User talk:JayLOWJay16

Dead by Daylight is an amazing game that people enjoy so much. The main attractions tend to be the maps and the killers. Recently, a 4th killer was added known as "The Nurse". The Nurse is the first female killer, who is much like The Hillbilly who can attack within a straight line quickly. Although, what if there was more to add to the killers? I know that people have tons of ideas about this. Our minds get creative. In your head, what do you believe to be a killer worth recognizing? What could it be that makes the killer so scary? What are the killer's perks? What weapon does it have? How about the background? Well, here I'm going to be telling you all my ideas of killers and maps.

Now, this hasn't been put into the game, but since The Nurse came out, she shows differences from The Hillbilly, The Trapper, and The Wraith, she is the first female, and she has the ability to teleport anywhere even through walls, and she can float off ground. Which brings me to my first idea of another killer. I call her...

The Harpy.

Now, the creators of Dead by Daylight have created The Nurse who can float, but not a killer who can fly? Wouldn't that bring more fun to the game, because you wouldn't have to worry about being chased on foot but in the air! Now, to describe The Harpy, she would be another female killer. I would see her as this:

Background: Of course, I see The Harpy as someone who came from Roman times, she was a creature like no other. Most harpy's were beautiful and able to attract the opposite sex easily, but she was born differently. She presented ugly on her face, and so she was forced to cover her face in iron and be locked up in a tower, they did whatever they could to make her fit in her character, so they cut her hair off and blinded her eyesight badly to where she couldn't see clearly but still see figures in a different view. She would seek vengeance against all humans who treated her wrongly. Still, she never would be able to remove the iron from her face that covered her from the world, so she used her senses. Hearing. She hears the slightest breath that a human can make, or the movement of a human in grass which makes it easy to find you.

Appearance: Her entire face and head is covered in an iron helmet from medieval times, it has openings for the eyes and which with it came a long chain with a lock on the end that prevented her from removing the helmet, she has long midnight black wings, sharp claws that make it easier to snatch a player, and if you reach level 50 of the game, she can have her helmet removed showing her face, which presents the ugly features of The Harpy which includes the long, sharp bloody teeth and her beady red eyes, and her deathly pale skin.

Ability: Snatcher. With this ability, it makes her quick enough to swoop down from the sky and grab a player and fly them to a hook. Which is a trait that could make the game more fun. I believe that since she has no weapons, and if she could be a killer that shows more difficulty why not make it harder for the players? If she grabs you once then you're on the hook, there won't be a one hit, two hit kind of thing, unless you struggle out of her grip in time, but keep in mind she flies up pretty high but not too high, so you'll be taking quite a fall, which could also be an advantage and disadvantage if she can't see where you fell, she'll move on and try to find someone else, but if she does find you, as soon as you get on the hook you're in struggle mode.

Perks: Fly Sky High: The Harpy can fly really high into the sky for as long as it's needed to make the player believe that he lost her or she left but only to come back and swoop down and snatch the player up.

Chain: The Harpy can use her long chain attached to her helmet to grab a player and pull them towards her direction making it a second way of capturing the player

Wind Storm: The Harpy can use her strength in her wings to blow furious winds if she sees a player working on a generator and she can make fast, strong winds that blow out the generator making it harder to fix the generator or maybe she can make it where the generator doesn't work at all anymore

Now that I've described my first idea of a killer, now I believe I should describe the type of map that would go with her. I believe the setting would take place in an old shambled place that the ancient Roman's lived previously at the time, the main attraction in the map would be the tower where The Harpy spent many years in when she was held captive by the Roman's. I think the map would also look like it was like the woods The map would be called, "Dark Forest"

Alright! That's my first suggestion for Dead by Daylight, now I reveal my second idea. For my next killer, who will also be female, will also who I believe could make the game more interesting, would be The Shark Maid. The Shark Maid would obviously be a killer under water, which would be cool! Yo would have to be the type of killer to catch your prey from water. Now the map for this would have to have a good amount of water in it to make it! There could be a bridge in the middle of the map where I find it to be an advantage for the killer, it also deals with her backstory really!

Background: Ariel Bellemer was a woman who was happily married in a relationship of a man named Michael Bellemer, Ariel thought she had finally met the man of her dreams, being divorced twice previously from being cheated on by her husbands, when she met Michael, he showed her how different he was from them, or so she thought. One day her husband told her he had a surprise for her after work and that when she got off work, to meet him at night at the park where they first met. She agreed, so after work she decided to make the trip to her husband's job to go there together,when she got there she caught her husband with a woman laughing, talking, kissing, and holding hands and over heard her husband saying how he was going to leave his wife. Broken, she left home and drove to the park where she cried for hours on end at the bridge, until her husband arrived. When she told her husband what she saw and heard, he was silent for a moment before all of a sudden he grabbed her and pushed her down the bridge and in the water, she ended up hitting her head on a walk and her body floated away. Months later, Micheal and his newly wed, Jennifer, decided to have a picnic near the bridge. Jennifer felt uneasy saying how she kept hearing moaning from the bridge, Micheal decided to investigate and took a peak into the water under the bridge. The next day, the dead bodies of Micheal and Jennifer were found floating in the water, and no one ever knew what happened to them.

Appearance: She has ginger hair and navy blue eyes, and her body is the body of a shark basically with fins, and the silver grey color, with blood covering her mouth.

Ability: "Drown" The Shark Maid and grab any player by the leg, dragging them into the water and holding them down underwater to where they can't breath anymore and die out.

Perks: Swim Dash: She can swim faster under water to catch up to players

Jumper: If you are in the area of the map where you're on a strip of land with water on both sides, she can jump from the water, grab you and bring you in the water on the other side of the water causing her another way of using her ability "Drown"

Silent Move: She can make her appearance disappear by quietly and swiftly moving through the water so a player isn't able to hear her moving through the waters, making it easier to catch a player when she attacks.

I believe the map could be called, "The Lagoon" for this killer since it would be a map with water in it. I'm not exactly positive that this one is a good idea, but it makes it interesting and I'm sure it would add more fun too the game if the creators added sky and water to the game. Who knows, maybe they could if they wanted too! Well, those are all the ideas that I have, if anyone who reads this thinks it's even close to interesting, tell me what you think, or maybe this is all ridiculous, but I had fun with this! Maybe I'll post more ideas that I have! Until next time, LATER~!