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QuestIcons glyph

Glifos are special Props featured in Dead by Daylight IconHelp DBDlogo.

Their first variation, the Red Glyph, was introduced with Tome 6 - Divergence in Patch 4.5.0.
As of Tome 12 - Discordance, there are now (in order of release) also Blue Glyphs, Yellow Glyphs, Purple Glyphs, White Glyphs, Green Glyphs, and Orange Glyphs.


Overview[ | ]

Glifos are special Props that are only generated when a Player has a Glyph Challenge selected, which are available in various iterations from Tome 6 - Divergence onwards.


Visibility[ | ]

Glyphs have the appearance of a plumb-bob-shaped crystal that floats in mid-air.

Glyphs spawn in a random location in the Trial Grounds and are invisible to all Players but those, who have the associated Glyph Challenge selected.
Once those Players approach the Glyph's location and come close enough, the Glyph reveals itself to those Players.

Some Glyphs, given specific circumstances, reveal their Aura IconHelp auras to the Player, making it easier to find them.


Amount[ | ]

As a general rule, selecting a Glyph Challenge will only spawn 1 Glyph of that type in the Trial Grounds.
That Glyph will be personal and other Characters cannot interact with it.

The following exceptions apply:

  • Yellow Glyphs respawn in a new location upon failing the Skill Checks IconHelp skillChecks communing with it procs.
  • White Glyphs always spawn as a pair, with one spawning in a random location outside, but near the Basement IconHelp basement and the second one spawning within it, after having communed with the first Glyph.
  • Green Glyphs spawn several instances in the Trial Grounds that other Characters with the Glyph Pursuer Challenge selected can interact with as well.


Interaction[ | ]

Both Survivors and Killers must commune with a Glyph in order to close it and succeed the Glyph Challenge.
This interaction will dissolve the crystal and temporarily replace it with a floating Glyph symbol.
This interaction, as well as the symbol, can be seen by all Players, indicating to them what the Glyph Communer is doing.


Variations[ | ]

Currently, there exist 7 variations of Glyphs.
Each variation was introduced with a new Tome:

Glyph Associated Challenge(s) Introductory Tome Availability
ChallengeIcon redGlyph Red Glyph Glyph Seeker Tome 6 - Divergence IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon blueGlyph Blue Glyph Glyph Communer /
Glyph Escapee
Tome 7 - Forsaken Nothing IconHelpLoading survivor
ChallengeIcon yellowGlyph Yellow Glyph Glyph Graduate Tome 8 - Deliverance Nothing IconHelpLoading survivor
ChallengeIcon purpleGlyph Purple Glyph Glyph Tracker Tome 9 - Crescendo IconHelpLoading killer Nothing
ChallengeIcon whiteGlyph White Glyph Glyph Caretaker Tome 10 - SAW Nothing IconHelpLoading survivor
ChallengeIcon greenGlyph Green Glyph Glyph Pursuer Tome 11 - Devotion IconHelpLoading killer IconHelpLoading survivor
ChallengeIcon orangeGlyph Orange Glyph Glyph Massacre Tome 12 - Discordance IconHelpLoading killer

Red Glyph[ | ]

IconProp redGlyph

The Glyph Seeker Challenge is available to all Players:

  • Interaction time for Killers: 1.5 seconds
  • Interaction time for Survivors: 3 seconds
  • Visibility range: 8 metres

Blue Glyph[ | ]

IconProp blueGlyph

The Glyph Communer and Glyph Escapee Challenges are only available to Survivors.

  • Interaction time: 3 seconds
  • Visibility range: 10 metres
  • Penalty duration: 60 seconds
    • After communing with a Blue Glyph, the Survivor suffers from either the Blindness IconStatusEffects vision or the Oblivious IconStatusEffects oblivious Status Effect.
    • If the Challenge is Glyph Escapee, the Survivor must escape the Trial in addition to communing with the Blue Glyph to complete it.

Yellow Glyph[ | ]

IconProp yellowGlyph

The Glyph Graduate Challenge is only available to Survivors.
The Yellow Glyph requires to succeed several Skill Checks in quick succession to commune with it:

  • Interaction time: 5 seconds
  • Visibility range: 16 metres
    • While communing with a Yellow Glyph, the Glyph triggers several Skill Checks IconHelp skillChecks in quick succession.
      Failing a Skill Check will relocate the Glyph to a different part of the Trial Grounds.

Purple Glyph[ | ]

IconProp purpleGlyph

The Glyph Tracker Challenge is only available to Killers.
The Purple Glyph does not remain stationary, it randomly moves throughout the Trial Grounds, leaving only a trail of purple ooze behind it, with which The Killer can track its location in order to reveal it.
Hooking a Survivor will reveal its Aura IconHelp auras for a short duration:

  • Interaction time: 2 seconds
  • Visibility range: 4 metres
  • Movement speed: 1.5 m/s
  • Movement range: 2 metres
    • If The Killer approaches within this range, the Purple Glyph stops moving.
  • Redirect range: 10 metres
    • If The Killer approaches within this range, the Purple Glyph starts choosing its next location.
  • Minimum distance to new spawn point: 1 metre
  • Maximum distance to new spawn point: 25 metres
  • Movement Acceptance radius: 2 metres
    • Used while the Glyph moves to its new location.
  • Post-Hook Aura Reveal duration: 4 seconds
    • This refers to how long The Killer sees the Aura IconHelp auras of the Purple Glyph after hooking a Survivor.

White Glyph[ | ]

IconProp whiteGlyph

The Glyph Caretaker Challenge is only available to Survivors.
The White Glyph spawns a fragile Pocket Mirror Unknown QuestionMark that will need to be carried into the Basement IconHelp basement without breaking in order to complete the Challenge.
The Survivor with the active Challenge can see the Aura IconHelp auras of the first Glyph:

  • Interaction time: 3 seconds
  • Visibility range: 8 metres
  • Respawn duration: 10 seconds
    • This refers to how long it takes the White Glyph to respawn after breaking the Pocket Mirror.
  • Minimum Spawn distance from the Basement: 30 metres
  • Maximum Spawn distance from the Basement: 50 metres

Green Glyph[ | ]

IconProp greenGlyph

The Glyph Pursuer Challenge is available to all Players.
Multiple Green Glyphs spawn in locations Totems IconHelpLoading totem can appear in and anyone with the Challenge selected can interact with them.
Survivors and Killers must progress their main objectives for Green Glyphs to spawn (repairing Generators / hooking Survivors for the first time), they do not spawn right at the beginning of a Trial.
During the Endgame Collapse IconHelp endGame, their Aura IconHelp auras will be briefly revealed:

  • Interaction time for Killers: 2 seconds
  • Interaction time for Survivors: 8 seconds
  • Visibility range: 8 metres
  • Max spawn quantity: 6 Glyphs

Orange Glyph[ | ]

IconProp orangeGlyph

The Glyph Massacre Challenge is only available to the Killer.
The Orange Glyph causes the Killer to suffer from afflictions, which are based on the Tome Level the Challenge is placed in and has them hook several Survivors to close the Glyph.
Being under the effect of an Orange Glyph always comes with a special visual effect / HUD overlay, independent of the affliction:

  • Interaction time: 2 seconds
  • Visibility range: 16 metres
    • It should be noted that the Orange Glyph spawns right in front of the Killer upon loading into a Trial and does not require to be searched first.
  • Afflictions:
    • Variant 1: increases the Cool-down duration of missed Basic Attacks by +0.5 seconds.
    • Variant 2: reduces the Recovery speed of Pallet Stuns by -50 %.
    • Variant 3: reduces the Action speed of breaking Breakable Walls IconHelp breakableDoors and Pallets IconHelp pullDown, and damaging Generators IconHelpLoading generators by -30 %.


Video[ | ]

Claudette communing with a Red Glyph The Demogorgon communing with a Red Glyph
Feng communing with a Yellow Glyph The Trickster communing with a Purple Glyph
Yun-Jin communing with a White Glyph Yun-Jin communing with a Green Glyph
The Demogorgon communing with a Green Glyph The Onryō communing with an Orange Glyph (Old HUD Effect)


Gallery[ | ]

Plantilla:Props

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