Emblems

''' are a new Ranking Mechanic that was implemented with Patch 1.9.4 into '.

Overview
The Emblem System is a replacement for the Victory Cube for Killers and the old Bloodpoint-related Rank Mechanic for Survivors.

A Player's Rank is now decided by their performance in a Trial and independent of the Bloodpoints they gained.

Emblems replace the old Bloodpoint Category circles in the Ranking section of the Tally Screen.

Successfully obtained ' come in four Qualities: ', ', ', and .

Lightbringer

 * Formerly known as the Objectives Category.

Unbroken

 * Formerly known as the Survival Category.

Benevolent

 * Formerly known as the Altruism Category.

Evader

 * Formerly known as the Boldness Category.

Gatekeeper

 * Formerly known as the Deviousness Category.

Devout

 * Formerly known as the Sacrifice Category.

Malicious

 * Formerly known as the Brutality Category.

Chaser

 * Formerly known as the Hunting Category.

Emblem Qualities
The Quality of an Emblem can be compared to a type of grade, grading a Player's performance in the associated Category.
 *  awarded for an Outstanding performance in the associated Category.
 *  awarded for Exceeding Expectations in the associated Category.
 *  awarded for an Acceptable performance in the associated Category.
 *  awarded for a Poor performance in the associated Category: failed to meet expectations
 * No Emblem: awarded for a Dreadful performance in the associated Category: failed through and through.

If a Player feels like they performed well in a game, but not exceedingly so, a mix of  and ''' Emblems can be expected.  Emblems and a double-pip should only be expected if one knows that they have outdone themselves in the Trial and performed outstandingly well.

Ranking

 * Main article: Rank

The Quality of the Emblems determines the amount of points they award towards ranking:

Pip Conditions
As of Patch 2.6.0, the Pip conditions depend on the specific Rank group (colour) the Player's Character is in.

Patch 2.0.0

 * Adjusted several thresholds to obtain certain Emblem Qualities.

Patch 2.3.0

 * Hooking each Survivor at least once during the Trial now guarantees a  Devout Emblem.
 * Remaining within  of a hooked Survivor for a prolonged period of time now degrades the Chaser Emblem's Quality over time.

Patch 3.0.0

 * Added events for Lightbringer Emblem scoring:
 * 20 points for cleansing a dull totem.
 * 5 points if a Dull Totem is cleansed while you are in a chase.
 * 10 points if a Hex Totem is cleansed while you are in a chase.
 * 1/3 points for each percent of a Generator repaired while you are in a chase.
 * Added event for Benevolent Emblem scoring: 10 points for sabotaging a Hook within  of a Killer carrying a Survivor, if the carried Survivor then wiggles free.
 * Added event for Evader Emblem scoring: 50 points for stunning the Killer with a Pallet.

Trivia

 * According to their file name,  Emblems were originally going to be Platinum Emblems.

Embleme