Template:Patch 1.5.1b

FEATURES & CONTENT


 * Added support for a double bloodpoints weekend from May 19th to May 23rd

BALANCE


 * "Snap Out Of It" duration increased from 8 seconds to 12 seconds
 * All shock therapy zones have had their hitbox heights adjusted to better hit survivors at different elevations
 * Doctor add-on "Mouldy Electrode" charge speed penalty reduced to 10%
 * Doctor add-on "High Stimulus Electrode" charge speed penalty reduced to 30%
 * Doctor add-on "Order: Carter's Notes" special skill check chance increased to 100%
 * Doctor add-on "Order: Class I" special skill check chance increased to 25%
 * Doctor add-on "Order: Class II" special skill check chance increased to 50%
 * Doctor add-on "Polished Electrode" charge speed penalty reduced to 20%
 * Increased the default shock therapy attack range by 20%
 * Increased The Doctor's movement speed in Treatment Stance from 4.3 m/s to 4.4 m/s
 * Shared Hallucination aura color has been changed
 * Shared Hallucination auras are revealed to The Doctor in Madness III

BALANCE EXPLANATION


 * "Order" Add-on Special Skill Check Chance Increase: The chance of triggering this affliction was too small to make these add-ons an appealing choice. We have increased these numbers significantly in order to make its effects more noticeable and hopefully make it a more satisfying experience.
 * Changed Shared Hallucination Aura Color: The shared hallucination's aura colour was flashy, but not very fitting. It has been changed from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.
 * Electrode Add-on Charge Time Penalty: We found the penalty to the charge time of Shock Therapy made these add-ons less fun to use so we have significantly decreased them. These add-ons should be more pleasant to use now!
 * Improving The Doctor's Base Kit: We have heard from players that The Doctor is too reliant on add-ons, and they would like to see improvements to his base abilities. We agree! Today's patch includes a change to the Shared Hallucination affliction to make its aura visible in Madness III by default to increase the incentive for driving survivors mad without relying on add-ons. Future updates to The Doctor will likely include new afflictions and changes to his base abilities.
 * Increase "Snap Out Of It" Charge Time: "Snap Out Of It" should feel like more than just a minor inconvenience. We have increased the time required by 4 seconds to give the killer more time to counter this action.
 * Movement Speed Increase in Treatment Stance: We have slightly increased The Doctor's movement speed in Treatment Stance to match that of The Hag. This change increases the consistency of movement speed across different killers, and gives the Doctor more mobility to land Shock Therapy attacks or patrol the level.
 * Shock Therapy Zone Adjustments: It seems very natural to chase a survivor and shock them as they run away. The default shock therapy zone was too small to do this reliably, so we have increased its range. Furthermore, it was very difficult to hit survivors on slopes or stairs; the hit detection zone has had its height adjusted to better handle these situations.

BUG FIXING


 * Fixed an issue with a locker in the hospital bathroom that could make it impossible for a killer to open while occupied by a survivor
 * Reworked Doctor texts to be clearer