Template:Patch 3.4.2

BALANCE

The Nightmare


 * Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
 * Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
 * Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed.
 * Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3
 * Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

Misc cosmetic and VFX fixes, improvements and optimizations.
 * Fixed an issue that could cause a crash when loading into a match.
 * Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
 * Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
 * Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
 * Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
 * Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
 * Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions.
 * Fixed an issue that allowed The Oni to rotate faster than intended when using the keyboard or joysticks during Demon Dash.
 * Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
 * Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
 * Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
 * Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
 * Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
 * Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
 * Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal.
 * Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
 * Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
 * Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
 * Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
 * Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
 * Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
 * Fixed an issue that caused some female Survivors to have items clip during their idle animation.
 * Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
 * Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
 * Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
 * Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
 * Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.
 * Fixed an issue that could cause a desync and/or being unable to move as the Killer after damaging a generator.
 * Fixed an issue that could cause a desync between clients and host.
 * Fixed an issue that could cause The Trapper to get caught in a bear trap that was just set.
 * Fixed an issue that caused focusing on the application while the pause menu is open caused the player to perform their hit action.