Health States

''' are a Game Mechanic exclusive to in '.

Overview
Survivors have ' main ': Healthy State, Injured State, and Dying State.

There is a special fourth Health State: , which is also a .

 may affect a Survivor's prowess at surviving and also inhibit certain interactions.

Healthy State
This is the default Health State of Survivors, they start the Trial in this Health State, with the exception of Survivors using the Perk.

Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.

Damage
Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.

Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.

Double Damage
Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.

Add-ons

 * (Trapper)
 * (Huntress)
 * (Clown)
 * (Deathslinger)
 * (Blight)
 * (Trickster)

Perks

 * (at 3+ Tokens)
 * (at 3+ Tokens)

Powers

 * (Cannibal)
 * except when using the Add-on
 * (Hillbilly)
 * except when using the or conditionally when using  Add-on
 * (Shape)
 * (Ghost Face)
 * (Oni)

Injured State
This is the default Health State of Survivors using the Perk.

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivor limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.

Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.

Survivors can reduce or stop the grunting by using, , , or.

Survivors can also ignore being put from the Injured State into the Dying State once should activate.

Deep Wound State

 * Refer to the Status Effect

This Health State is also a Status Effect inflicted by various Unlockables.

While Deep Wounded, Survivors are on a bleed-out timer (shown as a yellow bar on the HUD) until they either Mend themselves, are Mended by other Survivors, or the timer runs out.

The bleed-out timer is paused whenever the affected Survivor is either running or Mending. Partial Mending progress is saved, if the interaction is interrupted.

If the bleed-out timer runs out, the Survivor will fall into the Dying State.

As a unique side-effect of, Survivors cannot Mend themselves, if they are on Madness Tier III, but can still be Mended by other Survivors that are not on that Tier.

Dying State
In the Dying State, a Survivor's Movement speed is limited to a slow crawl and they are unable to use any of their.

A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to a sacrificial.

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.

Healing from the Dying State puts a Survivor into the Injured State.

Dying Survivors can see the of their teammates and vice versa. Dying Survivors can use their teammates' locations to determine whether they should move or attempt to recover.
 * It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
 * A Killer can see the Aura of a nearby Dying Survivor if they have the Perk.
 * allows Survivors in the Dying State, to recover and crawl at the same time.
 * ,, and allow a Survivor to fully recover from the Dying State.
 * instantly recovers a Survivor one full Health State when the Exit Gates become powered.
 * A Killer using will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse.
 * Survivors can reduce the grunting by using.

Healing
Healing can put Survivors back into higher . It is considered a Healing action and affected by various Unlockables.
 * It is possible to heal oneself back to Healthy with either a, , or being healed by other Survivors.
 * The exceptions are Survivors affected by the  Status Effect. Any afflicted Survivor cannot be healed past the Injured State.
 * Healing one Health State requires '. Since Survivors heal at a default Healing speed of ', this causes the action to take  by default.
 * Some Unlockables can either increase or decrease the Healing speed, but the required Charges remain the same.
 * Up to two Survivors may heal a third Survivor, doubling the combined Healing speed to , effectively halving the required Healing time.
 * A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk.
 * When using, a Survivor healing another might trigger an Aura-Flare-Up and Loud Noise notification.

Mending
Mending will put Survivors afflicted by  back into the Injured State. It is  considered a Healing action and therefore remains unaffected by Unlockables, with the exception of Killer Power Add-ons that affect its duration. Should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the Dying State.
 * Self-Mending takes  to complete.
 * Altruistic Mending takes  to complete.
 * Up to two Survivors may Mend a third Survivor, halving the combined Mending time to .
 * Partial Mending progress is saved.

Other UI States
In addition to the aforementioned Health States, there are several States that are not considered such, but appear in the same location on the Status HUD:

Hooked State
The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.

Sacrificed State
The Sacrificed State is shown after a hooked Survivor lost the battle against The and was successfully sacrificed.

Dead State
The Dead State is shown after a Survivor who was left in the for too long bleeds out and dies. It is also shown after a Killer kills a Survivor by any means.

Trapped State
The Trapped State is shown whenever a Survivor got caught in a of The.

Obsessed State
The Obsessed State is shown whenever a Survivor was chosen as The Killer's .

Mad State
The Mad State is shown whenever a Survivor afflicted with, induced by the Shock Attacks of The. The amount of static on the HUD overlay indicates the strength of Madness.

Broken State
The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.

Sleep State
The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the Dream World of The.

Trapped Timer State
The Trapped Timer State is shown whenever a Survivor's has a  of The attached to their head. The former shows an inactive Reverse Bear Trap, while the latter shows one ticking down.

Sickness State
The Sickness State is shown whenever a Survivor came in contact with  by The.

Marked State
The Marked State is shown whenever a Survivor was successfully stalked by The and is vulnerable to taking double damage.

Tormented State
The Tormented State is shown whenever a Survivor came into contact with a Torment Trail by The.

Caged State
The Caged State is shown whenever a Survivor was sent to a by The.

Latched-On State
The Latched-On State is shown whenever Victor of The successfully pounced on a Survivor's back.

Lacerated State
The Lacerated State in shown whenever a Survivor gets hit by The 's Blades. The HUD also indicates how many Blades left until the next Health State.

Contaminated State
The Contaminated State is shown whenever The contaminates a Survivor with a Tentacle Strike.

Gesundheitszustände Stati di Salute Estados de Saúde