Rank/History

This Article displays the various changes that occurred to Ranks and the various Ranking Systems over the history of Dead by Daylight.

Bloodpoint Ranking
This Ranking System was used up to Patch 1.5.3 for Killers and up to Patch 1.9.3 for Survivors:

In order to rank, Players had to accumulate sufficient amounts of in four scoring Categories.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

Victory Cube
As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:


 * 1) Hooking: For each Hook phase, you gain +1 Killer Goals.
 * 2) *First time hooked +1
 * 3) *Struggle +1
 * 4) *Sacrifice +2 (+1 for the phase and +1 for the player's death)
 * 5) Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
 * 6) *Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
 * 7) Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
 * 8) Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
 * 9) Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.

Original Rank Reset (pre-2.1.0)
Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.

Rank Reset (pre-3.4.0)
With Patch 2.1.0, the Developers adjusted the rank reset Pip thresholds. These thresholds were used until Patch 3.4.0 instead determined the Rank Reset via the Rank Crest colours.