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"Calm" - Class I is a Common Add-onIconHelp addonsIconHelp addonsIconHelp addons for Carter's SparkIconPowers cartersSparkIconPowers cartersSparkIconPowers cartersSpark.

Icon Description Cost
IconAddon calmClassI
An ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Increases your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius by +4 metres while Static Blast is ready to be used.
  • Reduces your Terror Radius by -4 metres while Static Blast is on cool-down.

Survivors affected by MadnessIconStatusEffects madnessIconStatusEffects madnessIconStatusEffects madness suffer from the Affliction of Calm:

  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.


2,000

IconHelp bloodpoints


History[]

Icon Description
FulliconAddon calmClassI An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Slightly increases (+10 %) Terror Radius while Static Blast is ready.
  • Slightly decreases (-10 %) Terror Radius while Static Blast is on cool-down.

Survivors with Madness II or III suffer from the following Affliction:

  • Considerable chance (+10 %) of a distant Heartbeat to play for 15 seconds.

Afflictions of the same type do not stack.

Icon Description
FulliconAddon calmClassI An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Slightly increases (+4 metres) Terror Radius while Static Blast is ready.
  • Slightly decreases (-4 metres) Terror Radius while Static Blast is on cool-down.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently (10-15 seconds active; 30-45 seconds inactive) causes Survivors to hear a distant Illusionary Terror Radius.
  • Madness III: Constantly causes Survivors to hear a distant Illusionary Terror Radius.


Change Log[]

Patch 3.6.0[]

  • Rework: simplified and adjusted the modifiers.


Trivia[]

  • The intermittent Terror Radius illusion has the following stats:
    • 10-15 seconds active, 30-45 seconds inactive
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