Bloodlust

 is a mechanic that was introduced with Patch 1.5.0.

It increases the Killer's movement speed during a prolonged chase in order to shorten the overall chase time.

, like Perks, has three Tiers:

Gaining Bloodlust
 is being built-up whenever a chases a  for a certain amount of time without interrupting the Chase. Losing Line of Sight of a Survivor or if they are gaining enough distance from the Killer will result in a swift decrease of .

A Chase is initiated whenever a Survivor starts sprinting within  of the Killer and has direct Line of Sight.

Losing Bloodlust
You lose all  when performing the following interactions:
 * Hitting a Survivor.
 * Breaking a Pallet.

Bloodlust does not apply under the following conditions or will reset completely:
 * Killers using their Power.
 * Survivors walking will also prevent Bloodlust building up.

Patch 1.5.0

 * The following changes were made to the PTB-version of :
 * : doubled the Decay rate from ' to ', so that ' is lost after '.
 * :  Progression resets when charging a Blink as The or teleporting to a Phantasm Trap as The.
 * : disabled  Accumulation when cloaked as The or stalking as The.
 * : the  Speed boost is no longer applied to a Lunge Attack.

Patch 1.5.2

 * : added the  Status Effect.

Patch 1.7.0

 * : disabled  Accumulation when in Evil Within I as The Shape.

Patch 1.7.2

 * : disabled  Accumulation when revving Bubba's Chainsaw as The.

Patch 1.8.0

 * : increased the Tier-thresholds from ' to '.
 * The original threshold was deemed unintentional and ' was always meant to trigger every '.

Patch 2.0.0

 * : disabled  Accumulation when revving the Chainsaw as The.

Patch 2.2.0

 * : reduced the Speed boosts from ' to '.

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