Index

This Article serves as a Guide to help you find what you are looking for on the  Wiki. It is sorted alphabetically and by key words. = A =

Anniversaries

 * for an Overview of past Events aimed to celebrate Dead by Daylight's anniversary at the 14th of June, refer to Anniversaries.

Archives

 * for an Overview of the menu where lore, bloodpoints, and cosmetics can be obtained, see The Archives.

Auras

 * for an Overview of Auras' definition, use and the Perks affecting their readings refer to.

Auric Cells

 * for the in-game currency used to buy cosmetics and the Rift Pass, refer to.

= B =

Basement

 * for the recurring Structure present in every Trial, refer to Basement and Structures.

BHVR

 * for the game development studio responsible for the creation of Dead by Daylight, refer to Behaviour Digital Inc.

Bleeding

 * for the condition afflicted to Injured Survivors, refer to Bleeding and Health States.

Blights

 * for the past Blight Events aimed to celebrating Halloween, refer to Blights, Hallowed Blight and Withering Blight.

Blood Hunt/Blood Rush/Blood Feast

 * for the bonus Bloodpoint Events, refer to Blood Hunt, Blood Rush and Blood Feast.

Bloodlust

 * for the Status Effect Killers are affected by after chasing a Survivor for a certain duration, refer to Bloodlust and Status HUD.

Bloodpoints

 * for the in-game currency used to level up Characters, refer to Bloodpoints.

Bloodweb

 * for the web where Unlockables can be bought, refer to Bloodweb.

= C =

Characters

 * for an Overview of the Characters present in Dead by Daylight, refer to Characters.

Charms

 * for the cosmetic pieces obtainable through The Rift that can be equipped on Survivors' belts and Killers' Hooks, see Charms Catalog, The Archives, Tomes.

Chapters

 * for all Chapter DLCs added to Dead by Daylight to this date, refer to Chapters.

Chests

 * for the prop that allows Survivors to find Items during a Trial, refer to Chests and Props.

Common Perks/Add-ons/Items

 * for an Overview of the rarity of specific Unlockables, refer to their pages: Perks, Add-ons, Items.

Crows

 * for the sole interactable wildlife in Dead by Daylight, refer to Crows.

= D =

Daily Rituals

 * for the side-objectives that prop up daily for Killers and Survivors to do in order to get additional Bloodpoints, refer to Daily Rituals.

Dark Mist

 * for the Mist present in every Trial, refer to Dark Mist.

Dead by Daylight

 * for the game this Wiki is about, its mechanics, concept, DLCs, producer, lore, and much more, refer to Dead by Daylight and the entirety of this Wiki.

Dying

 * for the Health State of Survivors after being hit twice/one-shot by the Killer, see.

= E =

Emblems

 * for the current ranking system of Dead by Daylight, refer to Emblems and Rank.

Endgame Collapse

 * for the game mechanic revolving around the Endgame, refer to Endgame Collapse and Hatch.

Entity

 * for the omnipotent, malevolent being that created the nightmare Realms of Dead by Daylight, see.

Entity Blocker

 * for the mechanic which blocks vaulting spots after over-usage, see Entity Blocker.

Events

 * for a list and an Overview of past Dead by Daylight Events refer to Events.

Exhaustion

 * for the Status Effect afflicted to Survivors after using certain Perks/being affected by certain Add-ons, refer to Exhaustion.

Exit Gates

 * for the main way for Survivors to escape a Trial refer to Exit Gates.

= F =

Flashlights

 * for an Overview of the Lighting Items, see.

Flashlight Rescue
= G =
 * for the ability to rescue a Survivor from the Killer's shoulder with a Flashlight, see Flashlights.

Grab Rescue

 * for the ability to rescue a Survivor from the Killer's shoulder with, see Playing Survivor: Tips and Tricks.

Generator

 * for an Overview of the main Objective of Survivors, see.

Generator Damage/Regression

 * for the ability to regress Generators by damaging them, see Generators.

Generator Overcharge
= H =
 * for the ability to overcharge a Generator with a Perk, see.

Healing

 * 1) for an Overview of the Healing mechanic, see Health States.
 * 2) for the Proficiency Indicator in the Status HUD, see Healing.
 * 3) for the ability to heal yourself with a Healing Item, see.
 * 4) for the ability to heal yourself with a Perk, see.

Health States

 * for an Overview of the  Survivor Health States, & , see Health States.

Healthy
= I =
 * for the default Health State of Survivors, see.

Injured
= J =
 * for the Health State of Survivors after being hit by the Killer, see.

= K =

= L =

= M =

Med-Kits
= N =
 * for an Overview of the Healing Items, see.

= O =

= P =

Pallets

 * for an Overview of the main defence against Killers, see Pull-Downs.

Pallet Grab

 * for the ability to grab a Survivor mid-vault, see Pull-Downs.

Pallet Rescue

 * for the ability to rescue a Survivor from the Killer's shoulder with a Pallet Stun, see Pull-Downs.

Pallet Stun
= Q =
 * for the ability to stun a Killer with a Pallet, see Pull-Downs.

= R =

Realms

 * for the list of locations in Dead by Daylight, see Realms

Rift

 * for the progression system where you obtain cosmetics, see The Rift, Tomes, and The Archives

Rift Fragments
= S =
 * for the progression used in the Rift, see Rift Fragments

Sabotage
= T =
 * 1) for an Overview of the Sabotage Mechanic, see Sabotage.
 * 2) for the ability to sabotage with a Sabotage Item, see.
 * 3) for the ability to sabotage with a Perk, see.

Toolboxes
= U =
 * for an Overview of the Repair & Sabotage Items, see.

= V =

Vault Blocker

 * 1) for the mechanic which blocks vaulting spots after over-usage, see Windows.
 * 2) for the ability to block a vaulting spot with a Perk, see.

Vaulting
= W =
 * 1) for the ability to vault Pallets, see Pull-Downs.
 * 2) for the ability to vault Windows, see Windows.

Window Blocker

 * for the mechanic which blocks vaulting spots after over-usage, see Window Blocker.

= X =

= Y =

= Z =