Paredes Destrutíveis são Objetos apresentados em Dead by Daylight que foram adicionados na Atualização 3.6.0.
Visão geral[]
Paredes Destrutíveis são similares a Barricadas no sentido em que são gerados aleatoriamente em todo o Mapa e podem ser quebrados pelo Assassino.
Diferente de Barricadas, entretando, Sobreviventes não conseguem interagir com elas de nenhuma forma.
They can generally be found in a Map's Landmark structure, if available.
Breaking[]
Breakable Walls take the same amount of time to break as Pallets: 2.34 seconds.
Most Unlockables affecting the Pallet-Breaking speed also work on Breakable Walls.
Map Use[]
CHAPTER 15: Chains of Hate introduced the first Map featuring Breakable Walls, Dead Dawg Saloon.
Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well.
The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.
Maps with Breakable Walls[]
- The MacMillan Estate
- Coal Tower
- Groaning Storehouse
- Ironworks of Misery
- Suffocation Pit
- Autohaven Wreckers
- Azarov's Resting Place
- Blood Lodge
- Gas Heaven
- Wretched Shop
- Coldwind Farm
- Fractured Cowshed
- Rancid Abattoir
- The Thompson House
- Torment Creek
- Crotus Prenn Asylum
- Disturbed Ward
- Father Campbell's Chapel
- Haddonfield
- Lampkin Lane
- Springwood
- Badham Preschool I
- Badham Preschool II
- Badham Preschool III
- Badham Preschool IV
- Badham Preschool V
- Gideon Meat Plant
- The Game
- Yamaoka Estate
- Family Residence
- Grave of Glenvale
- Dead Dawg Saloon
- Silent Hill
- Midwich Elementary School
- Forsaken Boneyard
- Eyrie of Crows
- Withered Isle
- Garden of Joy
Interaction with Perks[]
The following Perks interact with Breakable Walls:
Survivor Perks[]
Erro de comando: A função "resolvePerkCategory" não existe.
Killer Perks[]
Erro de comando: A função "resolvePerkCategory" não existe.
Change Log[]
Patch 4.2.0[]
- Added Breakable Walls to the Springwood and Yamaoka Estate Realms.
Patch 4.3.0[]
- Added Breakable Walls to the The MacMillan Estate Realm.
Patch 4.4.0[]
- Added Breakable Walls to the Autohaven Wreckers and Ormond Realms.
Patch 4.5.0[]
- Added Breakable Walls to the Crotus Prenn Asylum and Gideon Meat Plant Realms.
Patch 4.7.0[]
- Added Breakable Walls to the Coldwind Farm Realm.
Patch 5.7.0[]
- Added Breakable Walls to the Haddonfield Realm.
Patch 6.1.0[]
- Killer Buff: reduced the Breaking time from 2.6 seconds to 2.34 seconds.
Patch 6.4.0[]
- Change: visually updated the model of Breakable Walls.
Trivia[]
- The Developers originally intended for Breakable Walls to blend in with the Realm they are featured in, but still clearly visible as Breakable Walls.
- Breakable Walls take 2.34 seconds to destroy and are affected by Perks boosting this interaction speed.
- Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for Breakable Walls.
- The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
Gallery[]
Props | ||||||
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Armadilhas de Urso | Baús | Corvos | Névoa Negra | Portões de Saída | Geradores | Escotilha |
Gancho | Caixas do Jigsaw | Armários | Luz do Luar | Barricadas | Totens | Janelas |