Template:Patch PTB 4.3.0

FEATURES & CONTENT

The Executioner Balance Update

Power:
 * After cancelling Rites of Judgement:
 * Movement speed is 4.4 m/s for 1 second
 * Further attacks cannot be made for 1 second
 * Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second

Perks:
 * Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
 * Forced Penance: Broken Status effect lasts 60/70/80 seconds
 * Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other

Perk Updates
 * Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
 * For the People now awards Bloodpoints when used
 * Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%
 * Mindbreaker's effect now lasts 3/4/5 seconds
 * Cruel Limits's range has been increased to 32 meters
 * Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%
 * These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%
 * Hex: Huntress Lullaby now only affects healing and repairing skill checks
 * Technician now prevents all Generator explosions from missed skill checks
 * The Generator loses and additional 5%/4%/3% progress for missed skill checks
 * Pop Goes the Weasel now lasts 35/40/45 seconds
 * We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state
 * Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight

Generator Terminology changes and clarifications
 * A Generator losing progress over time is "regressing"
 * Putting a Generator into the regressing state is "damaging the Generator"
 * If a Generator loses some of its progress immediately, this is "losing progress"
 * A blocked Generator cannot change its progress
 * A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
 * A regressing Generator can lose progress due to other effects
 * e.g. a Generator affected by Ruin can still lose progress due to Surge
 * Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes

Visual Update
 * Visual updates to maps in The MacMillan Estates Realm.
 * Visual update to Lockers.
 * Added Footstep VFX.
 * Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
 * Updated VFX for Trapper, Wraith and Hillbilly.
 * Updated dissolve VFX in-game and in-lobbies.
 * 4K UI Icons
 * Updated Character portraits and customisation icons for better resolution at 4K. This may result in your custom icons being replaced when you update.

Perk rarity
 * All perks now have the same rarity:
 * Tier 1: Uncommon
 * Tier 2: Rare
 * Tier 3: Very Rare

Bug Fixes

System:
 * Disabled daily rituals screen and claiming while in Custom Game

Gameplay:
 * Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
 * Fixed an issue that might cause players to have less control on their character after being unhooked
 * Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
 * Fixed an issue that might cause Hex totems to appear as dull totems for some players
 * Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking
 * Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
 * Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item

Known Issues
 * An invisible collision blocks the Coal Tower's basement.
 * Due to gameplay issues, Autohaven Wreckers maps are disabled during the PTB.
 * Cars in the MacMillan Estate currently have placeholder textures.
 * The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.