Template:Patch 2.7.0

FEATURES & CONTENT
 * Content - Re-implemented the full translation for Traditional Chinese.
 * Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
 * Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
 * Feature - Re-added the theme music for DLC characters.

END GAME COLLAPSE
 * Closing the hatch instantly powers up the exit gates.
 * End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
 * End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
 * Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
 * The Killer can now open a powered up exit gate.
 * The hatch always spawn as soon as there is 1 Survivor left in the trial.

SCORING

Added new score events to work with the End Game Collapse:

Killer
 * Gate Open: Opening an exit gate (500).
 * Hatch Close: Close the hatch (250).
 * Late Hook: Hook a Survivor after the EGC has started (250).
 * Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
 * Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).

Survivor
 * Late Heal: Heal another Survivor during EGC (750).
 * Late Rescue: rescue another Survivor during EGC (2000).
 * Pressure: Be the last Survivor alive and EGC starts (250).
 * Release: Open an exit gate after the EGC has started (1500).
 * Tenacious: Complete repairing a generator after the hatch has opened (500).

BALANCE
 * Adjusted controller inputs to improve movement control.
 * Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
 * Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements.
 * Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
 * Removed hatch interrupts for the End Game Collapse.
 * Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
 * Reworked the character collision in the basement stairs to prevent hostage situations.
 * The Deep Wound status effect timer does not decrease when within the Killers terror radius.

PERK CHANGES:

Killer
 * Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.

Survivor
 * Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
 * Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
 * We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.

KILLER CHANGES

The Legion changes:

Add-on changes
 * Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
 * Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
 * Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
 * Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
 * Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
 * Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
 * Mischief List: Adds 0.8 seconds, up from 0.5.
 * Mural Sketch: Adds 1.6 seconds, up from 1.
 * Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
 * Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
 * Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
 * The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.

Gameplay changes
 * Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
 * Feral Frenzy can only be used when the meter is fully charged.
 * Feral Frenzy move speed is now 5.0 m/s.
 * Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
 * Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
 * Increased the Legion's terror radius to 32 meters, from 24 meters.
 * Increased the duration of Feral Frenzy to 10 seconds.
 * Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
 * Missed attacks will end Feral Frenzy.
 * Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
 * The Legion cannot see pools of blood while in Feral Frenzy.
 * The Legion now moves at the default Killer speed (4.6 m/s).
 * Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).

The Pig changes:
 * RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.

The Plague:

Added 2 new Brutality score events for The Plague:
 * Corrupt Purge Damage (300).
 * Sickness Damage (300).

The Wraith changes:
 * Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
 * When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

BUG FIXES Audio & Localization:
 * Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
 * Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
 * Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
 * Improved the interior rooms audio reverb which is now based on their size
 * Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
 * Misc Plague audio improvements.

Killer related:
 * Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
 * Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
 * Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.
 * Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
 * Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
 * Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
 * Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
 * Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
 * Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.

Map specific:
 * Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.'''
 * Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
 * Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
 * Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
 * Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
 * Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
 * Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
 * Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
 * Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
 * Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
 * Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
 * Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
 * Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
 * Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
 * Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
 * Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
 * Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
 * Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
 * Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
 * Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
 * Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
 * Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
 * Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
 * Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
 * Misc LOD improvements.

Miscellaneous:
 * Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied.
 * Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
 * Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
 * Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
 * Fixed an issue that caused a hitch when equipping Meg's Tier III Braid head customization item.
 * Fixed an issue that caused hair shadows not to project on the ground and walls.
 * Fixed an issue that caused item charges to be consumed before the item was fully channeled.
 * Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
 * Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
 * Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
 * Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
 * Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
 * Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
 * Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
 * Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
 * Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
 * Misc cosmetic clipping and improvements.
 * Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows.

Perks:
 * Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
 * Fixed an issue that caused Object of Obsession not to work while on a hook.
 * Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
 * Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.

UI & HUD:
 * Added a generic display category name for Survivor item add-ons in the Loadout.
 * Fixed an issue that could cause the Survivors' status icon to show as Dead instead of Sacrificed when Sacrificed on a hook.
 * Misc UI improvements.

FIXES & CHANGES FROM PTB 2.7.0

BALANCE
 * Reworked the character collision in the basement stairs to prevent hostage situations.

End Game Collapse changes:
 * Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
 * Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.
 * Decreased the intensity of the End Game Collapse ground VFX for Killers This change should make it easier for Killers to track Survivors' scratch marks and pools of blood.
 * Reduced certain values that made the tiling more noticeable when the End Game Collapse was active in The Game map.

The Legion changes:
 * Removed bug fix for The Legion being unable to search lockers while in Feral Frenzy.
 * Adjusted the values for The Legion's fatigue-reducing add-ons:
 * Julie's Mix Tape: was -0.25s, now -0.2s.
 * Joey's Mix Tape: was -0.5s, now -0.4s.
 * Cold Dirt: was -1.0s, now -0.6s.

The Pig changes:
 * Reverted the change to the reverse bear trap progression pausing while in The Pig's terror radius. The RBT timer will pause when the Survivor is in a chase, as it was previously.

BUG FIXES
 * Fixed an issue that allowed a Kill Your Friends non-host The Huntress to hit multiple Survivors with one hatchet if they stood close to one another.
 * Fixed an issue that caused Killers not to lose points in the Malicious emblem when a Survivor escaped the Killers' grasp.
 * Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
 * Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
 * Fixed an issue that caused Survivors not to have the recoiling animation when shocked by The Doctor.
 * Fixed an issue that caused Survivors' status icons to sometimes show Dead instead of Sacrificed when they die by the End Game Collapse.
 * Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
 * Fixed an issue that caused The Doctor's "Calm" add-ons not to play the terror radius on the Survivor as if they were on the edge of the terror radius.
 * Fixed an issue that caused The Legions power gauge to empty when getting stunned by a pallet, while not using Feral Frenzy.
 * Fixed an issue that caused The Pig's Rusty Attachments add-on not to apply the Mangle status effect.
 * Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save the Best for Last perks when hitting a Survivor caught in a bear trap.
 * Fixed an issue that caused The Trapper's bear trap auras to shrink when approaching them.
 * Fixed an issue that caused The Trapper's bear traps not to fully open when set with the Iridescent Stone add-on.
 * Fixed an issue that caused all players to lose their Offerings if a player got disconnected during the loading screen.
 * Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
 * Fixed an issue that caused some assets to have low-resolution textures/LODs.
 * Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
 * Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
 * Fixed an issue that caused the Match Management settings to reset after every match in Kill Your Friends.
 * Fixed an issue that caused the Mend bar not to be red when affected by The Legion's Nasty and Filthy Blade add-ons.
 * Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
 * Fixed an issue that made it impossible for The Nurse to blink on a specific tile in the Treatment Theatre map.
 * Fixed an issue that made it impossible for The Nurse to blink through a specific tile in the Treatment Theatre map.
 * Fixed an issue that made it impossible for The Nurse to blink through the office building in the Azarov's Resting Place map.
 * Fixed an issue that made it impossible to pick up items after searching a chest.
 * Fixed an issue that sometimes caused the Killer to lose their add-ons if all Survivors got disconnected on the loading screen.
 * Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
 * Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.