Scratch Marks



''' are an essential Game Mechanic featured in '.

Behaviour
' are created whenever a Survivor is running across the Trial Grounds (or when reaching at least ' of their default Movement speed while the sprint button is pressed).

 trail after Survivors and spawn in chunks. They betray the general location of a Survivor and the direction they are headed in to the Killer, who can see the  at all times. Survivors cannot see their own  unless they use the Perk.

 are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent  from spawning, only to alter their behaviour.

' start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees ' around, there will definitely be a Survivor close-by.

Spawning
 can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the  will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.

Statistics

 * ' last for ' by default.
 * Full brightness is reached after .
 * Full brightness is maintained for .
 * Fade-out takes  to complete.
 * However, on lighter surfaces, ' appear to start the fading process up to ' sooner, due to the fact that the initial fading is more noticeable in effect on light textures. The fading time remains the same.

Unlockables
A couple of Perks can affect the behaviour of :

Trivia

 * While it is possible to reach walking Movement speeds above ' when using Perks, ' will  be created due to the additional sprint-button requirement.

Videos
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