Add-ons

 are an addition to Killer Powers and Survivor.

Overview

 * This Article presents an overview of all Add-ons featured in the Game. For more detailed information, such as the numbers behind the adjectives, please refer to an Add-on's respective Article.

 boost specific aspect of a Killer's Power and a Survivor's Item when equipped.

Players can equip up to two  at the same time, however, it is not possible to equip the same Add-on twice.

' are ' and generally lost after a Trial.
 * This can only be prevented through the following means:
 * Burning the Offering as Killer.
 * Burning the Offering as Survivor.
 * Equipping as Survivor.

Stacking
 which affect the same part of a Power will generally stack with one another (both positive and negative effects).

Positive modifiers are always applied additively, whereas negative modifiers are always applied multiplicatively.

Older Add-ons used to mention if they would stack or not. Newer Add-ons of more recent Killers do not mention this anymore unless they specifically do  stack.

Add-on Order
Unlike a popular myth amongst the Community, the order in which ' affecting the same part of a Power or Item are put into the two slots does ' matter in terms of how strong the resulting effect is going to be, due to how the game handles those modifiers.

Numbers
There are currently several hundred Add-ons featured in :

Mouse-over Functionality
On desktop browsers, the Wiki supports mouse-over functionality for the modifier words used in the description of most Unlockables ( / /  / ). Hovering over them with your cursor will reveal the values behind those modifiers (Mac Users may need to highlight the modifier words).

On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to Mobile View.

Add-ons from Chests
Using the Perk, a Survivor will find with  attached to them.

Power Add-ons

 * Please note that because of the every-increasing size of this Article causing loading time issues due to each Chapter adding at least 20 new Add-ons, the Add-on listings below will now redirect to the specific Add-on Template instead.

Any Power
The Blight Serum Add-on is unique as it can be applied to any Killer's Power that was released up to CHAPTER XVII: Descend Beyond. It can only be used and obtained during the The Eternal Blight Event.

The Afterpiece Tonic is The Clown's main Power: throwing a bottle will release a cloud of intoxicating smoke once it breaks. Survivors passing through the cloud will be affected with blurred vision, slower movement speed and coughing fits, amongst various other afflictions based on the chosen Add-ons.

The Bear Trap is The Trapper's main Power and also his secondary weapon: Bear Traps are found lying around the map. They can be picked up and set down mostly anywhere. Traps are not armed until picked up and placed. The Trapper starts the game with a single trap in his hands, and can only carry one at once unless using Add-ons.

The Blackened Catalyst is The Hag's main Power: she bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.

Blighted Corruption is The Blight's main Power: exploiting the strange powers induced by injecting himself with Putrid Serum, he is able to rush forward in a burst of speed and carom off obstacles to injure Survivors.

Blood Bond is The Twins' main Power: Charlotte is able to unbind Victor from her body and unleash him to search around for, pounce on and latch onto Survivors.

Bubba's Chainsaw is The Cannibal's main Power and also his secondary weapon: it shares a lot of the Chainsaw's abilities and Add-ons. The Cannibal can charge it up to break into a crazed sprint, wildly swinging his Chainsaw around, putting any Survivor unlucky enough to come in contact with it into the. Can hit multiple targets on a single charge.

Carter's Spark is The Doctor's main Power: The Entity has ignited a corrupted and inexhaustible spark in the Doctor's heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.

The Chainsaw is The Hillbilly's main Power and also his secondary weapon: Once revved up, sends its user into a violent frenzy, running at high speed across the map. The noise can be heard across the whole map, similar to the Wraith's Wailing Bell. It too can be muffled with Add-ons.

Dream Demon is The Nightmare's main Power: The Nightmare pulls his victims passively into the Dream World. Once in the Dream World, they can be affected by his Dream Snares. He can also use his Dream Projection to teleport to a Generator in his view.

Evil Within is The Shape's main Power: activating Evil Within allows him to see his prey clearly and build up more evil power by stalking them.

Feral Frenzy is The Legion's main Power: activating it will put The Legion into a frenzy, considerably increasing their movement speed for a limited time. Successful attacks can be chained between Survivors and apply the  Status Effect, putting them into a bleed-out timer.

Hunting Hatchets are The Huntress' main Power and also her secondary weapons: charging up her Hatchets allows her to throw them at great speed at fleeing Survivors or use it as a ranged weapon to snipe Survivors from afar.

Jigsaw's Baptism is The Pig's primary Power: It allows her to put Reverse Bear Traps onto dying Survivors, that will instantly sacrifice them once they trigger. She can ambush Survivors by crouching towards them and then dash forward.

Night Shroud is The Ghost Face's primary Power: It allows him to stalk Survivors, standing or crouched, making them for a limited time. While Night Shroud is active, The Ghost Face has no Terror Radius and Red Stain, as long as he isn't seen by any Survivor.

Of the Abyss is The Demogorgon's main Power: it allows them to set Portals throughout the Trial Grounds and teleport between them. They can also channel their Power to perform an increased Lunge attack called Shred.

The Redeemer is The Deathslinger's main Power: the Deathslinger can shoot a spear that can lodge itself onto the Survivors. He can then reel speared Survivors towards him. If the chain breaks or he hits the reeled Survivor with a basic attack, the Survivor will be affected by the Deep Wound status effect regardless of the Survivor's current health state.

Rites of Judgement is The Executioner's main Power: it allows him to carve Torment Trails into the ground that reveal Survivors stepping on them via Killer Instinct and inflicts Torment on them, allowing The Executioner to banish them to.

Showstopper is The Trickster's main Power: it allows him to hurl a flurry of Blades at great speed at Survivors. Blades that hit the Survivors lacerate them, eventually causing damage.

Spencer's Last Breath is The Nurse's main Power: channelling its energy allows The Nurse to pierce and jump through the Spirit World in a Blink multiple times in a row. Doing so leaves her in a state of fatigue.

T-Virus is The Nemesis' main Power: it allows him to contaminate Survivors with his Tentacle Strike, as well as passively create Zombies that roam the Trial Grounds.

Vile Purge is The Plague's main Power: it allows her to spread her disease and infect Survivors.

The Wailing Bell is The Wraith's main Power: the Wailing Bell holds ancient powers, both with good and bad consequences. It allows its user to enter and walk the Spirit World when rung. When cloaked, The Wraith has no Terror Radius, meaning that Survivors do not hear a heartbeat, and The Wraith's Stain is also gone. The Wraith walks moderately faster when cloaked, making up for his inability to interact while in this state. The sound of the Bell is very loud, but can only be heard at a close distance to The Wraith. The accompanying *wooosh* sound, indicating a full uncloak or cloak, is heard by those within 40 metres of range. The volume of the Bell can be reduced with Add-ons.

Yamaoka's Haunting is The Spirit's main Power: it allows her to teleport by entering an ethereal plane and moving high-speed to a new location.

Yamaoka's Wrath is The Oni's main Power: it allows him to go into a Blood Fury by absorbing Blood Orbs dropped by injured survivors. When he is in this Blood Fury, he can dash at high speeds and deal a horrible blow to the survivor's with his Kanabō, which downs them in a single hit.

Item Add-ons

 * Please note that because of the every-increasing size of this Article causing loading time issues due to each Chapter adding at least 20 new Add-ons, the Add-on listings below will now redirect to the specific Add-on Template instead.

The Firecrackers is an Item that is used to blind and deafen the Killer, but also affects other Survivors if they happen to be within the Area of Effect. Getting blinded will make a Killer drop a carried Survivor.

These Add-ons can be found in the Game's codes, but are not available to use.

The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.

The Key is an Item that can be used to open the Hatch when it spawns. It can also be used with Add-ons to enhance its power and show the user different, such as those of other Survivors in their vicinity or that of the Killer. The Broken Key cannot be used to open the Hatch and is of no use without Add-ons.

The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Add-ons that enhance its power. You can even make the tracked visible to other Survivors and create markers that look like a pillar of bright light.

The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.

Without the use of, a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.

The Toolbox is an Item that can be used to repair more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. Add-ons can be equipped to enhance their speed and durability.



Decommissioned Add-ons
These Add-ons have been replaced with new Add-ons during an Add-on Pass and are no longer in use.

Unused Add-ons
These Add-ons are found in the Game but are not used.

Up to Patch 3.6.0
Whether or not Survivor Items lost their  after a Trial depended on the situation:
 * ' were ' upon using up all charges of an Item.
 * ' were ' upon disconnecting from the Trial.
 * ' were ' upon dying in a Trial, unless the Offering was burnt.
 * ' were ' if one escapes with the Item that they are equipped on.

Patch 3.6.0

 * Item Add-ons for Survivors became single-use only, akin to Power Add-ons for Killers.

Zusätze Accesorios Add-on Dodatki 附加品 Complementos