Puntos de Sangre (BP) son una de las tres monedas en Dead by Daylight
Sumario
Visión General[]
Los Puntos de Sangre son una moneda de progresión del personaje del jugador. Se utilizan para mejorar los Personajes que uno posee comprando en Red de Sangre . La mayoría de las acciones del juego desencadenan eventos de puntuación que se convierten en Bloodpoints al final de una prueba. Ciertas Ofertas, Beneficios y Eventos pueden modificar la cantidad de Bloodpoints que uno recibe.
Los Puntos de Sangre tienen un límite de 1.000.000.
Sistema de Rangos Antiguo[]
Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.
The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.
Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rangos.
As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.
Obtención[]
Los Puntos de Sangre son obtenibles de dos formas: durante partidas y realizando diversas acciones en el Santuario de los Secretos , siendo utilizado para desbloquear recompensas en la Red de Sangre.
Tu rendimiento en una partida determina cuantos Puntos de Sangre obtendras.
Puedes conseguir Puntos de Sangre comprando Habilidades Enseñables 28px desde el Santuario de los Secretos que ya tienes.
Los Puntos de Sangre se añadiran a tu perfil y pueden ser usados para progresar la Red de Sangre de cualquier personaje. Los Puntos de Sangre que no se gasten tendrán un limite de almacenamiento de 1 millón de BP.
Los Supervivientes[]
Gana recompensas en 4 categorias:
- Supervivencia - Manteniendose vivo
- Objetivos- Reparando generadores y trabajando en conjunto para escapar
- Audacia - Por interactuar con el Asesino
- Altruismo - Ayudando a otros Supervivientes
El Asesino[]
Gana recompensas en 4 categorias:
- Brutalidad - Hirirendo Supervivientes y destruyendo objetos
- Caza - Encontrando, persiguiendo y atrapando Supervivientes
- Malicia - Por un buen uso de los poderes
- Sacrificio - Colgando Supervivientes para el placer de La Entity
Acciones de Puntos de Sangre[]
Debajo hay una lista completa de todas las acciones que recompensan con Puntos de Sangre en Dead by Daylight
Recompensas marcadas con el simbolo - tienen un valor desconocido.
Puntos de Sangre para Supervivientes[]
Objetivos[]
Name | Minimum (if on-going) |
Fixed value | Maximum (if on-going) |
Description |
---|---|---|---|---|
Coop Action | 1 | - | 8,000 (Cap) | Received after successfully repairing a Generator ![]() The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end. |
Good Skill Check | - | 50 | - | Obtained after performing an action involving an objective Skill Check ![]() This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | - | Obtained after performing an action involving an objective Skill Check. This is obtained after hitting the critical zone. |
Hex Skill Check | - | 150 | - | Obtained after performing an action involving an objective Skill Check. This is obtained after hitting the critical zone under the influence of Hex: Ruin ![]() |
Repairs | 1 | - | 1,250 | Obtained after successfully repairing a Generator. Points received will range dependent on the player's contribution towards repairing from start to end. |
Map Scout | - | 150 | - | Obtained when using a Map ![]() |
Chest Searched | 1 | - | 250 | Obtained when searching through a Chest ![]() |
Unlocking | 1 | - | 1250 | Obtained when unlocking the Exit Gates ![]() |
Hatch Escape | - | 2000 | - | Obtained when escaping through the Hatch ![]() |
Hatch Open | - | 2000 | - | Obtained when opening the Hatch ![]() ![]() |
Lunar Generator | - | 4500 | - | Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event. |
Macabre Search | - | 100 | - | Obtained when a Survivor interacts with a Jigsaw Box ![]() |
Cocktail Party | - | 4500 | - | Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation ![]() |
Supervivencia[]
Altruismo[]
Audacia[]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bold | 1 | 250 | Obtenido por esconderse cerca del Asesino. Los puntos recibidos aumentarán cuanto más tiempo esté un jugador al acecho alrededor del Asesino y se darán una vez que el jugador haya dejado de esconderse cerca del Asesino. |
Chased | 1 | Category Cap (8,000) | Obtained for being chased by the Killer. |
Escaped | - | 400 | Obtained after escaping the Killer during a chase. |
Killer Stun | - | 1000 | Obtained after stunning a Killer with a Pallet ![]() |
Killer Blind | - | 250 | Obtained for blinding a Killer with a Flashlight ![]() |
Killer Burn | - | 350 | Obtained for blind stunning a cloaked Wraith ![]() ![]() ![]() |
Hook Sabotage | 1 | 500 | Obtained after sabotaging a Hook ![]() |
Trap Disarm | - | 300 | Obtained after disarming a Bear Trap ![]() |
Hag Trap Disarm | - | 400 | Using a Flashlight ![]() |
Trap Sabotage | - | 250 | Obtained after breaking a Bear Trap ![]() |
Cleansed | 600 | 1000 | Obtained after cleansing a Totem ![]() |
Good Skill Check | - | 50 | Obtained after performing an action involving a sabotage Skill Check ![]() This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving a sabotage Skill Check ![]() This is obtained after hitting the critical zone. |
Basement Time | 1 | Category Cap (8,000) | Obtained for time in the Basement ![]() |
Puntos de Sangre para Asesinos[]
Brutalidad[]
Name | Minimum | Maximum | Description |
---|---|---|---|
Catch | - | 600 | Se obtiene al interrumpir una animación de Superviviente al agarrarlo. |
Hit | - | 500 | Se obtiene al golpear a un Superviviente. |
Destruction | - | 100 | Se obtiene al romper un Pallet ![]() ![]() |
Quitter Bonus | 625 | 2500 | Se obtiene cuando un Superviviente se desconecta de la partida. Para obtener el máximo de puntos, todos los Supervivientes tienen que desconectarse. |
Malicia[]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bleeding | 1 | - | Se obtiene después de que un Superviviente con sangrado se cure. La cantidad de puntos recibidos depende del tiempo que el Superviviente haya estado sangrando. |
Death | - | 50 | Se obtiene cuando un Superviviente muere permaneciendo en el estado de Dying ![]() |
Set Trap | - | 100 | Se obtiene al colocar una Bear Trap ![]() ![]() |
Trapped | - | 1000 | Se obtiene cuando un Superviviente es cazado con una Bear Trap ![]() |
Grab Trapped Survivor | - | 500 | Se obtiene cuando agarras a un Superviviente atrapado (en una Trampa Para Osos). |
Surprise Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith ![]() ![]() |
Stalker | 1 | - | Obtained while stalking the Survivor as The Shape ![]() ![]() |
Chainsaw Sprint | 1 | - | Obtained after stopping a Chainsaw Sprint as The Hillbilly ![]() ![]() |
Chainsaw Hit | - | 850 | Obtained after hitting a Survivor with the Chainsaw as The Hillbilly ![]() ![]() |
Precise Blink | - | 150 | Obtained by blinking very close to a Survivor as The Nurse ![]() |
Lethal Blink | - | 250 | Obtained by landing a post-blink hit on a Survivor as The Nurse ![]() |
Blink Grab | - | 200 | Obtained by grabbing a survivor while blinking as The Nurse ![]() |
Evil Within | - | 500 | Obtained with each Tier-increase of Evil Within as The Shape ![]() |
Set Trap | - | 25 | Obtained after setting a Phantasm Trap ![]() ![]() |
Trap Triggered | - | 200 | Obtained after a Survivor triggered a Phantasm Trap ![]() |
Phantasm Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag ![]() |
Shocked | 150 | 300 | Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor ![]() Drops to 150 Bloodpoints when Deviousness is almost full. |
Attack Bonus | - | 250 | Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor ![]() |
Precise Shot | - | 500 | Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress ![]() |
No One Escaped | - | 2500 | Obtained when achieving a Merciless Victory, letting no Survivor escape. |
Dream Demon | - | 150 | Obtained after pulling a Survivor into the Dream World as The Nightmare ![]() |
Ambush Dash | - | 50 | Obtained when The Pig dashes forward in an Ambush attack. |
Ambush Hit | - | 250 | Obtained when The Pig lands a successful hit with the Ambush attack. |
Trap Set | - | 500 | Obtained when The Pig puts a Reverse Bear Trap onto a dying Survivor. |
Intoxication | - | 150 | Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic. |
Wasted | - | 300 | Obtained when an intoxicated Survivor is downed by The Clown. |
Bottle Throw | - | 250 | Obtained when The Clown hits a Survivor with The Afterpiece Tonic. |
Caza[]
Sacrifice[]
Name | Minimum | Maximum | Description |
---|---|---|---|
Hooked | - | 500 | Se obtiene al colgar un Superviviente en un Hook ![]() |
Hooked | - | 200 | Se obtiene al comenzar la fase de invocación del Ente (1ª etapa del gancho). |
Entity Summoned | - | 200 | Se obtiene al comenzar la etapa de forcejeo (2ª etapa del gancho). |
Sacrifice Completed | - | 200 | Se obtiene cuando un Superviviente es liberado del Gancho o sacrificado a la Entity ![]() |
Kill | - | 1000 | Se obtiene al asesinar al Superviviente con tus propias manos. (Memento Mori) |
Game Over | - | 500 | Se obtiene cuando un Superviviente es asesinado con una Trampa para Osos. |
Lunar Hook | - | 5500 | Se obtiene cuando cualquier Superviviente es colgado en el gancho por primera vez en el Gancho Lunar, limitado a el evento de Howling Grounds. |
Sausage Sizzle! | - | 5500 | Se obtiene cuando cualquier Superviviente es colgado en el gancho por primera vez en el Gancho Parrilla, limitado al evento de Scorching Summer BBQ Event. |
Gastando[]
Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.
Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.
Coste de Nodos[]
Icon | Rarity | Cost in Bloodpoints ![]() |
---|---|---|
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Common | |
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Uncommon | |
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Rare | |
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Very Rare | |
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Ultra Rare | |
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Teachable |
Desbloqueables que afectan los Puntos de Sangre[]
Habilidades[]
Icon | Name | Description |
---|---|---|
Barbecue & Chilli | Un profundo vínculo con el Ente ![]() ![]() ![]()
"Matar no me produce ningún placer. Hay cosas que uno tiene que hacer, sin más. No tienen por qué gustarte". — Drayton Sawyer | |
Distressing | Tus horrorosas emanaciones alcanzas distancias sobrenaturales. Tu Radio de Terror aumenta en un {{{1}}}/{{{2}}}/{{{3}}}.
Gana un {{{4}}}/{{{5}}}/{{{6}}} adicional en puntos de sangre "Deléitate en su miedo". | |
No One Left Behind | Es inconcebible abandonar a alguien. Una vez que la puerta de salida se abra, gana un 50/75/100 % de puntos de sangre ![]() "... si, no me jodas, pero aún podemos ser más listos y derrocarlo si trabajamos juntos. ¡Deje de ser previsible y egoísta!" — Cintas perdidas: Clyde | |
Hex: Thrill Of The Hunt | Un Maleficio que basa su poder en la esperanza.
La falsa esperanza de los Supervivientes
Los efectos del Maleficio perduran mientras su Tótem de Maleficio | |
We're Gonna Live Forever | Tus amigos merecen la máxima protección.
Cada vez que realizas un Rescate de Gancho Seguro o sufres un Golpe por Proteger a un superviviente, obtienes un multiplicador acumulable del 25% de puntos de sangre, hasta un máximo del 50/75/100 %. Los puntos de sangre adicionales solo se otorgan después de la partida. "¡Venga, atrévete! Me la suda, socio". — David King |
Add-ons[]
Icon | Name | Stacks? | Rarity | Description | Power |
---|---|---|---|---|---|
Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
"..." — The Butcher |
Blackened Catalyst | |||
Speed Limiter | Chainsaw:
A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
|
Bubba's Chainsaw | |||
Speed Limiter | Chainsaw:
A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
|
Chainsaw | |||
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
|
Evil Within | |||
Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
|
Evil Within |
Historial de Cambios[]
Patch 1.0.2[]
- Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
- Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
- Hidden Change: Reunited bonus increased from 150 to 200 BPs
- Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs
Patch 1.5.3[]
- Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
- Reimplemented old Score Event in Boldness: Bold
- Objectives, Map Scout (increased from 50 to 150 BPs)
- Objectives, Hex Skill Check (increased from 50 to 150 BPs)
Patch 1.6.1[]
- Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.
Patch 1.6.2[]
- Snapping Out Of It now awards 200 BPs
Patch 1.9.1[]
- Ambush Hit (Pig) (increased from 50 to 200 BPs)
- Ambush Dash (Pig) (increased from 25 to 100 BPs)
- Setting RBT (Pig) (increased from 250 to 500 BPs)
Patch 1.9.2[]
- Ambush Hit (Pig) (increased from 200 to 250 BPs)
- Ambush Dash (Pig) (reduced from 100 to 50 BPs)
Patch 2.0.0[]
- Objectives, Coop (increased from 10/sec to 25/sec BPs)
- Boldness, Chased (increased from 20/sec to 40/sec BPs)
- Boldness, Escaped (increased from 250 to 400 BPs)
- Brutality, Hit (increased from 300 to 500 BPs)
- Hunter, Chase (increased from 5/sec to 10/sec BPs)
- Hunter, Survivor Found (increased from 200 to 400 BPs)
Trivial[]
- Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
- A bleeding survivor is healed or hooked --> the Killer gets points for causing bleeding
- Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
- Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint-cap for that category remains the same.
- Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values.
- Offerings make it possible to technically earn more than the cap for a Category.
- Before the introduction of Iridescent Shards
in Patch 1.2.0, Bloodpoints were the only currency feature in the Game.
Galería[]
MONEDAS | ||||||
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