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[[File:BloodwebOpening.gif|framed|La '''{{PAGENAME}}''' revelando su contenido después de que un Jugador la abra.]] {{Quote|Last night I got out of the fog, in a matter of speaking. I arrived in a pocket of tranquillity where the monster was nowhere to be seen. I stopped running and was immediately filled with a strange calmness. I lay down near the bonfire and closed my eyes for the first time in what seemed like days. After long, deep breaths, I plunged into what I first thought was the darkness of a dreamless sleep. And then I saw it. The '''{{PAGENAME}}''', a space between reality and abstraction. There is no sleep here, only torment. Even my own mind is shared and bent at the Entity's will.|[[Benedict Baker]]'s Journal, Nov. 1896 (displayed to Players after opening the '''{{PAGENAME}}''' for the first time on a Character)||Dbd-bloodweb-ss.png}} ==Visión General== La '''{{PAGENAME}}''', según [[Benedict Baker]], es un concepto metafísico dentro de mundo de ''[[Dead by Daylight]]'' que puede ser accedido por los [[Supervivientes]] and [[Asesinos]] a través de sus patrones de pensamientos y sueños. Aside from {{IconLink|Cofres}}, it's the only possible way in the game to get [[Desbloqueables]] by purchasing Nodes, which cost {{IconLink|Puntos de Sangre}}. Each [[Personaje]] has their own unique '''{{PAGENAME}}''' and all of them are procedurally generated, meaning that it's practically impossible to find two identical '''{{PAGENAME}}'''s between or on the same Character(s). After unlocking every available Node in a '''{{PAGENAME}}''' (minus the ones claimed by The {{IconLink|Entity}}), the Character will [[Levels|level up]], generating a new '''{{PAGENAME}}'''. As a Character's Level increases, the '''{{PAGENAME}}''' will offer more and more Nodes per web to the player. After a Character reaches Level 10, The Entity will begin to consume a Node itself for each Node the Player takes, making some rewards impossible to obtain in that '''{{PAGENAME}}'''. Only the inner circle of Nodes can be accessed immediately, the outer circles require you to open paths between claimed and unclaimed Nodes. Paths taken by The Entity can't be crossed. ==Nodos== La '''{{PAGENAME}}''' está compuesta de Nodos, celdas circulares que están interconectadas mediante rutas que contienen [[Desbloqueables]]. Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity. ===Node Costs=== {| class="wikitable" |- ! Icono !! Rareza !! Costo en {{IconLink|Puntos de Sangre}} |- ! [[File:Dbd-addons-common.png|64px]] !! '''{{clr|1|Common}}''' | <center>'''3,000 BPs'''</center> |- ! [[File:Dbd-addons-uncommon.png|64px]] !! '''{{clr|2|Uncommon}}''' | <center>'''4,000 BPs'''</center> |- ! [[File:Dbd-addons-rare.png|64px]] !! '''{{clr|3|Rare}}''' | <center>'''5,000 BPs'''</center> |- ! [[File:Dbd-addons-veryrare.png|64px]] !! '''{{clr|4|Very Rare}}''' | <center>'''6,000 BPs'''</center> |- ! [[File:Dbd-addons-ultrarare.png|64px]] !! '''{{clr|5|Ultra Rare}}''' | <center>'''7,000 BPs'''</center> |- ! [[File:Dbd-perks-teachable.png|64px]] !! '''{{clr|6|Teachable}}''' | <center>'''5,000 BPs'''</center> |} ===Bloodweb History=== Up to [[Patch 1.8.2]] * Rarer Nodes tended to be found near the outer ring of the '''{{PAGENAME}}''' and tend to cost more {{IconLink|Bloodpoints}}. ** Inner circle: '''3,000 BPs''' ** Middle circle: '''5,000 BPs''' ** Outer circle: '''8,000 BPs''' Up to [[Patch 2.0.0]] * The Tier I version of a Character's Unique Perks would spawn at Levels 5, 10 & 15, in the same order as how their Teachable version would spawn on Levels 30, 35 & 40. * Perk Slots II-IV would unlock at Levels 15, 20 & 25. ==Contents== ===Add-ons=== : ''Main article: [[Add-ons]]'' Add-ons are a type of Survivor load-out that expand the abilities of a Killer's [[Power]] or a Survivor's [[Item]]. ===Levels=== : ''Main article: [[Levels]]'' The '''{{PAGENAME}}''' consists of different Levels and ranges from Levels 1 through 50. Once a '''{{PAGENAME}}''' reaches Level 50, the Player is given the option to [[Prestige]] or can infinitely renew the Level 50 '''{{PAGENAME}}'''. ===Mystery Boxes=== : ''Main article: [[Mystery Boxes]]'' Mystery Boxes are a type of special rewards of different rarities, that can contain any other Unlockable with the exception of Perks. They appear on the '''Bloodweb''' at levels 3, 5, and then every 5 levels after that. ===Items=== : ''Main article: [[Items]]'' Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained through the '''{{PAGENAME}}''' or by finding them in Chests during a trial. ===Offerings=== : ''Main article: [[Offerings]]'' Offerings are burnt in [[The Campfire]] and can alter the game quite a bit. ===Perks=== : ''Main article: [[Perks]]'' The smaller '''{{PAGENAME}}s''' generated at Levels 5 through 25 will generally spawn one Perk, the larger Bloodwebs generated at Levels 15 and 20 and from Level 25 onwards will spawn two Perks, but one of them will be taken by The Entity, so choose wisely. The very smallest Bloodwebs from Levels 1 through 4 have a chance of spawning no Perk. ====[[Unique Perks]]==== The Tier I version of a Characters Unique Perks are unlocked for them by default. ====[[Teachable Perks]]==== '''{{PAGENAME}}''' Levels 30, 35 and 40 will always spawn the Teachable version of a Character's Unique Perks unless they have already been purchased through the [[Shrine of Secrets]]. == Tips == * You can trick The Entity into consuming a big chunk of the '''{{PAGENAME}}''' by cleverly intersecting its paths and guiding it towards Key Nodes that pose the only access point for others. * If you are looking for a particular Perk, it is suggested to unlock a Perk from every '''{{PAGENAME}}''' and not leave any out. This will narrow down future options, eventually increasing your likelihood of receiving the desired Perk. * The Entity will always consume any potential second Perk in your '''{{PAGENAME}}'''. ==Quotes== ===Level 2=== {{Quote|I return to the space I call the '''{{PAGENAME}}''' as often as I can. I feel like I'm starting to gain more control over it. I'm able to focus and travel to deeper levels. Here's a fair warning to anyone who might attempt to follow my steps: Tread carefully, as the '''{{PAGENAME}}''' is unpredictable and ever-changing.|Benedict Baker's Journal, Nov 1896}} ===Level 10=== {{Quote|I have found that on deeper levels of the '''{{PAGENAME}}''', I can learn and collect better tools. The deeper I go, and the more marvel I can extirpate from the figment of fog. This comes at a price, however. The Entity that rules over this world grows restless with my attempts to know more. Each time I move further in the web, It makes sure to devour and consume something else. I must choose carefully what I want to extract from this journey across the web.|Benedict Baker's Journal, Dec. 1896 (referring to The Entity)}} ===Level 15=== {{Quote|Today I have reached a deeper sub-level of the '''{{PAGENAME}}''' which opened my mind to more possibilities. I have no way to know how deep I can go, but I must continue as long as I can withhold my sanity.|Benedict Baker's Journal, Feb. 1897 (referring to unlocking the second Perk Slot)}} ===Level 30=== {{Quote|I feel confident that I can inculcate my awareness of the '''{{PAGENAME}}''' to the others that are trapped here with me. Maybe they can unlock their inner strength with my help.|Benedict Baker's Journal, June 1897 (referring to unlocking [[Teachable Perks]]}} ==Trivia== * During the BETA, the '''{{PAGENAME}}''' was locked after reaching Level 5. However, because Players were able to complete the Level 5 '''{{PAGENAME}}''', it capped at Level 6. [[de:Blutnetz]] [[pl:Drzewko_krwi]] [[en:Bloodweb]] [[Categoría:Dead by Daylight]]
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