La Marca

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La Marca frente de El Trampero.
Dbd-journal-stain.png La primera vez que vi este fuego rojizo que ardía en el suelo pensé que finalmente había alcanzado las puertas de la locura. Pero estaba equivocado. Después de varios encuentros con este fuego ardiente logré fijarlo a los asesinos. De alguna manera me da esperanza ya que puedes evitarlos si ves esta aviso ardiente. ¿Quizás darme esperanza es su propósito?
~ Benedict Baker

La Marca es una Mecánica del Juego de Dead by Daylight IconHelp DBDlogo.png.

Visión General[editar | editar código]

La Marca, como la bautizó Benedict Baker Benedict Baker, es un siniestro resplandor rojo que se emite desde la cabeza del Asesino.

It is a mechanic to betray the Killer's location and movement direction to the Survivors, as they can see it edging out from around corners even if they cannot see the Killer themselves yet, allowing them to adapt their jukes accordingly. An apt Killer can use this to their advantage and hide The Stain by momentarily walking backwards or sideways around corners or walls to prevent the Survivor from knowing the Killers location and potentially catching them off-guard.

Es una mecánica para delatar a los Supervivientes la ubicación y dirección de movimiento del Asesino, ya que pueden verlo doblando las esquinas, incluso si aún no pueden ver al Asesino, lo que les permite adaptar sus trucos en consecuencia. Un Asesino apto puede usar esto en su favor y ocultar La Marca caminando momentáneamente hacia atrás o de lado alrededor de las esquinas o paredes para evitar que el Superviviente conozca la ubicación de los Asesinos y atraparos desprevenidos.

Visibilidad[editar | editar código]

The Killer cannot see their own Stain, with the exceptions of it sometimes being reflected off of their Weapon under specific circumstances.

Survivors are constantly able to see La Marca on the floor in front of the Killer, unless it is hidden by the use of cloaking-Perks or Powers.

Unlockables can be used to change the behaviour of La Marca:

Accesorios[editar | editar código]

Unknown QuestionMark.png
Grandma's Heart
Muy Raro(a)
Add-on description has not yet been added to Template:Add-on desc Blackened Catalyst IconPowers blackenedCatalyst.png
FulliconAddon disciplineClassII.png
"Discipline" - Class II
Yes
Poco Común
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
  • 15 % increase in Madness inflicted by Shock Therapy.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 6 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 12 seconds.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"We re-educate our patients with the greatest care." — Léry's Memorial Institute

Carter's Spark IconPowers cartersSpark.png
FulliconAddon disciplineClassIII.png
"Discipline" - Class III
Yes
Raro(a)
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
  • 20 % increase in Madness inflicted by Shock Therapy attack.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 8 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 16 seconds.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"Respect of our patients is at the core of our principles." — Léry's Memorial Institute

FulliconAddon disciplineCartersNotes.png
"Discipline" - Carter's Notes
Yes
Muy Raro(a)
Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
  • 25 % increase in Madness inflicted by Shock Therapy attack.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 10 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of Madness III.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter

FulliconAddon iridescentKing.png
Iridescent King
No
Ultrarraro(a)
A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
  • Every time a Survivor receives a Shock Therapy attack, they gain an affliction chosen at random from the following list:
    • Iridescent Calm: Survivors hear a constant distant heartbeat.
    • Iridescent Discipline: When a chase begins, Survivor in Madness II perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 10 seconds. This effect is always active for Survivors in Madness III.
    • Iridescent Obedience: In Madness III, Survivors are exhausted.
    • Iridescent Order: Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached.
    • Iridescent Restraint: Tremendously increases the duration of Doctor Illusions.
  • Afflictions of the same type do not stack.

"Gazing in the iridescent glass is plunging oneself into madness."

FulliconAddon theGhost-Soot.png
"The Ghost" - Soot
No
Común
The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell.
  • After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed for 6 seconds'.
Wailing Bell IconPowers bell.png

Habilidades[editar | editar código]

Unknown QuestionMark.png Beast of Prey Tus ganas de matar son tan intensas que pierdes conexión con el Ente IconHelp entity.png por un instante y te vuelves totalmente impredecible. La Marca Roja desaparece durante 15/20/25 segundos cuando la Sed de sangre se activa.

Bestia de presa tiene un tiempo de recuperación de 120 segundos.

"¿A dónde fue?"

IconPerks insidious.png Insidious Desbloquea la habilidad de Sigilo. Al quedarte inmóvil durante {{{1}}}/{{{2}}}/{{{3}}} reduces tu Radio de Terror a 0 y entras en modo sigilo hasta que te muevas o realices una acción.

Poderes[editar | editar código]


Trivial[editar | editar código]

  • Up until Patch 2.4.0, Killers would see their own Stain during the initial camera panning when loading into a Trial. That is no longer the case.
  • It is suspected that the intensity of La Marca is directly linked to the range of the Terror Radius the Killer has, meaning that Killers with a shorter Terror Radius have a fainter Stain and Killers with a larger Terror Radius have a stronger Stain.
  • It is also suspected that La Marca works as means for The Entity IconHelp entity.png to watch over the Trials directly through the Killer's eyes. An indication of this being the case is the description of the Perk Beast of Prey Unknown QuestionMark.png, as La Marca is hidden because the Killer momentarily loses their connection to The Entity and is "free to roam".