Movement Speeds

This Article is a Compendium of all  featured in-game for both the and the. It also lists how  are affected by, and.

Overview
The speed of a running Survivor (') is the reference point for all subsequent speeds and will be referred to as '.

Application & Stacking

 * All Characters have a specific base value for their Movement speed.
 * Any modifications to a Character's Movement speed are applied as a multiplier to said base value.
 * Some Characters may have multiple base values if the use of their Power will alter their Movement speed.
 * Multiple base values are annotated with numbered brackets.
 * Multipliers affecting just one of either base value are also annotated with said brackets.
 * Multiple modifiers affecting a Character's Movement speed have first their respective values added together before being applied as a combined multiplier.

Survivors
All Survivors share the same  by default.

Fatigue
The "Fatigued Running" is an unused Movement speed variable in Survivors.

The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.

Stamina System
Survivors would have been able to run for a maximum of  before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for  during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.

Status Effects

 * Hindered strength for : .
 * Hindered strength for combined with : 
 * Hindered strength for Dream Snares (The ): .
 * Hindered strength for : .
 * Hindered strength for : .

Killers
Killers generally have a set default speed defined in the game's code, listed in the table below as the multiplier "x1". Any alterations to that default speed usually come in the form of specific multipliers that are applied to the default speed. However, it is possible that a Killer may have multiple defined base speeds (marked by numbered brackets), should they have what the game considers multiple operating modes, such as The Doctor's former Punishment Mode/Treatment Mode stances or The Hillbilly's Chainsaw Sprint.

Play with Your Food
Due to, depending on its amount of Tokens, boosting any Movement speed of the Killer in any situation, there is no table provided for this Perk, as there is an innumerable amount of combinations possible, which would go beyond the information this Article strives to provide.

In order to understand how Play with Your Food combines its modifiers with others and applies them to the Killer's Movement speed, one may refer to section Application & Stacking.

However, the following table will provide the most common-use scenario of a Killer's Walking speed being affected by Play with Your Food, both for 4.4 m/s and 4.6 m/s Killers:


 * Walking for 4.4 m/s Killers using Tier III.


 * Walking for 4.6 m/s Killers using Tier III.

Wailing Bell Add-ons

 * : +0.05
 * : +0.0666
 * : +0.0833

Chainsaw Add-ons

 * : +0.15
 * : +0.20
 * : -0.2 m/s

Evil Within Add-ons

 * +0.1


 * : +0.2
 * : +0.3
 * : -0.07
 * : -0.09

Blackened Catalyst Add-ons

 * : +0.023

Hunting Hatchets Add-ons

 * : +0.05
 * : +10 %
 * : +20 %
 * : sets a new value

Bubba's Chainsaw Add-ons

 * : +0.02
 * : +0.03
 * : -0.0435
 * : -0.0435

The Afterpiece Tonic Add-ons

 * : +2; +3.5
 * : +0.66
 * NOTE: The Add-ons increasing The Clown's Movement speed while Reloading work by increasing his base Movement speed to which the Reloading Movement speed curve is then applied. The numbers below only reflect his speed at the lowest dip in said curve (35 % of the base speed) and do not apply to the entire animation.

Yamaoka's Haunting Add-ons

 * : -0.15
 * : +0.05
 * : +0.1
 * : +0.15
 * : +0.4

The Legion
During Feral Frenzy', the Game adds a modifier of ' to The Legion's base speed instead of redefining their base Movement speed as most other Powers would do.

Vile Purge Add-ons

 * : -0.065217
 * : +0.021739
 * : +0.065217
 * : +0.065217
 * : +0.065217

Night Shroud Add-ons

 * : +0.028
 * : +0.056
 * : +0.084
 * : +0.1
 * : +0.2
 * : +0.3

Of the Abyss Add-ons

 * : +0.035
 * : +0.15
 * : +0.3

Yamaoka's Wrath Add-ons

 * : +0.3 m/s
 * : +0.6 m/s
 * : +0.64 m/s
 * : +1.0 m/s

The Redeemer Add-ons

 * : +0.1
 * : +0.2
 * : -0.1
 * : -0.05
 * : +0.05
 * : +0.1

Blighted Corruption Add-ons

 * : x0.85 (sets new value)
 * : +0.04 per Chain Rush
 * : +0.06 per Chain Rush

Blood Bond Add-ons

 * : +0.4 m/s (sets new value)
 * : +0.6 m/s (sets new value)
 * + : +1 m/s (sets new value)

Showstopper Add-ons

 * : +0.04 m/s
 * : +0.1 m/s

Zombies Add-ons

 * : +0.25 m/s
 * : +0.5 m/s
 * : +0.5 m/s
 * : +1.0 m/s

Up to Patch 1.5.1

 * The Doctor's Movement speed in Treatment mode was ' or '.

Up to Patch 2.0.0

 * The Clown's Movement speed while charging a throw was ' or '.

Up to Patch 2.1.0

 * The Shape's Movement speed in Evil Within I was ' or '.
 * The Hag's Movement speed using the Add-on was reduced to ' or ', barely faster than Survivors running.

Up to Patch 2.7.0

 * The Legion's Movement speed was ' or '.
 * The Legion's Movement speed in Frenzy was ' or '.

Patch 2.7.0

 * Increased The Legion's Movement speed to ' or '.
 * Decreased The Legion's Movement speed in Frenzy to ' or '.

Up to Patch 3.2.1

 * The Pig's Carrying speed was ' or ' due to residual Huntress code never having been adjusted prior to this Patch.

Patch 3.4.0

 * Increased The Legion's Movement speed in Frenzy to ' or '.

Patch 3.5.0

 * Removed The Doctor's Punishment/Treatment Mode Stances.
 * Adjusted the Shock Therapy Charging Movement speed to match what it used to be in Treatment Mode.

Patch 4.0.0

 * Removed The Clown's Movement speed slow-down after throwing a Bottle.

Patch 4.1.0

 * Increased The Cannibal's maximum Movement speed during Chainsaw Sweep from ' or ' to ' or '.

Unknown Patch

 * Changed all Killers' Carrying speed from a modifier to their base Movement speed (' for 4.6 m/s Killers; ' for 4.4 m/s Killers) to a fixed value of ' or ' for all Killers by default.

Patch 4.6.0

 * Increased The Wraith's Cloaked Movement speed from ' or ' to ' or '.
 * Decreased The Wraith's Uncloak Movement Speed from ' or ' to ' or '.

Patch 4.6.1

 * Increased The Trickster's initial Throw State Movement speed from ' or ' to ' or '.
 * Increased The Trickster's eventual Throw State Movement speed from ' or ' to ' or '.
 * Increased The Trickster's Main Event Movement speed from ' or ' to ' or '.

Patch 4.7.0

 * Added a speed penalty for The Nightmare when placing Dream Snares, slowing him to ' or '.
 * Increased The Demogorgon's Channelling Of the Abyss Movement speed from ' or ' to ' or '.

Bewegungsgeschwindigkeiten Velocità di Movimento