Template:Dream Demon

"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares."

DREAM DEMON: Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his, but only seeing him fully when he is within ', and only intermittently from '. The Nightmare is invisible to Survivors when he is farther than  away.

Micro-Sleep: The Nightmare's presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over , after which they enter the Dream World.

Dream World: Once inside the Dream World, Survivors suffer from the  Status Effect:
 * Survivors only hear The Nightmare's non-directional Lullaby.
 * Survivors can see and be affected by Dream Traps placed by The Nightmare.

Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke up using an .

Waking Up: Survivors have several ways to wake up and leave the Dream World:
 * Failing
 * Have an awake Survivor perform the Wake Up action on them. Each successive Wake Up action will take  as long to perform.
 * Find and use their personal Alarm Clock.

Using the Alarm Clock will give Survivors immunity from micro-sleep for . This includes being pulled into the Dream World by successful Basic Attacks.

SPECIAL ABILITY: Dream Snare Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare. Survivors that come in contact with a Dream Snare suffer from the  Status Effect, slowing them for as long as they remain within its Area of Effect and for a short duration after leaving it.

SPECIAL ABILITY: Dream Pallet Press and hold the Power button to place a Dream Pallet at an available location. A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.

SPECIAL ABILITY: Dream Projection Press and hold the Active Ability button to perform a Dream Projection and teleport to a in view. Releasing the button early will cancel the action.

For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able .