Realms

"I awoke to find myself in this strange place. I have no memory of how I came here."

- Benedict Baker

"Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board?"

- Benedict Baker's Journal



The  are semi-procedural locations within the World of The. Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity's trials.

Overview
The location of the trial is chosen by The Entity. Players can influence The Entity's choice by burning certain.

Trial locations have certain fixed landmarks, but elements such as player starting locations,, ,  and  are placed to The Entity's whims. Even the terrain itself shifts from trial to trial.

There are currently ' Realms and ' Maps featured in .

Lore
The Realms are pockets within The Entity, who constructs everything from itself except for the Killers and the Survivors. The Realms do not co-exist at all times, but are rather created whenever needed. The location of The Campfire is also located within such a pocket. The Woods and Fog beyond the Trial grounds represent the boundaries of the pocket and are just a façade.

Sub-Realms
Sub-Realms are usually different planes of existence within the Realm of The Entity. There are currently  known Sub-Realms:
 * Campfire
 * Dream World
 * Ethereal Plane
 * Spirit World
 * Void
 * Upside Down

Other Maps
Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files. It is not known whether they will be released at some point or be removed from the code eventually.

Maps listed in ' can (still) be found in the Game code, Maps in ' have been removed over time. Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:
 * The MacMillan Estate
 * Crotus Prenn Asylum
 * Haddonfield
 * Backwater Swamp
 * Ormond
 * Haddonfield
 * Backwater Swamp
 * Ormond
 * Ormond
 * Ormond
 * Ormond
 * Ormond

Tile Sizes

 * The square Tiles used for measuring reference are actually 8x8 sub-tiles, making up the larger tile assets used to construct the Maps with.
 * The Game uses 3 combinations of (Master) Tiles: 16x16, 16x32 or 32x32 metres / 4, 8 or 16 squared Tiles.
 * Even though each Map's Tiles change their orientation and sometimes their location from trial to trial, the outer walls and thus the Map's size remain the same.

Realm Nature Guide
In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":

Trivia

 * The average Map has a size of ' or '.
 * The outer walls are composed of single and double wall segments with a length of 8 metres for the single and 16 metres for the double segments.
 * This allows a calculation of a Map's size, with being the largest Map with ' and  being the smallest Map with ' square Tiles.
 * Even though The Underground Complex is technically the Map covering the smallest surface area, with its numerous catwalks its actual playable surface is considerably larger and is estimated to be in the neighbourhood of  square Tiles.

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