Template:Patch 1.7.0

FEATURES & CONTENT

CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge CONTENT - Added a new map for The Backwater Swamp (Grim Pantry) FEATURE - Added a ping indicator to show players' latency to the host for public matches

BALANCE


 * Base Mechanic changes:
 * Changed Killer vault from 2.667 to 1.5
 * Changed Survivor medium vault speed from .8 seconds to 1 second.
 * Crouch speed increased from .84 to 1.1. This is half of normal walking speed.
 * Killer breaking pallet speed increased by 15%. Breaking pallets goes from 3 seconds to 2.6. This change is relevant to the new Brutal Strength values.
 * Item Camping Aid Med-Kit:
 * Increased base medkit charges from 8 to 12. Medkit can now heal 1 health state by default.
 * Reduced healing speed from 25% to 15% (Considerably to Moderately)
 * Item Emergency Med-Kit:
 * Increased base charges from 16 to 18.
 * Perk Urban Evasion:
 * Changed from only usable when Crouching and Uninjured to anytime crouching.
 * Crouch speed changed from 40/45/50% to 90/95/100% crouch speed.
 * Perk Self-Care
 * Efficiency of healing items during self-heal from 50/75/100% to 10/15/20%
 * Healing speed remains the same. 50/50/50%
 * Removed Skillcheck increased difficulty from tiers 1 and 2.
 * Perk Slippery Meat:
 * Added increased efficiency at hook escapes by 25%/40%/60%. This means that a Survivor has 1/2/3 extra escape attempts with Slippery Meat.
 * Changed the odds to escape a bear trap from 0/5/10 to 15/20/25.
 * Removed increased escape attempt speed on hooks and traps.
 * Removed the increased chance to escape a hook.
 * Perk Borrowed Time:
 * Changed Borrowed Time's proc timer from 20 to 15 seconds.
 * Changed bleedout timer from 30/35/40 to 15/20/25.
 * Perk This is Not happening:
 * Changed increased Success Zone size of the Great Skillcheck instead of the Good Skillcheck.
 * Perk We're Gonna Live Forever:
 * Change Maximum point gain from 100/150/200 to 50/75/100%.
 * Change stackable bonus from 50% to 25%
 * Perk Enduring:
 * Changed tier 1 and tier 2 values from 25/50% to 50/60%
 * Perk Unnerving Presence:
 * Increased skillcheck chance from 3/5/8 to 6/8/10
 * Increased skillcheck success zone reduction from 5/10/15 to 40%/50%/60%
 * Perk Lightborn:
 * Removed Dim vision
 * Perk Brutal Strength:
 * Changed Brutal Strength pallet breaking speed from 20/30/40% to 10/15/20%.
 * This change is relevant to the new breaking pallet values.
 * Perk Change Agitation:
 * Increased terror radius value. Terror radius values are now 6/8/12 meters up from 0/3/6 meters.
 * Perk Change Overwhelming Presence:
 * Increased the item consumption rate. Consumption rates are now 80%/90%/100% up from 40%/45%/50%
 * Perk Change Distressing:
 * Changed point gain from 5/10/15% to 50%/75%/100% more Bloodpoints for actions in the Deviousness category.
 * Changed terror radius increase from 8%/16%/24% gain to 22%/24%/26%
 * Map Changes:
 * Adjusted the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map
 * Adjusted the pallet location next to the foundry window in the Ironworks of Misery map
 * Adjusted the window blockers on the windows on the second floor of the foundry in the Ironworks of Misery map

BUG FIXING


 * Adjujsted the collision in the Asylum building to properly detect hatchets in Crotus Prenn Asylum
 * Adjusted loading screen tips that were cut off
 * Fixed an issue that allowed Survivor to continue repairing the indoor generators in Haddonfield despite it being fully repaired
 * Fixed an issue that allowed Survivors to avoid triggering The Hag's phantasm traps when using the map or key items
 * Fixed an issue that allowed The Hillbilly to use his chainsaw to get on top of the Asylum
 * Fixed an issue that allowed The Nurse to be able to blink into the roof in Treatment Theatre
 * Fixed an issue that allowed The Nurse to see through the exit gate when blinking on the opposite side
 * Fixed an issue that allowed hatchets to pass through hospital bed curtains in Treatment Theatre
 * Fixed an issue that allowed hatchets to pass through specific walls in Treatment Theatre
 * Fixed an issue that caused Survivors to get in a bad state when entering / exiting a locker next to the silo in the Torment Creek map
 * Fixed an issue that caused The Nurse to automatically blink into the basement when attempting to blink on the surface above it
 * Fixed an issue that caused The Shape to be unable to kill Survivors with his add-ons while they were performing gestures
 * Fixed an issue that caused The Shape to get Bloodlust in Tier I
 * Fixed an issue that caused an unresponsive screen when spamming multiple specific buttons at once
 * Fixed an issue that caused an unresponsive state when accepting an invite during the match loading
 * Fixed an issue that caused grass to clip oddly inside of lockers in Junkyard maps
 * Fixed an issue that caused hatchets to pass through houses in Haddonfield
 * Fixed an issue that caused pallet to spawn in the wrong position or create invisible collision. Was most frequent in The Pale Rose map
 * Fixed an issue that caused the audio to become lower when opening the Help & Tutorials
 * Fixed an issue that caused the game to crash frequently when a non-host player uses The Huntress in a Kill Your Friends lobby
 * Fixed an issue that caused the generator repaired bubble to not appear for clients or hosts when indoor generators in Haddonfield were repaired
 * Fixed an issue that caused the perk "Sprint Burst" to activate while on the hook
 * Fixed an issue that caused the spark VFX from damaged generators not to appear for AMD cards
 * Fixed an issue that caused the tooltips in the Help & Tutorials to become uncentered
 * Fixed an issue that could cause any inputs made when a windowed notification is displayed onscreen to also affect any background window or menu
 * Fixed an issue that could cause selected customizations to reset when rebooting the game
 * Fixed an issue that could cause the perks "Deerstalker" and "Object of Obsession" to reveal auras after the survivor has escaped
 * Fixed an issue that could cause very long or infinite loading screen when accepting an invite to a private lobby during the match count down
 * Fixed an issue that could make it impossible to fix the exterior generators in Haddonfield
 * Fixed an issue where Survivor could vault at extremely slow speeds when attempting to vault during a fall
 * Fixed an issue where Survivors could reach a rock pillar in Mother's Dwelling when using the perks "Sprint Burst" or "Dead Hard"
 * Fixed an issue where the Killer's red stain affected Survivors' hair
 * Fixed an issue where the chainsaw blades stopped animating after The Hillbilly revved the chainsaw for an extended period of time
 * Fixed an issue where the player would not receive a "No Network Connection" error message when pulling the LAN cable in a Kill Your Friends lobby
 * Fixed an issue where there was no buff icon for Survivor when the perk "Open-Handed" was active
 * Fixed an issue with David Kings hair texture
 * Fixed some floating textures in Treatment Theatre
 * Fixed the collision on a fallen tree asset in The Pale Rose allowing the Killer to get stuck on it
 * Various LOD fixes
 * Various Localization fixes