Nemesis T-Type

' or "The Nemesis" is one of '  currently featured in .

He was introduced as the Killer of CHAPTER XX: Resident Evil, a Chapter DLC released on 15 June 2021.

He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.

Overview
The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal Perks,, , and , allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.

Difficulty rating:  (based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)

Lore
''Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets. Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it. Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members. Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind. He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos. The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat. All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.''

The Nemesis' Perks
These are Perks which start off only appearing in The Nemesis'. After achieving Level 30, Teachable versions of these Perks can be found: Once obtained, other Killers will be able to find The Nemesis' Perks in their respective Bloodwebs from that point onwards.
 * Lethal Pursuer - Level 30
 * Hysteria - Level 35
 * Eruption - Level 40

Weapon: Raw Fists
Powerful arms to overpower targets swiftly.

Power Trivia
Tentacle Strike:
 * Charge time: 
 * Charge and hold Movement speed: 
 * Cancellation Cool-down time: 
 * Cool-down Movement speed: 
 * Attack ranges:
 * Mutation Rates 1 & 2: 
 * Mutation Rate 3: 
 * Attack Open time: 
 * Attack Hit time: 
 * Attack Cool-down (all types): 

Mutation Rate:
 * Thresholds:
 * Mutation Rate 2: 
 * Mutation Rate 3: 
 * Contamination Points:
 * Contaminating Survivors with a Tentacle Strike: 
 * Hitting contaminated Survivors with a Tentacle Strike: 
 * Destroying Zombies with a Tentacle Strike: 
 * Destroying Zombies any other way: 

Contamination:
 * Hindered strength: 
 * Hindered duration: 
 * Killer Instinct duration: 
 * Vaccination duration: 
 * Supply Crate Opening time: 
 * Supply Crate Closing timer: 
 * This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.

Zombie Behaviour:
 * Zombies spawn out of the ground beneath a randomly chosen.
 * Zombies will lose line-of-sight when Survivors enter, even when doing it right in front of them.
 * Zombies will react to Distraction Perks, such as or.
 * Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, failed Skill Checks, Generator Repairs, Chest Unlocks, etc.
 * Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
 * Initial Spawn delay: 
 * This refers to how long it takes after loading into a Trial for the Zombies to spawn.
 * Destruction animation: 
 * Spawn animation: 
 * Stun timer: 
 * The stunning object's timer will be added to this (e.g. Flashlight Blind duration)
 * Fall height threshold: 
 * This refers to how far a Zombie must drop to be considered falling.
 * Fall Stun timer: 
 * Idle timer: 
 * This refers to how long Zombies idle before starting to patrol after (re-)spawning.

Zombie Attack:
 * Attack Open time: 
 * Attack Hit time: 
 * Attack Cool-down time: 

Zombie Statistics:
 * Walking speed: 
 * Detection range: 
 * This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
 * Detection half-angle: 
 * This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
 * Detection boundary: 
 * This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
 * Audio Detection range: 

Pitch: This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:
 * Maximum Pitch: 
 * Minimum Pitch: 

Add-ons for T-Virus

 * Add-ons support  (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them. On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.

Achievements

 * Main article: Achievements

There is currently  Achievements related to The Nemesis.

Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nemesis reaches Level 50 and prestiges.

The Nemesis' attire includes:

DLC

 * Main Article: Downloadable Content

The Nemesis is currently part of  DLC:
 * CHAPTER XX: Resident Evil

Easter Egg

 * The Nemesis is the third Killer to speak in Dead by Daylight, though only in a specific scenario: when killing & Chris Redfield or pulling them out of the, he will say the infamous "S.T.A.R.S." line from Resident Evil.

Trivia

 * The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
 * The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
 * The Nemesis is the second Killer to originate from another Game franchise.
 * The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.
 * The Nemesis is a T-103 Tyrant model in the Resident Evil franchise.
 * The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors, namely the and the  with quotes by Leon Scott Kennedy, and the  with a quote by Jill Valentine.

Zombie Trivia
Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.
 * It is possible to spot the spawn Hook of one Zombie under specific circumstances.
 * Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook. When the Trial begins, the Game teleports the Zombies below ground.

Nemesis Il Nemesis