore == |
||
[[File:Élodie_Lore1.jpg|right|600px]] |
[[File:Élodie_Lore1.jpg|right|600px]] |
||
+ | ''Born into a lush Parisian household, Élodie Rakoto grew up in a comfortable home miles away from the verdant island of Madagascar, her parents' birthplace. Her backpack was always heavy and usually contained no schoolwork. She carried the essentials: a few history books, some printed maps, and a compact shovel. Instead of wasting away with regurgitated facts from her classes, she explored the city to discover the stories behind each statue, neighbourhood, and street sign. She collected bits and pieces of Paris, making it her own.'' |
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− | ''Born into a lush Parisian household, Élodie Rakoto grew up in a comfortable home miles away from the verdant island of Madagascar, her parents' birthplace. Her backpack was always heavy and usually contained no schoolwork. She carried the essentials: a few history books, some printed maps, and a compact shovel. Instead of wasting away with regurgitated facts from her classes, she explored the city to discover the stories behind each statue, neighbourhood, and street sign. She collected bits and pieces of Paris, making it her own.<br><br>When she was fourteen, her parents took her to Dyer Island for a 'business trip.' To her grand disappointment, the island was a private site for exclusive members of the Imperiatti. She was forced to attend pretentious and awkward social mixers daily. After a few weeks on the island, she met the Pariahs, like-minded teenagers who had no interest in being pawns for their parents' political chessboard. On dull, rainy nights she would convince them to sneak out and explore the island unsupervised.<br><br>One foggy evening, they stumbled upon an abandoned internment camp. Felix, one of the Pariahs, didn’t want to go in, but Élodie insisted. Inside, they found a strange underground laboratory in ruins. The Pariahs grew excited, browsing through the strange apparatuses for trophies and mementos. But Élodie noticed something in the far-left corner of the wall: odd scratches in the shape of a circle. She ran her fingernails against the cool concrete—the marks were deep and narrow. A warm whisper suddenly sent her mind adrift—<br><br>—Deep, rumbling thunder. Black, glistening waves. An ashen sanded beach. Incomplete. She was compelled to touch the ice-cold sand and draw a circle with a line in the middle.<br><br>A sharp thunderclap and lightning whipped the sky. The ground shook as sleek, obsidian claws tore through the concrete floor, ripping the earth open. The building began to collapse and Élodie spotted her mother wielding a bizarre instrument while her father told her to run. Then--<br><br>Complete darkness.<br><br>Élodie never saw her parents again.<br><br>For years, this nightmare woke her in the middle of the night, cold, sweating, shaking like a leaf. As a child she suffered from night terrors and often resisted going to bed. To soothe her mind, her grandma would light a tea candle and tell her stories until the wick extinguished in a hot pool of liquefied wax. The perfume of the warm vanilla-scented wax would lull Élodie to sleep as she envisioned stories of legendary heroes defeating fear and foes. Élodie had forgotten the stories, but she still remembered her longing for the verdant Malagasy rain forests and colossal mountains that her grandmother described. When Élodie felt cold and numb with grief, she would light a vanilla-scented candle and summon her childhood memories of this distant, idyllic place, raising her spirits to rise above her crippling depression.<br><br>Fourteen years later, Élodie still searched for the missing pieces of the puzzle. No rational explanation could explain her parents' disappearance, so she had been looking elsewhere. She researched any and all legends that mentioned a dark force that snatched people at night without a trace. From there, she translated old tales and built a tapestry of narratives from around the world that corroborated the uncanny way her parents had vanished on Dyer's island. She also gathered artefacts made by ancient civilisations who sought to destroy or resurrect the incomprehensible and indescribable Thing that took her parents. There were various names for it, differing from one language to the next: The Abyss, The Infinite, The Hole.<br><br>Her findings pushed her further into the dark field of occultism. The Pariahs were long gone. She'd alienated them with her theories. But she refused to give up on her parents.<br><br>Élodie had to set out into the cold, misty evening. She turned a corner, leaving Paris' 13th Arrondissement, an eccentric neighbourhood with a substantial library dating from the middle ages. She had pressing work to do for Hazra Shah, the Collector, an occult specialist who archived rare artefacts.<br><br>He’d recruited her after she’d salvaged a rare stolen Maori statue of spidery fangs like the claws she'd seen on Dyer's island. For the next five years, Élodie had been procuring occult relics for the Collector. In exchange, he provided large sums of money, equipment, and precise information about obscure manuscripts.<br><br>Just as the Collector requested, she had secured the annals of a witch trial convicting a mother birthing conjoined twins in the 17th century. According to legend, an occult incantation was engraved on a set of skulls, all of which the Collector possessed except one—the witch's skull. There were no traces of where the skull was now, but Élodie had found a newspaper article dating back to the same year, mentioning that most remains had been relocated to the catacombs to avoid a pandemic. Élodie was acting on a hunch. Breaking into the catacombs to retrieve a lost skull involved certain risks, but no more than the previous work she'd done for the Collector.<br><br>With a flashlight, she followed the ancient layout of the catacombs and spotted a collapsed wall. A few large stones blocked the way in. She grabbed her portable XRF-analyser and scanned the materials of the wall. Working for the Collector had its perks. The brick mortar had been poorly mixed, showing high traces of sand. The whole thing was brittle, and the ground was moist from the damp evening air. This was her way in.<br><br>The journey beneath was long and treacherous. The air was heavy and mouldy. She gasped when her key-chain flashlight hit an endless wall of bleached-white skulls.<br><br>Something cracked behind her. She spun around and collided headfirst with a baseball bat. Pain exploded in her skull and darkness filled her view.<br><br>When she came to, a man was carrying her over his shoulder, venturing deeper inside the catacombs. He was wearing a dark robe.<br><br>The Black Vale.<br><br>She'd managed to elude them until now. Ruthless and lethal, they went by many names. She'd figured out that they ultimately all worked for the same group, a ring of occult fanatics rumoured to perform human sacrifices for what they called The Old One. She had to get out of here fast.<br><br>Élodie spotted a loose skull on the wall, grabbed it and smashed it on her assaulter's head. Stunned, the man lost his balance and Élodie hit the ground running. As she turned a corner, she suddenly felt a sharp pain to her side.<br><br>She looked down and saw a large blade planted there. Shocked, she removed the knife and warm blood spurted out.<br><br>Her heartbeat rang in her ears as her vision blurred.<br><br>She fell to her knees. Summoning all her strength, she drew a circle on the ground with a shaking, blood-red finger and traced a line in the middle.<br><br>An opaque heaviness fell over her shoulders. A familiar scent of vanilla-spiked fruits and lychee nuts coated the air. Thin, tropical rain drizzled down leafy vines. Warmth.<br><br>Madagascar.<br><br>A ghostly cry erupted from the thick foliage.<br><br>Élodie looked up and the vines turned into hissing snakes. The soft canopy soil suddenly turned ashen and collapsed under her feet. She sank into something dense and cold that swallowed her like quicksand. She screamed, before being smothered by... the abyss...the infinite... the hole...<br><br>She found what she had been searching for.''{{-}} |
||
+ | ''When she was fourteen, her parents took her to Dyer Island for a 'business trip.' To her grand disappointment, the island was a private site for exclusive members of the Imperiatti. She was forced to attend pretentious and awkward social mixers daily. After a few weeks on the island, she met the Pariahs, like-minded teenagers who had no interest in being pawns for their parents' political chessboard. On dull, rainy nights she would convince them to sneak out and explore the island unsupervised.'' |
||
+ | ''One foggy evening, they stumbled upon an abandoned internment camp. Felix, one of the Pariahs, didn't want to go in, but Élodie insisted. Inside, they found a strange underground laboratory in ruins. The Pariahs grew excited, browsing through the strange apparatuses for trophies and mementos. But Élodie noticed something in the far-left corner of the wall: odd scratches in the shape of a circle. She ran her fingernails against the cool concrete — the marks were deep and narrow. A warm whisper suddenly sent her mind adrift —'' |
||
⚫ | |||
+ | |||
− | These are Perks which start off only appearing in '''Élodie''''s {{IconLink|Bloodweb}}. After achieving Level 30, Teachable versions of these Perks can be found: |
||
+ | ''— Deep, rumbling thunder. Black, glistening waves. An ashen sanded beach. Incomplete. She was compelled to touch the ice-cold sand and draw a circle with a line in the middle.'' |
||
− | * '''Appraisal''' - Level 30 |
||
+ | |||
− | * '''Deception''' - Level 35 |
||
+ | ''A sharp thunderclap and lightning whipped the sky. The ground shook as sleek, obsidian claws tore through the concrete floor, ripping the earth open. The building began to collapse and Élodie spotted her mother wielding a bizarre instrument while her father told her to run. Then —'' |
||
− | * '''Power Struggle''' - Level 40 |
||
+ | |||
− | Once obtained, other Survivors will be able find '''Élodie''''s Perks in their respective '''Bloodwebs''' from that point onwards. |
||
+ | ''Complete darkness.'' |
||
− | {{Char Perks|Appraisal|Deception|Power Struggle}} |
||
+ | |||
+ | ''Élodie never saw her parents again.'' |
||
+ | |||
+ | ''For years, this nightmare woke her in the middle of the night, cold, sweating, shaking like a leaf. As a child she suffered from night terrors and often resisted going to bed. To soothe her mind, her grandma would light a tea candle and tell her stories until the wick extinguished in a hot pool of liquefied wax. The perfume of the warm vanilla-scented wax would lull Élodie to sleep as she envisioned stories of legendary heroes defeating fear and foes. Élodie had forgotten the stories, but she still remembered her longing for the verdant Malagasy rain forests and colossal mountains that her grandmother described. When Élodie felt cold and numb with grief, she would light a vanilla-scented candle and summon her childhood memories of this distant, idyllic place, raising her spirits to rise above her crippling depression.'' |
||
+ | |||
+ | ''Fourteen years later, Élodie still searched for the missing pieces of the puzzle. No rational explanation could explain her parents' disappearance, so she had been looking elsewhere. She researched any and all legends that mentioned a dark force that snatched people at night without a trace. From there, she translated old tales and built a tapestry of narratives from around the world that corroborated the uncanny way her parents had vanished on Dyer's island. She also gathered artefacts made by ancient civilisations who sought to destroy or resurrect the incomprehensible and indescribable Thing that took her parents. There were various names for it, differing from one language to the next: The Abyss, The Infinite, The Hole.'' |
||
+ | |||
+ | ''Her findings pushed her further into the dark field of occultism. The Pariahs were long gone. She'd alienated them with her theories. But she refused to give up on her parents.'' |
||
+ | |||
+ | ''Élodie had to set out into the cold, misty evening. She turned a corner, leaving Paris' 13th Arrondissement, an eccentric neighbourhood with a substantial library dating from the middle ages. She had pressing work to do for Hazra Shah, the Collector, an occult specialist who archived rare artefacts.'' |
||
+ | |||
+ | ''He'd recruited her after she'd salvaged a rare stolen Maori statue of spidery fangs like the claws she'd seen on Dyer's island. For the next five years, Élodie had been procuring occult relics for the Collector. In exchange, he provided large sums of money, equipment, and precise information about obscure manuscripts.'' |
||
+ | |||
+ | ''Just as the Collector requested, she had secured the annals of a witch trial convicting a mother birthing conjoined twins in the 17th century. According to legend, an occult incantation was engraved on a set of skulls, all of which the Collector possessed except one—the witch's skull. There were no traces of where the skull was now, but Élodie had found a newspaper article dating back to the same year, mentioning that most remains had been relocated to the catacombs to avoid a pandemic. Élodie was acting on a hunch. Breaking into the catacombs to retrieve a lost skull involved certain risks, but no more than the previous work she'd done for the Collector.'' |
||
+ | |||
+ | ''With a flashlight, she followed the ancient layout of the catacombs and spotted a collapsed wall. A few large stones blocked the way in. She grabbed her portable XRF-analyser and scanned the materials of the wall. Working for the Collector had its perks. The brick mortar had been poorly mixed, showing high traces of sand. The whole thing was brittle, and the ground was moist from the damp evening air. This was her way in.'' |
||
+ | |||
+ | ''The journey beneath was long and treacherous. The air was heavy and mouldy. She gasped when her key-chain flashlight hit an endless wall of bleached-white skulls.'' |
||
+ | |||
+ | ''Something cracked behind her. She spun around and collided headfirst with a baseball bat. Pain exploded in her skull and darkness filled her view.'' |
||
+ | |||
+ | ''When she came to, a man was carrying her over his shoulder, venturing deeper inside the catacombs. He was wearing a dark robe.'' |
||
+ | |||
+ | ''The Black Vale.'' |
||
+ | |||
+ | ''She'd managed to elude them until now. Ruthless and lethal, they went by many names. She'd figured out that they ultimately all worked for the same group, a ring of occult fanatics rumoured to perform human sacrifices for what they called The Old One. She had to get out of here fast.'' |
||
+ | |||
+ | ''Élodie spotted a loose skull on the wall, grabbed it and smashed it on her assaulter's head. Stunned, the man lost his balance and Élodie hit the ground running. As she turned a corner, she suddenly felt a sharp pain to her side.<br><br>She looked down and saw a large blade planted there. Shocked, she removed the knife and warm blood spurted out.'' |
||
+ | |||
+ | ''Her heartbeat rang in her ears as her vision blurred.'' |
||
+ | |||
+ | ''She fell to her knees. Summoning all her strength, she drew a circle on the ground with a shaking, blood-red finger and traced a line in the middle.'' |
||
+ | |||
+ | ''An opaque heaviness fell over her shoulders. A familiar scent of vanilla-spiked fruits and lychee nuts coated the air. Thin, tropical rain drizzled down leafy vines. Warmth.'' |
||
+ | |||
+ | ''Madagascar.'' |
||
+ | |||
+ | ''A ghostly cry erupted from the thick foliage.'' |
||
+ | |||
+ | ''Élodie looked up and the vines turned into hissing snakes. The soft canopy soil suddenly turned ashen and collapsed under her feet. She sank into something dense and cold that swallowed her like quicksand. She screamed, before being smothered by... the abyss...the infinite... the hole...'' |
||
+ | |||
+ | ''She found what she had been searching for.''{{-}} |
||
+ | |||
+ | === Observer Lore === |
||
+ | :''This section lists entries by The {{#Invoke:Utils|IconLink|Observer}}, that are specifically about Élodie Rakoto.'' |
||
+ | '''Tome 1''' |
||
+ | * [[Tome 1 - Awakening#Arcus 1513|Arcus 1513]] |
||
+ | ** This entry's connection to '''Élodie''' had to be retconned, as [[CHAPTER 18: A Binding of Kin]] would not release for another year when [[Tome 1 - Awakening]] was released. |
||
+ | |||
+ | |||
+ | == Load-out == |
||
⚫ | |||
+ | '''Élodie''' comes with '''{{#Invoke:Utils|clr|2|3}}''' {{#Invoke:Utils|IconLink|Perks}} that are unique to her: |
||
+ | {{#Invoke:Loadout|getPerksByOwner}} |
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+ | |||
+ | ==== Prestige ==== |
||
+ | Prestiging '''Élodie''' will automatically add '''{{#Invoke:Utils|clr|2|Tier I}}''' of her Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their {{#Invoke:Utils|IconLink|Bloodweb}}. |
||
+ | |||
+ | Prestige '''Élodie''' twice more to automatically add '''{{#Invoke:Utils|clr|3|Tier II}}''' and '''{{#Invoke:Utils|clr|4|Tier III}}''' respectively into the other Survivors' inventories. |
||
== Achievements == |
== Achievements == |
||
− | : |
+ | :''Main article: [[Achievements]]'' |
− | There is |
+ | There is '''{{#Invoke:Utils|clr|2|1}}''' Achievement related to '''Élodie''': |
+ | {{#Invoke:Various|resolveCharacterAchievements}} |
||
− | {{AchSurv|Adept Élodie}} |
||
− | == |
+ | == Cosmetic Options == |
− | Players can |
+ | Players can choose from a variety of Cosmetic options to customise '''Élodie''': |
+ | === Base Cosmetics === |
||
− | '''Élodie''''s attire includes: |
||
+ | ==== Default ==== |
||
+ | {{{{#Invoke:Utils|getPossessiveName}} Default Cosmetics}} |
||
− | === |
+ | ==== Prestige ==== |
− | {{ |
+ | {{{{#Invoke:Utils|getPossessiveName}} Prestige Cosmetics}} |
− | === |
+ | ===== Perk Charms ===== |
− | {{ |
+ | {{#Invoke:Cosmetics|getPerkCharmsForCharacter}} |
+ | |||
+ | === Alternatives === |
||
+ | ==== Special ==== |
||
+ | {{{{#Invoke:Utils|getPossessiveName}} Special Cosmetics}} |
||
+ | |||
+ | ==== Event ==== |
||
+ | {{{{#Invoke:Utils|getPossessiveName}} Event Cosmetics}} |
||
==== DLC ==== |
==== DLC ==== |
||
− | {{ |
+ | {{{{#Invoke:Utils|getPossessiveName}} DLC Cosmetics}} |
+ | ==== Exclusive ==== |
||
− | === [[File:IconHelp_store.png|50px]]In-Game Store === |
||
+ | {{{{#Invoke:Utils|getPossessiveName}} Exclusive Cosmetics}} |
||
− | ==== [[File:CategoryIcon outfits.png|40px]]Outfits ==== |
||
− | {{Élodie's Outfit Store}} |
||
− | + | === [[File:IconHelp archivesGeneral.png|65px]] Rift === |
|
+ | {| class="mw-collapsible mw-collapsed cosmeticsTable" |
||
− | {{Élodie's Head Store}} |
||
+ | |+ '''Expand to view content''' |
||
+ | |{{#Invoke:Cosmetics|getOutfitsForCharacter|category=rift}} |
||
⚫ | |||
− | + | === [[File:IconHelp_store.png|50px]] In-Game Store === |
|
+ | {| class="mw-collapsible mw-collapsed cosmeticsTable" |
||
− | {{Élodie's Torso Store}} |
||
+ | |+ '''Expand to view content''' |
||
+ | |{{#Invoke:Cosmetics|getOutfitsForCharacter|category=store}} |
||
+ | |} |
||
− | ==== [[File:CategoryIcon_legs.png|40px]]Legs ==== |
||
− | {{Élodie's Leg Store}} |
||
== DLC == |
== DLC == |
||
− | + | {{Main|Downloadable Content}} |
|
− | '''Élodie |
+ | '''Élodie''' is part of '''{{#Invoke:Utils|clr|2|3}}''' DLCs: |
+ | * Chapter DLC: |
||
− | * [[CHAPTER XVIII: A Binding of Kin]] |
||
+ | ** [[CHAPTER 18: A Binding of Kin]] ('''''{{#Invoke:Utils|clr|13|retired}}''''') |
||
+ | * Pack DLCs: |
||
+ | ** [[Macabre Tales Pack]] (Chapter Pack) |
||
+ | ** [[Escape Expansion Pack]] (Character Pack) |
||
== Trivia == |
== Trivia == |
||
− | * Élodie was one of the five members of |
+ | * '''Élodie''' was one of the five members of [[The Pariahs]], a group of teenage outcasts whose parents were a part of ''"The Imperiatti"'', a cult aware of the existence of The {{#Invoke:Utils|IconLink|Entity}}. |
− | ** [[Felix]] was another member of |
+ | ** [[Felix]] was another member of [[The Pariahs]]. Élodie's Lore confirms they met before. |
− | *** This means that Élodie and Felix are the only two Survivors to have met each other before being taken by the Entity. |
+ | *** This means that Élodie and Felix are the only two original Survivors to have met each other before being taken by the Entity. |
+ | * [[The Black Vale]] mentioned in her backstory connects '''Élodie''''s lore to that of [[Charlotte & Victor Deshayes]]. |
||
− | * Élodie's last name, ''"Rakoto"'' is a very common last name amongst Madagascans. |
||
− | + | * '''Élodie's''' last name, ''"Rakoto"'' is a very common last name amongst Madagascans. |
|
+ | ** However, in the [[Public Test Build]] Patch Notes, '''Élodie''' had the last name ''"Beaumont"'' for unknown reasons. |
||
+ | * '''Élodie''''s Character was hinted at by ''Arcus 1513'' of [[Tome I - Awakening]].<br>There, an "unknown Survivor who comes from a world where a cult for The Entity exists" is mentioned.<br>It is also said that "[her] memories suggest she was a detective of sorts".<br>The aforementioned descriptions tie in with '''Élodie's''' Character and backstory perfectly. |
||
+ | ** As such, '''Élodie''' is the second Character and first Survivor to have had Lore about herself in the game prior to her release. |
||
+ | |||
+ | === Voice Actor === |
||
+ | * '''Élodie''' is voiced by Beatrix Moersch, who at that time worked as a Sound Designer on the Game. |
||
+ | |||
+ | == Gallery == |
||
+ | === In-game assets === |
||
+ | <gallery> |
||
+ | File:New Store Elodie.png|Élodie Rakoto |
||
+ | File:7.1.0 Elodie Portrait Render.png|Élodie Rakoto (Portrait render) |
||
+ | File:StoreBackground S24.png|Élodie Rakoto (Background image) |
||
+ | </gallery> |
||
+ | |||
+ | === Official art === |
||
+ | <gallery> |
||
+ | File:survivor-elodie-rakoto.png|Élodie Rakoto |
||
+ | File:Atlanta_Slideshow_Elodie.png |
||
+ | </gallery> |
||
+ | |||
+ | === Old assets === |
||
+ | <gallery> |
||
+ | File:Elodie Portrait Render.png|Élodie Rakoto's previous |
||
+ | </gallery> |
||
+ | === Concept arts === |
||
+ | <gallery> |
||
+ | File:Elodie Rakoto Seoul Concept Art.png|'Seoul Queen' Concept Art |
||
+ | File:Elodie Rakoto Greek Concept Art.jpeg|'Bearer of Gifts' Concept Art |
||
+ | File:Elodie Rakoto Gold Concept Art.png|'Gala Imposter' Concept Art |
||
+ | File:Elodie Rakoto Community Concept Art.png|'Afropunk' Concept Art (Designed by Selena Fay.) |
||
+ | File:Elodie Rakoto Rockabilly Concept Art.jpeg|'50's Night Out' Concept Art |
||
+ | File:Elodie Rakoto Brazil Concept Art.png|'Lost Expedition' Concept Art |
||
+ | File:Elodie Rakoto Baroque Concept Art.png|'Fashion Night' Concept Art |
||
+ | File:Elodie Rakoto Future Concept Art.png|'Forthcoming Discovery' Concept Art |
||
+ | File:Elodie Rakoto CozyBreak Concept Art.png|'Travel Pyjamas' Concept Art |
||
+ | File:Elodie Rakoto DOMREBEL Concept Art.png|'Explore The City' Concept Art |
||
+ | </gallery> |
||
{{Characters}} |
{{Characters}} |
||
− | [[Category: Characters]] |
+ | [[Category: Female Characters]] |
+ | [[Category: Survivors]] |
||
[[de: Élodie Rakoto]] |
[[de: Élodie Rakoto]] |
||
[[es: Élodie Rakoto]] |
[[es: Élodie Rakoto]] |
||
⚫ | |||
+ | [[it: Élodie Rakoto]] |
||
[[pl: Élodie Rakoto]] |
[[pl: Élodie Rakoto]] |
||
+ | [[zh: 伊洛迪·拉科托]] |
Latest revision as of 18:38, 14 April 2024
Élodie Rakoto | |
---|---|
Gender | Woman |
Role | Occult Investigator |
Origin | French, Madagassian |
DLC | CHAPTER 18: A Binding of Kin |
Voice Actor | Beatrix Moersch (BHVR) |
Cost | 4,500 Iridescent Shards
250 Auric Cells |
CharID | S24 |
Élodie Rakoto is one of 41 Survivors currently featured in Dead by Daylight.
She was introduced as the Survivor of CHAPTER 18: A Binding of Kin, a Chapter DLC on 1 December 2020 and retired on 8 January 2024.
She is still available in the In-Game Store and as part of the Macabre Tales Pack Chapter Pack DLC.
Overview
Élodie Rakoto is an occult investigator, able to use cunning tricks and stubborn resolve to keep herself alive.
Her personal Perks, Appraisal, Deception, and Power Struggle, allow her to interact with objects in new ways, all while having a backup plan to escape Killers.
Lore
Born into a lush Parisian household, Élodie Rakoto grew up in a comfortable home miles away from the verdant island of Madagascar, her parents' birthplace. Her backpack was always heavy and usually contained no schoolwork. She carried the essentials: a few history books, some printed maps, and a compact shovel. Instead of wasting away with regurgitated facts from her classes, she explored the city to discover the stories behind each statue, neighbourhood, and street sign. She collected bits and pieces of Paris, making it her own.
When she was fourteen, her parents took her to Dyer Island for a 'business trip.' To her grand disappointment, the island was a private site for exclusive members of the Imperiatti. She was forced to attend pretentious and awkward social mixers daily. After a few weeks on the island, she met the Pariahs, like-minded teenagers who had no interest in being pawns for their parents' political chessboard. On dull, rainy nights she would convince them to sneak out and explore the island unsupervised.
One foggy evening, they stumbled upon an abandoned internment camp. Felix, one of the Pariahs, didn't want to go in, but Élodie insisted. Inside, they found a strange underground laboratory in ruins. The Pariahs grew excited, browsing through the strange apparatuses for trophies and mementos. But Élodie noticed something in the far-left corner of the wall: odd scratches in the shape of a circle. She ran her fingernails against the cool concrete — the marks were deep and narrow. A warm whisper suddenly sent her mind adrift —
— Deep, rumbling thunder. Black, glistening waves. An ashen sanded beach. Incomplete. She was compelled to touch the ice-cold sand and draw a circle with a line in the middle.
A sharp thunderclap and lightning whipped the sky. The ground shook as sleek, obsidian claws tore through the concrete floor, ripping the earth open. The building began to collapse and Élodie spotted her mother wielding a bizarre instrument while her father told her to run. Then —
Complete darkness.
Élodie never saw her parents again.
For years, this nightmare woke her in the middle of the night, cold, sweating, shaking like a leaf. As a child she suffered from night terrors and often resisted going to bed. To soothe her mind, her grandma would light a tea candle and tell her stories until the wick extinguished in a hot pool of liquefied wax. The perfume of the warm vanilla-scented wax would lull Élodie to sleep as she envisioned stories of legendary heroes defeating fear and foes. Élodie had forgotten the stories, but she still remembered her longing for the verdant Malagasy rain forests and colossal mountains that her grandmother described. When Élodie felt cold and numb with grief, she would light a vanilla-scented candle and summon her childhood memories of this distant, idyllic place, raising her spirits to rise above her crippling depression.
Fourteen years later, Élodie still searched for the missing pieces of the puzzle. No rational explanation could explain her parents' disappearance, so she had been looking elsewhere. She researched any and all legends that mentioned a dark force that snatched people at night without a trace. From there, she translated old tales and built a tapestry of narratives from around the world that corroborated the uncanny way her parents had vanished on Dyer's island. She also gathered artefacts made by ancient civilisations who sought to destroy or resurrect the incomprehensible and indescribable Thing that took her parents. There were various names for it, differing from one language to the next: The Abyss, The Infinite, The Hole.
Her findings pushed her further into the dark field of occultism. The Pariahs were long gone. She'd alienated them with her theories. But she refused to give up on her parents.
Élodie had to set out into the cold, misty evening. She turned a corner, leaving Paris' 13th Arrondissement, an eccentric neighbourhood with a substantial library dating from the middle ages. She had pressing work to do for Hazra Shah, the Collector, an occult specialist who archived rare artefacts.
He'd recruited her after she'd salvaged a rare stolen Maori statue of spidery fangs like the claws she'd seen on Dyer's island. For the next five years, Élodie had been procuring occult relics for the Collector. In exchange, he provided large sums of money, equipment, and precise information about obscure manuscripts.
Just as the Collector requested, she had secured the annals of a witch trial convicting a mother birthing conjoined twins in the 17th century. According to legend, an occult incantation was engraved on a set of skulls, all of which the Collector possessed except one—the witch's skull. There were no traces of where the skull was now, but Élodie had found a newspaper article dating back to the same year, mentioning that most remains had been relocated to the catacombs to avoid a pandemic. Élodie was acting on a hunch. Breaking into the catacombs to retrieve a lost skull involved certain risks, but no more than the previous work she'd done for the Collector.
With a flashlight, she followed the ancient layout of the catacombs and spotted a collapsed wall. A few large stones blocked the way in. She grabbed her portable XRF-analyser and scanned the materials of the wall. Working for the Collector had its perks. The brick mortar had been poorly mixed, showing high traces of sand. The whole thing was brittle, and the ground was moist from the damp evening air. This was her way in.
The journey beneath was long and treacherous. The air was heavy and mouldy. She gasped when her key-chain flashlight hit an endless wall of bleached-white skulls.
Something cracked behind her. She spun around and collided headfirst with a baseball bat. Pain exploded in her skull and darkness filled her view.
When she came to, a man was carrying her over his shoulder, venturing deeper inside the catacombs. He was wearing a dark robe.
The Black Vale.
She'd managed to elude them until now. Ruthless and lethal, they went by many names. She'd figured out that they ultimately all worked for the same group, a ring of occult fanatics rumoured to perform human sacrifices for what they called The Old One. She had to get out of here fast.
Élodie spotted a loose skull on the wall, grabbed it and smashed it on her assaulter's head. Stunned, the man lost his balance and Élodie hit the ground running. As she turned a corner, she suddenly felt a sharp pain to her side.
She looked down and saw a large blade planted there. Shocked, she removed the knife and warm blood spurted out.
Her heartbeat rang in her ears as her vision blurred.
She fell to her knees. Summoning all her strength, she drew a circle on the ground with a shaking, blood-red finger and traced a line in the middle.
An opaque heaviness fell over her shoulders. A familiar scent of vanilla-spiked fruits and lychee nuts coated the air. Thin, tropical rain drizzled down leafy vines. Warmth.
Madagascar.
A ghostly cry erupted from the thick foliage.
Élodie looked up and the vines turned into hissing snakes. The soft canopy soil suddenly turned ashen and collapsed under her feet. She sank into something dense and cold that swallowed her like quicksand. She screamed, before being smothered by... the abyss...the infinite... the hole...
She found what she had been searching for.
Observer Lore
- This section lists entries by The Observer, that are specifically about Élodie Rakoto.
Tome 1
- Arcus 1513
- This entry's connection to Élodie had to be retconned, as CHAPTER 18: A Binding of Kin would not release for another year when Tome 1 - Awakening was released.
Load-out
Unique Perks
Élodie comes with 3 Perks that are unique to her:
Appraisal | You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens:
Rummaging is only available once per Chest. | |
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Deception | Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
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Power Struggle | You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto |
Prestige
Prestiging Élodie will automatically add Tier I of her Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige Élodie twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.
Achievements
- Main article: Achievements
There is 1 Achievement related to Élodie:
Icon | Name | Description |
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Adept Élodie | Playing as Élodie Rakoto, escape a Trial using only her 3 Unique Perks: Appraisal, Deception, and Power Struggle |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise Élodie:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Alternatives
Special
Event
Icon | Name | Body | Rarity | Description | Collection | Event | Exclusive to Event Participation |
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5th Anniversary Crown | Event | A crown crafted for a very special anniversary.
"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team |
5th Anniversary | Fifth Year Anniversary | Yes | ||
Élodie's Mask | Event | A mask they found themselves wearing at the masquerade ball. | Twisted Masquerade Collection | Twisted Masquerade Event | Yes | ||
Running in Circles | Event | A bunch of little rabbits run around the crown of this refined hat. | Moonlight Burrow | Moonlight Burrow | Yes | ||
Spelunker's Updo | Event | Beads and trinkets adorned her hair, familiar in function but new in form. | Moonlight Burrow | Blood Moon 2024 | Yes | ||
Sophisticated Sinew | Event | As she examined her new clothes, memories of discovering priceless artifacts made her heart pound in her chest. | Moonlight Burrow | Blood Moon 2024] | Yes | ||
Underground Leather | Event | The pants reminded her of a pair she wore when she went underground, but these were different. Almost as if they were a part of her. | Moonlight Burrow | Blood Moon 2024 | Yes |
DLC
Icon | Name | Body | Rarity | Description | DLC |
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Sunset Crop | Common | A comfortable crop top that's shared many adventures with Élodie. | CHAPTER 18: A Binding of Kin |
Exclusive
Icon | Name | Body | Rarity | Description | Event |
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Twitchy Élodie | Uncommon | Twitchy Élodie is twitching. | Given to selected twitch affiliates/partners |
Rift
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Her explorations took her down many a path, and she wasn’t fazed by the prospect of spelunking through a dark cave.
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Her grief made love a fleeting thing, but that isn’t to say there weren’t some promising years here and there.
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A ferociously bold, confident and accepting look that is here to stay.
Design inspired by Selena Fay. ⇓ Expand ⇓
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In-Game Store
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Seoul Queen
Seoul Sights
30 March 2021 (Tuesday)
Description
Before meeting with a lucrative collector in Seoul's most luxurious districts, she decides to get the royal treatment. She visits Apgujeong Rodeo Street for a day of self-care.
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DLC
Élodie is part of 3 DLCs:
- Chapter DLC:
- CHAPTER 18: A Binding of Kin (retired)
- Pack DLCs:
- Macabre Tales Pack (Chapter Pack)
- Escape Expansion Pack (Character Pack)
Trivia
- Élodie was one of the five members of The Pariahs, a group of teenage outcasts whose parents were a part of "The Imperiatti", a cult aware of the existence of The Entity.
- Felix was another member of The Pariahs. Élodie's Lore confirms they met before.
- This means that Élodie and Felix are the only two original Survivors to have met each other before being taken by the Entity.
- Felix was another member of The Pariahs. Élodie's Lore confirms they met before.
- The Black Vale mentioned in her backstory connects Élodie's lore to that of Charlotte & Victor Deshayes.
- Élodie's last name, "Rakoto" is a very common last name amongst Madagascans.
- However, in the Public Test Build Patch Notes, Élodie had the last name "Beaumont" for unknown reasons.
- Élodie's Character was hinted at by Arcus 1513 of Tome I - Awakening.
There, an "unknown Survivor who comes from a world where a cult for The Entity exists" is mentioned.
It is also said that "[her] memories suggest she was a detective of sorts".
The aforementioned descriptions tie in with Élodie's Character and backstory perfectly.- As such, Élodie is the second Character and first Survivor to have had Lore about herself in the game prior to her release.
Voice Actor
- Élodie is voiced by Beatrix Moersch, who at that time worked as a Sound Designer on the Game.
Gallery
In-game assets
Official art
Old assets
Concept arts