Puntos de Sangre (BP) son una de las tres monedas en Dead by Daylight
Visión General[ | ]
Los Puntos de Sangre son una moneda de progresión del personaje del jugador. Se utilizan para mejorar los Personajes que uno posee comprando en Red de Sangre . La mayoría de las acciones del juego desencadenan eventos de puntuación que se convierten en Bloodpoints al final de una prueba. Ciertas Ofertas, Beneficios y Eventos pueden modificar la cantidad de Bloodpoints que uno recibe.
Los Puntos de Sangre tienen un límite de 2.000.000.
Sistema de Rangos Antiguo[ | ]
Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.
The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.
Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rangos.
As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.
Obtención[ | ]
Los Puntos de Sangre son obtenibles de dos formas: durante partidas y realizando diversas acciones en el Santuario de los Secretos , siendo utilizado para desbloquear recompensas en la Red de Sangre.
Tu rendimiento en una partida determina cuantos Puntos de Sangre obtendras.
Puedes conseguir Puntos de Sangre comprando Habilidades Enseñables Archivo:IconHelp TeacheablePerks.png desde el Santuario de los Secretos que ya tienes.
Los Puntos de Sangre se añadiran a tu perfil y pueden ser usados para progresar la Red de Sangre de cualquier personaje. Los Puntos de Sangre que no se gasten tendrán un limite de almacenamiento de 1 millón de BP.
Los Supervivientes[ | ]
Gana recompensas en 4 categorias:
- Supervivencia - Manteniendose vivo
- Objetivos- Reparando generadores y trabajando en conjunto para escapar
- Audacia - Por interactuar con el Asesino
- Altruismo - Ayudando a otros Supervivientes
El Asesino[ | ]
Gana recompensas en 4 categorias:
- Brutalidad - Hirirendo Supervivientes y destruyendo objetos
- Caza - Encontrando, persiguiendo y atrapando Supervivientes
- Malicia - Por un buen uso de los poderes
- Sacrificio - Colgando Supervivientes para el placer de La Entity
Acciones de Puntos de Sangre[ | ]
Debajo hay una lista completa de todas las acciones que recompensan con Puntos de Sangre en Dead by Daylight
Recompensas marcadas con el simbolo - tienen un valor desconocido.
Puntos de Sangre para Supervivientes[ | ]
Objetivos[ | ]
Name | Minimum (if on-going) |
Fixed value | Maximum (if on-going) |
Description |
---|---|---|---|---|
Coop Action | 1 | - | 8,000 (Cap) | Received after successfully repairing a Generator together with at least another Survivor. The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end. |
Good Skill Check | - | 50 | - | Obtained after performing an action involving an objective Skill Check . This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | - | Obtained after performing an action involving an objective Skill Check. This is obtained after hitting the critical zone. |
Hex Skill Check | - | 150 | - | Obtained after performing an action involving an objective Skill Check. This is obtained after hitting the critical zone under the influence of Hex: Ruin . |
Repairs | 1 | - | 1,250 | Obtained after successfully repairing a Generator. Points received will range dependent on the player's contribution towards repairing from start to end. |
Map Scout | - | 150 | - | Obtained when using a Map and finding an object. |
Chest Searched | 1 | - | 250 | Obtained when searching through a Chest . |
Unlocking | 1 | - | 1250 | Obtained when unlocking the Exit Gates . |
Hatch Escape | - | 2000 | - | Obtained when escaping through the Hatch . |
Hatch Open | - | 2000 | - | Obtained when opening the Hatch with a Key (Dull or Skeleton). |
Lunar Generator | - | 4500 | - | Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event. |
Macabre Search | - | 100 | - | Obtained when a Survivor interacts with a Jigsaw Box . |
Cocktail Party | - | 4500 | - | Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation Offering and also limited to the Scorching Summer BBQ Event. |
Supervivencia[ | ]
Name | Minimum (if on-going) |
Fixed value | Maximum (if on-going) |
Description |
---|---|---|---|---|
Killer Grasp Escape | - | 500 | - | Obtained after wiggling your way out of the Killer's grasp. |
Struggle | 1 | - | 8,000 (Cap) | Obtained during the Struggle Phase, which marks the the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.
As it's directly tied to how long the struggle phase goes, it is impossible to obtain much more than ~900 Bloodpoints. |
Self-Healing | 1 | - | 300 | Obtained after healing oneself with a Med-Kit or Self-Care . |
Survived | - | 5000 | - | Obtained after having escaped through the Exit Gates or the Hatch or if the Killer left the game. |
Trap Escape | - | 500 | - | Obtained after freeing oneself from a Trampas para Osos . |
Hook Escape | - | 1500 | - | Obtained after freeing oneself from a Hook . |
Distraction | - | 150 | - | Obtained after igniting a Chinese Firecracker . |
Wake up! | - | 100 | - | Obtained after waking yourself up from the Dream World. |
Snapped Out Of It | - | 200 | - | Obtained after snapping yourself out it, reducing Madness III to Madness II. |
Trap Escape | - | 400 | - | Obtained after freeing oneself from a Reverse Bear Trap. |
Altruismo[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Assist | 250 | 315 | Obtained for being nearby another Survivor in danger or on the hook. 315 BPs are only obtained after the Exit Gates receive power. |
Distraction | - | 250 | Obtained after having helped another Survivor escape the Killer. Can already be obtained by helping them lose a chase, not necessarily to escape from the map. |
Heal | 400 | 500 | Obtained for healing another Survivor. 500 BPs are only obtained after the Exit Gates receive power. |
Trap Rescue | 1000 | 1250 | Obtained for freeing another Survivor out of a Trampa para Osos . 1250 BPs are only obtained after the Exit Gates receive power. |
Killer Grasp Rescue | - | 1250 | Obtained for freeing another Survivor from the Killer's grasp. |
Good Skill Check | - | 50 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is similar to the Good Skill Check, however it is obtained after hitting the critical zone. |
Hook Rescue | 1000 | 1875 | Obtained after freeing another Survivor from the Hook . 1875 are obtained after the Exit Gates receive power. |
Reunited | - | 200 | Received after being near another Survivor. Can only be obtained up to 3 times, once per Survivor. |
Protection | - | 200 | Obtained when taking a hit from the Killer in order to shield another Survivor. |
Wake up! | - | 150 | Obtained when waking up another survivor. Waking up another survivor through failing a generator skill check when the asleep survivor is on the same generator also counts. |
Audacia[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bold | 1 | 250 | Obtenido por esconderse cerca del Asesino. Los puntos recibidos aumentarán cuanto más tiempo esté un jugador al acecho alrededor del Asesino y se darán una vez que el jugador haya dejado de esconderse cerca del Asesino. |
Chased | 1 | Category Cap (8,000) | Obtained for being chased by the Killer. |
Escaped | - | 400 | Obtained after escaping the Killer during a chase. |
Killer Stun | - | 1000 | Obtained after stunning a Killer with a Pallet . |
Killer Blind | - | 250 | Obtained for blinding a Killer with a Flashlight . |
Killer Burn | - | 350 | Obtained for blind stunning a cloaked Wraith or blink-charging Nurse with a Flashlight . |
Hook Sabotage | 1 | 500 | Obtained after sabotaging a Hook . |
Trap Disarm | - | 300 | Obtained after disarming a Trampa para Osos . |
Hag Trap Disarm | - | 400 | Using a Flashlight on a non-activated Phantasm Trap. |
Trap Sabotage | - | 250 | Obtained after breaking a Trampa para Osos . |
Cleansed | 600 | 1000 | Obtained after cleansing a Totem , if it's a Hex Totem, it will reward the maximum amount of points, a Dull Totem only the minimum amount. |
Good Skill Check | - | 50 | Obtained after performing an action involving a sabotage Skill Check , such as sabotaging a hook. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving a sabotage Skill Check , such as sabotaging a hook. This is obtained after hitting the critical zone. |
Basement Time | 1 | Category Cap (8,000) | Obtained for time in the Basement . |
Puntos de Sangre para Asesinos[ | ]
Brutalidad[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Catch | - | 600 | Se obtiene al interrumpir una animación de Superviviente al agarrarlo. |
Hit | - | 500 | Se obtiene al golpear a un Superviviente. |
Destruction | - | 100 | Se obtiene al romper un Pallet o al dañar un Generator . |
Quitter Bonus | 625 | 2500 | Se obtiene cuando un Superviviente se desconecta de la partida. Para obtener el máximo de puntos, todos los Supervivientes tienen que desconectarse. |
Malicia[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bleeding | 1 | - | Se obtiene después de que un Superviviente con sangrado se cure. La cantidad de puntos recibidos depende del tiempo que el Superviviente haya estado sangrando. |
Death | - | 50 | Se obtiene cuando un Superviviente muere permaneciendo en el estado de Dying demasiado tiempo. |
Set Trap | - | 100 | Se obtiene al colocar una Trampa para Osos jugando como The Trapper . |
Trapped | - | 1000 | Se obtiene cuando un Superviviente es cazado con una Trampa para Osos . |
Grab Trapped Survivor | - | 500 | Se obtiene cuando agarras a un Superviviente atrapado (en una Trampa Para Osos). |
Surprise Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith , or landing an attack shortly after blinking on a repairing Survivor with The Nurse . |
Stalker | 1 | - | Obtained while stalking the Survivor as The Shape (100 per second) or as a cloaked Wraith . |
Chainsaw Sprint | 1 | - | Obtained after stopping a Chainsaw Sprint as The Hillbilly or The Cannibal . |
Chainsaw Hit | - | 850 | Obtained after hitting a Survivor with the Chainsaw as The Hillbilly or The Cannibal . |
Precise Blink | - | 150 | Obtained by blinking very close to a Survivor as The Nurse . |
Lethal Blink | - | 250 | Obtained by landing a post-blink hit on a Survivor as The Nurse . |
Blink Grab | - | 200 | Obtained by grabbing a survivor while blinking as The Nurse . |
Evil Within | - | 500 | Obtained with each Tier-increase of Evil Within as The Shape . |
Set Trap | - | 25 | Obtained after setting a Phantasm Trap as The Hag . |
Trap Triggered | - | 200 | Obtained after a Survivor triggered a Phantasm Trap . |
Phantasm Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag . |
Shocked | 150 | 300 | Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor . Drops to 150 Bloodpoints when Deviousness is almost full. |
Attack Bonus | - | 250 | Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor . |
Precise Shot | - | 500 | Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress . |
No One Escaped | - | 2500 | Obtained when achieving a Merciless Victory, letting no Survivor escape. |
Dream Demon | - | 150 | Obtained after pulling a Survivor into the Dream World as The Nightmare . |
Ambush Dash | - | 50 | Obtained when The Pig dashes forward in an Ambush attack. |
Ambush Hit | - | 250 | Obtained when The Pig lands a successful hit with the Ambush attack. |
Trap Set | - | 500 | Obtained when The Pig puts a Reverse Bear Trap onto a dying Survivor. |
Intoxication | - | 150 | Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic. |
Wasted | - | 300 | Obtained when an intoxicated Survivor is downed by The Clown. |
Bottle Throw | - | 250 | Obtained when The Clown hits a Survivor with The Afterpiece Tonic. |
Caza[ | ]
Sacrifice[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Hooked | - | 500 | Se obtiene al colgar un Superviviente en un Hook . |
Hooked | - | 200 | Se obtiene al comenzar la fase de invocación del Ente (1ª etapa del gancho). |
Entity Summoned | - | 200 | Se obtiene al comenzar la etapa de forcejeo (2ª etapa del gancho). |
Sacrifice Completed | - | 200 | Se obtiene cuando un Superviviente es liberado del Gancho o sacrificado a la Entity (3ª etapa del gancho). |
Kill | - | 1000 | Se obtiene al asesinar al Superviviente con tus propias manos. (Memento Mori) |
Game Over | - | 500 | Se obtiene cuando un Superviviente es asesinado con una Trampa para Osos. |
Lunar Hook | - | 5500 | Se obtiene cuando cualquier Superviviente es colgado en el gancho por primera vez en el Gancho Lunar, limitado a el evento de Howling Grounds. |
Sausage Sizzle! | - | 5500 | Se obtiene cuando cualquier Superviviente es colgado en el gancho por primera vez en el Gancho Parrilla, limitado al evento de Scorching Summer BBQ Event. |
Gastando[ | ]
Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Coste de Nodos[ | ]
Icon | Rarity | Cost in Bloodpoints |
---|---|---|
Common | ||
Uncommon | ||
Rare | ||
Very Rare | ||
Ultra Rare | ||
Teachable |
Desbloqueables que afectan los Puntos de Sangre[ | ]
Habilidades[ | ]
Icon | Name | Description |
---|---|---|
Barbecue & Chilli | Un profundo vínculo con el Ente te permite percibir auras. Tras colgar a un Superviviente, podrás ver el Aura del resto durante 4 segundos si están a más de 40 metros de distancia del Gancho .
"Matar no me produce ningún placer. Hay cosas que uno tiene que hacer, sin más. No tienen por qué gustarte". — Drayton Sawyer | |
Distressing | Tus horrorosas emanaciones alcanzas distancias sobrenaturales. Tu Radio de Terror aumenta en un {{{1}}}/{{{2}}}/{{{3}}}.
Gana un {{{4}}}/{{{5}}}/{{{6}}} adicional en puntos de sangre en la categoría Malicia. Los puntos de sangre adicionales sólo se otorgan después de la partida. "Deléitate en su miedo". | |
No One Left Behind | Es inconcebible abandonar a alguien. Una vez que la puerta de salida se abra, gana un 50/75/100 % de puntos de sangre adicionales en la categoría de Altruismo y por realizarlas un 4/8/12 % más rápido.
"... si, no me jodas, pero aún podemos ser más listos y derrocarlo si trabajamos juntos. ¡Deje de ser previsible y egoísta!" — Cintas perdidas: Clyde | |
Hex: Thrill Of The Hunt | Un Maleficio que basa su poder en la esperanza.
La falsa esperanza de los Supervivientes te estimula y fortalece tus tótems. Consigues un Distintivo por cada Tótem Apagado o de Maleficio que quede en el Mapa.
Los efectos del Maleficio perduran mientras su Tótem de Maleficio correspondiente siga en pie. | |
We're Gonna Live Forever | Tus amigos merecen la máxima protección.
Cuando cures a un superviviente agonizante, tu velocidad de curación aumenta un 100%. Además, cualquiera de las siguientes acciones activa la función secundaria de esta habilidad: Rescate de gancho seguro, Sufrir un golpe por proteger a un superviviente, Rescatar a un superviviente aturdiendo al asesino con un palé, Rescatar a un superviviente cegando al asesino con una linterna. Cuando esté activa la función secundaria de esta habilidad, si curas a otro superviviente en estado agonizante, obtendrá el Estado de Efecto Resistencia Archivo:IconStatusEffects endurance.png durante 10 segundos y desactiva la función secundaria. "¡Venga, atrévete! Me la suda, socio". — David King |
Add-ons[ | ]
Icon | Name | Stacks? | Rarity | Description | Power |
---|---|---|---|---|---|
Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
Scarred Hand trumps all other Add-ons. "..." — The Butcher |
Blackened Catalyst | |||
Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed. | Bubba's Chainsaw | |||
Speed Limiter | A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed. | Chainsaw | |||
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
|
Evil Within | |||
Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
|
Evil Within |
Historial de Cambios[ | ]
Patch 1.0.2[ | ]
- Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
- Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
- Hidden Change: Reunited bonus increased from 150 to 200 BPs
- Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs
Patch 1.5.3[ | ]
- Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
- Reimplemented old Score Event in Boldness: Bold
- Objectives, Map Scout (increased from 50 to 150 BPs)
- Objectives, Hex Skill Check (increased from 50 to 150 BPs)
Patch 1.6.1[ | ]
- Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.
Patch 1.6.2[ | ]
- Snapping Out Of It now awards 200 BPs
Patch 1.9.1[ | ]
- Ambush Hit (Pig) (increased from 50 to 200 BPs)
- Ambush Dash (Pig) (increased from 25 to 100 BPs)
- Setting RBT (Pig) (increased from 250 to 500 BPs)
Patch 1.9.2[ | ]
- Ambush Hit (Pig) (increased from 200 to 250 BPs)
- Ambush Dash (Pig) (reduced from 100 to 50 BPs)
Patch 2.0.0[ | ]
- Objectives, Coop (increased from 10/sec to 25/sec BPs)
- Boldness, Chased (increased from 20/sec to 40/sec BPs)
- Boldness, Escaped (increased from 250 to 400 BPs)
- Brutality, Hit (increased from 300 to 500 BPs)
- Hunter, Chase (increased from 5/sec to 10/sec BPs)
- Hunter, Survivor Found (increased from 200 to 400 BPs)
Trivial[ | ]
- Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
- A bleeding survivor is healed or hooked --> the Killer gets points for causing bleeding
- Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
- Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint-cap for that category remains the same.
- Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values.
- Offerings make it possible to technically earn more than the cap for a Category.
- Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency feature in the Game.
Galería[ | ]
MONEDAS | ||||||
---|---|---|---|---|---|---|
Células Áuricas | Puntos de Sangre | Monedas Doradas | Fragmentos Iridiscentes | Suero Pútrido | Rift Fragments |