Public Test Build 1.2.0[]
FEATURES & CONTENT
- Art – Added a new visual FX to indicate the exit’s collision from the killer’s perspective
- Controls – Changed the killer break pallet interaction from Attack (M1) to Interact (Space)
- Feature – Added a new in-game currency rewarded based on play time, for use in the Shrine of Secrets (Iridescent Shards)
- Feature – Added the Shrine of Secrets
- Misc – Added Thai Localization Support
- UI – Added a new color scheme to perks in the HUD to indicate Buffs & Debuffs effects from other players
- UI – Adjusted “Cheater Detected” error message to reflect the proper error and error code (will facilitate support for these issues)
- UI – Revamped the Character Selection & Loadout UI
BALANCE
- Adjusted generator interaction progress while multiple survivors are working simultaneously on one
- Adjusted Matchmaking for Survive With Friends to be based on the average rank of the group (instead of the host’s rank)
- Adjusted skill check difficulty (zones have been reduced) and removed success bonus in “good” zone (only “great” skill checks will provide a progress bonus)
- Adjusted the height of the survivor’s collision capsule (made smaller)
- Adjusted the hook selection mechanism to be location based instead of killer based (hooks will now match the map location instead of the killer)
- Adjusted vault snapping speed and added angle cut-off for the different type of vaults
- Adjusted the “Insidious” Perk Conditions to not trigger when the killer performs interactions
- Changes to the Maze Tiles (aka “jungle gyms”) have been removed (from patch 1.1.2d)
- Integrated a new vault animation for second floor (or off the ground) windows for killers (prevents them from dropping mid-way through the interaction)
- The Wraith does not trigger crows anymore when cloaked
BUG FIXES
- Fixed an issue causing a sync problem between the server and clients if a survivor would stun the killer while he pulls out a survivor out of a locker
- Fixed an issue causing Nea to play an incorrect facial animation during Unlock Exit & Healing interaction
- Fixed an issue causing players to use the wrong loadout when switching characters (it would be possible to use the loadout from the previous character)
- Fixed an issue causing some daily rituals to appear as completed even though they are not
- Fixed an issue causing survivors to appear as Level 0 in Kill Your Friends lobbies
- Fixed an issue causing survivors to hear their own screams while in injured state with the “Iron Will” Perk equipped
- Fixed an issue causing the bear trap to play the trapped sound effect when picked up
- Fixed an issue causing the Commodious Toolbox repair to be the same speed as the Engineer’s Toolbox
- Fixed an issue causing the progress for the “Way of Light” ritual to not apply if getting interrupted while opening the exit gate
- Fixed an issue causing the survivor to visually detach from the killer’s shoulder while the killer hits a surface by attacking
- Fixed an issue making it impossible for a survivor to get trap in a bear trap while another survivor would attempt to disarm it
- Fixed an issue making it possible for a survivor bloodweb to contain killer content
- Fixed an issue making it possible for a survivor to climb up a collision by crouching
- Fixed an issue making it possible for objects (generators, hooks, etc) to spawn outside of the boundaries of levels in the Macmillan Estate
- Fixed an issue making it possible for the Trapper to pick up traps through walls
- Fixed an issue making it possible to use a killer’s power on the tally screen
- Fixed an issue making it possible to use the flashlight through walls
- Fixed an issue causing the killer’s attacks on Asylum wall to not cause the hit-fail reaction
Patch 1.2.0[]
The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:
FEATURES & CONTENT
- Audio - Added two new musics that play when in proximity of the killer or during a chase
- Audio - Added four new songs from the soundtrack to the menu music sequence
BALANCE
- Added randomization of pallet spawning inside the Asylum
- Adjusted random Map selection to have an equal distribution of Maps instead of Locations
- Adjusted the Wraith visuals to make him more difficult to see
- Reduced the Wraith sound loudness while cloaked
- The Unrelenting Perk attack cooldown reduction has been increased for all tiers
BUG FIXES
- Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces
- Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)
Hotfix 1.2.0b[]
BUGFIX
- Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen
Patch 1.2.1[]
FEATURES & CONTENT
- Content – Added a new location (Haddonfield)
- Content – Added a new map for Haddonfield (Lampkin Lane)
- Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
- Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)
BUG FIXES
- Fixed an issue causing map calling tremendous offerings to have no effect
- Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
- Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)
Hotfix 1.2.1a[]
BUGFIX
- Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions
Hotfix 1.2.1b[]
FEATURES & CONTENT
- Added a new Halloween themed head customization item for Trapper, Wraith, and Hillbilly
BALANCING
- Added an effect to the “Object of Obsession” Perk if the wielder of the perk is not the obsession (similar effect, shorter range)
- Added a forced save of the game after a perk has been bought in the Shrine of Secret
- Adjusted Chase & Proximity music levels
BUGFIXES
- Fixed an issue making it impossible to jump down from a roof through fence gaps in Haddonfield
- Fixed an issue making it impossible to navigate behind a specific bench in Haddonfield because of a rock too close to an hedge
- Fixed an issue making it possible for The Shape to stalk survivors inside closets
- Fixed an issue making it possible to jump on top of the Cabin building in Haddonfield
- Fixed an issue that caused a barrel to spawn underneath a hook in Haddonfield
- Fixed an issue that caused chases to end when entering Stalking mode with The Shape
- Fixed an issue that caused Laurie Strode’s voice to be Meg’s
- Fixed an issue that caused some Med-Kit Add-Ons to affect Self-Care and other interactions
- Fixed an issue that caused The Shape tier 3 kill action to consume a Memento Mori kill
- Readjusted game audio balance (this will cause a reduction in general volume)
Hotfix 1.2.1c[]
BUGFIXES
- Fixed a few in-game crashes
- Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
- Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
- Fixed an issue making it possible to push survivors away from hooks
- Fixed an issue making it possible to stalk survivors after they have escaped the level
Public Test Build Nov 2016[]
BALANCING
- Increased the initial phase of the sacrifice to be infinite
- There is a 5% chance to save yourself from the hook during this sequence
- There is 25% chance to be sent directly into the struggle phase when attempting to save yourself.
- Killers can now interact with uncompleted generators by pressing and holding the interaction button.
- Hooks auto-repair themselves after 2 minutes (from both sabotage and sacrifices)
- Sabotage meat hook time will be reduced from 20 seconds to 12 seconds.
- Disarm Bear trap time is reduced from 5 seconds to 3 seconds.
- Trapper Bear Trap Add-on - Fastening Tools –increased the Bear-Traps disable time
- Iron Grasp - Changed to - Your powerful hold on the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 40%/50%/60%. Time to struggle out of your grasp is increased by 8%/10%/12%. (note that the text in game is NOT changed)
Hotfix 1.2.1d[]
BALANCING
- Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play with Your Food” Perk
- Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed
- Reduced the maximum recovery percentage to 85% (down from 95%)
- The “Play with Your Food” speed increase bonus was adjusted to 3%/4%/5% (down from 5%/6%/7%)
- The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)
Hotfix 1.2.1e[]
BUGFIXES
- Added support for fixed duration blood points bonus events
- Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
- Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
- Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
- Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found
Patch 1.2.2[]
FEATURES & CONTENT
- Added Legacy Prestige Outfits in Customization View (currently locked until they are available)
BALANCE
- Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
- Reduced the amount of nodes per Bloodweb for faster leveling up of characters
- Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)
Hotfix 1.2.2a[]
BUGFIXES
- Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization
- Fixed an issue causing the CGVA Mask to be available in the character customization
Hotfix 1.2.2b[]
BUGFIX & BALANCING
- Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)
- Fixed decisive strike having no effect
Trivia[]
- Patch 1.2.0 was the first Patch to be released as a Public Test Build.
- Hotfix 1.2.0a was directly added to the PTB one day later and did not have a separate release.
- It also removed the Lampkin Lane Map that was accidentally released with the original PTB. Back in those days, PTBs did not include new content.