Template:Patch 1.6.2

FEATURES & CONTENT


 * Added the Charity Case DLC

BALANCE


 * "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
 * "Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
 * Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
 * Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
 * Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
 * Removed the speed penalty when switching stances with The Doctor
 * Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
 * The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
 * Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict

BUG FIXING


 * Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
 * Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
 * Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
 * Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
 * Fixed an issue that caused very choppy frame rate while spectating
 * Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
 * Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
 * Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
 * Fixed bug where players could climb on the outside of the building