Last night I got out of the fog, in a matter of speaking. I arrived in a pocket of tranquillity where the monster was nowhere to be seen. I stopped running and was immediately filled with a strange calmness. I lay down near the bonfire and closed my eyes for the first time in what seemed like days. After long, deep breaths, I plunged into what I first thought was the darkness of a dreamless sleep. And then I saw it. The Red de Sangre, a space between reality and abstraction. There is no sleep here, only torment. Even my own mind is shared and bent at the Entity's will. | |||
~ Benedict Baker's Journal, Nov. 1896 (displayed to Players after opening the Red de Sangre for the first time on a Character) |
Visión General[ | ]
La Red de Sangre, según Benedict Baker, es un concepto metafísico dentro de mundo de Dead by Daylight que puede ser accedido por los Supervivientes and Asesinos a través de sus patrones de pensamientos y sueños.
Aside from Cofres , it's the only possible way in the game to get Desbloqueables by purchasing Nodes, which cost Puntos de Sangre . Each Personaje has their own unique Red de Sangre and all of them are procedurally generated, meaning that it's practically impossible to find two identical Red de Sangres between or on the same Character(s).
After unlocking every available Node in a Red de Sangre (minus the ones claimed by The Entity ), the Character will level up, generating a new Red de Sangre. As a Character's Level increases, the Red de Sangre will offer more and more Nodes per web to the player. After a Character reaches Level 10, The Entity will begin to consume a Node itself for each Node the Player takes, making some rewards impossible to obtain in that Red de Sangre.
Only the inner circle of Nodes can be accessed immediately, the outer circles require you to open paths between claimed and unclaimed Nodes. Paths taken by The Entity can't be crossed.
Nodos[ | ]
La Red de Sangre está compuesta de Nodos, celdas circulares que están interconectadas mediante rutas que contienen Desbloqueables.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Node Costs[ | ]
Icono | Rareza | Costo en Puntos de Sangre |
---|---|---|
Common | ||
Uncommon | ||
Rare | ||
Very Rare | ||
Ultra Rare | ||
Teachable |
Bloodweb History[ | ]
Up to Patch 1.8.2
- Rarer Nodes tended to be found near the outer ring of the Red de Sangre and tend to cost more Bloodpoints .
- Inner circle: 3,000 BPs
- Middle circle: 5,000 BPs
- Outer circle: 8,000 BPs
Up to Patch 2.0.0
- The Tier I version of a Character's Unique Perks would spawn at Levels 5, 10 & 15, in the same order as how their Teachable version would spawn on Levels 30, 35 & 40.
- Perk Slots II-IV would unlock at Levels 15, 20 & 25.
Contents[ | ]
Add-ons[ | ]
- Main article: Add-ons
Add-ons are a type of Survivor load-out that expand the abilities of a Killer's Power or a Survivor's Item.
Levels[ | ]
- Main article: Levels
The Red de Sangre consists of different Levels and ranges from Levels 1 through 50. Once a Red de Sangre reaches Level 50, the Player is given the option to Prestige or can infinitely renew the Level 50 Red de Sangre.
Mystery Boxes[ | ]
- Main article: Mystery Boxes
Mystery Boxes are a type of special rewards of different rarities, that can contain any other Unlockable with the exception of Perks. They appear on the Bloodweb at levels 3, 5, and then every 5 levels after that.
Items[ | ]
- Main article: Items
Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained through the Red de Sangre or by finding them in Chests during a trial.
Offerings[ | ]
- Main article: Offerings
Offerings are burnt in The Campfire and can alter the game quite a bit.
Perks[ | ]
- Main article: Perks
The smaller Red de Sangres generated at Levels 5 through 25 will generally spawn one Perk, the larger Bloodwebs generated at Levels 15 and 20 and from Level 25 onwards will spawn two Perks, but one of them will be taken by The Entity, so choose wisely. The very smallest Bloodwebs from Levels 1 through 4 have a chance of spawning no Perk.
Unique Perks[ | ]
The Tier I version of a Characters Unique Perks are unlocked for them by default.
Teachable Perks[ | ]
Red de Sangre Levels 30, 35 and 40 will always spawn the Teachable version of a Character's Unique Perks unless they have already been purchased through the Shrine of Secrets.
Tips[ | ]
- You can trick The Entity into consuming a big chunk of the Red de Sangre by cleverly intersecting its paths and guiding it towards Key Nodes that pose the only access point for others.
- If you are looking for a particular Perk, it is suggested to unlock a Perk from every Red de Sangre and not leave any out. This will narrow down future options, eventually increasing your likelihood of receiving the desired Perk.
- The Entity will always consume any potential second Perk in your Red de Sangre.
Quotes[ | ]
Level 2[ | ]
Level 10[ | ]
Level 15[ | ]
Level 30[ | ]
Trivia[ | ]
- During the BETA, the Red de Sangre was locked after reaching Level 5. However, because Players were able to complete the Level 5 Red de Sangre, it capped at Level 6.