Trials

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Overview
In a Trial, four face a crazed, unstoppable.

 take place on a procedurally chosen Realm of The. Survivors attempt to escape by powering five of the seven so that they can open one of the two, while the Killer attempts to sacrifice them on.

When trials are not taking place, Survivors and Killers are returned to The Campfire, where they wait for the next Trial to begin.

Lore
''The Entity feeds on strong emotions, for example the Killer's rage and anger, or the Survivors' desperation, hope or even affection towards other Survivors. The easiest way for it to procure those strong emotions is through the never-ending trials, invoking hope in Survivors towards an escape from the nightmarish construct and fuelling the Killer's blood lust in anticipation of the sacrifice, a bizarre ritual through which The Entity extracts its sustenance, which it needs to magnify its power and sustain itself.''

The sacrifice is essential for The Entity, with the Killers being rewarded by their master for successfully sacrificing and only the best Killers being granted the boon to slaughter Survivors on the spot.

Generators
Main article: Generators
 * In order to escape a Trial, Survivors have to repair five Generators which will power both Exit Gates.

Exit Gates
Main article: Exit Gates
 * Survivors can open one of the two Exit Gates to escape the Trial and return to The Campfire.

Hooks
Main article: Hooks
 * The Killers' goal is to hook every Survivor three times to sacrifice them to the Entity.

Procedural
Main article: Procedural
 * Every Map on which a Trial takes place is unique. All Tiles and Props on a Map are randomly generated, hence why there aren't equal versions of a Map.

This includes the main building of said Map, which can be rotated and have its Props changed.