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O Xenomorfo
K33 TheXenomorph Portrait
Gênero Not applicable (not human)
Origem None (Creature, Extraterrestrial Origin)
Território Floresta de Dvarka
Poder Perseguição Oculta
Tipo do Ataque do Poder Ataque Especial

(Tail Attacks)

Arma Lithe Arm
Velocidade de MovimentoIconHelp movementSpeedIconHelp movementSpeedIconHelp movementSpeed 115 % | 4.6 m/s
Velocidade de Movimento Alt. 115 % | 4.6 m/s

(Crawler Mode)

Raio de TerrorIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius 32 metros
Raio de Terror Alt. 24 metros (Crawler Mode)
Altura IconHelp heightIconHelp heightIconHelp height Médio
DLC CAPÍTULO 29: Alien
Dublador(a) Sébastien Croteau (The Monster Factory)
Cost 500 Células de AuraIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Menu Music
Terror Radius Music

O Xenomorfo é um dos 36 AssassinosIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer atualmente disponíveis em Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.

Ele foi introduzido como Assassino em CAPÍTULO 29: Alien, um Capítulo de DLC lançado em 29 de Agosto de 2023.

Ele é originário do filme Alien, de 1979.


Visão geral[]

Uma espécie implacável de um planeta distante, o Xenomorfo é perverso, ágil e inteligente.

Suas Vantagens pessoais, Brutalidade VelozIconPerks rapidBrutalityIconPerks rapidBrutalityIconPerks rapidBrutality, Instinto AlienígenaIconPerks alienInstinctIconPerks alienInstinctIconPerks alienInstinct e Arma SupremaIconPerks ultimateWeaponIconPerks ultimateWeaponIconPerks ultimateWeapon, permitem que ele faça Sobreviventes próximos gritarem, concedem Celeridade após Ataques Básicos e mostram as Auras de Sobreviventes distantes.

Dificuldade: Moderada
(Esses Assassinos exigem que o Jogador se sinta confortável com os fundamentos da função, embora compartilhem mecânicas comuns com outras mais fáceis)


História[]

LoreKeyArt xenomorph

Um organismo perfeito, nascido da violência, projetado para matar.

O Xenomorfo emergiu da cavidade torácica de um hospedeiro chamado Kane e buscou abrigo nas sombras da Nostromo. Conforme sua pele descamava, o Xenomorfo passou a entender o ambiente. Usando os dutos de ar da nave, ele matou suas presas uma a uma, até que apenas a humana Ripley restasse.

Em seu desespero para sobreviver, Ripley destruiu a Nostromo e buscou refúgio em uma nave auxiliar. Mas os instintos do Xenomorfo falaram mais alto. Enquanto a nave auxiliar vagava pelo espaço, o Xenomorfo aguardava, observando sua presa.

No momento em que a criatura partiu para o abate, a câmara de descompressão foi aberta, ejetando o Xenomorfo para a fria imensidão do espaço.

Tudo estava perdido. O Xenomorfo estava prestes a morrer. E então, em um instante, ele desapareceu em uma nuvem de névoa negra.


Inventário[]

Vantagens únicas[]

O Xenomorfo vem com 3 VantagensIconHelp perksIconHelp perksIconHelp perks, que são únicas a ele: Erro de comando: A função "resolveCharPerks" não existe.

Prestígio[]

Prestigiando O Xenomorfo irá automaticamente adicionar o Nível I de suas Vantagens únicas para o inventário de todos os outros Assassinos e desbloquear a habilidade de suas versões de alto nível nascerem em suas Teias de SangueIconHelp bloodwebIconHelp bloodwebIconHelp bloodweb.

Prestigie O Xenomorfo mais duas vezes e automaticamente adicionará o Nível II e Nível III respectivamente para o inventário dos outros Assassinos.

Arma: Braço Ágil[]

K33 Weapon01

Braço Ágil é a Arma Primária do O Xenomorfo.
Magro, mas musculoso, capaz de atingir até a presa mais rápida.

Poder: Erro de comando: A função "getKillersPowerByName" não existe.[]

Curiosidades do Poder[]

Movement Speeds:

Main Article
  • Tail Attack Cool-down: 1.2 m/s
  • Walking (outside the Tunnels): 4.6 m/s
  • Walking (inside the Tunnels): 18 m/s


Crawler Mode:

  • Activation threshold: 35 Charges
  • Charge rate outside of Tunnels: +1 c/s
  • Charge rate inside of Tunnels: +8 c/s
  • De-Charge rate through Turret attack: -1.5 c/s
  • Maximum remaining Charge after picking up a Survivor: 75 %


Tail Attack:

  • Charge time: 0.2 seconds
  • Attack range: 4.8 metres
  • Hitting time: 0.4 seconds
  • Cool-down on missed attacks: 3 seconds
  • Cool-down on successful attacks: 3 seconds
  • Speed Penalty duration upon cancellation: 1 second
    • It is possible to cancel the Tail Strike, though only during an incredibly brief window right after initiating the attack.


Tunnel System:

  • Time to enter a tunnel: 0.3 seconds
  • Transition time: 0.25 seconds
    • This refers to the time it takes for the normal Map to transition to the Tunnel System after finishing the interaction of entering the tunnels.
  • Maximum acceleration: x100.0
  • Maximum detection distance: 16 metres
    • This is the maximum range at which The Xenomorph can detect Survivors moving when in a tunnel.
  • Detection linger time: 1.5 seconds
    • This is the time when a Survivor can still be detected by The Xenomorph when in a tunnel after having left the detection range.
  • Time to exit a tunnel: 2.25 seconds
    • This can be broken down into two separate animations, the first lasting 0.5 seconds and the second 1.75 seconds.
  • Time penalty when exiting a tunnel close to a hooked Survivor: -200%
  • Minimum range for time penalty: 16 metres
    • This is the minimum distance between a hooked Survivor and a Control Station for the time penalty for exiting tunnels to be triggered.
  • Footstep delay: 0.35 seconds
    • This is the delay between each footstep spawning when a Survivor is detected from a tunnel.
  • Exit block duration when entering a tunnel: 2.5 seconds
  • Detection downtime duration when entering a tunnel: 2.5 seconds


Turrets:

  • Maximum number in pool: 4 Turrets
  • Spawn time: 1 second
    • This refers to the time it takes for Turrets to manifest inside a Control Station.
  • Pickup time: 1.5 seconds
  • Hindered strength when carrying: -35 %
  • Auto-destroy timer when dropped: 30 seconds
    • This timer is paused if a Survivor remains within 6 metres of the dropped Turret.
  • Respawn timer after destruction: 60 seconds
  • Deploy/Un-deploy time: 2 seconds
  • Aura Linger duration: 3 seconds
  • Detection radius for firing: 10 metres


Flame Damage:

  • Crawler Mode Deactivation threshold: 100 Charges
    • This refers to how much damage Turrets must apply to The Xenomorph to knock it out of Crawler Mode.
  • Damage Charge rate: +66 c/s
  • Damage De-Charge rate: -25 c/s
  • Damage De-Charge delay: 1 second
  • Full Damage Stun timer: 1 second


Turret Overheating:

  • Heat Accumulation rate: +25 % per second firing
  • Heat Dissipation rate: -25 % per second not firing
  • Malfunction duration: 3.5 seconds
  • Motion Tracker range: 41 metres
  • Repair time: 3 seconds


Control Stations:

  • Availability Cool-down for Turrets from the same station: 30 seconds
  • Aura-reveal range: 12 metres
  • Killer Instinct Linger duration: 3 seconds


Complementos para Erro de comando: A função "getKillersPowerByName" não existe.[]

Ícone Nome Descrição
Unknown QuestionMark
Cereal Rations Contains 100 % of the recommended daily intake of Vitamin A.
Tastes awful.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of deployed Remote Flame TurretsUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark are revealed to you while inside the Tunnels.
    • This effect lingers for 3 segundos after emerging from the Tunnels.


Unknown QuestionMark
Drinking Bird One of the many tchotchkes littering the Nostromo's living quarters.
A bit of whimsy in an otherwise sterile environment.


Unknown QuestionMark
Ovomorph It looks harmless, but the horrors held inside are immeasurable.
  • Aumenta the Recovery speed of Crawler Mode when outside of the Tunnels by +25 %.


Unknown QuestionMark
Ripley's Watch On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.
  • Causes the Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark to self-destruct after knocking you out of Crawler Mode.


Unknown QuestionMark
Ash's Innards While hardier, mechanical beings break too when enough force is applied.
  • Aumenta the Respawn timer of Remote Flame TurretsUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark by +10 segundos.


Unknown QuestionMark
Brett's Cap This Nostromo ballcap was fashionable, but severely limited his vertical field of vision.
  • Survivors suffer from the Efeito do Estado CegueiraIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision for 25 segundos, when they were within 16 metres of a Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark that was destroyed by any means.


Unknown QuestionMark
Crew Headset While they facilitated team communication, the constant chatter made the crew easier to track.
  • Aumenta the Detection range of Survivor Footsteps when inside the Tunnels by +6 metres.


Unknown QuestionMark
Lambert's Star Map Vital for interstellar travel, but not as useful on a smaller scale.
  • Reduces the Flame-throwing range of Remote Flame TurretsUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark by -2 metres.


Unknown QuestionMark
Light Wand A portable light source used by Ash and Dallas while looking for the invasive creature.
Mostly ineffective for lighting larger spaces.
  • Aumenta the Downtime duration of Remote Flame TurretsUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark after exiting the Tunnels by +1 second.


Unknown QuestionMark
Emergency Helmet An extra helmet on the bridge, for use in emergencies only.
  • Aumenta the Stagger resistance against Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark by +35 %.


Unknown QuestionMark
Kane's Helmet A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
  • Survivors hit with a successful Tail Attack suffer from the Efeito do Estado DilaceradoIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled for 70 segundos.


Unknown QuestionMark
Moulted Skin The Xenomorph moulted many times as it rapidly grew on the Nostromo.
Its shed skin was a constant reminder of its presence.
  • After deploying a Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark, Survivors suffer from a -3 % Efeito do Estado LentidãoIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered and the Efeito do Estado ExaustoIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted for 3 segundos.


Unknown QuestionMark
Multipurpose Hatchet Equally useful for destruction and repair.
  • Survivors hit with a successful Tail Attack suffer from the Efeito do Estado HemorragiaIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding until fully healed.


Unknown QuestionMark
Parker's Headband A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
  • Grants a +5 % Efeito do Estado CeleridadeIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste for 3 segundos after exiting the Tunnels.


Unknown QuestionMark
Cat Carrier Saving the cat is a noble goal.
It's also very distracting.
  • Grants the Efeito do Estado IndetectávelIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable for 30 segundos, when a Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark knocks you out of Crawler Mode.


Unknown QuestionMark
Harpoon Gun Barely a weapon, its use is only viable in a situation of last resort.
  • Successfully hitting a Survivor within 10 segundos after exiting the Tunnels causes all other Survivors farther than 24 metres from your location to scream and reveal their location to you.


Unknown QuestionMark
Self-Destruct Bolt They needed to be removed to start, and replaced to end, the self-destruct sequence.
Just seeing them evokes a sense of urgency.
  • Aumenta the Vaulting speed while in Crawler Mode by +30 %.


Unknown QuestionMark
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.
  • Reveals the Repair progression of GeradoresIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators located within 16 metres of a Remote Flame TurretUnknown QuestionMarkUnknown QuestionMarkUnknown QuestionMark via the intensity of their AuraIconHelp aurasIconHelp aurasIconHelp auras.


Unknown QuestionMark
Acidic Blood When damaged, The Xenomorph's unique physiology made it deadlier than ever.

When Survivors stun you within 20 segundos after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:

  • Causes healthy Survivors to lose 1 Health State.
  • Causes injured Survivors to suffer from the Efeito do Estado Ferida ProfundaIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound.
"I think we oughta discuss the bonus situation." — Parker
Unknown QuestionMark
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Each time a GeradorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, the following effect applies for 15 segundos:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors coming within 10 metres of a Control Station are revealed to you for 15 segundos.
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