Breakable Walls

''' are Props featured in ' that were added with Patch 3.6.0.

Overview
 are similar to  in that they are randomly generated throughout the Map and can be broken by the.

Unlike Pallets, however, Survivors cannot interact with them in any way.

They can generally be found in a Map's Landmark structure.

Usage
CHAPTER XV: Chains of Hate introduced the first Map featuring , Dead Dawg Saloon.

Subsequently released Maps and older ones having received a Rework as part of the The Realm Beyond Update series generally feature them as well. The sole exceptions to this are the reworked Shelter Woods, Wreckers' Yard, Rotten Fields and Sanctum of Wrath Maps.

Maps with Breakable Walls

 * The MacMillan Estate
 * Coal Tower
 * Groaning Storehouse
 * Ironworks of Misery
 * Suffocation Pit
 * Autohaven Wreckers
 * Azarov's Resting Place
 * Blood Lodge
 * Gas Heaven
 * Wretched Shop
 * Coldwind Farm
 * Fractured Cowshed
 * Rancid Abattoir
 * The Thompson House
 * Torment Creek
 * Crotus Prenn Asylum
 * Disturbed Ward
 * Father Campbell's Chapel
 * Springwood
 * Badham Preschool I
 * Badham Preschool II
 * Badham Preschool III
 * Badham Preschool IV
 * Badham Preschool V
 * Gideon Meat Plant
 * The Game
 * Yamaoka Estate
 * Family Residence
 * Grave of Glenvale
 * Dead Dawg Saloon
 * Silent Hill
 * Midwich Elementary School

Interaction with Perks
The following Perks interact with :

Patch 4.2.0

 * Added  to the Springwood and Yamaoka Estate Realms.

Patch 4.3.0

 * Added  to the The MacMillan Estate Realm.

Patch 4.4.0

 * Added  to the Autohaven Wreckers and Ormond Realms.

Patch 4.5.0

 * Added  to the Crotus Prenn Asylum and Gideon Meat Plant Realms.

Patch 4.7.0

 * Added  to the Coldwind Farm Realm.

Trivia

 * The Developers originally intended for ' to blend in with the Realm they are featured in, but still clearly visible as '.
 * However, this idea appears to have been discarded as they decided to colour them in a scheme similar to.
 * ' take ' to destroy and are affected by Perks boosting this interaction speed.
 * Prior to Patch 3.7.0, all Killers used an altered Pallet-breaking animation for .
 * The last time such a universal feature was added to Dead by Daylight was with Patch 1.4.0, when the Damage Generator interaction was added.
 * Originally first ever map that meant to get  was Badham Preschool during its first rework, but developers couldn't do this at that time.

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