Status HUD

 is an information system featured in ''.

Overview
The  indicates to the Players how they are currently affected by, and in-game mechanics.

It consists of three sub-systems: Perk Effects, Status Effects and Proficiency Indicators. The latter two were implemented with Patch 1.5.0.

Status Effects
Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond. The icon's colour will reflect whether it is a ' or a '.

Tiered Status Effects feature chevrons on the icon. The more chevrons a Status Effect shows, the stronger is its effect. There are currently just two tiered Status Effects: and.

Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will not stack their afflictions.

The following Unlockables inflict the Blindness Status Effect:
 * Action:
 * Entering a
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:


 * For more details on Bloodlust, please refer to its Article.

The following Unlockables inflict the Broken Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:

The following Unlockables inflict the Cursed Status Effect:
 * Perks:

The following Unlockables require the Cursed Status Effect to trigger a secondary effect:
 * Perks:


 * For more details on Deep Wound, please refer to the Health State Article.

The following Unlockables inflict the Deep Wound Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Powers:
 * Powers:
 * Powers:

The following Unlockables inflict the Endurance Status Effect:
 * Add-ons:
 * Perks:
 * Perks:


 * For more details on Exhaustion, please refer to its Article.

The following Unlockables inflict the Exhausted Status Effect:
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:

The following Unlockables inflict the Exposed Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:


 * For more details on Bleeding, please refer to its Article.

The following Unlockables inflict the Haemorrhage Status Effect:
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:

The following Unlockables inflict the Haste Status Effect:
 * Powers:
 * Perks:
 * Perks:

The following Unlockables inflict the Hearing Status Effect:
 * None, currently unused Status Effect.

The following Unlockables inflict the Hindered Status Effect:
 * Add-ons:
 * Powers:
 * Powers:
 * Powers:
 * Powers:

The following (inter-)actions are inhibited by the Incapacitated Status Effect:
 * Repairing
 * Sabotaging
 * Using
 * Interacting with other
 * Cleansing

The following (inter-)actions are  inhibited by the Incapacitated Status Effect:
 * Entering/exiting
 * Opening an
 * Leaving through the
 * Leaving through the
 * Dropping a
 * Vaulting or

The following Unlockables inflict the Incapacitated Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Powers:
 * Powers:


 * For more details on Madness, please refer to its Article.

The following Unlockables inflict the Madness Status Effect:
 * Powers:

The following Unlockables inflict the Mangled Status Effect:
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:

The following Unlockables inflict the Oblivious Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:

The following Unlockable inflicts the Sleep Penalty Status Effect:
 * Powers:

The following inflict the Undetectable Status Effect:
 * Add-ons:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Perks:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:
 * Powers:

The following Unlockables inflict the Vision Status Effect:
 * None, currently unused Status Effect.

Proficiency Indicators
Proficiency Indicators indicate to Survivors how various effects from either their own or someone else's Add-ons, Perks, Offerings, etc. affect their performance at the interaction they are currently performing, by showing corresponding icons above the progress bar and colour the bar itself accordingly.

Unlike Status Effects, Proficiency Indicators are not inherently a ' or a ' in effect, but can be either, indicated by the colour of the icon and the colour of the progress bar.

Chance
The following displays the Chance Proficiency Indicator:
 * Offering:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:

Efficiency
The following displays the Efficiency Proficiency Indicator:
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:

Healing
The following displays the Healing Proficiency Indicator:
 * Items:
 * Add-ons:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:
 * Perks:

Progression speed
The following displays the Repairing Proficiency Indicator:
 * Perks:

Repairing
The following displays the Repairing Proficiency Indicator:
 * To be completed.

Sabotaging
The following displays the Sabotaging Proficiency Indicator:
 * To be completed.

Skill Check Difficulty
The following displays the Skill Check Difficulty Proficiency Indicator:

Items:




 * Perks:
 * To be completed.
 * To be completed.
 * To be completed.

Skill Check Probability
The following displays the Skill Check Probability Proficiency Indicator:
 * Perks:
 * To be completed.
 * To be completed.
 * To be completed.

Perk Effects System
The Perk Effects System is used to display when foreign (those equipped by other Players) are affecting the Player. Up to the implementation of Status Effects and Proficiency Indicators, it was the only system available to display when any kind of Unlockable would affect Players other than the one having them equipped.

If a Perk affects another Player other than yourself, its icon will be displayed on their HUD, next to the Perk Diamond, with either a ' or ' background.

The fact that the system uses ' instead of ' to display a buff hints at its age as one of the oldest Game Mechanics in Dead by Daylight.

Original Iteration
The original iteration of the Perk Effects System was in use until Patch 1.5.0. It was used to inform a Survivor when equipped by other Survivors were affecting them, as well as  the Killer would have equipped.

Since the Developers deemed the latter use too user-unfriendly, for the average likely did not memorise various Killer Add-ons and their effects, they ultimately implemented the Status Effect and Proficiency Indicator system. This new system since replaced the latter uses and some of the former as well.

Current Iteration
The current iteration of the Perk Effects System retains the original functionality of informing Players when Perks equipped by other Players are affecting them.
 * This also extended to some Killer that affected a Survivor's default abilities, rather than any Item they might or might not have been carrying.
 * Namely, this were the pre-4.7.0 iterations of and.
 * Uniquely, The Doctor's Power displays its icon for the duration of the Interaction Cool-down Survivors experience when getting hit with a Shock Therapy attack.

Unlockables
The following Unlockables will display their icon as a Perk Effect when their conditions are met:
 * Powers:
 * Perks:
 * Perks:

Survivor HUD Icons
Up to the Status HUD Rework in Patch 4.5.2, Survivors, when healthy, were represented by a common generic icon in the Status HUD. With the Rework, each Survivor is now represented by their own icon, using the default Cosmetic options. As of Patch 5.0.0, this system has been expanded to include , which now use a separate icon.

Patch 2.5.0

 * : timers no longer stack or automatically reset; the longest timer will prevail and shorter ones are ignored.
 * If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
 * If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.

Patch 3.4.0

 * : the red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.

Patch 4.5.0

 * : the Deep Wound timer is now  across the board.

Status HUD Barra de Estado HUD di Stato Status HUD HUD de Status 状态系统