Public Test Build 4.7.0
Content
- Settings menu: Replaced all checkboxes with text-based steppers (with choices "ON"/"OFF") to be conssitent with similar setting interactions.
- Added marketing analytics tool. (more info about it here)
HUD
Visual improvements to Killer Power indicators behind Survivor portraits:
- General: Bottom of these indicators are no longer covered by the Survivor portraits.
- The Doctor: Madness levels now have a distinct visual for each level.
- The Plague: Improved Sickness meter texture colours for colourblind players.
- The Nightmare: Increased brightness of the Dream World indicator.
- The Ghostface: Increased contrast on the Stalking meter.
- The Coldwind Farm map has received a visual update.
The Trickster
- Increased movement speed while in the throw state and while actively throwing Blades.
- Decreased the recoil intensity and angle variation while throwing Blades.
- Removed the spread while throwing Blades.
- Decreased the Blade wind up time.
- Increased the Blade wind down time.
- Increased the time before the Laceration Meter begins decaying.
- Increased Main Event movement speed.
- Decreased Showstopper's cooldown after Main Event has ended.
- Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full.
The Trickster: Addons
- Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:
- Killing Part Chords from 0.054 m/s to 0.04 m/s
- Caged Heart Shoes from 0.13 m/s to 0.1 m/s
- Iridescent Photocard will now injure survivors at maximum laceration
The Doctor
- Optimisation of the Doctor VFX to improve performance.
- Reduce the intensity of the Glitch and madness screen effect.
The Twins
- Charlotte can now rotate while waking up.
- Victor's failed Pounce cooldown is 5 seconds. (was 3 seconds)
- Silencing Cloth grants Undetectable for 20 seconds. (was 12 seconds)
- Iridescent Pendant inflicts Exposed for 30 seconds. (was 12 seconds)
The Demogorgon
Power
- Traverse the Upside Down cooldown: 10 seconds. (was 14 seconds)
- Normal Traverse the Upside Down velocity: 20 m/s. (was 17 m/s)
- Undetectable lasts 3 seconds after Traversing the Upside Down. (was 2 seconds)
Addons
- Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
- Rat Liver: +5% movement speed while charging Shred. (was 9%)
- Rat Tail: +25% action speed while opening a portal. (was 50%)
- Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, bloodpoints earned.
- Barb's Glasses: Slightly increases Shred recovery speed when breaking a pallet.
- Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15%. (was 25%)
- Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m. (was 1.5m)
- Brass Case Lighter: Inflicts 60 seconds of Blindness. (was 45 seconds)
- Deer Lung: Increases Upside Down traversal speed by 30% (was 40%), now reduces portal count by 2.
- Eleven's Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
- Thorny Vines: Seal time +10% (was 14%), detection radius 1m. (was 1.5m)
- Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
- Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds. (was 2.5 seconds)
- Leprose Lichen: Survivor auras linger for 3 seconds after emerging from a portal.
- Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly; also the subsequent Undetectable status lasts for 3 seconds instead of 2.
The Nightmare
Power
- Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
- Dream Snare charges reduced to 5. (was 8)
- Dream Pallet charges reduced to 7. (was 10)
- Using a Clock to wake up prevents going to sleep for 30 seconds; this effect includes when getting hit by Freddy.
- Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.
Addons
- Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 10 seconds.
- Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
- Outdoor Rope: While Survivors are in the Dream World, the sounds of their generator repairs can be heard from 8 meters further away.
- Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.
The Huntress Addons
- Berus Toxin becomes Yellowed Cloth: +10% Hatchet flight speed.
- Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
- Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds. (was 30 seconds)
- Leather Loop: Now Rare.
- Deerskin Gloves: Now Rare.
- Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
- Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
- Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
- Pungent Fiale is now Soldier's Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
- Venomous Concoction: Inflicts Exhausted status for 5 seconds. (was 90 seconds)
- Iridescent Head: Prevents carrying more than one Hatchet.
Live Design
- Struggling during the second stage on a Hook is now a series of Skill Checks.
- Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice.
- Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor.
- Repairing while using a toolbox now increases the odds of getting Skill Checks by 5x. (was 2x)
- When the Hatch is opened by a Key, it remains open for 10 seconds. (was 30 seconds)
- Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone size; no longer triggers for the Totem you are currently cleansing.
- Lucky Break: Now hides scratch marks as well; duration reduced to 70/80/90 seconds.
- Soul Guard: Now has a 30 second cooldown between activations.
- Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
- Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
- Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
- Object of Obsession: This perk has been redesigned.
- Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.
- If you are the Obsession, your aura is revealed to the killer for 3 seconds once every 30 seconds.
- Increases your chances of being the Obsession.
Bug Fixes
- Fixed an issue which caused the watch to be floating when equipping the David King's Harrington Jacket cosmetic.
- Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
- Changed the way characters are displayed in the menus so they don't seem to be floating above the ground.
- Fixed an issue that could cause a survivor to become stuck in Pyramid Head's Cage of Atonement if they were in the exact location the cage spawns.
Known Issues
- Survivor footstep audio may occasionally become corrupted when injured or hooked.
Patch 4.7.0
Szablon:Patch 4.7.0.
Hotfix 4.7.1
Balance
- Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.
- Increased controller sensitivity and controller maximum turn rate for the Blight's rush.
- The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds
Miscellaneous
- Huntress ammo count is now updated at the end of the reload interaction.
Bug Fixes
- Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.
- Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.
- Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.
- Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.
- Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).
- Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.
- Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.
- Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.
- Fixed an issue that could cause the Hag's phantasm trap to display the aura of the Hag when placed in front of a generator.
- Fixed an issue that could prevent the Nightmare from seeing survivor's sleep immunity timers.
- Fixed an issue that could prevent a survivor's right arm from bending correctly when holding a firecracker.
- Fixed an issue that could cause the Nightmare to become permanently invisible from the perspective of a survivor being killed with a "mori" interaction if the action is cancelled before the animation begins.
- Fixed an issue that could cause motion blur when rotating characters in the store
- Fixed issues with the Trapper masks Worn Gaze, Redox Eyes and Iron Chuckles that prevented them from displaying properly.
- Fixed an issue that could cause held medkits, toolboxes or keys to clip with injured female survivor models while running
- Fixed an issue that could prevent the Nurse from blinking through the silo's cap on the map Torment Creek.
- Fixed an issue that could cause an unreachable bear trap to spawn inside the ground in the silo on the map Torment Creek.
- Fixed an issue that could prevent flashlights from blinding killers when used through the windows of Thompson's House
- Fixed an issue that could cause incorrect collision on the second floor of Father Campbell's Chapel.
- Fixed an issue that could cause incorrect collision when falling off a hill in Mount Ormond Resort
- Fixed an issue that could prevent downed survivors from being picked up next to a specific haystack on Coldwind Farm maps
- Fixed a collision issue on the harvester in Coldwind Farm maps that could prevent characters from reaching the haybales from the ramp
- Fixed an issue that could prevent a window vault location from displaying properly in Léry's Memorial Institute
Xbox Series X|S only:
- Fixed an issue that caused the application to crash upon Signing out of the active account on the initial interaction screen.