Skill Checks

"The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective!"

- Mysterious Note

' are a Game Mechanic of Quick Time Events (QTE)'' in ', that have a chance of appearing while performing various interactions.

Overview
 have a chance of triggering whenever a Survivor is performing specific interactions.

In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone. The Skill Check pointer always moves clockwise on a dial, with the only exception being Skill Checks, which have a chance to rotate counter-clockwise.

If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check. However, that buffer can be shortened or even omitted with the use of.

Trigger Chances
When performing any of the following interactions, the Game will check  whether or not to trigger a Skill Check, with the trigger chances being as follows:

Types
There are several types of . Succeeding them will generally award the Survivor with some :

Good Skill Check
Succeed a Skill Check in the transparent section of the Success Zone.
 * Grants  Bloodpoints

Great Skill Check
Succeed a Skill Check in the white section of the Success Zone.
 * Grants ' Bloodpoints and a ' Progression bonus for Repair actions
 * Grants ' Bloodpoints and a ' Progression bonus for Healing actions

Hex Skill Check

 * This Skill Check was part of the original version of and can no longer be triggered.

Succeeded a Skill Check in the transparent section. Succeeded a Skill Check in the white section of the Success Zone.
 * Granted no Bloodpoints and applied a // % Regression penalty
 * Granted  Bloodpoints and no Progression bonus for Repair actions

Madness Skill Check

 * This Skill Check is only applicable during the Snap Out of It interaction on Tier III.

Succeed a randomly placed Skill Check.
 * Does  give any Progression bonus

Failed Skill Check
Failing to succeed a Skill Check in any of the aforementioned sections.
 * Will pause the interaction for ' and incur a ' Progression penalty for all actions.

Dream World
Survivors can be woken up from the Dream World by failing various Skill Checks.
 * Failing a Skill Check
 * Failing a Healing Skill Check

Sabotage Skill Checks

 * Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger ', which would grant ' Progression bonus when succeeding a Great Skill Check.
 * Failing a Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.

Patch 3.6.0

 * Removed  for the Sabotage action.

Patch 3.7.0

 * Reduced the Great Skill Check success bonus for Repair actions from ' to '.

Patch 4.7.0

 * Increased the modifier for triggering Skill Checks when repairing Generators using a Toolbox from ' to '

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