Hex Perks

 are that interact with and depend on the Totem Mechanic, which was introduced with Patch 1.3.0 alongside The.

There are currently   available in .

Overview
 depend on their.  are only active for as long as their assigned Hex Totem remains uncleansed.

Totem Selection
When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the  spawning throughout the Trial Grounds, turning it into a Hex Totem.

Aura
The Killer can see the of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

Cleansing
While  are in general the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem.

Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by, which will require a second cleansing.

Trivia

 * is the only Hex Perk that can be prevented from ever activating by cleansing all five Totems before its activation condition is met.

Fluch-Perks Competenze Maledizione 厄咒技能