Bloodpoints

' (BP) are one of ' in-game currencies featured in .

Overview
 are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the.

 are added to a Player's profile and can be used to progress any Character's Bloodweb.

Most in-game actions trigger Score Events that are converted into  at the end of a Trial. Certain, and Events may modify the amount of  one gains per Trial.

' are capped at '.

This cap can be exceeded if a Player receives Bonus Bloodpoints via promo codes, login rewards or other methods as those are counted separately and are uncapped.

Obtaining Bloodpoints

 * For a list of all in-game Score Events, as well as a breakdown of their trigger conditions, please refer to .

 can be obtained either during the Trials by performing certain actions or from the by purchasing a  that was already unlocked.

During a Trial, ' are earned in ' different Categories, that differ between and.

All Categories are capped at  and a sound cue plays when that threshold is reached:

Survivor Categories

 * - Repairing and working towards the escape.
 * - Staying alive.
 * - Helping other Survivors.
 * - For interactions with the Killer and their objects.

Killer Categories

 * - Hurting Survivors and destroying Objects.
 * - Awarded for clever use of their Power.
 * - Finding, chasing and catching Survivors.
 * - Hooking, Killing, and Sacrificing Survivors for the pleasure of The.

Spending
Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use  obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Patch 1.0.2

 * Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
 * Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
 * Hidden Change: Reunited bonus increased from 150 to 200 BPs
 * Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

 * Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
 * Reimplemented old Score Event in Boldness: Bold
 * Objectives, Map Scout (increased from 50 to 150 BPs)
 * Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

 * Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

 * Snapping Out Of It now awards 200 BPs

Patch 1.9.1

 * Ambush Hit (Pig) (increased from 50 to 200 BPs)
 * Ambush Dash (Pig) (increased from 25 to 100 BPs)
 * Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

 * Ambush Hit (Pig) (increased from 200 to 250 BPs)
 * Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

 * Objectives, Coop (increased from 10/sec to 25/sec BPs)
 * Boldness, Chased (increased from 20/sec to 40/sec BPs)
 * Boldness, Escaped (increased from 250 to 400 BPs)
 * Brutality, Hit (increased from 300 to 500 BPs)
 * Hunter, Chase (increased from 5/sec to 10/sec BPs)
 * Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

 * New Score Event: Altruism, Safe Hook Rescue (500 BPs)
 * Added a score event for healing yourself or others with an insta-heal medkit add-ons
 * Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
 * Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

 * Ambush Hit (Pig) (increased from 250 to 500 BPs)
 * Ambush Dash (Pig) (increased from 50 to 100 BPs)
 * Renamed "Hooked" Score Event to "Caught!"
 * Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0
Plague score changes:
 * Added a score event (Purge 200) for downing a Survivor with max sickness.
 * Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
 * Increased hitting a Survivor with Corrupt Purge from 250 to 300.
 * Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

 * Added several new Score Events for the Endgame Collapse.
 * Added two new Brutality Score Events for The Plague.

Patch 3.1.0
Survivor: Killer:
 * Increased Cleansing (Dull Totem) from 600 to 1000.
 * Increased Cleansing (Hex Totem) from 1000 to 1500.
 * Increased Map Scout from 150 to 250.
 * Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
 * Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
 * Increased the Hatch Escape score event from 2000 to 2500.
 * Increased the Killer Blind score event from 250 to 400 (outside of a chase).
 * Increased the Killer Blind score event from 250 to 500 (while in a chase).
 * Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

 * Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

 * The Protection Score Event can now be triggered every ' (down from every ').

Patch 3.7.0

 * Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.

Old Ranking System
Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many  in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000  achieved in the associated Category.

Despite that, Players can receive up to 8,000 ' in each Category, meaning that the maximum reward for each match is 32,000 ' (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum  contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive  from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.

Trivia

 *  gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
 * When a bleeding Survivor is healed or hooked, the Killer gets points for causing.
 * When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
 * which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
 * which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
 * Thus, Offerings make it possible to technically earn more than the cap for a Category.
 * Before the introduction of in Patch 1.2.0,  in Patch 2.0.0 and the temporary currency of,  were the only Currency featured in the Game.

Gallery
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