Diferencia entre revisiones de «Plantilla:Perk desc»

De Dead by Daylight Wiki
Saltar a: navegación, buscar
Línea 57: Línea 57:
   
   
| beast of prey = Your lust for a kill is so intense that your connection with the {{IconLink|Entity|IconHelp|entity}} is momentarily lost, making you totally unpredictable. The Red [[Stain]] disappears for {{pl|v=1|beast of prey}} when '''[[Bloodlust]]''' activates.<br />
+
| bestia de presa = Your lust for a kill is so intense that your connection with the {{IconLink|Entity|IconHelp|entity}} is momentarily lost, making you totally unpredictable. The Red [[Stain]] disappears for {{pl|v=1|bestia de presa}} when '''[[Bloodlust]]''' activates.<br />
 
''Beast of Prey'' has a cooldown of '''{{color|6|120 seconds}}'''.
 
''Beast of Prey'' has a cooldown of '''{{color|6|120 seconds}}'''.
   
Línea 65: Línea 65:
   
   
| bitter murmur = Unlocks potential in one's Aura reading ability. Survivors' {{IconLink|Auras|IconHelp|auras}} are revealed to you for a duration of {{pl|bitter murmur|v=1}} when the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered.
+
| murmullo amargo = Unlocks potential in one's Aura reading ability. Survivors' {{IconLink|Auras|IconHelp|auras}} are revealed to you for a duration of {{pl|murmullo amargo|v=1}} when the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered.
   
   
| bloodhound = Like a hunting scent hound, you smell traces of [[bleeding|blood]] at a great distance. Fresh blood marks are {{pl|bloodhound|v=1}} more discernible than normal
+
| sabueso de sangre = Like a hunting scent hound, you smell traces of [[bleeding|blood]] at a great distance. Fresh blood marks are {{pl|sabueso de sangre|v=1}} more discernible than normal
and can be tracked for {{pl|bloodhound|v=2}} seconds longer than normal.
+
and can be tracked for {{pl|sabueso de sangre|v=2}} seconds longer than normal.
   
 
''{{color|9|"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."}}''
 
''{{color|9|"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."}}''
Línea 76: Línea 76:
   
   
| bond = Unlocks potential in one's aura reading ability. Allies' {{IconLink|Auras|IconHelp|auras}} are revealed to you when they are within a {{pl|bond|v=1}}.
+
| vínculo = Unlocks potential in one's aura reading ability. Allies' {{IconLink|Auras|IconHelp|auras}} are revealed to you when they are within a {{pl|vínculo|v=1}}.
   
 
''{{color|9|"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield}}''
 
''{{color|9|"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield}}''
Línea 83: Línea 83:
   
   
| borrowed time = You are fuelled with an unexpected energy when saving an ally from a hook within the [[Killer]]'s [[Terror Radius]]. Once per match, for '''{{color|2|15 seconds}}''' after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a {{pl|borrowed time|v=1}} bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the {{IconLink|Dying State|IconHelp|dying}}.
+
| tiempo prestado = You are fuelled with an unexpected energy when saving an ally from a hook within the [[Killer]]'s [[Terror Radius]]. Once per match, for '''{{color|2|15 seconds}}''' after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a {{pl|tiempo prestado|v=1}} bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the {{IconLink|Dying State|IconHelp|dying}}.
   
 
''{{color|9|"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck}}''
 
''{{color|9|"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck}}''
Línea 90: Línea 90:
   
   
| botany knowledge = You transform plants found around [[The Campfire]] into tinctures that slow down bleeding. Healing speed is increased by {{pl|botany knowledge|v=1}} and the efficiency of {{IconLink|Med-Kits|IconItems|firstAidKit}} is increased by {{pl|botany knowledge|v=2}}.
+
| conocimientos de botánica = You transform plants found around [[The Campfire]] into tinctures that slow down bleeding. Healing speed is increased by {{pl|conocimientos de botánica|v=1}} and the efficiency of {{IconLink|Med-Kits|IconItems|firstAidKit}} is increased by {{pl|conocimientos de botánica|v=2}}.
   
 
''{{color|9|"Basic Botany knowledge could save your life someday." — Claudette Morel}}''
 
''{{color|9|"Basic Botany knowledge could save your life someday." — Claudette Morel}}''
Línea 97: Línea 97:
   
   
| brutal strength = Your great strength allows you to shred through your prey's defences. Destroy dropped {{IconLink|Pull-Downs|IconHelp|pullDown}} {{pl|brutal strength|v=1}} faster.
+
| fuerza brutal = Your great strength allows you to shred through your prey's defences. Destroy dropped {{IconLink|Pull-Downs|IconHelp|pullDown}} {{pl|fuerza brutal|v=1}} faster.
   
 
''{{color|9|"It's more than muscles. A dark power motivates the beast."}}''
 
''{{color|9|"It's more than muscles. A dark power motivates the beast."}}''
Línea 104: Línea 104:
   
   
| calm spirit = Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting {{IconLink|Crows|IconHelp|crows}} by {{pl|calm spirit|v=1}}.
+
| espíritu calmante = Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting {{IconLink|Crows|IconHelp|crows}} by {{pl|espíritu calmante|v=1}}.
   
 
'''Unique to [[Jake Park]] until {{color|6|level 35}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Jake Park]] until {{color|6|level 35}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| dark sense = Unlocks potential in one's Aura reading ability. When the {{IconLink|Exit Gates|IconHelp|exitGates}} unlock, the [[Killer]]'s {{IconLink|Aura|IconHelp|auras}} is revealed to you for {{pl|dark sense|v=1}}.
+
| sentido oscuro = Unlocks potential in one's Aura reading ability. When the {{IconLink|Exit Gates|IconHelp|exitGates}} unlock, the [[Killer]]'s {{IconLink|Aura|IconHelp|auras}} is revealed to you for {{pl|sentido oscuro|v=1}}.
   
 
''{{color|9|"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes}}''
 
''{{color|9|"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes}}''
   
   
| dead hard = You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the '''''activate ability''''' button while running to dash forward. During the dash, you avoid damage. Causes {{IconLink|Exhaustion|IconStatusEffects|exhausted}} for {{pl|dead hard|v=1}}.
+
| chungo = You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the '''''activate ability''''' button while running to dash forward. During the dash, you avoid damage. Causes {{IconLink|Exhaustion|IconStatusEffects|exhausted}} for {{pl|chungo|v=1}}.
   
 
''{{color|9|"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King}}''
 
''{{color|9|"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!' ". It were a right dust up, I swear down!" — David King}}''
Línea 121: Línea 121:
   
   
| decisive strike = Once per match, when the Killer's {{IconLink|Obsession|IconHelp|obsession}} , succeed a {{IconLink|Skill Check|IconHelp|skillChecks}} to automatically escape the Killer's grasp and stun them for {{pl|decisive strike|v=1}}. When not the Killer's Obsession, when the wiggle meter is at {{pl|decisive strike|v=2}} succeed in a Skill Check to escape the grasp.
+
| golpe decisivo = Once per match, when the Killer's {{IconLink|Obsession|IconHelp|obsession}} , succeed a {{IconLink|Skill Check|IconHelp|skillChecks}} to automatically escape the Killer's grasp and stun them for {{pl|golpe decisivo|v=1}}. When not the Killer's Obsession, when the wiggle meter is at {{pl|golpe decisivo|v=2}} succeed in a Skill Check to escape the grasp.
   
 
''{{color|9|"There's nothing to be scared of." — Laurie Strode}}''
 
''{{color|9|"There's nothing to be scared of." — Laurie Strode}}''
Línea 128: Línea 128:
   
   
| deerstalker = Unlocks potential in one's Aura reading ability. Reveals dying Survivors' {{IconLink|Auras|IconHelp|auras}} when standing within {{pl|deerstalker|v=1}}.
+
| acechador de ciervos = Unlocks potential in one's Aura reading ability. Reveals dying Survivors' {{IconLink|Auras|IconHelp|auras}} when standing within {{pl|acechador de ciervos|v=1}}.
   
   
Línea 134: Línea 134:
   
   
| distressing = Your horrifying emanation strikes at a supernaturally long distance. Your [[Terror Radius]] is increased by {{pl|distressing|v=1}}.
+
| escalofriante = Your horrifying emanation strikes at a supernaturally long distance. Your [[Terror Radius]] is increased by {{pl|escalofriante|v=1}}.
Gain {{pl|distressing|v=2}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Deviousness|Deviousness]] category. The bonus bloodpoints are only awarded post-trial.
+
Gain {{pl|escalofriante|v=2}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Deviousness|Deviousness]] category. The bonus bloodpoints are only awarded post-trial.
   
 
''{{color|9|"Bask in their fear."}}''
 
''{{color|9|"Bask in their fear."}}''
   
   
| dying light = You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by {{pl|dying light|v=1}}. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of {{pl|dying light|v=2}} to repair, healing and sabotage speed. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
+
| luz extinta = You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by {{pl|luz extinta|v=1}}. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of {{pl|luz extinta|v=2}} to repair, healing and sabotage speed. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
   
 
''{{color|9|"This isn't a man..." — Dr. Sam Loomis}}''
 
''{{color|9|"This isn't a man..." — Dr. Sam Loomis}}''
Línea 147: Línea 147:
   
   
| empathy = Unlocks potential in one's Aura reading ability. Dying or injured allies' {{IconLink|Auras|IconHelp|auras}} are revealed to you when within {{pl|empathy|v=1}}. Empathy does not reveal Auras of allies when they are in the Killer's direct contact.
+
| empatía = Unlocks potential in one's Aura reading ability. Dying or injured allies' {{IconLink|Auras|IconHelp|auras}} are revealed to you when within {{pl|empatía|v=1}}. Empathy does not reveal Auras of allies when they are in the Killer's direct contact.
   
 
'''Unique to [[Claudette Morel]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Claudette Morel]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| enduring = You are resilient to pain. Your rate of recovery from stuns is increased by {{pl|enduring|v=1}}.
+
| resistente = You are resilient to pain. Your rate of recovery from stuns is increased by {{pl|resistente|v=1}}.
 
''{{color|9|"He stops at nothing."}}''
 
''{{color|9|"He stops at nothing."}}''
   
Línea 158: Línea 158:
   
   
| franklin's demise = Your vicious attacks make the Survivors drop their {{IconLink|Item|IconHelp|items}} on impact. The lost item is damaged in the fall, losing {{pl|franklin's demise|v=1}} of its base amount of Charges.
+
| muerte de franklin = Your vicious attacks make the Survivors drop their {{IconLink|Item|IconHelp|items}} on impact. The lost item is damaged in the fall, losing {{pl|muerte de franklin|v=1}} of its base amount of Charges.
   
 
''{{color|9|"Sally, I hear something. Stop! Stop!" — Franklin Hardesty}}''
 
''{{color|9|"Sally, I hear something. Stop! Stop!" — Franklin Hardesty}}''
Línea 165: Línea 165:
   
   
| hex: devour hope = A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least '''{{color|2|24 meters}}''' away, Devour Hope receives a Token.
+
| maleficio: devorador de esperanza = A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least '''{{color|2|24 meters}}''' away, Devour Hope receives a Token.
* '''{{color|8|2 Tokens}}''': {{Pl|hex: devour hope|v=1}}
+
* '''{{color|8|2 Tokens}}''': {{Pl|maleficio: devorador de esperanza|v=1}}
* '''{{color|8|3 Tokens}}''': {{Pl|hex: devour hope|v=2}}
+
* '''{{color|8|3 Tokens}}''': {{Pl|maleficio: devorador de esperanza|v=2}}
* '''{{color|6|5 Tokens}}''': {{Pl|hex: devour hope|v=3}}
+
* '''{{color|6|5 Tokens}}''': {{Pl|maleficio: devorador de esperanza|v=3}}
   
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
Línea 177: Línea 177:
   
   
 
| maleficio: canción de caza = A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a {{pl|maleficio: canción de caza|v=1}} regression penalty when missing any {{IconLink|Skill Check|IconHelp|skillChecks}}.
| hex: no one escapes death = A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered, if there is a [[Dull Totem]] remaining on the map, this Hex is applied to it. While this Hex is active, {{pl|hex: no one escapes death|v=3}} cooldowns on successful and missed attacks are decreased by {{pl|hex: no one escapes death|v=1}} and your [[Movement Speeds|movement speed]] is increased by {{pl|hex: no one escapes death|v=2}}.
 
  +
 
Each time a Survivor is hooked, Huntress Lullaby grows in power:
 
* 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
 
* 5 Tokens: No Skill Check warning.
  +
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
  +
 
''{{color|9|"That song, it drives me crazy!"}}''
  +
 
'''Unique to [[Huntress]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Killers]].'''
  +
  +
 
| maleficio: nadie escapa de la muerte = A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered, if there is a [[Dull Totem]] remaining on the map, this Hex is applied to it. While this Hex is active, {{pl|maleficio: nadie escapa de la muerte|v=3}} cooldowns on successful and missed attacks are decreased by {{pl|maleficio: nadie escapa de la muerte|v=1}} and your [[Movement Speeds|movement speed]] is increased by {{pl|maleficio: nadie escapa de la muerte|v=2}}.
   
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
Línea 184: Línea 197:
   
   
| hex: ruin = A Hex that affects the Survivors' skills at repairing {{IconLink|Generators|IconHelpLoading|generators}}. {{pl|hex: ruin |v=1}} are affected by ''Ruin'', which causes good {{IconLink|Skill Check|IconHelp|skillChecks}} to result in 5% regression on the generator and great Skill Checks grant 0% in progression.
+
| maleficio: ruina = A Hex that affects the Survivors' skills at repairing {{IconLink|Generators|IconHelpLoading|generators}}. {{pl|maleficio: ruina|v=1}} are affected by ''Ruin'', which causes good {{IconLink|Skill Check|IconHelp|skillChecks}} to result in 5% regression on the generator and great Skill Checks grant 0% in progression.
   
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
Línea 193: Línea 206:
   
   
| hex: the third seal = A Hex that hinders one's [[Aura]] reading ability. Hitting a [[Survivor]] while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last {{pl|hex: the third seal|v=1}} hit.
+
| maleficio: el tercer sello = A Hex that hinders one's [[Aura]] reading ability. Hitting a [[Survivor]] while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last {{pl|maleficio: el tercer sello|v=1}} hit.
   
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
Línea 202: Línea 215:
   
   
| hex: thrill of the hunt = A Hex rooting its power on hope. The false hope of [[Survivors]] fills you with excitement and strengthens your totems. For each [[Dull Totem]] and Hex Totem remaining on the map gain a Token.
+
| maleficio: la emoción de la cacería = A Hex rooting its power on hope. The false hope of [[Survivors]] fills you with excitement and strengthens your totems. For each [[Dull Totem]] and Hex Totem remaining on the map gain a Token.
* Gain {{pl|hex: thrill of the hunt|v=1}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Hunter|Hunter]] category for each Token.
+
* Gain {{pl|maleficio: la emoción de la cacería|v=1}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Hunter|Hunter]] category for each Token.
* Survivors' cleansing speed is reduced by {{pl|hex: thrill of the hunt|v=2}} for each Token.
+
* Survivors' cleansing speed is reduced by {{pl|maleficio: la emoción de la cacería|v=2}} for each Token.
 
* Gain a notification when someone starts working on a Hex Totem.
 
* Gain a notification when someone starts working on a Hex Totem.
   
Línea 210: Línea 223:
   
   
| hope = The growing odds of a successful escape fill you with hope and give you wings. Your [[Movement Speeds|movement speed]] is increased by {{pl|hope|v=1}} as soon as the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.
+
| esperanza = The growing odds of a successful escape fill you with hope and give you wings. Your [[Movement Speeds|movement speed]] is increased by {{pl|esperanza|v=1}} as soon as the {{IconLink|Exit Gates|IconHelp|exitGates}} are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.
   
   
 
| insidioso = Unlocks the stealth ability. By standing still for {{pl|insidioso|v=1}} , you reduce your [[Terror Radius]] to '''{{color|6|0}}''' and become stealthy until you move or act again.
| hex: huntress lullaby = A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a {{pl|hex: huntress lullaby|v=1}} regression penalty when missing any {{IconLink|Skill Check|IconHelp|skillChecks}}.
 
 
Each time a Survivor is hooked, Huntress Lullaby grows in power:
 
* 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
 
* 5 Tokens: No Skill Check warning.
 
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem|IconHelpLoading|totem}} is standing.''
 
 
''{{color|9|"That song, it drives me crazy!"}}''
 
 
'''Unique to [[Huntress]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Killers]].'''
 
 
 
| insidious = Unlocks the stealth ability. By standing still for {{pl|insidious|v=1}} , you reduce your [[Terror Radius]] to '''{{color|6|0}}''' and become stealthy until you move or act again.
 
   
   
| iron grasp = Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by {{pl|iron grasp|v=1}}.
+
| apretón de hierro = Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by {{pl|apretón de hierro|v=1}}.
Time to struggle out of your grasp is increased by{{pl|iron grasp|v=2}}.
+
Time to struggle out of your grasp is increased by{{pl|apretón de hierro|v=2}}.
   
   
| iron will = You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by {{pl|iron will|v=1}} {{pl|iron will|v=2}}.
+
| voluntad de hierro = You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by {{pl|voluntad de hierro|v=1}} {{pl|voluntad de hierro|v=2}}.
   
 
'''Unique to [[Jake Park]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Jake Park]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| knock out = The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' {{IconLink|Auras|IconHelp|auras}} are not revealed to other Survivors when they are standing outside of a {{pl|knock out|v=1}} range.
+
| noqueo = The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' {{IconLink|Auras|IconHelp|auras}} are not revealed to other Survivors when they are standing outside of a {{pl|noqueo|v=1}} range.
   
 
''{{color|9|"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer}}''
 
''{{color|9|"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer}}''
Línea 245: Línea 245:
   
   
| kindred = Unlocks potential in one's [[Aura]] reading ability. While you're on the hook, {{pl|kindred|v=1}} are revealed to all other Survivors.
+
| familia = Unlocks potential in one's [[Aura]] reading ability. While you're on the hook, {{pl|familia|v=1}} are revealed to all other Survivors.
   
 
''{{color|9|"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes}}''
 
''{{color|9|"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes}}''
Línea 253: Línea 253:
   
   
| leader = You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by {{pl|leader|v=1}} when they are within an 8 meter range from you.
+
| líder = You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by {{pl|líder|v=1}} when they are within an 8 meter range from you.
   
 
'''Unique to [[Dwight Fairfield]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Dwight Fairfield]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| left behind = You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each {{IconLink|Generator|IconHelpLoading|generators}} that needs to be repaired, gain a {{pl|left behind|v=1}} bonus to repair speed.
+
| rezagados = You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each {{IconLink|Generator|IconHelpLoading|generators}} that needs to be repaired, gain a {{pl|rezagados|v=1}} bonus to repair speed.
   
 
''{{color|9|"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck}}''
 
''{{color|9|"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck}}''
Línea 265: Línea 265:
   
   
| lightborn = Unlike other beasts of the fog, you have adapted to light. Resistance to blindness is increased by {{pl|lightborn|v=1}}. Recovery from blindness is increased by '''{{color|8|50%}}'''.
+
| hijo de la luz = Unlike other beasts of the fog, you have adapted to light. Resistance to blindness is increased by {{pl|hijo de la luz|v=1}}. Recovery from blindness is increased by '''{{color|8|50%}}'''.
   
 
''{{color|9|"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal}}''
 
''{{color|9|"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal}}''
Línea 272: Línea 272:
   
   
| lightweight = Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible {{pl|lightweight|v=1}} less than normal.
+
| de pies ligeros = Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible {{pl|de pies ligeros|v=1}} less than normal.
   
   
| lithe = After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes '''{{IconLink|Exhaustion|IconStatusEffects|exhausted}}''' for {{pl|lithe|v=1}}.
+
| agilidad = After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes '''{{IconLink|Exhaustion|IconStatusEffects|exhausted}}''' for {{pl|agilidad|v=1}}.
   
 
''{{color|9|"U mad?" — Feng Min}}''
 
''{{color|9|"U mad?" — Feng Min}}''
Línea 282: Línea 282:
   
   
| monitor & abuse = Meticulous in your approach, terrifying in your application. While in a chase, your [[Terror Radius]] is increased by {{pl|monitor & abuse|v=1}} meter. Otherwise your Terror Radius is decreased by {{pl|monitor & abuse|v=2}} meter and your field of view is {{pl|monitor & abuse|v=3}} increased. ''Field of view gains do not stack.''
+
| monitorización y abuso = Meticulous in your approach, terrifying in your application. While in a chase, your [[Terror Radius]] is increased by {{pl|monitorización y abuso|v=1}} meter. Otherwise your Terror Radius is decreased by {{pl|monitorización y abuso|v=2}} meter and your field of view is {{pl|monitorización y abuso|v=3}} increased. ''Field of view gains do not stack.''
   
 
''{{color|9|"It's time for your treatment!." — Herman Carter, The Doctor}}''
 
''{{color|9|"It's time for your treatment!." — Herman Carter, The Doctor}}''
Línea 289: Línea 289:
   
   
| monstrous shrine = Your fervent care of the hooks found in the {{IconLink|Basement|IconHelp|basement}} has aroused the {{IconLink|Entity|IconHelp|entity}}'s interest. The Basement Hooks are granted the following bonuses:
+
| santuario monstruoso = Your fervent care of the hooks found in the {{IconLink|Basement|IconHelp|basement}} has aroused the {{IconLink|Entity|IconHelp|entity}}'s interest. The Basement Hooks are granted the following bonuses:
* {{pl|monstrous shrine|v=1}} faster Entity progression.
+
* {{pl|santuario monstruoso|v=1}} faster Entity progression.
* {{pl|monstrous shrine|v=2}} increased difficulty on escape attempts.
+
* {{pl|santuario monstruoso|v=2}} increased difficulty on escape attempts.
* {{pl|monstrous shrine|v=3}} increased penalty to escape fails.
+
* {{pl|santuario monstruoso|v=3}} increased penalty to escape fails.
   
 
''{{color|9|"Then you will know that there is no escape. When hanging in the depths, you face the dark one."}}''
 
''{{color|9|"Then you will know that there is no escape. When hanging in the depths, you face the dark one."}}''
   
   
| no mither = Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. you cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by {{pl|no mither|v=1}} at any time. Grants the ability to fully recover from the dying state.
+
| fuera rollos = Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. you cannot be healed to healthy. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by {{pl|fuera rollos|v=1}} at any time. Grants the ability to fully recover from the dying state.
   
 
''{{color|9|"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King}}''
 
''{{color|9|"I lost it. Just lamped him one.. They went and banned me didn't they.. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King}}''
Línea 304: Línea 304:
   
   
| no one left behind = It is inconceivable to leave someone behind. Once the [[Exit Gates]] are powered, gain {{pl|no one left behind|v=1}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Altruism|Altruism]] category and perform them {{pl|no one left behind|v=2}} quicker.
+
| nadie se queda atrás = It is inconceivable to leave someone behind. Once the [[Exit Gates]] are powered, gain {{pl|nadie se queda atrás|v=1}} more {{IconLink|Bloodpoints|IconHelp|bloodpoints}} for actions in the [[Bloodpoints#Altruism|Altruism]] category and perform them {{pl|nadie se queda atrás|v=2}} quicker.
   
 
''{{color|9|"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes}}''
 
''{{color|9|"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes}}''
   
   
| open handed = Strengthens the potential of you and your team's [[Aura]] reading abilities. Increases Aura reading ranges by {{pl|open handed|v=1}} meters.
+
| a mano descubierta = Strengthens the potential of you and your team's [[Aura]] reading abilities. Increases Aura reading ranges by {{pl|a mano descubierta|v=1}} meters.
   
 
''{{color|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
 
''{{color|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
Línea 316: Línea 316:
   
   
| overwhelming presence = Your presence alone instils great fear. Survivors within your [[Terror Radius]] suffer from inefficiency. Affected Survivors' {{IconLink|Item|IconHelp|items}} consumption rates are increased by {{pl|overwhelming presence|v=1}}
+
| presencia abrumadora = Your presence alone instils great fear. Survivors within your [[Terror Radius]] suffer from inefficiency. Affected Survivors' {{IconLink|Item|IconHelp|items}} consumption rates are increased by {{pl|presencia abrumadora|v=1}}
   
 
''{{color|9|"Shit!! I dropped the gauze!"}}''
 
''{{color|9|"Shit!! I dropped the gauze!"}}''
Línea 323: Línea 323:
   
   
| overcharge = You are fuelled by your hate for progress. Overcharge a {{IconLink|Generator|IconHelpLoading|generators}} by performing the Damage Generator action.
+
| sobrecarga = You are fuelled by your hate for progress. Overcharge a {{IconLink|Generator|IconHelpLoading|generators}} by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a {{pl|overcharge|v=1}} difficult {{IconLink|Skill Check|IconHelp|skillChecks}}.
+
The next Survivor interacting with that Generator is faced with a {{pl|sobrecarga|v=1}} difficult {{IconLink|Skill Check|IconHelp|skillChecks}}.
Failing the Skill Check results in an additional {{pl|overcharge|v=2}} Generator regression.
+
Failing the Skill Check results in an additional {{pl|sobrecarga|v=2}} Generator regression.
   
 
''{{color|9|"It is a trap. But a trap one must step in..."}}''
 
''{{color|9|"It is a trap. But a trap one must step in..."}}''
Línea 332: Línea 332:
   
   
| object of obsession = If you are the Killer's {{IconLink|Obsession|IconHelp|obsession}} and look in the Killer's direction, your link will reveal your {{IconLink|Auras|IconHelp|auras}} to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of {{pl|object of obsession|v=1}}. Otherwise, it applies to a maximum range of {{pl|object of obsession|v=2}}.
+
| objeto de obsesión = If you are the Killer's {{IconLink|Obsession|IconHelp|obsession}} and look in the Killer's direction, your link will reveal your {{IconLink|Auras|IconHelp|auras}} to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of {{pl|objeto de obsesión|v=1}}. Otherwise, it applies to a maximum range of {{pl|objeto de obsesión|v=2}}.
   
 
''{{color|9|"He was watching me!" — Laurie Strode}}''
 
''{{color|9|"He was watching me!" — Laurie Strode}}''
Línea 339: Línea 339:
   
   
| play with your food = You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your [[Movement Speeds|movement speed]] by {{pl|play with your food|v=1}}. Each offensive action spends one Token. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
+
| juega con la comida = You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your [[Movement Speeds|movement speed]] by {{pl|juega con la comida|v=1}}. Each offensive action spends one Token. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
   
 
''{{color|9|"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis}}''
 
''{{color|9|"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis}}''
Línea 346: Línea 346:
   
   
| plunderer's instinct = Unlocks potential in one's Aura reading ability. {{IconLink|Chests|IconHelp|chests}}' {{IconLink|Auras|IconHelp|auras}} are revealed to you when standing within {{pl|plunderer's instinct|v=1}}. Grants a {{pl|plunderer's instinct|v=2}} better chance at finding an {{IconLink|Item|IconHelp|items}} of higher rarity from Chests.
+
| instinto de saqueador = Unlocks potential in one's Aura reading ability. {{IconLink|Chests|IconHelp|chests}}' {{IconLink|Auras|IconHelp|auras}} are revealed to you when standing within {{pl|instinto de saqueador|v=1}}. Grants a {{pl|instinto de saqueador|v=2}} better chance at finding an {{IconLink|Item|IconHelp|items}} of higher rarity from Chests.
   
   
| predator = Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible {{pl|predator|v=1}} longer than normal.
+
| depredador = Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible {{pl|depredador|v=1}} longer than normal.
   
 
''{{color|9|"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook}}''
 
''{{color|9|"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook}}''
Línea 356: Línea 356:
   
   
| premonition = You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of {{pl|premonition|v=1}}. Premonition has a cooldown of {{pl|premonition|v=2}} seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.
+
| premonición = You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of {{pl|premonición|v=1}}. Premonition has a cooldown of {{pl|premonición|v=2}} seconds each time it activates. Premonition trumps any of the Killer's stealth abilities.
   
 
''{{color|9|"I have a bad feeling about this!"}}''
 
''{{color|9|"I have a bad feeling about this!"}}''
   
   
| prove thyself = Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.
+
| ponte a prueba = Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.
   
* 1 nearby survivor grants {{pl|prove thyself|v=1}} increased speed.
+
* 1 nearby survivor grants {{pl|ponte a prueba|v=1}} increased speed.
* 2 nearby survivor grants {{pl|prove thyself|v=2}} increased speed.
+
* 2 nearby survivor grants {{pl|ponte a prueba|v=2}} increased speed.
* 3 nearby survivor grants {{pl|prove thyself|v=3}} increased speed.
+
* 3 nearby survivor grants {{pl|ponte a prueba|v=3}} increased speed.
   
 
''{{color|9|"I'll show you what I can do!" — Dwight Fairfield}}''
 
''{{color|9|"I'll show you what I can do!" — Dwight Fairfield}}''
Línea 372: Línea 372:
   
   
| quick & quiet = You do not make as much noise as others when quickly vaulting over obstacles or hiding in {{IconLink|Lockers|IconHelp|lockers}}. The vault and hide actions' noise detection range is reduced by {{pl|quick & quiet|v=1}}. This effect can only be triggered every {{pl|quick & quiet|v=2}}.
+
| rápido y silencioso = You do not make as much noise as others when quickly vaulting over obstacles or hiding in {{IconLink|Lockers|IconHelp|lockers}}. The vault and hide actions' noise detection range is reduced by {{pl|rápido y silencioso|v=1}}. This effect can only be triggered every {{pl|rápido y silencioso|v=2}}.
   
 
'''Unique to [[Meg Thomas]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Meg Thomas]] until {{color|6|level 30}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| resilience = You are motivated in dire situations. Grants {{pl|resilience|v=1}} additional speed when repairing, sabotaging, healing and searching while you are {{IconLink|Injured|IconHelp|injured}}.
+
| resilencia = You are motivated in dire situations. Grants {{pl|resilencia|v=1}} additional speed when repairing, sabotaging, healing and searching while you are {{IconLink|Injured|IconHelp|injured}}.
   
 
''{{color|9|"Focus, even in these desperate times."}}''
 
''{{color|9|"Focus, even in these desperate times."}}''
   
   
| save the best for last = You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for '''{{color|2|20 seconds}}''' the cooldown for your next successful attack is decreased by {{pl|save the best for last|v=1}}. Your successful attack cooldown remains active for '''{{color|2|5 seconds}}''' seconds after a chase. Re-initialising a chase before the '''{{color|2|5 seconds}}''' have lapsed will reset the successful attack cooldown timer. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
+
| deja lo mejor para el final = You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for '''{{color|2|20 seconds}}''' the cooldown for your next successful attack is decreased by {{pl|deja lo mejor para el final|v=1}}. Your successful attack cooldown remains active for '''{{color|2|5 seconds}}''' seconds after a chase. Re-initialising a chase before the '''{{color|2|5 seconds}}''' have lapsed will reset the successful attack cooldown timer. Only one {{IconLink|Obsession|IconHelp|obsession}} per match.
   
 
''{{color|9|"Death has come to your little town, Sheriff." — Dr. Sam Loomis}}''
 
''{{color|9|"Death has come to your little town, Sheriff." — Dr. Sam Loomis}}''
Línea 389: Línea 389:
   
   
| saboteur = Unlocks the ability to sabotage without a {{IconLink|Toolbox|IconItems|toolbox}} at {{pl|saboteur|v=1}} the normal sabotage speed. {{IconLink|Skill Checks|IconHelp|skillChecks}} triggered in this situation have success zones reduced by {{pl|saboteur|v=2}}. Increases efficiency of Toolbox sabotage by {{pl|saboteur|v=3}}.
+
| saboteador = Unlocks the ability to sabotage without a {{IconLink|Toolbox|IconItems|toolbox}} at {{pl|saboteador|v=1}} the normal sabotage speed. {{IconLink|Skill Checks|IconHelp|skillChecks}} triggered in this situation have success zones reduced by {{pl|saboteador|v=2}}. Increases efficiency of Toolbox sabotage by {{pl|saboteador|v=3}}.
   
 
'''Unique to [[Jake Park]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Jake Park]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| shadowborn = You have a keen vision in the darkness of the night. Your vision is {{pl|shadowborn|v=1}} clearer and your field of view is {{pl|shadowborn|v=2}} wider than normal. Highly sensitive to light, you get blinded {{pl|shadowborn|v=3}} faster than normal and take '''{{color|4|50%}}''' more time to recover from this condition.
+
| hijo de las sombras = You have a keen vision in the darkness of the night. Your vision is {{pl|hijo de las sombras|v=1}} clearer and your field of view is {{pl|hijo de las sombras|v=2}} wider than normal. Highly sensitive to light, you get blinded {{pl|hijo de las sombras|v=3}} faster than normal and take '''{{color|4|50%}}''' more time to recover from this condition.
   
 
''{{color|9|"Shining in the darkest dark, his eyes pierce the night and sting your soul."}}''
 
''{{color|9|"Shining in the darkest dark, his eyes pierce the night and sting your soul."}}''
Línea 401: Línea 401:
   
   
| self-care = Unlocks the ability to heal yourself without a {{IconLink|Med-Kit|IconItems|firstAidKit}} at '''{{color|2|50%}}''' the normal healing speed. Increases the efficiency of Med-Kit self-heal by {{pl|self-care|v=1}}.
+
| autocuración = Unlocks the ability to heal yourself without a {{IconLink|Med-Kit|IconItems|firstAidKit}} at '''{{color|2|50%}}''' the normal healing speed. Increases the efficiency of Med-Kit self-heal by {{pl|autocuración|v=1}}.
   
 
'''Unique to [[Claudette Morel]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Claudette Morel]] until {{color|6|level 40}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| slippery meat = You have developed an efficient way to get out of {{IconLink|Bear Traps|IconPowers|trap}} and {{IconLink|Hooks|IconHelpLoading|hook}}. Grants up to {{pl|slippery meat|v=1}} extra escape attempts on the hook. The odds of freeing yourself from Bear Traps are increased by {{pl|slippery meat|v=2}}.
+
| carne resbalosa = You have developed an efficient way to get out of {{IconLink|Bear Traps|IconPowers|trap}} and {{IconLink|Hooks|IconHelpLoading|hook}}. Grants up to {{pl|carne resbalosa|v=1}} extra escape attempts on the hook. The odds of freeing yourself from Bear Traps are increased by {{pl|carne resbalosa|v=2}}.
   
   
| sloppy butcher = You know where to hit to make them bleed. Wounds inflicted by successful attacks {{pl|sloppy butcher|v=1}} increase the Survivor's {{IconLink|bleeding|IconStatusEffects|bleeding}} frequency.
+
| carnicero chapucero = You know where to hit to make them bleed. Wounds inflicted by successful attacks {{pl|carnicero chapucero|v=1}} increase the Survivor's {{IconLink|bleeding|IconStatusEffects|bleeding}} frequency.
 
Bleeding returns to normal once the Survivor is healed.
 
Bleeding returns to normal once the Survivor is healed.
   
Línea 415: Línea 415:
   
   
| small game = You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of {{pl|small game|v=1}}. Small Game has a cooldown of {{pl|small game|v=2}} each time it activates.
+
| caza menor = You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of {{pl|caza menor|v=1}}. Small Game has a cooldown of {{pl|caza menor|v=2}} each time it activates.
   
   
| sole survivor = Each Survivor killed or sacrificed disrupts the Killer's {{IconLink|Aura|IconHelp|auras}} reading ability.
+
| único superviviente = Each Survivor killed or sacrificed disrupts the Killer's {{IconLink|Aura|IconHelp|auras}} reading ability.
* 1 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|sole survivor|v=1}}
+
* 1 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|único superviviente|v=1}}
* 2 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|sole survivor|v=2}}
+
* 2 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|único superviviente|v=2}}
* 3 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|sole survivor|v=3}}
+
* 3 killed or sacrificed: Reduces the Killer's Aura reading range by {{pl|único superviviente|v=3}}
   
 
''{{color|9|"It was the boogeyman." — Laurie Strode}}''
 
''{{color|9|"It was the boogeyman." — Laurie Strode}}''
Línea 428: Línea 428:
   
   
| spies from the shadows = The {{IconLink|Crows|IconHelp|crows}} found in the world can communicate directly with you. {{pl|spies from the shadows|v=1}} of the time, cawing Crows give you a visual clue when you are within a {{pl|spies from the shadows|v=2}}.
+
| espías de las sombras = The {{IconLink|Crows|IconHelp|crows}} found in the world can communicate directly with you. {{pl|espías de las sombras|v=1}} of the time, cawing Crows give you a visual clue when you are within a {{pl|espías de las sombras|v=2}}.
   
 
''{{color|9|"In the shadows they torment, scarring our minds with each scream."}}''
 
''{{color|9|"In the shadows they torment, scarring our minds with each scream."}}''
   
   
| spine chill = An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a {{pl|spine chill|v=1}}. While Spine Chill is active, {{IconLink|Skill Checks|IconHelp|skillChecks}} trigger odds are increased by 10% with success zones reduced by 10%'''.''' While Spine Chill is active, your repair, heal and sabotage speeds are increased by {{pl|spine chill|v=2}}.
+
| escalofríos = An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a {{pl|escalofríos|v=1}}. While Spine Chill is active, {{IconLink|Skill Checks|IconHelp|skillChecks}} trigger odds are increased by 10% with success zones reduced by 10%'''.''' While Spine Chill is active, your repair, heal and sabotage speeds are increased by {{pl|escalofríosdd|v=2}}.
   
   
| sprint burst = When starting to run, break into a sprint at '''{{color|2|150%}}''' your normal running speed for a maximum of '''{{color|6|3 seconds}}'''. Causes '''{{IconLink|Exhaustion|IconStatusEffects|exhausted}}''' for {{pl|sprint burst|v=1}}.
+
| impulso de carrera = When starting to run, break into a sprint at '''{{color|2|150%}}''' your normal running speed for a maximum of '''{{color|6|3 seconds}}'''. Causes '''{{IconLink|Exhaustion|IconStatusEffects|exhausted}}''' for {{pl|impulso de carreradddd|v=1}}.
   
 
'''Unique to [[Meg Thomas]] until {{color|6|level 35}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
 
'''Unique to [[Meg Thomas]] until {{color|6|level 35}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''
   
   
| streetwise = Long nights out taught you to do a lot with what you've got. Reduce consumption rate of {{IconLink|Item|IconHelp|items}} charge by {{pl|streetwise|v=1}} for you and allies within a 8 meter range.
+
| con calle = Long nights out taught you to do a lot with what you've got. Reduce consumption rate of {{IconLink|Item|IconHelp|items}} charge by {{pl|con calle|v=1}} for you and allies within a 8 meter range.
   
 
''{{color|9|"You're doing it wrong! Let me show you how it's done." — Nea Karlsson}}''
 
''{{color|9|"You're doing it wrong! Let me show you how it's done." — Nea Karlsson}}''
Línea 448: Línea 448:
   
   
| stridor = Breathing of Survivors in pain is {{pl|stridor|v=1}} louder. Regular Survivor breathing is now also {{pl|stridor|v=2}} louder.
+
| estridor = Breathing of Survivors in pain is {{pl|estridor|v=1}} louder. Regular Survivor breathing is now also {{pl|estridor|v=2}} louder.
   
 
''{{color|9|"If you don't stop and catch your breath... she will."}}''
 
''{{color|9|"If you don't stop and catch your breath... she will."}}''
Línea 455: Línea 455:
   
   
| technician = The noises caused by your repairs and their hearing distance are reduced by {{pl|technician|v=1}}. On a failed repair {{IconLink|Skill Checks|IconHelp|skillChecks}}, there is a {{pl|technician|v=2}} chance the {{IconLink|Generator|IconHelpLoading|generators}} explosion will be prevented.
+
| técnico = The noises caused by your repairs and their hearing distance are reduced by {{pl|técnico|v=1}}. On a failed repair {{IconLink|Skill Checks|IconHelp|skillChecks}}, there is a {{pl|técnico|v=2}} chance the {{IconLink|Generator|IconHelpLoading|generators}} explosion will be prevented.
   
 
''{{color|9|"I'm gonna stealth this one." — Feng Min}}''
 
''{{color|9|"I'm gonna stealth this one." — Feng Min}}''
Línea 462: Línea 462:
   
   
| territorial imperative = Unlocks potential in one's Aura reading ability. Survivors' {{IconLink|Auras|IconHelp|auras}} are revealed to you for '''{{color|2|3 seconds}}''' when they enter the {{IconLink|Basement|IconHelp|basement}} and you are more than '''{{color|6|32 metres}}''' away from the Basement entrance.<br />
+
| ordenamiento territorial = Unlocks potential in one's Aura reading ability. Survivors' {{IconLink|Auras|IconHelp|auras}} are revealed to you for '''{{color|2|3 seconds}}''' when they enter the {{IconLink|Basement|IconHelp|basement}} and you are more than '''{{color|6|32 metres}}''' away from the Basement entrance.<br />
''Territorial Imperative'' can only be triggered once every {{pl|territorial imperative|v=1}}.
+
''Territorial Imperative'' can only be triggered once every {{pl|ordenamiento territorial|v=1}}.
   
 
''{{color|9|"We're not safe anywhere..."}}''
 
''{{color|9|"We're not safe anywhere..."}}''
Línea 470: Línea 470:
   
   
| thanatophobia = All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.
+
| tanatofobia = All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.
* 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|thanatophobia|v=1}}.
+
* 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|tanatofobia|v=1}}.
* 2 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|thanatophobia|v=2}}.
+
* 2 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|tanatofobia|v=2}}.
* 3 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|thanatophobia|v=3}}.
+
* 3 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|tanatofobia|v=3}}.
* 4 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|thanatophobia|v=4}}.
+
* 4 injured, dying or hooked survivor decrease repair, healing and sabotage speed by {{pl|tanatofobia|v=4}}.
   
 
''{{color|9|"She plays with us and revels in our pain."}}''
 
''{{color|9|"She plays with us and revels in our pain."}}''
Línea 481: Línea 481:
   
   
| this is not happening = You perform at your best when you are under extreme stress. Great {{IconLink|Skill Check|IconHelp|skillChecks}} success zones when repairing, healing and sabotaging get {{pl|this is not happening|v=1}} bigger when you are injured.
+
| esto no puede estar pasando = You perform at your best when you are under extreme stress. Great {{IconLink|Skill Check|IconHelp|skillChecks}} success zones when repairing, healing and sabotaging get {{pl|esto no puede estar pasando|v=1}} bigger when you are injured.
   
   
| tinkerer = {{IconLink|Add-ons|IconHelp|addons}} that affect charge time of your power are {{pl|tinkerer|v=1}} more effective.
+
| reparador = {{IconLink|Add-ons|IconHelp|addons}} that affect charge time of your power are {{pl|reparador|v=1}} more effective.
   
 
''{{color|9|"The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." — Unknown, Notebook}}''
 
''{{color|9|"The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." — Unknown, Notebook}}''
Línea 494: Línea 494:
   
   
| unnerving presence = Your presence alone instils great fear. [[Survivors]] within your [[Terror Radius]] have a {{pl|unnerving presence|v=1}} greater chance of triggering {{IconLink|Skill Checks|IconHelp|skillChecks}} when repairing, healing or sabotaging.
+
| presencia perturbadora = Your presence alone instils great fear. [[Survivors]] within your [[Terror Radius]] have a {{pl|presencia perturbadora|v=1}} greater chance of triggering {{IconLink|Skill Checks|IconHelp|skillChecks}} when repairing, healing or sabotaging.
Triggered Skill Checks' success zones are reduced by {{pl|unnerving presence|v=2}}.
+
Triggered Skill Checks' success zones are reduced by {{pl|presencia perturbadora|v=2}}.
  +
d
 
 
''{{color|9|"Its presence befalls us."}}''
 
''{{color|9|"Its presence befalls us."}}''
   
Línea 502: Línea 502:
   
   
| unrelenting = You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by {{pl|unrelenting|v=1}}.
+
| implacable = You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by {{pl|implacable|v=1}}.
   
 
 
| urban evasion = Your [[Movement Speeds|movement speed]] while crouching is increased by {{pl|urban evasion|v=1}}.
+
| evasión urbana = Your [[Movement Speeds|movement speed]] while crouching is increased by {{pl|evasión urbana|v=1}}.
   
 
''{{color|9|"The paint is still fresh but I'm long gone." — Nea Karlsson}}''
 
''{{color|9|"The paint is still fresh but I'm long gone." — Nea Karlsson}}''
Línea 512: Línea 512:
   
   
| unbreakable = Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state '''once per trial.''' Increases dying recovery by {{pl|unbreakable|v=1}}
+
| irrompible = Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state '''once per trial.''' Increases dying recovery by {{pl|irrompible|v=1}}
   
 
''{{color|9|"Goddammit, I am seriously FUBAR!" — Bill Overbeck}}''
 
''{{color|9|"Goddammit, I am seriously FUBAR!" — Bill Overbeck}}''
Línea 519: Línea 519:
   
   
| up the ante =For each other Survivor still alive, grant a {{pl|up the ante|v=1}} bonus to {{IconLink|Luck|IconStatusEffects|luck}} to all remaining Survivors.
+
| subir la apuesta =For each other Survivor still alive, grant a {{pl|subir la apuesta|v=1}} bonus to {{IconLink|Luck|IconStatusEffects|luck}} to all remaining Survivors.
   
 
''{{color|9|"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti}}''
 
''{{color|9|"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti}}''
Línea 526: Línea 526:
   
   
| we'll make it = Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional {{pl|we'll make it|v=1}} speed increase to healing up to a maximum of 100% for {{pl|we'll make it|v=2}}.
+
| lo conseguiremos = Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional {{pl|lo conseguiremos|v=1}} speed increase to healing up to a maximum of 100% for {{pl|lo conseguiremos|v=2}}.
   
 
''{{color|9|"I'm confident we can all escape in one piece if we help each other."}}''
 
''{{color|9|"I'm confident we can all escape in one piece if we help each other."}}''
   
   
| we're gonna live forever = Your few friends deserve the best protection. Each time you rescue or take a hit to protect a survivor, gain '''{{color|2|25%}}''' stackable bonus to all Bloodpoint gains up to a maximum of {{pl|we're gonna live forever|v=1}}. The Bonus Bloodpoints are only awarded post-trial.
+
| viviremos para siempre = Your few friends deserve the best protection. Each time you rescue or take a hit to protect a survivor, gain '''{{color|2|25%}}''' stackable bonus to all Bloodpoint gains up to a maximum of {{pl|viviremos para siempre|v=1}}. The Bonus Bloodpoints are only awarded post-trial.
   
 
''{{color|9|"Come on then, let's 'ave it! I don't give a shit pal." — David King}}''
 
''{{color|9|"Come on then, let's 'ave it! I don't give a shit pal." — David King}}''
Línea 538: Línea 538:
   
   
| whispers = You have a rudimentary understanding of the {{IconLink|Entity|IconHelp|entity}}'s voice. Sporadically hear the Entity's Whisper when standing within a {{pl|whispers|v=1}} of a Survivor.
+
| murmullos = You have a rudimentary understanding of the {{IconLink|Entity|IconHelp|entity}}'s voice. Sporadically hear the Entity's Whisper when standing within a {{pl|murmullosd|v=1}} of a Survivor.
   
 
''{{color|9|"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook}}''
 
''{{color|9|"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook}}''

Revisión del 19:13 5 oct 2017

If you have any question about templates (how do they work) leave a comment on my user page

--Jouki (talk) 03:10, 11 December 2016 (UTC)
Or you can just try leave a comment in discussion of the page but I'm not sure when I answer you


wrong description