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Public Test Build 2.0.0[ | ]

PTB-SPECIFIC PATCH NOTES

This section is meant for features or changes that are planned for testing during the PTB, but aren't necessarily meant to be released with the official update.

Progress & save data information has been copied from the Live game to our PTB servers (on May 24th). Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.


CONTENT

All players have been granted 4025 Auric Cells to allow purchasing of items in the Store for use exclusively during the PTB


BALANCE

Added a new interaction allowing Killers to close the hatch


MAIN PATCH NOTES

FEATURES & CONTENT

  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization


BALANCE

  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the range of activation for the Killer pick up interaction
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Removed a pallet from the Badham Preschool building tile
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.


IRIDESCENT SHARDS

The shards economy has been reworked completely:

  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. The will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.

  • Objectives, Coop (increased from 10 to 25)
  • Boldness, Chased (increased from 20/sec to 40/sec)
  • Boldness, Escaped (increased from 250 to 400)
  • Brutality, Hit (increased from 300 to 500)
  • Hunter, Chase (increased from 5/sec to 10/sec)
  • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

Benevolent

  • Increased the starting amount of Benevolent points (from 20 points to 35 points)

Lightbringer

  • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
  • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
  • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)

Evader

  • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
  • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
  • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)

Chaser

  • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
  • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
  • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
  • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes

Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction. Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.


PERKS

Dead Hard:

  • Added an new animation to indicate that the perk is active
  • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps

Balanced Landing:

  • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Added sprint of 150% for 3 seconds for all Tiers
  • Sprint causes Exhaustion for 60/50/40 seconds

Stake Out:

  • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

Killer specific

  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw interaction with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw interaction instead.
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer


Map specific

  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed various LOD issues in the multiple maps


Miscellaneous

  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed multiple instances of character customization stretching from other players point of view
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Changed the report icon from gray to white
  • Improvements to customization clipping and skinning issues for multiple characters & customization items


AUDIO & LOCALIZATION

  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Minor improvements to localization, audio & UI
  • Integrated some missing localization for Italian


PC

  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish

PTB Hotfix 2.0.0a[ | ]

PTB PATCH UPDATE 2.0.0A


FEATURES & CONTENT

  • Feature - Updated Lobby and Store lighting
  • Content - Integrated additional Simplified Chinese & Korean community localization
  • Content - Added new sounds when leveling up the Global Player Level


BALANCE

  • Adjusted the speed boost received by a Survivor when hit by the Killer to be a fixed value instead of variable over time. Removing the curve should allow the Survivors to have more control over their character during the speed boost that is given to them after being injured.
  • Removed the Intoxication Effect Time penalty from the Clown's Flask of Bleach add-on


BUG FIXES

  • Fixed an issue that could cause a player to crash while loading into a match
  • Fixed an issue that could cause a desync in the procedural map for a client (this would manifest by seeing the an incorrect tile or invalid placement of interactive objects)
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue where only 2 idle crows would spawn the first time a client is idle
  • Fixed an issue that caused the Frosty Eyes head customization to clip into the Doctor's camera
  • Fixed an issue that caused the Back button to overlap during the transition to Store
  • Fixed an issue that caused the scroll bar in the Character Bio not to reset its position when closing and re-opening the bio section
  • Fixed the infinite loading symbol that appeared over characters perks in the Character Info
  • Fixed an issue in the Survivor Tutorial where if the player ran away from the Killer terror radius it would skip the Stealth pop-ups from the next section of the tutorial
  • Fixed an issue that caused the moon in the Tutorial levels to appear flat
  • Fixed an issue making it possible for a Customization Item icon to exceed the boundaries of the button
  • Multiple customization improvements (skinning, clipping, etc)
  • Updated skinning for David King and Feng Min that caused a gap in their waists when wearing certain customization item combinations
  • Adjusted the audio that plays during The Clown's mori animation

PTB Hotfix 2.0.0b[ | ]

PTB PATCH UPDATE 2.0.0B


FEATURES & CONTENT

Content - Added skull bone cracking audio for the Clown's mori Content - Integrated French, Italian, German, Spanish, Japanese and Thai localization Content - Integrated Kate Denson's updated VOs


BALANCE

The Clown changes

  • Addon - Ether 10% (rare) +1.0s to +0.66s
  • Addon - Ether 15% (very rare) +1.5s to +1.0s
  • Addon - Ether 5% (common) +0.5s to +0.33s
  • Addon - Flask of Bleach: removed intoxication penalty effect.
  • Addon - Garish Makeup Kit (very rare) +1.0s to +0.66s
  • Addon - Redhead's Pinky Finger: removed intoxication penalty effect.
  • Addon - Smelly Inner Soles 15% to 20%.
  • Addon - VHS Porn 25% to 35%.
  • Increased the Based Intoxication time of the Afterpiece Tonic (power) from 1.5 sec. to 2.0 sec.
  • Removed the slowdown penalty of holding the bomb (-9% to 0%)

Hatch changes

  • The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion.
    • Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction.


BUG FIXES

  • Fixed an issue that caused Splinter offerings to appear in the Bloodwebs of owned Killers
  • Fixed an issue that caused the Frosty Eyes head customization to be too bright on the Nurse
  • Fixed an issue that caused the Hag's killer stain to be too big
  • Fixed an issue that caused the Howling Grounds customization items to be missing from players inventory
  • Fixed an issue that caused the Trapper's beard from the Strongman outfit to stay on screen when changing characters/customization items
  • Fixed an issue that caused the VFX from the Clown's bombs to be active in the tally screen/scoreboard
  • Fixed an issue that caused the camera to snap when a Survivor gets interrupted
  • Fixed an issue that caused the hatch to clip into the ground in the Survivor Tutorial
  • Fixed an issue that caused the muddy VFX to appear on screen when a Survivor triggered the Hag's Phantasm traps
  • Fixed an issue that caused the players rank to disappear inside the lobby
  • Fixed an issue that caused the tally screen/scoreboard to become empty when spectating another player
  • Fixed an issue that could cause the Survivor Tutorial becoming blocked when there was no Survivor on the hook
  • Fixed an issue that made it impossible for the Killer to pick up a Survivor who was downed around a specific tire asset in Autohaven Wrecker's Maps
  • Fixed an issue that made it impossible to drop a pallet when holding the Rush action button
  • Fixed an issue that made it impossible to hit Survivor with Huntress hatchets if too close
  • Fixed an issue that made it impossible to hit Survivors with the Hag
  • Fixed an issue that made it impossible to hit a Survivors head with the Clown's Afterpiece Tonic
  • Fixed an issue that prevented the Nurse from blinking in potential basement locations
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Misc UI and icon improvements
  • Misc customization items improvements (skinning, clipping, etc)
  • Misc stability improvements


DEV MESSAGE

Our first tests on the PTB with the hatch close mechanic have proved quite promising. We received a lot of varying feedback on the mechanic, and we believe the overall feeling is that the hatch close mechanic in itself solves the hatch standoff, but also comes with it's own set of frustration and issues. One of those issues in particular is a survivor who would be left in the match to complete at minimum 3 generators, in a one survivor versus one killer scenario, we feel like completing generators may be detracting from the main component of the game, the chase.

For the next iteration, when the killer chooses to close the hatch, we will complete all remaining generators, powering the exit gates. All end game perks will activate (ie: No One Escapes Death, Remember Me, Adrenaline, etc). The exit gates will NOT open automatically, and will still need to be interacted with by the survivor for 16 seconds in order to open the gate.

This is not the final version of the hatch close/ end game mechanic. This mechanic needs to work well with emblems, granting the proper gatekeeper score to killers, adding a scoring event for closing the hatch, in addition to new hatch close text to indicate that the killer is triggering the end game + a series of other changes.

This is a test to see if players enjoy this game play and to see what we can do to continue to improve the experience for everyone. The Hatch Close interaction is meant for testing and gathering feedback for the duration of the PTB and will be removed for the 2.0.0 update.


Patch 2.0.0[ | ]

FEATURES & CONTENT

  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
    • For more details on the Upcoming content and changes, please consult the 2.0.0 Dev Message


BALANCE

  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.
  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Decreased the range of activation for the Killer pick up interaction
  • Fixed an issue that caused The Wraith's red stain and terror radius to remain for several seconds after successfully cloaking. This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.
  • Removed the acceleration curve when the Survivor was hit by the Killer. Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.


MAP ADJUSTMENTS

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.
  • Updated pallets within Badham, Hospital and "map" The Game to use procedural distribution system. This should result in a more fair pallet generation.


IRIDESCENT SHARDS

  • The shards economy has been reworked completely:
  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively


SCORING

  • The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. This will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.
    • Objectives, Coop (increased from 10 to 25)
    • Boldness, Chased (increased from 20/sec to 40/sec)
    • Boldness, Escaped (increased from 250 to 400)
    • Brutality, Hit (increased from 300 to 500)
    • Hunter, Chase (increased from 5/sec to 10/sec)
    • Hunter, Survivor Found (increased from 200 to 400)


EMBLEMS

  • Benevolent
    • Increased the starting amount of Benevolent points (from 20 points to 35 points)
  • Lightbringer
    • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
    • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
    • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)
    • Reduced the requirement to attain Silver quality (from 130 points to 100 points)
  • Evader
    • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
    • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
    • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)
    • Reduced the requirement to attain Silver quality (from 400 points to 380 points)
  • Chaser
    • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
    • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
    • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
    • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)


PALLETS

  • Pallet Interaction & Stun Zone changes
    • Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.
    • Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction.
    • The way survivors drop pallets has changed, the interaction is now input based rather than velocity/ direction based. If you want to drop a pallet from a standstill, you simply need to be on the side of the pallet that you would like to stay after dropping the pallet, and press the drop pallet interaction key. If you would like to drop the pallet on the opposite side of you, as there is no longer a vacuum to take you from one side to the other, you must run through the pallet and press the drop pallet interaction key when you are on the other side of the pallet. *We are looking into fixing an issue where you cannot drop the pallet if you are holding the rush key (SHIFT key on PC) while dropping the pallet.


PERKS

  • Dead Hard:
    • Added an new animation to indicate that the perk is active
    • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps
  • Balanced Landing:
    • Added sprint of 150% for 3 seconds for all Tiers
    • Sprint causes Exhaustion for 60/50/40 seconds
    • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown
  • Stake Out:
    • Stake Out's progression is not lost anymore when a token is consumed


BUG FIXES

KILLER RELATED

  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw Sprint instead.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.


MAP SPECIFIC

  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother's Dwelling
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed various LOD issues in the multiple maps
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare


AUDIO & LOCALIZATION

  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the description for Claudette's Myopian Frohawk head customization in French, Italian, German and Spanish
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Integrated some missing localization for Italian
  • Misc UI and icon improvements
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion


MISCELLANEOUS

  • Changed the report icon from gray to white
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused the player profile to open when reporting or giving props to a player
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Fixed multiple instances of character customization stretching from other players point of view
  • Improvements to customization clipping and skinning issues for multiple characters & customization items
  • Misc stability improvements


KNOWN ISSUES:

  • Kate's hair and t-shirts are stretching when running or performing an action
  • The Clown's reload related add-ons are currently affected by the Tinkerer Perk. We're currently in the process of changing the mechanics for the Tinkerer perk and this will result in it not affecting add-ons directly in the future.
  • The Hag's killer stain is too pale.
  • The Hillbilly's First Anniversary weapon doesn't display in the inventory


Patch 2.0.1[ | ]

FEATURES & CONTENT

  • Content - Integrated Korean & Polish community translations


BUG FIXES

  • Added extra logging to better help track down the issue where a player can be unable to move after loading into a match
  • Fixed an incorrect value in the Clown's power description (coughing duration should be 2 seconds instead of 1.5 seconds)
  • Fixed an issue that caused English localization to appear in a few areas of the Store when the game languages was not set to English
  • Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels
  • Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage
  • Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal
  • Fixed an issue where the Hillbilly's Marked Spike Maul customization item was erroneously removed from the inventory
  • Fixed text color formatting for Chinese, Japanese, Korean & Thai

Hotfix 2.0.1a[ | ]

BUG FIXES

  • Fixed an issue that could cause clients to be unable to move once they have loaded into a match

Hotfix 2.0.1b[ | ]

BUG FIXES

  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that made it possible for players to increase their navigation & interaction speed
  • Fixed the textures on Claudette's Official Botanist Apron
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