Frederick "Freddy" Krueger

"“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”"

- Unknown (Potentially Benedict Baker)

Freddy Krueger or "The Nightmare" is one of '''  currently featured in '.

He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.

He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.

Overview
The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him to quickly appear across the map and put pressure onto Survivors.

His personal Perks,, & , improve his abilities over time and make him stronger as the trial reaches its climax.

His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.

Difficulty rating:  (based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)

Lore
''Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.''

''Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.''

''Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.''

''Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.''

''Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.''

''Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.''

''There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.''

''A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.''

''The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.''

''Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.''

Freddy drew back his claws.

''Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.''

''A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.''

The Nightmare's Perks
These are Perks which start off only appearing in The Nightmare's. After achieving Level 30, Teachable versions of these Perks can be found: Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.
 * Fire Up - Level 30
 * Remember Me - Level 35
 * Blood Warden - Level 40

Weapon: Clawed Glove
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.

Power Trivia

 * The glimpses awake Survivors see of The Nightmare last for ', then go on cool-down for '. This process will repeat over and over.
 * Awake Survivors will passively gain  per second. Once they reach 60 Sleepiness points, they will fall asleep. This process is referred to as "Micro-Sleep".
 * Placing Dream Traps takes .
 * Dream Snares will become active about  after they have been placed.
 * Dream Snares slow Survivors down by ' for '.
 * Dream Snares stay active for  after being stepped on by Survivors.
 * ' of placed Dream Pallets can be seen within a ' range.
 * Dream Pallets can be placed within a  range from a desired placement spot.
 * Cancelling the ' will incur a cool-down of ' before it can be used again.
 * Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
 * During micro-sleep, there is a timer overlay displayed on their Status Icon.

Add-ons for Dream Demon

 * Add-ons support  (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them. On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.

Achievements

 * Main article: Achievements

There are currently 2 Achievements related to The Nightmare.

NOTE: In the console version, Dream Master is called Dream Demon.

Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.

The Nightmare's attire includes:

DLC

 * Main article: Downloadable Content

The Nightmare is currently part of 1 DLC package:

Available DLC

 * CHAPTER VI: A Nightmare on Elm Street™

Original Power
"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Dream Demon allows The Nightmare to pull Survivors into the Dream World."


 * Survivors who are awake do not see or hear The Nightmare.
 * Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for .
 * During the Dream Transition they can see The Nightmare intermittently.
 * When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

Once in the Dream World:
 * Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
 * Survivors suffer an Action speed penalty of .
 * To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
 * Failed Skill Checks can wake up the Survivor.
 * Getting hooked wakes up the Survivor.

Patch 1.8.1

 * : added a delay of  after leaving The Nightmare's Terror Radius before a Survivor's Aura is revealed to him.
 * : increased The Nightmare's Terror Radius from ' to '.
 * This change allows Survivors more room to manoeuvre around The Nightmare without having their Auras revealed for being outside his Terror Radius.
 * This change brings his Terror Radius to the same range as his Lullaby.
 * : increased the duration of The Nightmare's Movement Speed penalty for putting a Survivor into the Dream Transition from ' to '.
 * This change allows Survivors to put more distance between themselves and The Nightmare before they fall asleep and become vulnerable to his attacks.
 * : dying Survivors who are healed to the Injured State are automatically woken up.

Patch 1.8.2

 * : reduced the Movement Speed penalty for continuously casting Dream Demon to .
 * This change was motivated by the Developers deeming the old penalty as too intense.
 * : reduced the Interaction and Attack cool-down when successfully putting a Survivor into the Dream Transition to .

Patch 1.9.2

 * : removed the (unintentional) ability to put Survivors inside Lockers into the Dream Transition.

Patch 2.0.0

 * : fixed an issue that caused The Nightmare to vault more slowly than other Killers.

Patch 2.3.0

 * : reduced the footstep audio.

Patch 3.1.0

 * : extensively reworked The Nightmare's Power:
 * Awake Survivors see The Nightmare always within ', intermittently within ', and never when  away.
 * Survivors experience Micro-Sleep, passively falling asleep within .
 * Asleep Survivors see the Aura of a on a dresser far away.
 * Asleep Survivors hear a 2-dimensional Lullaby instead of The Nightmare's Terror Radius.
 * Getting woken up by awake Survivors will increasingly take more time after each successful attempt.
 * The Nightmare received the ability to place either of two Dream Traps: Dream Snares or Dream Pallets.
 * The Nightmare received the ability to teleport between unrepaired Generators using Dream Projection.

Patch 3.2.0

 * : added the Oblivious Status Effects to The Nightmare's Power.
 * Survivors are Oblivious whenever they are asleep and in the Dream World.

Patch 4.7.0

 * : increased the brightness of the Dream World indicator on the HUD.
 * : added a Movement Speed penalty while placing Dream Snares, slowing The Nightmare to ' or '.
 * : reduced the maximum number of placed Dream Snares from ' to '.
 * : reduced the maximum number of placed Dream Pallets from ' to '.
 * : Survivors using Alarm Clocks are granted full immunity from falling asleep for , including when The Nightmare attacks them.
 * This is indicated on the HUD by a  sleep timer ticking down.
 * Revisited some Add-ons.

Trivia

 * The full name of Freddy Krueger is "Frederick 'Freddy' Charles Krueger".
 * Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
 * Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
 * The Nightmare's Memento Mori is a reference to the way he killed Jesse in the film.
 * The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
 * The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
 * Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
 * The and The  also have this same animation, due to the same reason.
 * The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight.
 * The Nightmare was the first Killer to receive a major rework to his Power.

Gallery
For more go to the Nightmare's Gallery

Der Albtraum Frederick "Freddy" Charles Krueger Incubo Frederick "Freddy" Charles Krueger Frederick "Freddy" Charles Krueger 梦魇