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Lo Mejor para el Final
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Lo Mejor para el Final
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{{Perk Article|Sí|La Forma|30-K}} {{Perk Table Teachable}} ==Histórico== ===Version 1.2.1=== {| class="wikitable" |- ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |- ! [[File:saveTheBestForLast.gif|64px]] | 14 % 25 % | 18 % 29 % | 20 % 33 % | You become '''obsessed''' with one Survivor. As long as your Obsession is alive, the cooldown of missed attacks is decreased by '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %'''. The cooldown of successful attacks is decreased by '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %'''. |} ===Version 1.5.0=== {| class="wikitable" |- ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |- ! [[File:saveTheBestForLast.gif|64px]] | 30 % | 35 % | 40 % | You become '''obsessed''' with one Survivor. As long as your Obsession is alive, after being in a chase for '''{{clr|2|20 seconds}}''' the cool-down for your next successful attack is decreased by '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %'''. Your successful attack cool-down remains active for '''{{clr|8|5 seconds}}''' after not being in a chase and is lost after those '''5 seconds''' have past if no '''Chase''' is initiated. |} ===Version 2.1.0=== {| class="wikitable" |- ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |- ! [[File:saveTheBestForLast.gif|64px]] | 4 Tokens | 3 Tokens | 2 Tokens | You become '''obsessed''' with one Survivor. Earn a Token for each successful hit that is not dealt to the '''Obsession'''. Each Token grants a stackable '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. You can earn up to '''{{clr|6|8}}''' Tokens. Attacking your '''Obsession''' will make you lose '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens. You can no longer gain any Tokens if your '''Obsession''' is sacrificed or killed. |} ==Change Log== ===[[Patch 1.5.0]]=== * '''''{{clr|8|Nerf}}:''''' removed the flat attack cool-down reductions of '''{{clr|3|14}}/{{clr|4|18}}/{{clr|5|20}} %''' for missed attacks and '''{{clr|3|25}}/{{clr|4|29}}/{{clr|5|33}} %''' for successful attacks. ** Replaced those with an attack cool-down reduction of '''{{clr|3|30}}/{{clr|4|35}}/{{clr|5|40}} %''' for successful attacks only that is triggers after chasing a Survivor for '''{{clr|2|20}} consecutive seconds'''. ===[[Patch 2.1.0]]=== * '''''Mechanics Change:''''' now Token-based, each Token grants a stackable '''{{clr|2|5 %}}''' decreased cool-down on successful attacks. ** Tokens are gained for each successful hit that is not dealt to the Obsession. ** You can earn up to '''{{clr|6|8}}''' Tokens or a total cool-down reduction of '''{{clr|8|40 %}}'''. ** '''{{clr|3|4}}/{{clr|4|3}}/{{clr|5|2}}''' Tokens are lost for attacking the Obsession. == Trivial == * The cool-down reduction does not include the approximately 0.33(3) seconds of swing wind-up time. * Tokens can also be gained/lost by attacks performed with a Killer's [[Power]]. [[Category:Perks]] [[Category:Teachable Killer Perks]] [[de: Das Beste kommt zum Schluss]] [[en: Save the Best for Last]] [[it: Conserva il Meglio per la Fine]]
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