Generators

"These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else."

- Benedict Baker, Benedict Baker's Journal

"In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom."

- Mysterious Note, Survivor Tutorial

"Do not let the light in!"

- The Voices, Killer Tutorial



''' are an interact-able Prop and the main Objectives of in '.

Overview
Each Map features several  randomly located throughout it.

The Trial Grounds spawn with ' Generators, ' of which need to be repaired in order to power the, allowing them to escape from the Trial.

Generator Models
Outside of some special-event-only models, ' have ':
 * A Generator with .
 * This type has tall floodlights attached one side of it. This Generator type is generally located either outside or inside rooms with tall ceilings.
 * The floodlights randomly flicker and blink when the Generator is unrepaired and light up once repairs are completed.
 * A Generator with .
 * This type does not have any visible attachments and is used in locations that disallows for the attachment of the floodlights due to a limited ceiling height. This Generator type is generally located inside rooms.
 * Nearby light fixtures flicker and blink when the Geneartor is unrepaired and light up once repairs are completed.

Generator Repair

 * Side article: Repair Time Calculation

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes , assuming that no Great Skill Checks are succeeded and no Skill Checks are failed.

The Generator Repair time can be reduced by using certain or repairing with a. Once fully repaired, the lights attached to the Generator will activate and illuminate the immediate area around the Generator, this will also alert the, who receives an auditory and visual cue of the completed Generator's location.

Killers can grab a Survivor off of a Generator mid-repair (also known as interrupting) and hoist them directly onto their shoulder.

Finding Generators
 are part of the Killer's default Aura-reading abilities, meaning that Killer's will see the of any unrepaired Generator present on the Trial Ground.

Survivors do not possess this ability (with the exception of within a limited distance when using the Perk ) and must find unrepaired  using other means. ' with ' are easily located by watching out for their blinking and flickering floodlights which tower above the surrounding terrain and props. If those lights are constantly illuminated, it indicates that the Generator is completed and can no longer be interacted with.

' with ' are more difficult to locate as their location's limited ceiling height do not allow for attached floodlights. Instead, these  are linked to nearby light fixtures (i.e. the lamps in Lampkin Lane houses) or signages (i.e. way-point signs in Treatment Theatre) with the same behaviour as the floodlights.

Efficiency Penalty
When ' repair the same Generator, the Game incurs a stack-able ' Efficiency penalty per repairing Survivor to their individual Repair speed. This Efficiency penalty can be mitigated by using.

Skill Checks

 * Main Article: Skill Checks

Like all skilful interactions, Generator Repair may trigger a at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a  bonus. If they fail a Skill Check, the Generator will explode and lose  of the maximum Repair progress. In addition, during , no further progression will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer a Loud Noise notification, showing them the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.

Damaging Generators
The Killer has the ability to directly interact with a Generator by walking up to any Generator with some progression, that is not yet fully repaired, and damaging it, causing it to slowly lose progression. The action is performed akin to breaking a Pallet and takes . A damaged Generator will start to slowly regress until either a Survivor resumes repairing it or it regresses all the way.

Generators regress at a default rate of ', taking a maximum of ' to regress from 99.9... to 0 %.

A damaged Generator will also continuously emit reddish-white sparks.

Generator Terminology
With Patch 4.3.0, the Developers standardised the terminology used in regards to the various states a Generator may find itself in:


 * A Generator losing progression over time is referred to as "regressing".
 * The action of putting a Generator into the Regressing State is referred to as "damaging the Generator".
 * The action of a Generator losing some progression immediately is referred to as "losing progress".
 * The action of preventing any interaction with the Generator by the Killer or the Survivor is referred to as "blocking the Generator".
 * A blocked Generator cannot change its progress.
 * A regressing Generator that becomes blocked will remain in the Regressing State, but not lose any progress until it becomes unblocked.
 * A regressing Generator can lose progress from other Unlockables.

Lunar Generators
The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event. For every burnt, a Lunar Generator would spawn on the Map. Repairing the Generator would grant all Survivors a Gold Coin, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine
The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event. By default 2 and for every burnt, a Frozen Cocktail Machine would spawn on the Map. Repairing the Generator would grant all Survivors a Frozen Cocktail, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators
The Blighted Generator (formerly Cankerous Generator) is a special Generator model featured during the yearly Blights. By default 1 and for every burnt, a Blighted Generator will spawn on the Map. Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.

Custom Game Mode
Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial. Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Old Efficiency Penalty
Up to Patch 3.7.0, the Game applied a stack-able  Efficiency penalty to repairs conducted by multiple Survivors:

Patch 1.4.0

 * : Killers are now able to interact with Generators and damage them, initiating a slow Regression process.
 * The Generator can regress at most ' after '.
 * This equals a Regression rate of .

Patch 1.5.0

 * : increased the amount of Charges required to complete a Generator from ' to '.

Patch 1.8.0a

 * : removed the Regression cap.
 * Generators can now regress all the way back to 0 %.
 * : reduced the Damage Generator interaction time from ' to '.

Patch 2.5.0

 * : the Repair Progress bar now correctly uses the  when repairing with multiple Survivors, which incurs a penalty.

Patch 3.7.0

 * : increased the Efficiency penalty to Repair speed when multiple Survivors repair the same Generator from ' to ' per Survivor.
 * : reduced the Progression bonus from succeeding Great Skill Checks from ' to '.

Patch 4.2.0

 * : updated the Generator model and animations as part of the The Realm Beyond - Part One update.

Patch 4.3.0

 * : standardised the Generator Terminology used in Unlockables and the underlying mechanics.

Trivia

 * The progress bar's colour is individual to each Survivor's personal Repair speed.
 * This means that in case of two Survivors repairing a Generator, but one does so with a Toolbox, the Toolbox Survivor will have a yellow progress bar and the one without will have a red progress bar.
 * Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
 * The same is true for Generators located on the lower floor of The Game.

Interactive Generators

 * Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
 * Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
 * This opens up a new escape route for the Survivors.
 * Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
 * This opens up new escape routes for the Survivors.
 * Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
 * This grants easier and more direct access to the Lower Floors.
 * Every Generator on The Game will open a nearby door when powered, creating additional routes.
 * Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.

TL;DR
Generatoren Generadores Generatori Generatory Geradores 发电机