Nie podano opisu zmian |
Nie podano opisu zmian |
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Linia 12: | Linia 12: | ||
file = "Plik", |
file = "Plik", |
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killers = "Zabójcy", |
killers = "Zabójcy", |
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− | the = " |
+ | the = "test", |
unknownKiller = "UnknownKiller", |
unknownKiller = "UnknownKiller", |
||
realName = "Nazwa", |
realName = "Nazwa", |
Wersja z 14:33, 17 sty 2022
local p = {}
local data = require("Module:Datatable")
local mathOps = require("Module:MathOps")
local utils = require("Module:Utils")
local prkz = require("Module:Datatable/Perks")
local perkImg = require("Module:PerkImage")
local str = require("Module:Strings")
local frame = mw.getCurrentFrame()
local defaultSpeed = 4 --m/s | 100%
local strings = {
file = "Plik",
killers = "Zabójcy",
the = "test",
unknownKiller = "UnknownKiller",
realName = "Nazwa",
noName = "Brak", --When the killer doesn't have the real name (ex. Demogorgon)
altName = "Alias",
gender = "Płeć",
nationality = "Narodowość",
realm = "Lokacja", --link
power = "Moc", --link
powerType = "Typ Mocy [[Atak|Ataku]]",
spAttackTrue = "Specjalny Atak",
spAttackFalse = "Podstawowy Atak",
weapon = "Broń",
speed = "Prędkość Ruchu", --iconlink
altSpeed = "Alternatywna Prędkość ruchu",
metres = "metrów",
m = "m", --abbreviation of metres
terror = "Zasięg Terroru", --iconlink
lullabyRadius = "Zasięg [[Kołysanka|Kołysanki]]",
height = "Wzrost", --image
tall = "Wysoki",
avg = "Średni",
dlc = "DLC",
actor = "Aktor Głosowy",
breathing = "Oddech",
altBreathing = "Alternatywny Oddech",
menuMusic = "Muzyka Menu",
terrorMusic = "Muzyka Zasięgu Terroru",
lullaby = "Kołysanka",
lullabies = "Kołysanki",
mps = "m/s",
err = "Error"
}
function p.getCountOfKillers()
return utils.getCount("killer")
end
function p.getKillerById(id)
for _, killer in ipairs(killers) do
if killer.id == id then return killer end
end
return nil
end
function getKillerIdByName(name)
for _, killer in ipairs(killers) do
if killer.shortName == name or killer.realName == name or killer.name == name or cstr.the .. space .. killer.name == name then
return killer.id
end
end
return 0
end
function p.getKillerNicknameByRealName(args, articleless)
articleless = utils.bool(utils.resolveParameter(args, "articleless", true))
name = utils.resolveParameter(args)
for _, killer in ipairs(killers) do
if killer.shortName == name or killer.realName == name or killer.name == name then
return ((not articleless and strings.the .. space) or cstr.empty) .. killer.name
end
end
return strings.unkwnKiller
end
function p.resolveKillerCharTable(name)
local dlcs = require("Module:DLCs")
name = utils.resolveParameter(name)
killerId = getKillerIdByName(name)
killer = utils.getCharacterById(killerId, killers)
reuslt = ""
if type(killer) ~= "table" then return killer end
result =
'{| class = "infoboxtable"' .. nl ..
ntl ..' class = "infoboxTitle" | ' .. nl ..
'! class = "center bold" colspan = 2 | ' .. killer.name .. nl .. ntl .. nl ..
-- '<tabber>' ..
-- '|-|First=' ..
-- 'First tab sample text.' ..
-- '|-|Second=' ..
-- 'Second tab content goes here. ' ..
-- '|-|Third Tab Title=' ..
-- 'Third tab content goes here.' ..
-- '</tabber>' ..
'! class = "center" colspan = 2 | ' .. link(cstr.file .. resolveKillerPortraitImageFileName(killer) .. '.png|150px') .. nl ..
ntl .. nl
if killer.realName ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.realName .. ' || class = "valueColumn" | ' .. (killer.shortName or killer.realName or strings.noName) .. nl .. ntl .. nl
end
if killer.altName ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.altName .. ' || class = "valueColumn italic" | ' .. resolveAltName(killer) .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. strings.gender .. ' || class = "valueColumn" | ' .. utils.resolveGender(killer.gender) .. nl .. ntl .. nl ..
'| class = "titleColumn" | ' .. strings.nationality .. ' || class = "valueColumn" | ' .. killer.nationality .. nl .. ntl .. nl
if killer.realm ~= nil or killer.dlc ~= nil then
local killerRealm = resolveKillerRealm(killer)
if killerRealm ~= 0 then
result = result .. '| class = "titleColumn" | ' .. link(strings.realm) .. ' || class = "valueColumn" | [[' .. killerRealm .. ']] ' .. nl .. ntl .. nl
end
end
result = result ..
'| class = "titleColumn" | ' .. link(strings.power) .. ' || class = "valueColumn" | ' .. link(killer.power) .. nl .. ntl .. nl
if killer.specialAttack ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.powerType .. ' || class = "valueColumn" | ' .. resolvePowerAttack(killer) .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. link(strings.weapon) .. ' || class = "valueColumn" | ' .. link(strings.weapons .. '#' .. killer.name .. tl .. killer.weapon) .. nl .. ntl .. nl ..
'| class = "titleColumn" | ' .. utils.IconLink(strings.speed) .. ' || class = "valueColumn" | ' .. resolveKillerSpeed(killer) .. nl .. ntl .. nl
if killer.altSpeed ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.altSpeed .. ' || class = "valueColumn" | ' .. resolveAltSpeed(killer) .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. utils.IconLink(strings.terror) .. ' || class = "valueColumn" | ' .. resolveTerrorRadius(killer) .. nl .. ntl .. nl
local altTerror = resolveAltTerrorRadius(killer)
if altTerror then
result = result .. '| class = "titleColumn" | ' .. strings.altTerror .. ' || class = "valueColumn" | ' .. altTerror .. nl .. ntl .. nl
end
local lullabyRadius = resolveLullabyRadius(killer)
if lullabyRadius then
result = result .. '| class = "titleColumn" | ' .. strings.lullabyRadius .. ' || class = "valueColumn" | ' .. lullabyRadius .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. strings.height .. space .. utils.IconLink(strings.height, "img") .. ' || class = "valueColumn" | ' .. resolveHeight(killer) .. nl .. ntl .. nl
if killer.dlc ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.dlc .. ' || class = "valueColumn" | ' .. link(dlcs.getDlcById(killer.dlc).name) .. space .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. strings.actor .. ' || class = "valueColumn" | ' .. resolveActor(killer) .. nl .. ntl .. nl ..
'| class = "titleColumn center" colspan = 2 | ' .. strings.breathing .. nl .. ntl .. nl ..
'| class = "valueColumn center soundColumn" colspan = 2 | ' .. link(cstr.file .. (killer.techName or killer.name) .. space .. 'Breathing' .. dot .. cstr.ogg) .. nl
local altBreathing = resolveAltBreathing(killer)
if altBreathing then
result = result .. ntl .. nl ..
tl .. ' class = "titleColumn center" colspan = 2 ' .. tl .. strings.altBreathing .. nl .. ntl .. nl ..
tl .. ' class = "valueColumn center soundColumn" colspan = 2 ' .. tl .. altBreathing .. nl
end
local theme = resolveKillerThemeMusic(killer)
if theme then
result = result .. ntl .. nl ..
'| class = "titleColumn center" colspan = 2 | ' .. strings.menuMusic .. nl .. ntl .. nl ..
'| class = "valueColumn center soundColumn" colspan = 2 | ' .. theme .. nl
end
local terrorMusic = resolveTRMusic(killer)
if terrorMusic then
result = result .. ntl .. nl ..
'| class = "titleColumn center" colspan = 2 | ' .. strings.terrorMusic .. nl .. ntl .. nl ..
'| class = "valueColumn center soundColumn" colspan = 2 | ' .. terrorMusic .. nl
end
local lullaby = resolveLullaby(killer, 1)
local counter = ((lullaby and 1) or 0) --if you find a lullaby then set the counter to 1, otherwise 0
local tempResult = cstr.empty
while lullaby do
tempResult = tempResult .. ntl .. nl ..
'| class = "valueColumn center soundColumn" colspan = 2 | ' .. lullaby .. nl
counter = counter + 1
lullaby = resolveLullaby(killer, counter)
end
if counter > 0 then --if lullaby was found
result = result .. ntl .. nl .. '| class = "titleColumn center" colspan = 2 | ' .. ((counter > 2 and strings.lullabies) or strings.lullaby) .. nl .. tempResult
end
result = result .. '|}'
mw.log(result)
return result
end
function resolveAltTerrorRadius(killer)
if not killer.altRadius then return false end
local result = killer.altRadius
if type(killer.altRadius) == "table" then
result = cstr.empty
for i, radius in ipairs(killer.altRadius) do
result = result .. radius[1] .. space .. brackets(radius[2]) .. ((i < #killer.altRadius and dnl) or cstr.empty)
end
end
return result
end
function resolveActor(killer)
local result = strings.uknownActor
if type(killer.actor) == "string" then
result = killer.actor
elseif type(killer.actor) == "table" then
result = cstr.empty
for i, actor in ipairs(killer.actor) do
result = result .. actor .. ((i < #killer.actor and dnl) or cstr.empty)
end
end
return result
end
function resolveLullabyRadius(killer)
if not killer.lullabyRadius then return false end
local result = cstr.empty
if type(killer.lullabyRadius) == "table" then
for i, lullaby in ipairs(killer.lullabyRadius) do
result = result .. lullaby[1] .. space .. strings.metres .. space .. brackets(lullaby[2])
if i < #killer.lullabyRadius then
result = result .. dnl
end
end
else
result = (killer.lullabyRadius and killer.lullabyRadius .. space ..strings.metres) or cstr.empty
end
return result
end
function resolveAltBreathing(killer, index)
file = (killer.techName or killer.name) .. space .. 'Breathing' .. space .. (index or 2)
valid = utils.isValidFileName(file, cstr.ogg)
return (valid and link(cstr.file .. file .. dot .. cstr.ogg)) or valid
end
function resolveKillerThemeMusic(killer)
local dlcs = require("Module:DLCs")
local dlc = dlcs.getDlcById(killer.dlc)
local fileConst = '_Theme_Music'
local file = cstr.empty
if not killer.dlc then
file = killer.techName or killer.name
else
file = utils.resolveFileName(utils.CapitalizeName(dlc.name), true, true)
end
file = (file or cstr.empty) .. fileConst
local valid = utils.isValidFileName(file, cstr.ogg)
return (valid and link(cstr.file .. file .. dot .. cstr.ogg)) or valid
end
function resolveTRMusic(killer)
file = 'TerrorRadius_' .. (killer.techName or killer.name)
local valid = utils.isValidFileName(file, cstr.ogg)
return (valid and link(cstr.file .. file .. dot .. cstr.ogg)) or valid
end
function resolveLullaby(killer, index)
file = (killer.techName or killer.name) .. space .. 'Lullaby' .. ((index and space .. index) or cstr.empty)
valid = utils.isValidFileName(file, cstr.ogg)
return (valid and link(cstr.file .. file .. dot .. cstr.ogg)) or valid
end
--addon is for cosmetics portraits (used in Module:Cosmetics)
function resolveKillerPortraitImageFileName(killer, addon)
local fileConst = "_charSelect_portrait"
return "K" .. string.format("%02d", killer.id) .. ((addon and space .. addon) or cstr.empty) .. fileConst
end
function resolveAltName(killer)
if type(killer.altName) == "string" then return '"' .. killer.altName .. '"'
elseif type(killer.altName) == "table" then
local result = ""
for i, name in ipairs(killer.altName) do
result = result .. '"' .. name .. '"'
if i < #killer.altName then
result = result .. dnl
end
end
return result
end
return strings.err
end
function resolvePowerAttack(killer)
result = ""
if killer.specialAttack then
result = strings.spAttackTrue
else
result = strings.spAttackFalse
end
if killer.altAttackNote ~= nil then
result = result .. nl .. "(" .. killer.altAttackNote .. ")"
end
return result
end
function resolveKillerRealm(killer)
if killer.dlc == nil then
for _, realm in ipairs(realms) do
if realm.id == killer.realm then return realm.name end
end
else
for _, realm in ipairs(realms) do
if type(realm.dlc) == "number" and killer.dlc == realm.dlc then return realm.name
elseif type(realm.dlc) == "table" then
for _, dlcId in ipairs(realm.dlc) do
if dlcId == killer.dlc then return realm.name end
end
end
end
end
return 0
end
function resolveKillerSpeed(killer)
local result = cstr.empty
if type(killer.speed) == "number" then
result = getPercentSpeed(killer.speed) .. space .. '%' .. space .. b(bar) .. space .. killer.speed .. space .. strings.mps
else --so the killer speed is table
result = getPercentSpeed(killer.speed[1]) .. space .. '%' .. space .. b(bar) .. space .. killer.speed[1] .. space .. strings.mps .. space .. brackets(killer.speed[2])
end
return result
end
function resolveAltSpeed(killer)
local result = ""
local speedPercent
for i, altSpeed in ipairs(killer.altSpeed) do
speedPercent = getPercentSpeed(altSpeed[1])
result = result .. speedPercent .. " % " .. b(bar) .. space .. altSpeed[1] .. space .. strings.mps
if altSpeed[2] ~= nil then
result = result .. pg .. "(" .. altSpeed[2] .. ")"
end
if i < #killer.altSpeed then
result = result .. "<hr>" --.. nl .. nl
end
end
return result
end
function getPercentSpeed(speed)
return (speed / _defaultSpeed) * 100
end
function resolveTerrorRadius(killer)
result = ""
if type(killer.radius) == "number" then
return killer.radius .. space .. strings.metres
elseif type(killer.radius) == "table" then
for i, radius in ipairs(killer.radius) do
if radius[3] ~= nil then --open span with title hover
result = result .. '<span class = "valueTooltip" title = "' .. radius[3] .. '">'
end
result = result .. radius[1] --metres value
if radius[2] ~= nil then --note for alt speed, if there is a note for the speed the abbreviation for metres is used instead of full name
result = result .. strings.m .. space .. brackets(radius[2])
else
result = result .. " " .. strings.metres
end
if radius[3] ~= nil then --close span hover
result = result .. '</span>'
end
if i < #killer.radius then
result = result .. nl .. nl
end
end
end
return result
end
function resolveHeight(killer)
if killer.height == 'T' then return strings.tall
elseif killer.height == 'A' then return strings.avg
else return strings.err
end
end
function p.resolveKillersTable()
local result = ""
local name
local fileName
result = result .. '<div style="color: #fff;">'
maxId = utils.getMaxId(killers)
for i, killer in ipairs(killers) do
name = killer.shortName or killer.realName or killer.name
fileName = utils.resolveCharacterPortraitFileName(killer, maxId)
result = result ..
'<div style="display: inline-block; text-align:center; margin: 10px">' .. link(name) .. ' - ' .. killer.name ..
link(cstr.file .. fileName .. '.png|center|frameless|link=' .. killer.name) .. '</div>'
end
result = result .. '</div>'
return result
end
function p.resolveKillersTableMainPage()
local result = ""
local name
local fileName
result = result ..
'<div class = "fpbox" id = "fpkiller" style = "text-align: center;">' ..
'<div class = "heading">' .. link(strings.killers) .. space .. link(cstr.file .. 'IconHelpLoading killer.png|32px') .. '</div>' ..
'<div class = "fplinks charSection">'
maxId = utils.getMaxId(killers)
for i, killer in ipairs(killers) do
fileName = utils.resolveCharacterPortraitFileName(killer, maxId)
result = result ..
'<div class = "fplink charMainPageBox plainlinks image"><div class="box"><div class="row"><div class="cell">' ..
'<div class = "image">' .. link(cstr.file .. fileName .. '.png|link=' .. killer.name) .. '</div>' ..
'<div class = "charLink killerLink link">' .. link(killer.name) .. '</div>' ..
'<div class = "charPerkBox">' .. resolveCharPerksMainPage(killer) .. '</div>' ..
'</div></div></div></div>'
end
result = result ..
'</div>' ..
'</div>'
return result
end
function resolveCharPerksMainPage(character)
local mPerks = require("Module:Perks")
local result = ''
local perkList = mPerks.getPerksByCharacter(character)
utils.sortPerksByLevel(perkList)
for _, perk in ipairs(perkList) do
result = result .. link(cstr.file .. mPerks.getTeachablePerkIcon(perk) .. '|link=' .. perk.name .. '|42px')
end
return result
end
function getKillerListWithPerks()
local perkTable = {}
for _,perk in ipairs(perks) do
if perk.character ~= nil and perk.charType == 'K' then
if perkTable[perk.character] == nil then
perkTable[perk.character] = {}
end
perkTable[perk.character].id = perk.character
perkTable[perk.character][#perkTable[perk.character]+1] = perk
end
end
return perkTable
end
function p.resolveKillersEntries()
local perkTable = getKillerListWithPerks()
local result = ""
result = result .. '<div style = "display: flex; flex-flow: row wrap; justify-content:center;">' .. nl
for _, trio in ipairs(perkTable) do
result = result .. '<div class = "entryTable">' .. nl ..
'{| class = "wikitable"' .. nl
killer = p.getKillerById(trio.id)
result = result .. '|+ ' .. killer.name .. nl ..
ntl .. nl ..
'| rowspan = 3 | [[' .. cstr.file .. resolveKillerPortraitImageFileName(killer) .. '.png|99px|link=' .. (killer.shortName or killer.realName or killer.name) .. ']]' .. nl
utils.sortPerksByLevel(trio)
for i, perk in ipairs(trio) do
result = result .. '! [[' .. cstr.file .. perkImg.main(perk.techName or perk.name) .. '|33px]]' .. nl ..
'! [[' .. perk.name .. ']]' .. nl ..
'| ' .. utils.clr(perk.level, 6) .. nl
if i < #trio then
result = result .. ntl .. nl
end
end
result = result .. '|}' .. nl ..
'</div>' .. nl
end
result = result .. '</div>' .. nl
--mw.log(result)
--mw.log(mw.dumpObject(perkTable))
return result
end
return p