Template:Patch PTB 4.7.0

Content
 * Settings menu: Replaced all checkboxes with text-based steppers (with choices "ON"/"OFF") to be conssitent with similar setting interactions.
 * Added marketing analytics tool. (more info about it here)

HUD

Visual improvements to Killer Power indicators behind Survivor portraits:
 * General: Bottom of these indicators are no longer covered by the Survivor portraits.
 * The Doctor: Madness levels now have a distinct visual for each level.
 * The Plague: Improved Sickness meter texture colours for colourblind players.
 * The Nightmare: Increased brightness of the Dream World indicator.
 * The Ghostface: Increased contrast on the Stalking meter.
 * The Coldwind Farm map has received a visual update.

The Trickster
 * Increased movement speed while in the throw state and while actively throwing Blades.
 * Decreased the recoil intensity and angle variation while throwing Blades.
 * Removed the spread while throwing Blades.
 * Decreased the Blade wind up time.
 * Increased the Blade wind down time.
 * Increased the time before the Laceration Meter begins decaying.
 * Increased Main Event movement speed.
 * Decreased Showstopper's cooldown after Main Event has ended.
 * Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full.

The Trickster: Addons
 * Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:
 * Killing Part Chords from 0.054 m/s to 0.04 m/s
 * Caged Heart Shoes from 0.13 m/s to 0.1 m/s
 * Iridescent Photocard will now injure survivors at maximum laceration

The Doctor
 * Optimisation of the Doctor VFX to improve performance.
 * Reduce the intensity of the Glitch and madness screen effect.

The Twins


 * Charlotte can now rotate while waking up.
 * Victor's failed Pounce cooldown is 5 seconds. (was 3 seconds)
 * Silencing Cloth grants Undetectable for 20 seconds. (was 12 seconds)
 * Iridescent Pendant inflicts Exposed for 30 seconds. (was 12 seconds)

The Demogorgon

Power
 * Traverse the Upside Down cooldown: 10 seconds. (was 14 seconds)
 * Normal Traverse the Upside Down velocity: 20 m/s. (was 17 m/s)
 * Undetectable lasts 3 seconds after Traversing the Upside Down. (was 2 seconds)

Addons
 * Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
 * Rat Liver: +5% movement speed while charging Shred. (was 9%)
 * Rat Tail: +25% action speed while opening a portal. (was 50%)
 * Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, bloodpoints earned.
 * Barb's Glasses: Slightly increases Shred recovery speed when breaking a pallet.
 * Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15%. (was 25%)
 * Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m. (was 1.5m)
 * Brass Case Lighter: Inflicts 60 seconds of Blindness. (was 45 seconds)
 * Deer Lung: Increases Upside Down traversal speed by 30% (was 40%), now reduces portal count by 2.
 * Eleven's Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
 * Thorny Vines: Seal time +10% (was 14%), detection radius 1m. (was 1.5m)
 * Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
 * Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds. (was 2.5 seconds)
 * Leprose Lichen: Survivor auras linger for 3 seconds after emerging from a portal.
 * Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly; also the subsequent Undetectable status lasts for 3 seconds instead of 2.

The Nightmare

Power
 * Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
 * Dream Snare charges reduced to 5. (was 8)
 * Dream Pallet charges reduced to 7. (was 10)
 * Using a Clock to wake up prevents going to sleep for 30 seconds; this effect includes when getting hit by Freddy.
 * Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.

Addons
 * Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 10 seconds.
 * Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
 * Outdoor Rope: While Survivors are in the Dream World, the sounds of their generator repairs can be heard from 8 meters further away.
 * Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.

The Huntress Addons
 * Berus Toxin becomes Yellowed Cloth: +10% Hatchet flight speed.
 * Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
 * Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds. (was 30 seconds)
 * Leather Loop: Now Rare.
 * Deerskin Gloves: Now Rare.
 * Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
 * Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
 * Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
 * Pungent Fiale is now Soldier's Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
 * Venomous Concoction: Inflicts Exhausted status for 5 seconds. (was 90 seconds)
 * Iridescent Head: Prevents carrying more than one Hatchet.

Live Design
 * Struggling during the second stage on a Hook is now a series of Skill Checks.
 * Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice.
 * Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor.
 * Repairing while using a toolbox now increases the odds of getting Skill Checks by 5x. (was 2x)
 * When the Hatch is opened by a Key, it remains open for 10 seconds. (was 30 seconds)
 * Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone size; no longer triggers for the Totem you are currently cleansing.
 * Lucky Break: Now hides scratch marks as well; duration reduced to 70/80/90 seconds.
 * Soul Guard: Now has a 30 second cooldown between activations.
 * Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
 * Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
 * Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
 * Object of Obsession: This perk has been redesigned.
 * Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.
 * If you are the Obsession, your aura is revealed to the killer for 3 seconds once every 30 seconds.
 * Increases your chances of being the Obsession.

Bug Fixes
 * Fixed an issue which caused the watch to be floating when equipping the David King's Harrington Jacket cosmetic.
 * Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
 * Changed the way characters are displayed in the menus so they don't seem to be floating above the ground.
 * Fixed an issue that could cause a survivor to become stuck in Pyramid Head's Cage of Atonement if they were in the exact location the cage spawns.

Known Issues
 * Survivor footstep audio may occasionally become corrupted when injured or hooked.