Template:Patch PTB 3.7.0

Features & Content


 * When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
 * The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
 * Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
 * Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
 * Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
 * The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
 * The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
 * Added additional player feedback when Survivors attempt to escape a hook by themselves.
 * Improved the Controller sensitivity range in Options.
 * Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
 * Updated the Party Management visuals.
 * The Archives New Content: Tome 03
 * Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).

Balance


 * Coldwind Farm
 * Torment Creek: Removed strong window and tweaked the tile.
 * Rancid Abattoir: Removed the strong window and tweaked the tile.
 * Fractured Cowshed: Removed strong window and tweaked the tile.
 * Thompson House: Added a drop down from the second floor and added a window vault.
 * Added safety to the combine harvesters vault preventing a strong alternative path.
 * MacMillan Estate
 * Coal Tower: Removed strong window and tweaked the tile.
 * Groaning Storehouse: Removed strong window and tweaked the tile.
 * Ironworks of Misery: Removed strong window and tweaked the tile.
 * Autohaven Wreckers
 * Wretched Shop: Removed the RNG window spawn logic and reduced window safety.
 * Backwater Swamp
 * Grim Pantry: Removed exploit window and tweaked the tile.

Level Design QoL Fixes:


 * Haddonfield corner fence vaults: Removed.
 * Suffocation Pit RNG window logic: Removed.
 * Disturbed Ward Pallet logic reduced to 2 pallets.
 * Badham Preschool fence loop: shortened.

Layout Tweaks: Updated tile-type spacing and or map size.


 * Rotten Fields: Size and type spacing.
 * Wretched Shop: Type spacing.
 * Fractured Cowshed: Size and type spacing.
 * Thompson House: Size and type spacing.
 * Wreckers' Yard: Size and type spacing.
 * The Temple of Purgation: Size and type spacing.
 * Mother's Dwelling: Type spacing.
 * Mount Ormond Resort: Type spacing.

Perks


 * Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
 * Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
 * Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
 * Play with your food: rewrote the description of the Perk. The effect remains unchanged.

Bug Fixes


 * Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
 * Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
 * Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
 * Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
 * In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building
 * Thompson House: Fixed missing collision on the second floor of the building.
 * In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building
 * Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
 * Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery
 * Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
 * Both Killer and Survivors can climb a hill from its side
 * Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
 * The Hillbilly: Fixed the blood VFX when performing a Mori.
 * The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
 * The Hag: Fixed the interrupt animation from the Survivor's point of view.
 * Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
 * The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
 * The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
 * Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
 * Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
 * The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
 * The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
 * Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
 * The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
 * The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
 * Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
 * Mount Ormond Resort: Fixed various flickering snow textures.
 * Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
 * Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
 * Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
 * Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
 * Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.

Audio


 * Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on
 * The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
 * The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
 * Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
 * The Killer's SFX when a Survivor wiggles out is missing for certain Killers.