Madness



''' is both a Game Mechanic and a in ' that was introduced with Patch 1.5.1 alongside The.

Overview
 affects the sanity of the and affects/hinders their ability of performing certain interactions.

''' is a Game Mechanic that is unique to The Doctor, as it is directly linked to ', his Power.

Madness Tiers
 comes in three Tiers, Madness I, II & III. Chevrons indicate the current Madness-tier to the affected Survivor. Madness Tiers are fixed, meaning that once it tiers-up, there is no way to bring it back down, with the exception of Madness III, which can be lowered back to Madness I by performing the Snap Out of It action.

Madness Points
 works by applying Madness Points to the Survivors through Carter's Spark. The amount of Madness Points define the Madness Tier.

The Shock Therapy Attack applies  Madness Points.

The Static Blast applies  Madness Point.

Tier I
Madness I is achieved after receiving  Madness Point, it affects Survivors with the following afflictions:
 * Causes Survivors to scream once upon Tier-up, showing The Doctor an Aura flare-up alongside a Loud Noise notification.
 *  chance to trigger Madness.
 * Madness Skill Checks have an equal chance to be either placed off-centre, reversed (turn counter-clockwise), or both placed off-centre and reversed.

Tier II
Madness II is achieved after receiving  Madness Points, it affects Survivors with the following afflictions:
 * Causes Survivors to scream once upon Tier-up, showing The Doctor an Aura flare-up alongside a Loud Noise notification.
 *  chance to trigger Madness.
 * Causes Survivors to see Illusionary Doctors.
 * These Hallucinations are only shared with The Doctor if he uses any of the.

Tier III
Madness III is achieved after gaining  Madness Points, it affects Survivors with the following afflictions:
 * Causes Survivors to scream once upon Tier-up, showing The Doctor an Aura flare-up alongside a Loud Noise notification.
 *  chance to trigger Madness during Snap Out of It.
 * Causes Survivors to see shared Illusionary Doctors.
 * These Hallucinations are intensified, sharing them to The Doctor and allowing him to read their.
 * Survivors are prevented from performing any of the following interactions:
 * Healing others and themselves
 * Repairing
 * Sabotaging
 * Searching
 * Cleansing
 * Using any of their.

Additional Afflictions

 * Main article: Carter's Spark Add-ons.

Depending on The Doctor's choice of load-out, Survivors can have additional afflictions based on their Madness Tier.

The possible types of additional Afflictions are:
 * Illusionary Pallets: induced by the Add-on Series.
 * Illusionary Terror Radius: induced by the Add-on Series.
 * Illusionary Doctors: longer-lasting and more frequently spawned, induced by the Add-on Series.
 * Illusionary Red Stain: induced by the Add-on Series.

All of the above are induced simultaneously when using the Add-on.

Gaining Madness
 is applied through either a Shock Therapy Attack or a Static Blast:

Shock Therapy
The Shock Therapy attack is The Doctor's primary Power ability. Charging Shock Therapy for 1 second will release a spark of electricity into the ground that will propagate as a cone in front of The Doctor and shock any Survivors within its range (). The shock wave will also travel through walls and obstacles and is only blocked by and increased elevation differences.

A successful Shock Therapy attack will increase a Survivor's Madness by  Madness Points. A shocked Survivor will have a cool-down of  applied to performing any interactions, such as vaulting and dropping. The use of Shock Therapy will cause The Doctor to experience a cool-down of  to attacking or using his Powers.

Static Blast
The Static Blast is The Doctor's secondary Power ability that was added with Patch 3.5.0. Charging Static Blast for 2 seconds will release a burst of electricity into the ground, propagating outwards from The Doctor all the way to the boundary of his Terror Radius, instantly shocking any Survivor within his Terror Radius not hiding inside a Locker and increasing a Survivor's Madness by  Madness Point. Static Blast is then put on a cool-down of .


 * Survivors within the Terror Radius will hear a directional audio cue upon charging and firing Static Blast.
 * Survivors outside the Terror Radius will hear a non-directional audio cue upon charging and firing Static Blast.

Static Field
The Static Field was a passive ability of The Doctor's Power until Patch 3.5.0, bound directly to his Terror Radius. Whenever he was in Treatment Mode, Survivors within his Terror Radius would see small sparks at their feet and hear a buzzing sound. This passive exposure to the Static Field would slowly and steadily increase the Survivor's Madness. This ability was directly bound to the range of his Terror Radius, meaning that Perks affecting the range of it would also affect the range of the Static Field.

The only way to prevent the passive Madness build-up from happening was either hiding inside a Locker or leaving The Doctor's Terror Radius as quickly as possible, though there was a delay of  before the Madness would start decaying after leaving it.

Regressing Madness
Madness can only be regressed through a special action called Snap Out of It.

Snap Out of It
This is a unique action that is only available on Madness III and will regress Madness to Madness I.

Snap Out of It is a requirement for the afflicted Survivor to regain their ability to perform interactions inhibited by Madness III. It is also advised to do due to the periodic screams and Aura-reveals, betraying their location to The Doctor.

Snap Out of It takes  to perform.
 * It is not considered a Healing action and thus not affected by Perks such as or.
 * Reaching a quadrant of the progress bar will trigger a Madness Skill Check.
 * Failing the Skill Check will apply a Regression penalty of  and make the Survivor scream, revealing their Aura to The Doctor.
 * Interrupting the Snap Out of It action will save the current progress.

Up to Patch 2.4.0

 * Snap Out of It was considered a Healing Action.
 * This made it reveal the Survivor's to a Doctor using  if he was in range. For Survivors,  would speed up the process.
 * Interactions with and the  Status Effect were deemed too powerful and thus did not affect, even when it was still considered a Healing action.

Up to Patch 3.5.0

 * Snap Out of It only dropped a Survivor to Madness II. It was impossible to drop back to Madness I once a higher Tier was gained.
 * Failing a Madness Skill Check during Snap Out of It completely reset its progress.
 * The Madness Skill Checks had a 100 % chance to trigger, but would do so at random times during the interaction, generally allowing for 2-4 Madness Skill Checks before Snap Out of It was completed.

Patch 3.5.0

 * Updated Illusionary Doctors to play The Doctor's in-game idle animation, rather than the menu one, to help conceal it being an illusion.
 * Madness slowly regresses (-0.5 Madness Points per second) outside of the Terror Radius, but not inside.

Patch 3.6.0

 * Madness no longer passively regresses.
 * Updated and simplified all Madness Tiers:
 * Shock Therapy will apply  Madness Points (formerly 30 Madness Points).
 * Static Blast will apply  Madness Point (formerly 50 Madness Points).
 * Reverse Skill Checks are now part of The Doctor's base-kit.
 * 33 % chance to trigger an off-centre Madness Skill Check.
 * 33 % chance to trigger a reverse Madness Skill Check.
 * 33 % chance to trigger an off-centre reverse Madness Skill Check.

Trivia

 * Illusionary Doctors at default last for .
 * When attempting to spawn one, the Game will pick a spawn point 6 metres in the direction the Survivor's camera is facing, then place the Illusionary Doctor anywhere within 4 metres from that initial point.
 * The Game will attempt to spawn an Illusionary Doctor randomly in a given time interval.
 * Madness II: any time between  and .
 * Madness III: any time between  and .
 * Madness Tier III Aura flare-ups will happen at any time between  and .
 * Survivors suffering  cannot mend themselves while in Madness Tier III, because the Snap Out of It action takes priority.

Videos
神经紊乱